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Page 1: 4/18/2015  Copyright Valiant Technology Ltd Homes

Copyright Valiant Technology Ltd 04/18/23

Homes

Page 2: 4/18/2015  Copyright Valiant Technology Ltd Homes

Copyright Valiant Technology Ltd 04/18/23

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Copyright Valiant Technology Ltd 04/18/23

Homes

Introduction

In looking at the application of Roamer in this topic there are 4 suggested general areas of activity:

1. Roamer as a household help

2. Creating a home for Roamer the robot .

3. Creating a home for Roamer as a creature .

4. Roamer on a building site .

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Homes

Creating the context

The starting points for such activities are many and varied. However, there are some general starting points that are commonly used: visits, collections, class discussions and books. The scenarios for the 4 activities could therefore develop in one of the following ways:

• Visit to a department store to look at items that help in the home.

• Look through a collection of catalogues of household goods - these often have many "time-saving devices" that you never knew you needed!

• Discussions and work on different types of home, including "My home".

• Stories such as "House for a Mouse" and "Willy the Squowse".

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Homes

Resources

Besides the use of Roamer, the teacher may wish to consider the application of such Roamer "add-ons" as the jackets, control box, lights, motors and sensors. In addition everyday D&T materials can be used in conjunction with Roamer as well as kits such as Inventa.

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Homes

Progression

A suggested hierarchy of Roamer applications:

Step 1... Using the music facility to change Roamer into a doorbell.

Step 2... Developing Roamer into a hostess trolley which can be programmed to deliver food.

Step 3... Changing Roamer into a snowplough including the plough system.

Step 4... Creating a mobile, table decoration that makes use of motors, music lights and movement.

Step 5... Development of the use of Roamer as a mobile plant pot, making use of sensors to search out light.

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Individual Work

How might a Roamer be used as

• as a household "help"

• as a character or mechanism on a building site

Develop some designs for Roamer to become:

• a family pet

• a baby entertainer

• a burglar

• a gardener/gardening mechanism

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Group Work

ROAMER AS A HOUSEHOLD HELP

Turn Roamer into a household appliance eg.

• a cleaner

• a grasscutter

• a doorbell/chime

• a security system

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Group Work

ROAMER AS A HOUSEHOLD HELP

Design and make a robot to help in the home Eg:• a room tidier- a "children's friend"

• a waiter/hostess for delivering meals

• a mail delivery robot

Use Roamer as the basis for a design for a home in the year 3000 eg.

• a transporter round the house

• a weather forecaster

• an exotic omament

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Group Work

A HOME FOR ROAMER

Design and build a home for Roamer eg.

• one room/two rooms

• two levels

• a home with and "at home" signal (eg. a flag is raised when Roamer is in residence)

Develop a gym for Roamer eg.

• a weights for pulling mechanism

• a running machine

• a sunbed

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Group Work

A HOME FOR ROAMER

Design and make a Roamer mat eg.

• a map of "Roamerworld"

• a plan of Roamer's house

• a plan of the school

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Group Work

SHELTERS FOR CREATURES

Design a home for Roamer as a family pet eg.

• a dog in a kennel

• an exotic bird in a cage

• a rabbit in a hutch

Create a fantastical creature from Roamer and design an environment for it eg.

• a dragon

• a cyclops

• a dinosaur

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Group Work

SHELTERS FOR CREATURES

Design and make a creature of the forest or woodland and create a home for it eg.

• a bat

• a caterpillar

• a fox

• an owl

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Group Work

A BUILDING SITE

Turn Roamer into a machine found on a building site eg.

• a winch/hoist

• a cement mixer

• a dumper truck

• an earth mover

Change Roamer into a character on a building site eg.

• an architect

• a hod carrier/brick layer

• a guard dog

• a foreman/woman