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Page 1: 4 BCSJOB $IBSBDUFS OJNBUPS 1 IJMMJQT &NBJM 0 / & + ( - % … · 2016. 8. 22. · 4bcsjob 1ijmmjqt $ibsbdufs "ojnbups &nbjm 0 / & + ( - % & ) ) & - 0# $ * & ) , * 1ipof 8fctjuf 0

Sabrina PhillipsCharacter AnimatorEmail: [email protected]

Phone: (206) 856-6599Website: sabrinakp.com

Experience:

Profile:

Contract AnimatorDisney InteracveSeptember 2015 – Present (1 year)Greater Seale Area"Marvel Avengers Alliance 2" - Mobile

Designed hand keyed animaons for a wide range of characters with super powers and abilies.Assisted Senior Technical Arst with character rigging needs; including capes, hair. weaponry, etc.WWorked with outsource firms to design and facilitate asset creaon, and clean up.Cinemac design, animaon, and capture (within game engine).VFX ming and execuon in Unity.Implementaon of character assets and animaon within Unity game engine (descriptors, controllers, VFX events).

Animator/RiggerCrypc StudiosApril 2014 – MApril 2014 – May 2015 (1 year 2 months) Greater Seale Area"Unannounced Title" - Console, PC

Designed and created lifelike animaons (hand keyed) for creatures, human NPC’s, and 3rd person player characters.Worked with full team and strike teams to maximize character flow and development.Designed and animated assets to work with UE4 engine (aacks, locomoon, interesng idles and fidgets, etc).Designed and animated vignees to work with UE4 engine (single assets, montages, and composites).Rigged Creatures (biped and quadruped).WWorked with and built Animaon Blueprints in UE4.

AnimatorU4iA GamesFebruary 2012 – January 2014 (2 years) Bellevue WA"Offensive Combat" - Browser Based

Hand keyed animaons 1st and 3rd Person (characters and weapons).Mocap planning and clean up.OutsouOutsourcing (Animaon) direcon, communicaon, and clean up.Helped Programming team to develop unique Unity Animaon System.Provided all animaon assets for 22 person development team. Associate AnimatorMonolith Producons / WB Games SealeJuly 2010 – November 2011 (1 year 5 months)"Gotham City Impo"Gotham City Impostors" - XBLA, PSN, PC."Guardians of MiddleEarth" - XBLA, PSN

Hand keyed game animaon 1st and 3rd Person.Mocap planning, shoong, clean up.Some cinemac planning, animaon.Outsourcing communicaon, and feedback.

Arst/Animator/InternMonolith ProduconsMonolith ProduconsOctober 2009 – July 2010 (10 months)

Education:

* References Available Upon Request

FuturePoly 2012 - 2013 Connuing Educaon - Animaon

Art Instute of Seale 2007-2009 BFA - Media Arts & Animaon

A highly skilled and driven animator with extensive experse in video game animaon, working in producon pipeline for AAA Games, creang game/cinemac animaons, composing 2D and 3D spaces, and animaon principles. Effecvely collaborates cross-departmentally to ensure the achievement of goals within ght melines. Seizes opportunies to expand technical knowledge base, quickly learning and applying new skills to provide valuable contribuons. Leverages exceponal communicaon skills to provide construcve feedback to outsourced talent. Draws upon a keen keen eye for detail to refine animaons. A highly adaptable and innovave team player who overcomes complex challenges with a commitment to excellence.

Speciales: Maya, 3DS MAX, Photoshop, Unreal Engine 4, Unity 3D, Perforce, PC and Apple Interfaces, Shoong and performing in MoCap session, Pre-visualized Animaon, Animaon (Key Frame), Rigging (Human and Creature), Moon Capture Clean Up, Providing Feedback for Character De-signs, Working Closely with SFX and FX Designers, Game Designers, Character Arsts, and Engineers.