4 the games industry – the institutions
TRANSCRIPT
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The Games Industry – The Institutions
Thursday 13th September
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The Games Industry
• Console manufacturers – Platform holders
• Publishing houses
• Software developers
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Nintendo
• Set up in 1989 as a manufacturer of playing-cards
• Began developing Arcade games in the 1970s
• In the 1980s produced the Game & Watch
• Massive success with Nintendo Entertainment System (NES) in 1985
• Consolidated position with GameBoy
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Sony
• Home-electronics giant (TVs, Walkman)
• Collaborated with Nintendo on use of CD-ROMs in games consoles
• Developed PlayStation after falling out with Nintendo.
• PlayStation phenomenon sold over 100 million consoles worldwide
• Made gaming “cool”
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Microsoft
• PC Software giants
• Threatened by Sony’s dominance of the games market in the late 1990s
• Determined to enter console market with Xbox in 2002
• Led the way with online-gaming
• Fully established industry player with the release of the 360
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Wii Strengths
• Fresh and new motion sensing control system
• Good value
• Accessible to all
• Fantastic first party product – Mario, Zelda
• Easy and interesting to develop for
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Wii Weaknesses
• Graphically inferior
• Might put off existing market used to certain controls and game types
• Not a multimedia machine
• It’s called the Wii
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Halo 3
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360 Strengths
• Uses powerful technology
• Traditional control and game types
• Good third party support
• Relatively easy to develop for
• Great online service
• Multimedia machine
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360 Weaknesses
• Doesn’t appeal to new consumers
• Development can be expensive
• Online experience can intimidate
• Need HD TV
• Often needs replacing
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PS3 Strengths
• Potentially the most powerful
• Amazing graphical capability
• Multimedia machine – BluRay compatible
• Improved online service
• Good third party support
• Attempt at market expansion – Singstar etc
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PS3 Weaknesses
• Hard and expensive to develop for
• Poor first party products
• Expensive – needs HD TV
• Relies on existing game types
• Poor launch and marketing
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Nintendo’s strategy
• Expand the market
• Make it a social experience
• Keep it cheap and good value
• Continue to innovate
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Sony and Microsoft’s Strategy
• Make it high-end and an aspirational product
• Multimedia machines
• Target existing consumers with similar products
• Push online gaming for added revenue
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Microsoft’s Live Strategy
• Integrated Live play between hardware that supports Microsoft software
• Create an online community for communication and gaming through Microsoft products
• Promote microtransactions
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Sony’s Multimedia Strategy
• Use hard-drive to record TV
• Promote compatibility with PSP
• Make the PS3 the centre of home entertainment
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DLC
• There has been a growing trend in recent times DLC or downloadable content
• 51% of HD console owners in the US and Canada have purchased DLC in the past 12 months – from 40% two years ago
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There’s Good and Bad DLC…
Bethesda• Elder Scrolls: Oblivion released the
Shivering Isles in 2007 – a 20 hour quest in a new world. Great value for money!
• Fallout New Vegas released 6 episodic quest packs that added up to one story, adding to the vast universe created by the series. “The New Vegas DLCs were a unique opportunity to do short stories in the Fallout universe”
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EA Sports decided not to release a physical copy of their Euro 2012 tie-in game – instead opting for a 1200MP digital download bolt-on for Fifa 12. Great for the publishers considering the title had a limited shelf-life, saving manufacturer costs from not having to press a hard copy. Not so great for game retailers – unlike previous tournament tie-ins, digital add-ons can’t be traded in as soon as the final whistle of the final is blown.
There’s Good and Bad DLC…
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• Red Dead Redemption gave us Undead Nightmare – which took the old west setting and flooded the world with zombies for an all-new campaign.
• As a stand-alone game, nobody would have demanded a wild west zombie apocalypse sim but Rockstar’shugely self-indulgent game was a hit!
There’s Good and Bad DLC…
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The best DLC pushes people out of their comfort zone a little. It could be argued that if it wasn’t riding on the back of the hugely successful GTA IV, few young male gamers would have gone to their local story to buy The Ballad of Gay Tony. This did two times for GTA that GTA IV couldn’t: first, it put ‘gay’ in the title, and instantly shattered the minds of everyone who ever called someone gay as an insult, it broke the rules established by GTA IV.
There’s Good and Bad DLC…
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• GTA IV was serious and told a story filled with semi-credible action sequences that never stretched the reality of Niko’sworld too far.
• In Gay Tony you’re chasing men in golf carts and base-jumping from rooftops onto moving trucks.
• It’s a step outside the reality Rockstar created for their biggest game, and a return to classic GTA lunacy – and players loved it!
There’s Good and Bad DLC…
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BAD
• Horse Armour• The first downloadable content available for the Xbox
360 game Oblivion was the now infamous horse armour. There was uproar in the gaming community due to being completely useless yet reasonably expensive. Since then, the term ‘horse armour’ has become a term used by gamers to mean “useless purchase”