3rd edition - index - prestige classes

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Total Pages 63 Dungeons &Dragons 3rd Edition Index – Prestige Classes Collected by Chet Erez ([email protected]) April 2, 2002 Key to Sourcebooks: PH – Player’s Handbook – TRS 11550 DMG – Dungeon Master’s Guide – TSR 11551 DMGe – Dungeon Master’s Guide errata – http://shadow.wizards.com/dnd/files/DMGErrata.pdf MM – Monster Manual – TSR 11552 S&F – Sword and Fist – WTC 11829 S&Fe – Sword and Fist Errata – http://www.wizards.com/dnd/files/SnFErrataV2.pdf DotF – Defenders of the Faith – WTC 11840 T&B – Tome and Blood – WTC 11844 T&Be – Tome and Blood errata – http://www.wizards.com/dnd/files/TB_Enh.zip S&S – Song and Silence – WTC 11857 MotW – Masters of the Wild – 881640000 FR – Forgotten Realms Campaign Book FRe – Forgotten Realms Campaign Book errata – http://www.wizards.com/dnd/files/FRCSerrata.pdf MMF – Monster Compendium: Monsters of Faerûn – WTC 11832 MoF – Magic of Faerûn RL – Ravenloft – WW 15099 MotP – Manual of the Planes RTEE – Return to the Temple of Elemental Evil – WTC 11843 DR### – Dragon Magazine (with issue number) DR-A# – Dragon Magazine Annual (with issue number) DU## – Dungeon Magazine (with issue number) Note: If a Key reference is followed by a “+”, then is partially supercedes the entry above it.

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  • Total Pages 63

    Dungeons &Dragons 3rd Edition Index Prestige Classes

    Collected by Chet Erez ([email protected])April 2, 2002

    Key to Sourcebooks:PH Players Handbook TRS 11550DMG Dungeon Masters Guide TSR 11551DMGe Dungeon Masters Guide errata http://shadow.wizards.com/dnd/files/DMGErrata.pdfMM Monster Manual TSR 11552

    S&F Sword and Fist WTC 11829S&Fe Sword and Fist Errata http://www.wizards.com/dnd/files/SnFErrataV2.pdfDotF Defenders of the Faith WTC 11840T&B Tome and Blood WTC 11844T&Be Tome and Blood errata http://www.wizards.com/dnd/files/TB_Enh.zipS&S Song and Silence WTC 11857MotW Masters of the Wild 881640000

    FR Forgotten Realms Campaign BookFRe Forgotten Realms Campaign Book errata http://www.wizards.com/dnd/files/FRCSerrata.pdfMMF Monster Compendium: Monsters of Faern WTC 11832MoF Magic of Faern

    RL Ravenloft WW 15099MotP Manual of the Planes

    RTEE Return to the Temple of Elemental Evil WTC 11843

    DR### Dragon Magazine (with issue number)DR-A# Dragon Magazine Annual (with issue number)DU## Dungeon Magazine (with issue number)

    Note: If a Key reference is followed by a +, then is partially supercedes the entry above it.

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    1. Prestige Class Lists by Topic

    1.1. Prestige Classes supporting with a Specific Deity

    Blessed of Gruumsh templar of the Deity of OrcsDancer of Sharess specialty priests of the Deity of Dance & CatsDoomdreamer specialty priests of the Deity of Madness & the VoidDreadmaster specialty priests of the Deity of TyrannyFist of Hextor templars of the Deity of BattleFlame Steward - follower of the Sacred Flame, which is revered by non-evil deitiesFleet Runner of Ehlonna specialty priest of the Deity of the HuntMighty Contender of Kord specialty priest of the Deity of StrengthNightcloak specialty priests of the Deity of NightRadiant Servant of Pelor specialty priest of the Deity of Light & MercyShinning Blade of Heironeous specialty priest/templar of the Deity of Righteous WarfareSilverstar specialty priests of the Deity of the MoonTemple Raider of Olidammara specialty templar of the Deity of Theft

    1.2. Prestige Classes supporting any Deity

    Arcane Devotee - dedicated arcane follower of a deityContemplative - one who is dedicated to becoming one with his deityDivine Agent - direct spokesman for your deityDivine Champion - a combatant who fights in the name of a deityDivine Disciple - a priest who represent his/her deityDivine Seeker - a person who acquires things for a patron deityMystic Wanderer - divine casters who wander to do their workTemplar

    1.3. Those Who Hunt

    Ancestral Avenger - elf specialized in hunting & killing drow and their alliesArcanopath Monk - martial artist who is specialized in fighting spell-castersChurch Inquisitor - priests tasked with finding subtle evils, including infiltrationConsecrated Harrier - person who hunts down enemies of the church, no matter where they hideFiend Slayer - dedicated to destroying all evil outsidersGhostwalker - hunter of the mysteriousHunter of the Dead - specialists is combating the restless deadKnight of the Chalice - specialized in defeating demonsMage-Killer - arcane casters focused on killing other castersSacred Exorcist - one who searches for and combats possession by undead & outsidersTruth Seeker - a psionic who is trained to work in pairs to discover hidden truthsVigilante - focuses on solving crime

    1.4. Those Who Protect

    Devoted Defender - trained bodyguardDwarven Defender - a dwarf who specializes in being a living wallElder Druid - mystic peace-keepers from the Shannara booksKnight of the Middle Circle - warriors, protectors, messengers, & scoutsKnight Protector of the Great Kingdom - noble knight who protects the weakLightbearer - paladin-like protectors of the smaller racesPurple Dragon Highknight - heroic knights of Cormyr who specialize in protecting castlesSacred Fist - temple protectors who vow to not use weaponsTribal Protector - village protector specialized in fighting on home-ground & attacking t he villages enemy

    1.5. Those That Kill

    Assassin - a precise killer with spells at his disposalBlackguard - anti-paladins with better PRGhost-Faced Killer - ninja assassin who has ghost like powersGladiator - duelist who specializes in dirty fighting & crowd pleasingNinja of the Crescent MoonPoison Fist - ninja assassins who specialize in poison

    1.6. Harpers

    Harper Mage - member of the Harpers who is an arcane casterHarper Priest - member of the Harpers who is a divine casterHarper Scout - member of the Harpers who locates and acquires objects and people

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    Prestige Classes Page 3

    1.7. Factions in the city of Sigil

    Athar - Faction that works to discredit all deities, gaining ability to resist & thwart clericsCipher - Faction that believes in doing, not talking; though the doing often involves destroying thingsSensate - Faction who believes that experience is powerSinker - Faction who supports entropy and even helps it alongTaker - Faction that believes in survival of the fittestXaostict - Faction that lives for chaos

    1.8. Weapon Specialists

    Arcane Archer - spell-casters who can attach spells to arrowsLasher - whip masterMaster of Chains - expert with a spiked chainOrder of the Bow Initiate - master of the bowWeapon Master - specialist with a specific weapon

    1.9. Members of Arcane Organizations

    Guild Wizard of Waterdeep - guild mageMage of the Arcane Order - guild mageRed Wizard - highly specialized arcane caster from the country of ThayWar Wizard of Cormyr - battle field wizard who eventually learn to enlarge area-of-effects on the flyWayfarer Guide - teleport specialist

    1.10. Prestige Classes that do not slow Casting Ability

    Alienist mage who studies & summons creatures beyond normal understandingArcane Trickster thief with special arcane trainingCandle Caster arcane magic with candlesContemplative one who is dedicated to becoming one with his deityDancer of Sharess specialty priests of the Deity of Dance & CatsDarkmask specialty priests of the Drow Deity of ThieveryDivine Oracle a specialist in divinationDreadmaster specialty priests of the Deity of TyrannyElder Druid mystic peace-keepers from the Shannara booksElemental Savant a caster who wishes to become more in tune with one of the four elements, eventually becoming one himselfGuild Wizard of Waterdeep guild mageHarper Mage member of the Harpers who is an arcane casterHarper Priest member of the Harpers who is a divine casterHathran an Arcane & Divine caster who is part of the leadership of the Forgotten Realms country of RashemiIncantatrix arcane caster specialized in dealing summoned creatures and the ethereal planeLoremaster caster who specializes in finding forgotten loreMage of the Arcane Order guild mageMage-Killer arcane casters focused on killing other castersMaster Alchemist learns to make potions with spells higher than 3rd levelRadiant Servant of Pelor specialty priest of the Deity of Light & MercySacred Exorcist one who searches for and combats possession by undead & outsidersShadow Adept one who learns how to cast magic with the Shadow WeaveSilverstar specialty priests of the Deity of the MoonSpelldancer a caster who has combined spells with dancingTrue Necromancer a multiclassed arcane necromancer / divine follower of deathWar Wizard of Cormyr battle field wizard who eventually learn to enlarge area of effects on-the-flyZhentarim Skymage a caster specialized in riding monstrous, flying creatures

    Arcane OnlyArcane Devotee dedicated arcane follower of a deityArchmage arcane caster who is so advanced, he/she can trade knowledge of spells for special spell abilitiesRed Wizard highly specialized arcane caster from the country of Thay

    Divine OnlyChurch Inquisitor priests tasked with finding subtle evils, including infiltrationDivine Disciple a priest who represent his/her deityMaster of Shrouds a divine caster who specializes in controlling undeadMystic Wanderer divine casters who wander to do their workNightcloak specialty priests of the Deity of NightRunecaster a divine caster specialized in creating runes

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    2. Prestige Classes

    Prestige ClassMinimum Requirements Class Features Skills 1st Two Level Dependent Class Features

    Acolyte of theSkin(bond a skin ofa fiend to yourown, becom-ing more andmore fiendish)(T&B p43)

    Alignment: LN, N, CN, LE,NE, CE.

    Know (the planes): 8 ranks.Must be able to cast 3rd levelArcane spells.

    Must have made peacefulcontact with an evil outsider.

    Min Lvl: Wiz5, Brd7, Sor13

    HD: d4Skill Points: 2Attack: WizardGood Save:

    Fort, WillWeap: -Armor: -Class Lvs: 10

    Int: Craft,Know (any), Scry,Spellcraft.

    Wis: Profession.Con: Concentrate.Cha: Intimidate

    1st: +1 Natural Armor.+2 Inherent bonus to Dex.60 Darkvision.Poison(PH p236) @ 16th level, once per day.

    2nd:+1 Caster Level.Fire resistance 20/-.

    Alienist(mage whostudies &summonscreaturesbeyond normalunderstanding)(T&B p45)

    Know (the planes): 8 ranks.Know (arcana): 8 ranks.Feats: Alertness.Able to cast a Divinationspell.

    Able to cast a Summoningspell of 3rd level or higher.

    Min Lvl: Wiz5, Brd7, Clr13,Drd13, Sor13, Rng13.

    HD: d4Skill Points: 2Attack: WizardGood Save:

    WillWeap: -Armor: -Class Lvs: 10

    Int: Craft,Know (any), Scry,Spellcraft.

    Wis: Profession.Con: Concentrate.Cha: Intimidate

    1st: +1 Caster Level.Any summoned creature may have the Pseudomatural

    Template applied to it.2nd:+1 Caster Level.

    +1 on all Saves.-2 on Wisdom.

    AncestralAvenger(elfspecialized inhunting &killing drowand theirallies)(DR279 p84)

    Race: Elf or Half-ElfBase Attack Bonus: +5.Wilderness Lore: 3 ranks.Feats: Alertness, Iron Will,Track.

    Min Lvl: Rgr5, Bbn6, Ftr6,Pal6, Clr7, Brd7, Mnk7,Rog7, Sor10, Wiz10.

    HD: d8Skill Points: 2Attack: FighterGood Save:

    Fort, WillWeap: FighterArmor: FighterClass Lvs: 10

    Int: Search,Know(underdark)

    Wis: IntuitDirection, Listen,Spot, Profession,Sense Motive,Wilderness Lore.

    Con: Concentrate.Cha: Bluff,Intimidate.

    1st: You can track underground with no extra penalty. Hardsurfaces are treated as firm surfaces for tracking.

    +1 attack bonus vs. drow.+1d6 damage bonus vs. drow.

    2nd:Add Class Level to saving throws vs. spider & drowpoisons.

    Arcane Archer(spell-casterswho can attachspells toarrows)(DMG p28)

    Race: Elf or Half-Elf.Base Attack Bonus: +6.Feats: Point Blank Shot,Precise Shot, Weapon Focus(any straight bow).

    Able to cast Arcane spells.Min Lvl: Brd8, Sor12,Wiz12.

    HD: d8Skill Points: 4Attack: FighterGood Save:

    Fort, RefWeap: FighterArmor: L, M, SClass Lvs: 10

    Dex: Hide,Move Silently, UseRope, Ride.

    Int: Craft.Wis: IntuitDirection, Listen,Spot, WildernessLore.

    1st: Every non-magic arrow you fire becomes a +1 arrow forthis attack.

    2nd:As a standard action, you can place an area spell onyour arrow and fire it. The spell goes off with itscenter wherever the arrow hits.

    Arcane Devotee(dedicatedarcanefollower of adeity)(FR p40)

    Know (religion): 8 ranks.Spellcraft: 8 ranks.Feats: Enlarge Spell.Able to cast 4th level Arcanespells.

    Must have a patron deity.Min Lvl: Wiz7, Brd10,Sor13.

    HD: d4Skill Points: 2Attack: WizardGood Save:

    WillWeap: -Armor: -Class Lvs: 5

    Int: Alchemy, Craft,Scry, Know (any),Spellcraft.

    Wis: Profession.Con: Concentrate.

    1st: +1 Arcane Caster Level.You may apply the effect of the Feat: Enlarge Spell to

    any spell in an impromptu manner without it taking afull-round action or the level of the spell increasing.Usable 1 + Charisma bonus times per day.

    2nd:+1 Arcane Caster Level.+1 save vs. divine spells & all spell-like & supernatural

    abilities of outsiders.Choose one component of your patron deitys alignment.

    You now cast spells with that descriptor as if 1 levelhigher.

    Arachnemancer(caster whospecializes inspider-magics)(DU84 p54)(DU85 p9)+

    Alignment: LE, NE, CE.Know (nature): 4 ranks.Climb: 3 ranks.Able to cast Spider Climb,Summon Monster II, & Web.

    Must undergo ritualscarification.

    Min Lvl: Wiz3, Sor5.

    HD: d6Skill Points: 4Attack: RogueGood Save:

    WillWeap: SimpleArmor: -Class Lvs: 10

    Str: Climb, Jump.Dex: Hide, MoveSilently.

    Int: Craft,Know(arcana),Know(nature),Spellcraft.

    Wis: Spot.Con: Concentrate.

    1st: Speak with all forms of spiders, including aranea,driders, etc.

    +1 Class bonus on saves vs. poison.Gain Intelligence-based Prepared Arcane spells from the

    Arachnemancer Spell List (see 3.1).2nd:Polymorph Self, into a Small, Medium, or Large

    Monstrous Spider(MM p210) only. Lasts for 10 minutesper Class Level, though the spiders size can bechanged at will during that time.

    +2 Class bonus on saves vs. poison.

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    Prestige Classes Page 5

    Prestige ClassMinimum Requirements Class Features Skills 1st Two Level Dependent Class Features

    Archmage(arcane casterwho is soadvanced,he/she cantradeknowledge ofspells forspecial spellabilities)(FR p41)

    Know (arcana): 15 ranks.Spellcraft: 15 ranks.Feats: Skill Focus(Spellcraft), Spell Focus intwo schools of magic.

    Able to cast 7th level Arcanespells.

    Able to cast 5th level spellsfrom at least 5 schools.

    Min Lvl: Wiz13, Sor14.

    HD: d4Skill Points: 2Attack: WizardGood Save:

    WillWeap: -Armor: -Class Lvs: 5

    Int: Alchemy, Craft,Scry, Know (any),Search, Spellcraft.

    Wis: Profession.Con: Concentrate.

    1st: +1 Arcane Caster Level.High Arcana Permanently give up a spell slot (i.e., a

    spell per day at a specified level) in exchange for aspecial power.

    Lv. High Arcana* Spell-Like Ability Cast a spell as a spell-like

    ability by sacrificing a slot of the matching level.The slot level can be raised to add meta-magics &set how many uses per day:+0 levels 2 times per day.+3 levels 4 times per day.+6 levels 6 times per day.

    5th Spell Power +1 +1 to DC & to overcoming SR.Stacks with Spell Power +2 & Spell Power +3.

    6th Mastery of Shaping You can leave a 5 or largerhole in any spell that effects a burst, cone, cylinder,emanation, or spread. All these spells can now beshaped in units of 5 (instead of 10).

    7th Arcane Reach Touch spells can be used at 30.This High Arcana may be taken a second time toincrease the distance to 60.

    7th Mastery of Counterspelling If a spell iscounterspelled, it is reflected back on its caster as ifSpell Turning was active.

    7th Spell Power +2 +2 to DC & to overcoming SR.Stacks with Spell Power +1 & Spell Power +3.

    8th Mastery of Elements You can change a spellsdescriptor from acid, cold, fire, electricity, or sonicto any of the others at time of casting.

    9th Arcane Fire Trade in a spell for a bolt of arcanefire that does 1d6 per spell level cashed in + ClassLevel.

    9th Spell Power +3 +3 to DC & to overcoming SR.Stacks with Spell Power +1 & Spell Power +2.

    2nd:+1 Arcane Caster Level.Gain another High Arcana.

    ArcaneTrickster(thief withspecial arcanetraining)(T&B p47)(DR289 p118)+

    Decipher Script: 7 ranks.Disable Device: 7 ranks.Escape Artist: 7 ranks.Know (arcana): 4 ranks.Able to cast Mage Hand.Able to cast an Arcane spellof 3rd level or higher.

    Sneak Attack of 2d6 or better.Min Lvl: Wiz5 / Rog3.

    HD: d4Skill Points: 4Attack: WizardGood Save:

    WillWeap: -Armor: -Class Lvs: 10

    Str: Climb, Jump,Swim.

    Dex: Balance, EscapeArtist, MoveSilently, OpenLocks, PickPockets, Tumble,Hide, Use Rope.

    Int: Alchemy,Appraise, Craft,Scry, DecipherScript, DisableDevice,Know (any),Spellcraft.

    Wis: IntuitDirection, Listen,Spot, Profession,Sense Motive.

    Con: Concentrate.Cha: Bluff,Diplomacy,Disguise, GatherInfo.

    Speak Language.

    1st: +1 Caster Level.You may attempt the following skills at 30 once per

    day: Disable Device, Open Lock, Pick Pocket. TheDC is 5 higher than normal & you cannot Take 10.

    2nd:+1 Caster Level.+1d6 Sneak Attack.

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    Prestige Classes Page 6

    Prestige ClassMinimum Requirements Class Features Skills 1st Two Level Dependent Class Features

    ArcanopathMonk(martial artistwho isspecialized infighting spell-casters)(DR281 p35)

    Alignment: LG, LN, LE.Base Attack Bonus: +4.Know (arcana): 8 ranks.Feats: Improved UnarmedStrike, Deflect Arrows,Dodge, Mobility.

    Must find the Monastery ofFinithamon in Limbo & beaccepted by a sensei.

    Must have slain an Arcanespellcaster.

    Min Lvl: Mnk5, Clr9, Sor9,Wiz9, Dr 13, Ftr13, Pal13,Rgr13, Rog13.

    HD: d8Skill Points: 4Attack: RogueGood Save:

    Fort, Ref,Will

    Weap: MonkArmor: -Class Lvs: 10

    Str: Climb, Jump.Dex: Balance,Escape Artist, Hide,Move Silently,Tumble.

    Int: Craft, Know(outer planes).

    Wis: Listen,Profession.

    Con: Concentrate.Cha: Perform,Diplomacy.

    Monks may freely crossclass.1st: Progress in the Monk movement, unarmed damage,

    unarmed attack rate table by adding Class Level toMonk Level. If you do not have Monk levels,progress at your Class Level.

    Clap of Deafness, once per round, up to Class Leveltimes per day. Designate an attack to include thispower. If it hits, in addition to the damage, the targetmust make a Fortitude save vs. DC 10 + Class Level+ Wisdom bonus. If the target fails, he is deaf for 1round (20% chance of spell failure). Creaturesimmune to criticals or sonic attacks are immune tothis power.

    2nd:Chop of Muteness, once per round, up to Class Leveltimes per day. Designate an attack to include thispower. If it hits, in addition to the damage, the targetmust make a Fortitude save vs. DC 10 + Class Level+ Wisdom bonus. If the target fails, he is mute for 1round. Creatures immune to criticals are immune tothis power.

    Assassin(a precisekiller withspells at hisdisposal)(DMG p29)

    Alignment: LE, NE, CE.Move Silently: 8 ranks.Hide: 8 ranks.Disguise: 4 ranks.Kill someone as part of theinitiation.

    Min Lvl: Brd5, Mnk5, Rgr5,Rog5, Bbn13, Clr13, Drd13,Ftr13, Sor13, Wiz13.

    HD: d6Skill Points: 4Attack: RogueGood Save: RefWeap: Dagger,

    Crossbow,Dart,Rapier, Sap,Shortbow,Short Sword

    Armor: LightClass Lvs: 10

    Str: Climb, Jump,Swim.

    Dex: Balance,Escape Artist, Hide,Tumble, MoveSilently, OpenLocks, Pick Pocket,Use Rope.

    Int: Craft, DecipherScript, DisableDevice, Forgery,Read Lips, Search.

    Wis: Innuendo,Intuit Direction,Listen, SenseMotives, Spot.

    Cha: Bluff,Diplomacy,Disguise, GatherInfo., Intimidate,Use Magic Device.

    1st: Sneak attack +1d6.After 3 rounds of study, if you can make a successful

    melee sneak attack within the next 3 rounds, the targetmust make a Fortitude save vs. DC 10 + Class Level+ your Intelligence bonus or die / be paralyzed (yourchoice). Paralyzation lasts Class Level + 1d6 rounds.

    You are trained to never accidentally poison yourselfwhen applying it to a blade

    Gain Intelligence-based Prepared Arcane spells from theAssassin Spell List (see 3.2).

    2nd:+1 save vs. poison.Retains Dexterity bonus to AC even if caught flat-footed

    or attacked by someone invisible.

    Athar(Faction thatworks todiscredit alldeities,gaining abilityto resist &thwart clerics)(DR287 p45)

    Base Attack Bonus: +7.Base Will Save: +3.Know (religion): 10 ranks.Able to cast Divine spells.Must abandon all worship ofdeities (clerics loose spells& can no longer gain levels).

    Min Lvl: Clr10, Drd17,Rgr17

    HD: d8Skill Points: 2Attack: RogueGood Save:

    Fort, WillWeap: -Armor: -Class Lvs: 10

    Int: Craft,Know (religion),Spellcraft.

    Wis: Listen,Innuendo,Profession.

    Con: Concentrate.Cha: Intimidate

    1st: Immune to the following spells: Bestow Curse,Blasphemy, Doom, Holy Word, Geas/Quest.

    2nd:+2 Resistance bonus to saves vs. divine spells.

    Beholder Mage(beholder whoremove theircenter eye tobecomewizards)(MoF p21)

    Race: Beholder.Must have their center anti-magic eye removed.

    Min Lvl: n/a.

    HD: d4Skill Points: 2Attack: WizardGood Save:

    WillWeap: -Armor: -Class Lvs: 10

    Int: Alchemy,Appraise, DecipherScript, Know (any),Scry, Spellcraft.

    Con: Concentrate.Cha: Use MagicDevice.

    Speak Language.

    1st: Gain Intelligence-based Prepared Wizard Spells, exceptthat you do not need material components.

    2nd:+2 Resistance bonus to saves vs. divine spells.

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    Prestige Classes Page 7

    Prestige ClassMinimum Requirements Class Features Skills 1st Two Level Dependent Class Features

    Blackguard(anti-paladinswith betterPR)(DMG p30)(DMGe)+

    Alignment: LE, NE, CE.Base Attack Bonus: +6.Know (religion): 2 ranks.Hide: 5 ranks.Feats: Power Attack, Cleave,Sunder.

    Contact an evil outsider.Min Lvl: Rgr6, Bbn7, Ftr7,Pal8, Clr8, Drd8, Mnk8,Rog8, Brd9, Sor12, Wiz12.

    HD: d10Skill Points: 2Attack: FighterGood Save:

    FortWeap: FighterArmor: FighterClass Lvs: 10

    Dex: Ride.Int: Craft,Know (religion).

    Wis: Heal,Profession.

    Con: Concentrate.Cha: HandleAnimals,Diplomacy,Intimidate.

    1st: Detect Good(PH p193), at will.You are trained to never accidentally poison yourself

    when applying it to a bladeGain Wisdom-based Prepared Divine spells from the

    Blackguard Spell List (see 3.3).2nd:Add Charisma bonus to all Saving Throws.

    Smite Good On a designated melee attack on a goodopponent, add your Charisma bonus to the attack roll.If it hits, add your Class Level to the damage.

    Bladesinger(elven fighter /wizard)(T&B p49)(T&Be p20)

    Race: Elf or Half-Elf.Base Attack Bonus: +5.Feats: Combat Casting,Dodge, Expertise, Still Spell,Weapon Focus (longsword).

    Concentrate: 4 ranks.Perform: 3 ranks (mustinclude Dance & Sing).

    Tumble: 3 ranks.Must be able to cast 1st levelArcane Spells.

    Min Lvl: Wiz10, Brd12,Sor15.

    HD: d8Skill Points: 2Attack: FighterGood Save:

    Ref, WillWeap: -Armor: LightClass Lvs: 10

    Str: Jump.Dex: Balance,Tumble.

    Int: Know (arcana),Spellcraft.

    Con: Concentrate.Cha: Perform.

    1st: Arcane Prepared Spells from the Bladesinger Spell List(see 3.4).

    If wielding a longsword in the primary hand & nothingin the off-hand, then you add your Intelligence bonusto your AC. You can be only wearing no more thanLight Armor.

    2nd:Bonus Feat from the following list: any metamagic,Combat Reflexes, Improved Critical (longsword),Improved Disarm, Mobility, Quick Draw, SpringAttack, Whirlwind Attack.

    Blessed ofGruumsh(templar of theOne-EyedDeity of Orcs,who gain gazepowers athigher levels)(DR282 p84)

    Patron: GruumshRace: Orc or Half-Orc.Alignment: LN, N, CN, LE,NE, CE.

    Base Attack Bonus: +6.Know (religion): 3 ranks.Feats: Power Attack, Cleave,Exotic Weapon Proficiency(Orc Double-Axe).

    Must ritualistically removeone eye.

    Min Lvl: Ftr6, Rgr6, Bbn7,Brd8, Mnk8, Rog8, Sor12,Wiz12.

    HD: d10Skill Points: 4Attack: FighterGood Save:

    FortWeap: FighterArmor: FighterClass Lvs: 10

    Str: Climb, Jump.Int: Craft,Know (religion).

    Wis: Spot,Profession.

    Cha: Bluff,Intimidate.

    1st: +1 Luck bonus to AC.2nd: If a designated attack hits, it does +1d6 damage. Usable

    once per day.

    Blood Magus(arcane magicwith your ownblood)(T&B p50)

    Alignment: NG, CG, N, CN,NE, CE.

    Feat: Toughness.Able to cast 3rd level Arcanespells.

    Must have been dead for awhile.

    Min Lvl: Wiz5, Sor6, Brd7.

    HD: d4Skill Points: 2Attack: WizardGood Save:

    FortWeap: -Armor: -Class Lvs: 10

    Int: Alchemy, Craft,Scry, Spellcraft.

    Wis: Heal.Con: Concentrate.Cha: Bluff.

    1st: You can use your own blood in place of materialcomponents. You take at least 1 hp damage, but theDC of the spell goes up by 1 too. Replacing costlycomponents results in greater hp loss (5 hp for 1-50gp, etc).

    If your hit points go negative, you automatically stabilizeon the next round.

    2nd:+1 Caster Level.You can scribe spells into your own skin, which fade

    once cast. You are limited to 6 spells.

    Candle Caster(arcane magicwith candles)(T&B p52)

    Feat: Great Fortitude.Craft (candles): 6 ranks.Able to cast 3rd level Arcanespells.

    Min Lvl: Wiz5, Sor6, Brd7.

    HD: d4Skill Points: 2Attack: WizardGood Save:

    WillWeap: -Armor: -Class Lvs: 10

    Int: Alchemy, Craft,Scry, Know (any),Search, Spellcraft.

    Wis: Profession.Con: Concentrate.

    1st: +1 Caster Level.You may create candles that act as if they had a spell

    scribed into it (following the normal scribing rules).At this level, only you or another Candle Caster mayuse your empowered candle.

    2nd:+1 Caster Level.Your candles may be scribed as if you have the Extend

    Spell feat, though the spell in the candle takes up onelevel higher.

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    Prestige Classes Page 8

    Prestige ClassMinimum Requirements Class Features Skills 1st Two Level Dependent Class Features

    Cavalier(mountedknight)(S&F p12)(S&Fe)+

    Alignment: LG, LN, LE.Base Attack Bonus: +8.Feats: Spirited Charge,Weapon Focus (lance),Weapon Focus (sword),Mounted Combat,Ride-by-Attack.

    Handle Animals: 4 ranks.Know (nobility): 4 ranks.Ride: 6 ranks.Equipment: MasterworkHeavy Armor & MasterworkLarge Shield.

    Min Lvl: Ftr8, Pal12, Rog12,Clr18, Mnk18, Sor18,Wiz18.

    HD: d10Skill Points: 2Attack: FighterGood Save:

    Fort, WillWeap: FighterArmor: FighterClass Lvs: 10

    Int: Know (nobility),Profession.

    Dex: Ride.Cha: Intimidate,Diplomacy.

    1st: +1 on checks to keep mount from taking damage.+2 on Ride checks.+1 attack bonus with a lance while mounted.+2 on Know (nobility) checks.

    2nd:During a charge, do x3 damage with a melee weapon (x4with a lance), once per day.

    +1 attack bonus with a sword while mounted.

    Cave Stalker(guarddwarvencommunitiesfrommonsters)(DR292 p52)

    Race: DwarfBase Attack Bonus: +5.Craft (trapmaking): 5 ranks.Move Silently: 5 ranks.Wilderness Lore: 5 ranks.Feats: Blind-fight, Track.Min Lvl: Rgr5, Bbn7, Brd7.Clr7, Drd7, Ftr7, Mnk7,Pal7, Rog7, Sor10, Wiz10

    HD: d8Skill Points: 4Attack: RogueGood Save: RefWeap: SimpleArmor: Light,

    MediumClass Lvs: 5

    Str: Climb, Swim.Dex: Hide, UseRope.

    Con: Concentrate.Int: Craft(trapmaking),Know(nature).

    Wis: IntuitDirection, Listen,Profession, Spot,Wilderness Lore.

    Con: Concentrate.

    1st: +1 Caster Level.The Dwarven Stonecunning ability is increased.

    +4 Racial bonus to find unusual stonework, traps, etc.Able to automatically detect unusual stonework at20.

    2nd:Meld into Stone, at class level, (1+Wisdom modifier)times per day.

    ChurchInquisitor(priests taskedwith findingsubtle evils,includinginfiltration)(DotF p51)

    Alignment: LG, LN.Base Will Save: +3.Know (arcana): 8 ranks.Spellcraft: 8 ranks.Able to cast Dispel Magic asa Divine spell.

    Must be a member of a LGchurch or order, & musthave uncovered corruptionwithin it.

    Min Lvl: Clr5, Pal13

    HD: d8Skill Points: 2Attack: RogueGood Save:

    Fort, WillWeap: SimpleArmor: FighterClass Lvs: 10

    Int: Scry,Know(arcana),Know (religion),Know(planes),Search, Spellcraft.

    Con: Concentrate.Cha: Diplomacy,Gather Info.,Intimidate, SenseMotive.

    1st: +1 Divine Caster Level.Detect Evil(PH p192), at will.Gain the Prestige Domain Inquisition.

    2nd:+1 Divine Caster Level.Immune to all Charm spells & effects.

    Cipher(Faction thatbelieves indoing, nottalking;though thedoing ofteninvolvesdestroyingthings)(DR287 p47)

    Balance: 5 ranks.Jump: 10 ranks.Know (religion): 10 ranks.Feats: Improved Initiative,Power Attack, Sunder.

    Min Lvl: Bard 7, Rog7,Bbn17, Clr17, Drd17, Ftr17,Mnk17, Pal17, Rgr17,Rog17, Sor17, Wiz17.

    HD: d8Skill Points: 2Attack: RogueGood Save: RefWeap: -Armor: -Class Lvs: 10

    Str: Climb, Jump,Swim.

    Dex: Balance,Escape Artist, Hide,Ride, MoveSilently, Tumble.

    Wis: Sense Motive.Con: Concentrate.

    1st: Gain Feat: Improved Unarmed Strike.If you make a full-round unarmed strike on an inanimate

    object & make a Concentrate check vs. DC 10 + theobjects hardness, then you can ignore the hardnessthis round.

    2nd:+1 Insight bonus to Initiative Rolls.Gain Evasion No damage on a successful Reflex save.

    ConsecratedHarrier(person whohunts downenemies of thechurch, nomatter wherethey hide)(DotF p52)

    Alignment: LG, LN, LE.Base Attack Bonus: +5.Disguise: 5 ranks.Gather Info: 5 ranks.Profession (lawyer): 5 ranks.Feat: Track.Must successfully track downand destroy a target selectedby his church.

    Min Lvl: Clr7, Ftr7, Mnk7,Pal7, Rgr7, Rog7, Sor10,Wiz10.

    HD: d10Skill Points: 4Attack: FighterGood Save:

    WillWeap: FighterArmor: FighterClass Lvs: 10

    Int: Search.Wis: Profession.Cha: Bluff,Diplomacy,Disguise, GatherInfo., Intimidate.

    1st: +2 Sacred bonus on Bluff, Listen, Sense Motive, Spot, &Wilderness Lore checks while tracking a church-assigned target.

    +2 Sacred bonus to attack & damage rolls a church-assigned target.

    Detect Chaos(PH p192), at will.Gain Wisdom-based Prepared Divine spells from the

    Consecrated Harrier Spell List (see 3.5).2nd:+4 bonus on save vs. illusions.

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    Prestige ClassMinimum Requirements Class Features Skills 1st Two Level Dependent Class Features

    Contemplative(one who isdedicated tobecoming onewith his deity)(DotF p54)

    Know (religion): 13 ranks.Direct contact with arepresentative of your deity.

    Min Lvl: Brd10, Clr10,Pal10, Wiz10.

    HD: d6Skill Points: 2Attack: WizardGood Save:

    WillWeap: SimpleArmor: -Class Lvs: 10

    Int: Craft,Know (religion),Scry, Spellcraft.

    Wis: Heal, IntuitDirection,Profession, SenseMotive.

    Con: Concentrate.Cha: Diplomacy,Intimidate.

    1st: +1 Caster Level.Gain a Prestige Domain that is sponsored by your deity.Immune to all natural and magical diseases.

    2nd:+1 Caster Level.If you fail your save vs. an enchantment, then you get to

    make another save 1 round later.

    Dancer ofSharess(specialtypriests of theDeity ofDance & Cats)(DR290 p92)

    Patron: SharessAlignment: CGBase Attack Bonus: +3.Perform(dance): 4 ranks.Know (religion): 9 ranks.Able to cast 3rd level Divinespells.

    Clerics must have access tothe Charm Domain.

    Min Lvl: Clr6, Rgr15.

    HD: d6Skill Points: 2Attack: WizardGood Save:

    Fort, Will.Weap: SimpleArmor: -Class Lvs: 10

    Str: Climb, Jump.Int: Know (religion),Spellcraft.

    Dex: Balance, MoveSilently.

    Wis: Heal, Spot.Con: Concentrate.Cha: Diplomacy,Perform.

    1st: +1 Caster Level.Gain Low-Light Vision.Gain a cat familiar. Its abilities are based on your Class

    Level.2nd:+1 Caster Level.

    +2 bonus to Dexterity & Charisma checks.+2 bonus to Dexterity-based & Charisma-based skill

    checks.+2 bonus to Reflex saving throws.

    Darkmask(specialtypriests of theDrow Deity ofThievery)(LoD p33)

    Patron: VhaeraunRace: Drow or Half-Drow.Hide: 8 ranks.Move Silently: 6 ranks.Pick Pocket: 4 ranks.Wilderness Lore: 2 ranks.Feats: Daylight Adaptation(if Drow), Stealthy.

    Able to cast 2nd level Divinespells.

    Successfully fought clerics ofLolth.

    Min Lvl: Clr3 / Rog2.

    HD: d6Skill Points: 6Attack: RogueGood Save:

    Ref, Will.Weap: -Armor: -Class Lvs: 5

    Str: Climb, Jump.Int: Craft, Know(religion), Search.

    Dex: Balance,Escape Artist, Hide,Move Silently,Open Lock, PickPocket, Tumble,Use Rope.

    Wis: Heal, IntuitDirection, Listen,Profession, Spot,Wilderness Lore.

    Con: Concentrate.Cha: Bluff,Diplomacy,Disguise, UseMagic Device.

    1st: +1 Caster Level.Darkfire, usable once per day.Pass without Trace, usable once per day.

    2nd:+1 Caster Level.Change Self, usable once per day.Gain Feat: Skill Focus (one Darkmask skill).

    DarkwoodStalker(elf practicedin hunting &killing orcs)(DR292 p58)

    Race: Elf or Half-Elf.Base Attack Bonus: +5Hide: 5 ranks.Listen: 5 ranks.Move Silently: 5 ranks.Spot: 5 ranks.Wilderness Lore: 5 ranks.Feats: Dodge, Track.Able to speak Orcish.Min Lvl: Rgr5, Bbn7, Brd7,Clr7, Drd7, Ftr7, Mnk7,Pal7, Rog7, Sor10, Wiz10.

    HD: d8Skill Points: 4Attack: FighterGood Save:

    Ref, Will.Weap: FighterArmor: Light,

    MediumClass Lvs: 10

    Str: Climb, Jump,Swim.

    Int: Craft, Know(nature), Search.

    Dex: Hide, MoveSilently, Ride, UseRope.

    Wis: Heal, IntuitDirection, Listen,Profession, Spot,Wilderness Lore.

    1st: +1 bonus on the following skill checks against orcs:Bluff, Listen, Sense Motive, Sport, & WildernessLore. Stacks with Rangers Favored Enemy bonus.

    +1 damage against orcs in melee or with missileweapons within 30. Stacks with Rangers FavoredEnemy bonus.

    2nd:Uncanny Dodge retains Dexterity bonus to AC evenwhen caught flat-footed or attacked by someone whois Invisible.

    DevotedDefender(trainedbodyguard)(S&F p13)(S&Fe)+

    Base Attack Bonus: +5.Feats: Alertness, WeaponFocus (any melee).

    Search: 4 ranks.Sense Motive: 4 ranks.Spot: 4 ranks.Min Lvl: Bbn5, Ftr5, Pal5,Rgr5, Clr6, Drd6, Brd7,Mnk7, Rog7, Sor10, Wiz10.

    HD: d12Skill Points: 2Attack: FighterGood Save:

    Ref, Fort.Weap: FighterArmor: FighterClass Lvs: 10

    Str: Climb, Jump.Int: Profession,Search.

    Wis: Innuendo,Listen, Spot, SenseMotives

    1st: +1 AC to Devoted Defender & the person beingprotected.

    If within 5 of the person being protected, you maychoose to become the target of the attack before it isrolled.

    2nd:You may make an attack of opportunity vs. any adjacentmelee attacker of the person being protected.

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    Prestige ClassMinimum Requirements Class Features Skills 1st Two Level Dependent Class Features

    Divine Agent(directspokesman foryour deity)(MotP p24)

    Base Attack Bonus: +4.Know (religion): 7 ranks.Able to cast 2nd level DivineSpells.

    Must have acted as an agentof the deity on a task.

    Min Lvl: Clr6, Pal8, Rgr11.

    HD: d8Skill Points: 4Attack: RogueGood Save:

    Will.Weap: SimpleArmor: AllClass Lvs: 10

    Int: Craft,Know (religion),Search, Spellcraft.

    Wis: Heal, Spot,Profession, SenseMotive.

    Con: Concentrate.Cha: Diplomacy,Disguise, GatherInfo., Intimidate,Use Magic Device.

    1st: Gain a Clerical Domain offered by your patron.2nd:+1 Caster Level.

    Your patron can contact you via dreams, visions, orhowever else it desires.

    DivineChampion(a combatantwho fights inthe name of adeity)(DR280 p31)(FR p42)

    Know (religion): 3 ranks.Feats: Weapon Focus(deitys favored weapon).

    Must dedicated himself to bea champion for the deity.

    Min Lvl: Pal1, Brd2, Bbn3,Clr3, Ftr3, Mnk3, Rgr3,Rog3, Sor3, Wiz3.

    HD: d10Skill Points: 2Attack: FighterGood Save:

    Fort, Ref.Weap: FighterArmor: Light,

    Medium,Shields

    Class Lvs: 5

    Str: Climb, Jump,Swim.

    Dex: Ride.Int: Craft,Know (religion).

    Wis: Spot.Cha: HandleAnimal.

    1st: Lay on Hands Heal yourself or another follower ofyour deity by Class Level + Charisma bonus HP.

    2nd:Gain a Fighter Feat.+1 on all saves vs. Divine Spells and spell-like &

    supernatural abilities from Outsiders.

    Divine Disciple(a priest whorepresenthis/her deity)(FR p43)

    Diplomacy: 5 ranks.Know (religion): 8 ranks.Able to cast 4th level Divinespells.

    Dedicated to a patron deity.Min Lvl: Clr7, Pal14, Rgr14.

    HD: d8Skill Points: 2Attack: WizardGood Save:

    Fort, Will.Weap: -Armor: -Class Lvs: 5

    Int: Craft,Know(arcana),Know (religion),Know(nature), Scry,Spellcraft.

    Wis: Heal,Profession.Wilderness Lore.

    Con: Concentrate.Cha: Diplomacy.

    1st: +1 Divine Caster Level.Gain access to a third Clerical Domain of your deity.Divine Emissary you can telepathically communicate

    with any Outsider within 60 that serves your deity-or- shares your alignment.

    2nd:+1 Divine Caster Level.+1 on all saves vs. Divine Spells and spell-like &

    supernatural abilities from Outsiders.

    Divine Oracle(a specialist indivination)(DotF p56)

    Scry: 10 ranks.Feat: Skill Focus (Scry).Min Lvl: Brd7, Clr7, Drd7,Sor7, Wiz7.

    HD: d6Skill Points: 2Attack: WizardGood Save:

    WillWeap: SimpleArmor: -Class Lvs: 10

    Int: Craft,Know (religion),Scry, Spellcraft.

    Wis: Heal,Profession.

    Con: Concentrate.Cha: Intimidate.

    1st: +1 Caster Level.Gain the Divination Prestige Domain.+2 Sacred bonus to scrying.

    2nd:+1 Caster Level.No damage on a successful Reflex save. Can be used no

    matter what armor is being worn.

    Divine Seeker(a person whoacquiresthings for apatron deity)(FR p44)

    Hide: 10 ranks.Know (religion): 3 ranks.Move Silently: 8 ranks.Spot: 5 ranks.Dedicated to a patron deity.Min Lvl: Rog5, Brd7, Mnk7,Rgr7, Clr17, Ftr17, Pal17,Sor17, Wiz17.

    HD: d6Skill Points: 6Attack: RogueGood Save:

    Ref.Weap: SimpleArmor: LightClass Lvs: 5

    Str: Climb, Jump.Dex: Tumble,Disable Device,Move Silently,Open Lock, PickPocket, Use Rope.

    Int: Craft, DecipherScript, Know(religion), Search.

    Wis: IntuitDirection, Listen,Profession, Spot.

    Cha: Bluff,Diplomacy.

    1st: Sanctuary, usable once per day.+4 bonus on all Search and Disable Device checks to

    locate, disable, or bypass magical glyphs, runes &symbols.

    2nd:Sneak Attack +1d6.+1 on all saves vs. Divine Spells and spell-like &

    supernatural abilities from Outsiders.

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    Prestige ClassMinimum Requirements Class Features Skills 1st Two Level Dependent Class Features

    Doomdreamer(specialtypriests of theDeity ofMadness & theVoid)(T&B p55)

    Patron Deity: Tharizdun.Know (arcana): 9 ranks.Know (religion): 9 ranks.Feats: Spell Focus(Necromancy).

    Able to cast 3 of thefollowing spells: RandomAction, Tharizduns Touch,Rage, Confusion, Bolts ofBedevilment, PhantasmalKiller, Insanity, TharizdunsMaddening Scream, Weird,Mage Armor, Magic Missile,Blast of Force, OtilukesResilient Sphere, Wall ofForce, Repulsion,Forcecage, OtilukesTelekinetic Sphere,Annihilation.

    Must have been visited byTharizdun in a dream.

    Min Lvl: Clr6, Wiz7, Sor15,Brd16.

    HD: d8Skill Points: 2Attack: RogueGood Save:

    WillWeap: -Armor: -Class Lvs: 5

    Int: Alchemy, Know(religion), Scry,Spellcraft.

    Wis: Profession.Con: Concentrate.Cha: Intimidate.

    1st: Gain a single secret, which can be chosen from thefollowing list if your Class Level + Intelligence bonusis greater than or equal to the rankRank Secret1 Lesser Planar Ally summons a 10 HD demon.2 +3 hp.3 +2 to your Insanity score.4 +1 Caster Level when casting Evil spells.5 +1 DC on death effects.6 Double your effective turning level when

    rebuking / commanding undead.7 Any Planar Ally spell can be cast without

    payment, usable once per week.2nd:As a standard action, tell a subject his dark secret,

    requiring him to make a Will save vs. DC 15 + ClassLevel. If the target fails, he is stunned for 1d3 rounds.Usable once per day.

    DragonDisciple(become moreand more likethe dragon ofyour dreams(natural armor,claw & biteattacks, breathweapons,wings, etc.)until finallybecoming aHalf-Dragon).(T&B p55)(DR289 p119)+

    Race: Any non-dragon / half-dragon.

    Know (arcana): 8 ranks.Able to cast ImpromptuArcane spells.

    Min Lvl: Brd5, Sor5.

    HD:lvs 1-3 d6lvs 4-6 d8lvs 7-10 d10

    Skill Points: 2Attack: RogueGood Save:

    FortWeap: -Armor: -Class Lvs: 10

    Dex: Escape Artist.Int: Alchemy, Craft,Scry, Know (any),Spellcraft, Search.

    Wis: Listen,Profession., Spot.

    Con: Concentrate.Cha: Diplomacy,Gather Info.

    Speak Language.

    1st: Add 1 spell slot to any level you can cast. Once chosen,it cannot be changed.

    +1 Natural Armor.2nd:Add 1 more spell slot to any level you can cast.

    +2 Strength.Gain a bite attack (1d4 for Small, 1d6 for Medium, 1d8

    for Large) & a claw attack (1d3 for Small,1d4 for Medium, 1d6 for Large).

    Dragonkith(a companionto a dragonwho slowlygains scales,resistance toits breathweapon, &telepathy withit)(DR284 p68)

    Base Attack Bonus: +6.Know (arcana): 4 ranks.Feats: Alertness, Endurance.Must speak Draconic.Must be chosen by a dragonof the same alignment.

    Min Lvl: Bbn6, Ftr6, Pal6,Rgr6, Brd8, Clr8, Drd8,Mnk8, Rog8, Sor12, Wiz12.

    HD: d8Skill Points: 4Attack: FighterGood Save:

    FortWeap: -Armor: -Class Lvs: 10

    Int: Craft,Know (any), Search.

    Wis: Listen,Profession, Spot.

    Cha: Bluff,Diplomacy,Intimidate.

    1st: +1 Natural Armor.2nd:A designated attack does +1d6 damage if it hits. Usable

    once per day.

    Dreadmaster(specialtypriests of theDeity ofTyranny)(DR287 p82)

    Patron Deity: BaneAlignment: LE.Base Attack Bonus: +4.Intimidate: 5 ranks.Sense Motive: 4 ranks.Feats: Leadership,Skill Focus (Intimidate),Skill Focus(Enchantment)

    Able to cast 3rd level Divinespells.

    Clerics must have access tothe Hatred -or- TyrannyDomains.

    Must have a Cohort of at least6th level.

    Min Lvl: Clr7, Rgr11.

    HD: d8Skill Points: 2Attack: RogueGood Save:

    Fort, WillWeap: SimpleArmor: FighterClass Lvs: 10

    Dex: Ride.Int: Craft,Know(arcana,geography,history, local,nobility, religion),Scry, Spellcraft.

    Wis: Profession,Sense Motive.

    Con: Concentrate.Cha: Bluff,Diplomacy, GatherInfo., Intimidate.

    Speak Language.

    1st: +1 Caster Level.Immune to Fear effects.Enemies within 20 are at 4 morale penalty to saving

    throws vs. Fear.2nd:+1 Caster Level.

    +2 Circumstance bonus to Sense Motive.+2 Circumstance bonus to Gather Information.

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    Prestige ClassMinimum Requirements Class Features Skills 1st Two Level Dependent Class Features

    Dread Pirate(shipscaptain)(S&S p5)

    Alignment: NG, CG, N, CN,NE, CE.

    Base Attack Bonus: +4.Feats: Quick Draw, WeaponFinesse (any).

    Appraise: 8 ranks.Profession (sailor): 8 ranks.Swim: 5 ranks.Use Rope: 5 ranks.Acquire a ship worth at least10,000 gp.

    Min Lvl: Brd6, Rog6,Bbn13, Clr13, Drd13, Ftr13,Rgr13, Sor13, Wiz13.

    HD: d8Skill Points: 6Attack: FighterGood Save:

    Ref.Weap: Simple,

    Martial.Armor: Light,

    Medium.Class Lvs: 10

    Str: Climb, Jump,Swim.

    Dex: Balance, PickPockets, Tumble,Use Rope.

    Int: Appraise, Craft,Search.

    Wis: Innuendo,Intuit Direction,Listen, Profession,Sense Motive, Spot.

    Cha: Bluff, GatherInformation,Intimidate.

    1st: When wearing Medium armor or less, you may fightwith 2 weapons as if you had Ambidexterity & Two-Weapon Fighting.

    2nd:When recognized, you gain a +2 Circumstance bonus onDiplomacy checks, if you are an honorable pirate,or +2 Circumstance bonus on Intimidate checks, ifyou are a blood-thirsty pirate.

    DeepwoodSniper(bow & arrowspecialist)(MotW p52)

    Base Attack Bonus: +5.Feats: Far Shot, Point BlankShot, Weapon Focus (anybow or crossbow).

    Hide: 4 ranks.Move Silently: 4 ranks.Spot: 4 ranks.Min Lvl: Ftr5, Bbn6, Pal6,Rgr6, Brd7, Clr7, Mnk7,Rog7, Sor10, Wiz10.

    HD: d8Skill Points: 4Attack: FighterGood Save:

    Ref.Weap: -.Armor: -.Class Lvs: 10

    Str: Climb, Jump,Swim.

    Dex: Balance,Escape Artist, Hide,Move Silently.

    Int: Craft(bowmaking),Know (nature).

    Wis: IntuitDirection, Listen,Spot, WildernessLore.

    1st: All bolts or arrows you fire are treated as if they wereKeen (i.e., double threat range), though this does notstack with any other Keen effect.

    +10 per range increment per level.2nd: Subtract 10% from your targets Concealment miss

    chance, if any.Magic Weapon, cast at Class level. Usable once per day.Add 1 to the critical multiplier for your arrows or bolts.

    Combined with the 1st level Keen effect, arrows &bolts are now 19-20/x4.

    DrunkenMaster(fights as if /when drunk)(S&F p14)(S&Fe)+

    Base Attack Bonus: +4.Feats: Great Fortitude,Dodge.

    Tumble: 6 ranks.Have the Evasion ability.Survive the initiation with theother masters.

    Min Lvl: Mnk6, Rog6.

    HD: d8Skill Points: 4Attack: FighterGood Save:

    Ref, Fort.Weap: Bottles

    & Tankards.Armor: -Class Lvs: 10

    Str: Climb, Jump,Swim.

    Dex: Balance,Escape Artist, Hide,Move Silently,Tumble.

    Int: Craft.Wis: Listen,Profession.

    Cha: Bluff, Perform.

    1st: 50 move.Unarmed damage: 1d8.Each drink of alcohol reduces your Dex, Wis, & Int by

    1, but increases either your Str or Con by 1 (Reflexsaves, Tumble checks, & AC bonuses are not effectedby the stat changes). Bonuses only last for the fight.

    2nd:During a charge, you no longer have to move in astraight line & can Tumble to avoid attacks ofopportunity.

    Duelist(armorless,nimbleswashbuckler)(DR275 p96)(S&F p17)+

    Base Attack Bonus: +6.Feats: Dodge, Mobility,Ambidexterity.

    Perform: 3 ranks.Tumble: 5 ranks.Proficient with Rapier.Min Lvl: Ftr6, Bbn7, Pal7,Rgr7, Brd8, Rog8, Clr9,Mnk9, Sor12, Wiz12.

    HD: d10Skill Points: 4Attack: FighterGood Save: RefWeap: FighterArmor: noneClass Lvs: 10

    Str: Jump.Dex: Balance,Escape Artist,Tumble.

    Wis: Innuendo,Listen, Spot, SenseMotive.

    Cha: Bluff, Perform.

    1st: Add Intelligence bonus to AC when not wearing armor& not flat-footed.

    2nd:Add +1d6 damage when using a one-handed piercingweapon against a target susceptible to criticals.No off-hand attack is allowed.

    DungeonDelver(specialist inundergroundtunnels &traps)(S&S p7)

    Feats: Alertness, Blind-Fight.Climb: 10 ranks.Craft (stonemasonry): 5 rankDisable Device: 10 ranks.Hide: 5 ranks.Move Silently: 5 ranks.Open Locks: 10 ranks.Search: 5 ranks.Must either adventure alonein a dungeon, survive acave-in, or live undergroundfor a year.

    Min Lvl: Rog7.

    HD: d6Skill Points: 8Attack: RogueGood Save:

    Fort, RefWeap: FighterArmor: LightClass Lvs: 10

    Str: Climb, Jump,Swim.

    Dex: Balance, Hide,Move Silently,Open Lock,Tumble, Use Rope.

    Int: Craft, DisableDevice,

    Wis: IntuitDirection, Listen,Spot.

    Cha: Use MagicDevice.

    1st: +2 Insight bonus on Reflex saves vs. traps.+2 Dodge bonus to AC vs. traps.+4 Insight bonus on Spot checks to avoid being

    ambushed.2nd:Gain Blindsight in a 20 radius for 10 minutes. Standard

    action to activate.

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    Prestige ClassMinimum Requirements Class Features Skills 1st Two Level Dependent Class Features

    DwarvenDefender(a dwarf whospecializes inbeing a livingwall)(DMG p32)(DMGe)+

    Alignment: LG, LN, LE.Race: Dwarf.Base Attack Bonus: +7.Feats: Dodge, Endurance,Toughness.

    Min Lvl: Ftr7, Pal7, Rgr7,Clr10, Drd10, Mnk10,Rog10, Sor14, Wiz14.

    HD: d12Skill Points: 2Attack: FighterGood Save:

    Fort, WillWeap: FighterArmor: FighterClass Lvs: 10

    Int: Craft.Wis: Listen, SenseMotive, Spot.

    1st: Defensive Stance Once per day, you can choose todefend an unmoving location. You gain +2 Str, +4Con, +2 Resistance bonus to all saves, & +4 Dodgebonus to AC. The Defensive Stance lasts for 3 + newConstitution bonus rounds. Afterwards, you are at 2Str for the rest of the encounter.

    2nd:Retains Dex bonus to AC even if caught flat-footed orattacked by someone invisible.

    Elder Druid(mystic peace-keepers fromthe Shannarabooks)(DR286 p40)

    Alignment: LG, NG, CG,LN, N, CN.

    Know (arcana): 10 ranks.Know (history): 5 ranks.Feats: Skill Focus (Know(history)).

    Able to cast spells.Must be accepted and trainedby another Elder Druid.

    Must forsake all otherloyalties, including countries& deities (clerics will loosespells & be unable to gainlevels).

    Min Lvl: Brd7, Clr7, Drd7,Sor7, Wiz7, Rgr17.

    HD: d4Skill Points: 4Attack: WizardGood Save:

    WillWeap: SimpleArmor: -Class Lvs: 10

    Int: Alchemy,Appraise, Craft,Know (any), Search,Scry, Spellcraft.

    1st: +1 Caster Level.Comprehend Languages(PH p186), at will.Tongues(PH p265), at will.Uncanny Dodge Retains Dex bonus to AC even if

    caught flat-footed or attacked by someone invisible.2nd:+1 Caster Level.

    Druid Fire A half-circle of white flames is generatedfrom your hand. Its range is 40 & can effect ethereal& incorporeal creatures. It does (1d6 per Class Level)+ Wis bonus damage. Reflex save vs. DC 20 + ClassLevel for half damage & it automatically overcomesSpell Resistance. Usable once per day for each twoClass Levels.

    Eldritch Master(arcane casterswho gain abreadth ofknowledgefrom anotherworldlysource)(DR280 p88)

    Know (arcana): 8 ranks.Spellcraft: 6 ranks.Diplomacy: 2 ranks.Intimidation: 2 ranks.Must be able to cast Arcanespells

    Must have made a pact withan otherworldly entity.

    Min Lvl: Brd5, Sor5, Wiz5.

    HD: d4Skill Points: 4Attack: WizardGood Save:

    WillWeap: -Armor: -Class Lvs: 10

    Int: Alchemy, Know(any), Craft, Scry,Spellcraft.

    Wis: Listen,Profession, SenseMotive, Spot.

    Con: Concentrate.Cha: Diplomacy,Intimidate.

    1st: Detect Magic(PH p193) at your Class Level. Usable atwill.

    Add your Eldritch Master level to your Arcanespellcasting levels for determining the effectivecasting level of arcane spells.

    Impromptu Arcane casters (i.e., Sorcerers & Bards)know 3 more 1st level spells.

    2nd:Gain a 0th level spell that you can cast once per day. Thespecific spell must be set when this level is gained.

    Impromptu Arcane casters know 2 more 1st level & 2more 2nd level spells.

    ElementalSavant(a caster whowishes tobecome morein tune withone of the fourelements,eventuallybecoming onehimself)(T&B p57)

    Know (arcana): 8 ranks.Know (the planes): 8 ranksFeat: Energy Substitution(electricity, acid, fire, orcold).

    Able to cast at least 3 spellswith the above descriptor, atleast one of which must be3rd levelor able to cast 1 such spelland have access to one of thefollowing Clerical Domains:Air, Earth, Fire, Water.

    Must have made peacefulcontact with an appropriateelemental outsider.

    Min Lvl: Wiz5, Sor6, Brd7,Clr13, Drd13.

    HD: d4Skill Points: 2Attack: WizardGood Save:

    WillWeap: -Armor: -Class Lvs: 10

    Int: Alchemy, Craft,Know (any), Scry,Spellcraft.

    Wis: Profession.Con: Concentrate.Cha: HandleAnimals.

    Speak Language.

    1st: +1 Caster Level.Immune to magical sleep effects.Choose a Preferred Element/Energy (must match your

    Energy Substitution feat):Preferred OpposingAir(Electricity) Earth(Acid)Earth(Acid) Air(Electricity)Fire(Fire) Water(Cold)Water(Cold) Fire(Fire)

    Gain Resistance 5 to your Preferred Energy type.You may not do Energy Substitution with your Opposing

    Energy.2nd:+1 Caster Level.

    Spells with your Preferred Energy have a +1 DC.

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    Prestige ClassMinimum Requirements Class Features Skills 1st Two Level Dependent Class Features

    Entropist(specialtypriest forDiety ofEntropy)(T&B p58)

    Patron: Entropy (Tiamat).Alignment: LE.Concentrate: 5 ranks.Know (arcana): 5 ranks.Scry: 4 ranks.Feats: Education, GreatFortitude.

    Able to cast 4th level Divinespells.

    Must have killed an elf,sorcerer, or wizard incombat or by burning.

    Min Lvl: Clr7.

    HD: d8Skill Points: 2Attack: WizardGood Save:

    Fort, WillWeap: -Armor: -Class Lvs: 5

    Int: Craft,Know (arcana),Know (local),Know (religion).Scry, Spellcraft.

    Wis: Heal,Profession.

    Con: Concentrate.Cha: Diplomacy.

    1st: Control a Sphere of Annihilation as if you had aTalisman of the Sphere.

    Unaffected by effects that would destroy or totallychange your body, such as Disintegrate, Implosion,Flesh to Stone, or Polymorph. Also immune to thetouch of a Sphere of Annihilation.

    2nd:+1 Divine Caster Level.+2 on saves vs. Arcane spells.

    Fang of Lolth(a person whois transformedinto ahumanoid-spider hybridby a magicitem ofLolths)(S&S p9)

    Alignment: N, CN, NE, CE.Base Attack Bonus: +5.Use Magic Device: 10 ranksAccess to a Fang Scarab &successfully using it (DC25).

    Min Lvl: Rog7.

    HD: d6Skill Points: 6Attack: RogueGood Save:

    RefWeap: -Armor: -Class Lvs: 10

    Str: Climb, Jump,Swim.

    Dex: Balance, Hide,Move Silently,Tumble, Use Rope.

    Int: Craft, DecipherScript, DisableDevice, Search.

    Wis: Listen,Profession, SenseMotives, Spot.

    Cha: Gather Info.,Intimidate, UseMagic Device.

    1st: +2 Competence bonus on Climb & Jump checks.+4 Insight bonus on Use Magic Device checks.Your skin darkens.

    2nd:+1d6 sneak attack.Your limbs lengthen.

    Fatespinner(arcane casterwith influenceover luck(i.e.,. savingthrows, etc.))(T&B p58)

    Know (arcana): 8 ranks.Know (any other): 8 ranksAble to cast 3rd level Arcanespells.

    Must have avoided death bythe machinations of fate.

    Min Lvl: Wiz5, Sor6, Brd7.

    HD: d4Skill Points: 2Attack: WizardGood Save:

    WillWeap: -Armor: -Class Lvs: 10

    Int: Appraise, Know(any), Craft.

    Wis: IntuitDirection,Profession, Scry,Search, Spellcraft.

    Con: Concentrate.Cha: Gather Info.

    1st: You can accumulate spin by decreasing the DC of ameaningful saving throw. spin can be used toincrease the DC of other saves. Your total DC canonly be your Class Level + your total caster levels.

    2nd:+1 Caster Level.Reroll a single roll, once per day. You must keep the

    second roll.

    Fiend Binder(createsfiendishanimals astools)(DR292 p55)

    Alignment: LE, NE, CE.Race: Orc, Half-Orc.Animal Empathy: 8 ranksIntimidate: 4 ranksAble to cast Summon MonsterI or Summon Natures Ally I.

    Min Lvl: Drd5

    HD: d8Skill Points: 4Attack: RogueGood Save:

    Fort, WillWeap: -Armor: -Class Lvs: 5

    Dex: RideInt: Know (nature),Spellcraft.

    Con: Concentrate.Cha: AnimalEmpathy, HandleAnimal, Intimidate.

    1st: Dominate Animal, cast as a 10th level Druid, once perday. DC to resist is 13 + Charisma modifier.

    Add the Fiendish Template to an animal of 3HD or lesspermanently. You must have used Dominate Animalon the target within the last day & it must beconfined. The ritual takes 8 hours.

    You may have your HD in Fiendish AnimalCompanions. This is in addition to any normalAnimal Companions you are qualified to have.

    2nd:+1 Caster Level.Communicate telepathically with animal companions

    within 1 mile.

    Fiend Slayer(dedicated todestroying allevil outsiders)(DR287 p84)

    Alignment: LN, N, CN.Base Attack Bonus: +4.Know (arcana): 5 ranksKnow (planes): 2 ranksAble to cast Protection fromEvil.

    Must have a Favored Enemyof an Evil Outsider type(devil, demon, etc.) or bea paladin who willinglytrades away one level ofPaladin for 1st level of FiendSlayer.

    Min Lvl: Pal7.

    HD: d8Skill Points: 4Attack: FighterGood Save:

    FortWeap: FighterArmor: FighterClass Lvs: 10

    Str: Climb, Jump.Dex: Hide, MoveSilently.

    Int: Know (arcana),Know (religion),Know (the planes).

    Wis: Heal, IntuitDirection,Profession, Search,Sense Motives,Spot, WildernessLore.

    Con: Concentrate.Cha: Bluff.

    1st: Gain Favored Enemy Fiends, which stacks with anycurrent Favored Enemy bonuses.

    +1 natural armor.Gain Charisma-based Impromptu Arcane spells from the

    Fiend Slayer Spell List (see 3.6).2nd:Detect Evil Outsiders at will. Use Detect Undead spell

    for the effect using your Class Level as the CasterLevel.

    See in magical & non-magical darkness 30, usable atwill.

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    Prestige ClassMinimum Requirements Class Features Skills 1st Two Level Dependent Class Features

    Fist of Hextor(templars ofthe Deity ofBattle)(S&F p18)

    Patron: Hextor.Alignment: LE, LN, NE.Base Attack Bonus: +5.Feats: Power Attack, Cleave.Proficient with SpikedGauntlet.

    Intimidate: 4 ranks.Spot: 4 ranks.Know (religion): 4 ranks.Min Lvl: Bbn5, Ftr5, Rgr6,Brd7, Clr7, Mnk7, Rog7,Sor10, Wiz10.

    HD: d10Skill Points: 2Attack: FighterGood Save:

    FortWeap: FighterArmor: FighterClass Lvs: 10

    Str: Climb.Dex: Ride.Int: Profession,Know (religion).

    Wis: Spot, SenseMotives

    Cha: Intimidate

    1st: Add +1 to one attack roll or damage roll each round.2nd:Once per day, add +4 to Strength for 4 + Class level

    rounds.

    Flame Steward(follower ofthe SacredFlame, whichis revered bynon-evildeities)(DR283 p84)

    Alignment: LG, NG, CG,LN, N, CN.

    Heal: 8 ranks.Know (religion): 5 ranks.Know (arcana): 5 ranks.Feats: Endurance, PowerAttack.

    Min Lvl: Clr5, Drd7, Pal7,Rgr7, Bbn13, Brd13, Ftr13,Mnk13, Rog13, Sor13,Wiz13.

    HD: d8Skill Points: 2Attack: FighterGood Save:

    Fort, WillWeap: SimpleArmor: FighterClass Lvs: 10

    Int: Craft,Know (any),Spellcraft.

    Wis: Heal,Profession.

    Con: Concentrate.Cha: Diplomacy.

    1st: +1 Inherit bonus to Str.+3 hit points.Gain Wisdom-base Prepared Divine spells from the

    Flame Steward Spell List (see 3.7).2nd:Burning Hands(PH p181), though half the damage is divine

    instead of fire, & the flames will only injure those youwish.

    Fleet Runner ofEhlonna(specialtypriest of theDeity of theHunt)(DR283 p44)

    Patron Deity: Ehlonna.Alignment: NG.Base Will Save: +3.Know (religion): 3 ranks.Know (nature): 11 ranks.Wilderness Lore: 5 ranks.Feat: Dodge, Mobility, Run.Able to cast Divine spells.Min Lvl: Clr8, Rgr9.

    HD: d8Skill Points: 2Attack: RogueGood Save:

    Fort, WillWeap: FighterArmor: FighterClass Lvs: 10

    Dex: Hide, MoveSilently.

    Int: Know(nature),Know(religion).

    Wis: Heal,Intuit Direction,Wilderness Lore.

    Con: Concentrate.

    1st: +1 Spell Slot, to a level of your choice.+10 movement when in Medium Armor or lighter.+8 instead of +4 when you use Feat: Mobility.Gain Ehlonnas 3rd Domain if you are a Cleric.

    2nd:+2 Spell Slots, only 1 of which can go on your highestlevel.

    Evasion on a successful Reflex save, take no damageinstead of half.

    Gatecrasher(people trainedto openPortals like alocked door)(MotP p26)

    Alignment: NG, CG, N, CN,NE, CE.

    Base Attack Bonus: +4.Know (the planes): 4 ranks.Use Magic Device: 8 ranks.Must have visited 2 planes ofexistence other than yournative one.

    Min Lvl: Brd6, Rog6.

    HD: d6Skill Points: 8Attack: RogueGood Save:

    Ref, WillWeap: SimpleArmor: LightClass Lvs: 10

    Str: Climb, Jump.Dex: Balance,Escape Artist, Hide,Move Silently,Open Lock, PickPocket, Tumble,Use Rope.

    Int: Alchemy,Appraise, Craft,Decipher Script,Disable Device,Forgery, Know(any), Read Lips,Search.

    Wis: Innuendo,Intuit Direction,Listen, Profession,Sense Motives,Spot.

    Cha: Bluff,Diplomacy,Disguise, GatherInfo., Intimidate,Perform, Use MagicDevice.

    Speak Language.

    1st: Cast Analyze Portal at Class Level, usable Class Leveltimes per day.

    Gain 1 language spoken in the planes, such as Abyssal,Aquan, Auran, Celestial, Ignam, Infernal, or Terran.

    2nd:+2 Insight bonus on Decipher Script & Use MagicDevice checks.

    +2 Insight bonus when searching for or disabling magictraps.

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    Prestige ClassMinimum Requirements Class Features Skills 1st Two Level Dependent Class Features

    Ghost-FacedKiller(ninja assassinwho has ghostlike powers)(DR289 p49)

    Alignment: LE, NE, CE.Base Attack Bonus: +5.Hide: 6 ranks.Concentrate: 4 ranks.Intimidate: 4 ranks.Move Silently: 6 ranks.Feats: Death Blow, ImprovedInitiative, Power Attack,Quickdraw.

    Min Lvl: Bbn9, Brd9, Clr9,Drd9, Ftr9, Mnk9, Rgr9,Rog9, Sor10, Wiz10.

    HD: d8Skill Points: 2Attack: FighterGood Save:

    FortWeap: FighterArmor: Light.Class Lvs: 10

    Str: Climb, Jump,Swim.

    Dex: Hide, OpenLock, MoveSilently, Tumble.

    Int: Search.Wis: Listen, Spot.Cha: Bluff, IaijutsuFocus, Intimidate.

    1st: Cast Invisibility (self only) as a move-equivalent actionat Class Level, usable once per day.

    2nd:Sneak attack +1d6.

    Ghostwalker(hunter of themysterious)(S&F p20)(S&Fe)+

    Alignment: LG, LE, CG, CE,N.

    Base Attack Bonus: +6.Feats: Endurance, Iron Will,Toughness.

    Intimidate: 4 ranks.Move Silently: 4 ranks.Min Lvl: Bbn6, Ftr6, Pal6,Rgr6, Brd8, Clr8, Drd8,Mnk8, Rog8, Sor12, Wiz12.

    HD: d10Skill Points: 4Attack: FighterGood Save:

    FortWeap: FighterArmor: Light,

    Medium,Shields.

    Class Lvs: 10

    Dex: Move Silently.Int: Know(law).Wis: IntuitDirection,Profession, Spot,Listen, SenseMotives

    Cha: Bluff,Diplomacy, GatherInfo.

    1st: Painful Reckoning +1 If you survive an attack thatdoes 50% or more damage, you get +1 to AC, Attackbonus, & Damage rolls vs. that specific attacker.

    Add your Class level to Intimidate checks.If your enemy knows your identity, then you cannot use

    your other Class powers against him.2nd:Painful Reckoning +2.

    Feign Death for 10 rounds per Class level, once per day.

    Gladiator(duelist whospecializes indirty fighting& crowdpleasing)(S&F p21)

    Base Attack Bonus: +5.Perform or Intimidate: 4ranks.

    Feats: any 2 feats on theFighter list.

    Min Lvl: Bbn5, Ftr5, Pal5,Rgr5, Brd7, Clr7, Drd7,Mnk7, Rog7, Sor10, Wiz10.

    HD: d10Skill Points: 4Attack: FighterGood Save:

    FortWeap: -Armor: -Class Lvs: 10

    Str: Climb, Jump.Dex: Ride, Tumble.Int: Craft.Cha: Bluff, HandleAnimals, Intimidate,Perform.

    1st: Make a Bluff vs. Sense Motive check on your opponentas a partial action. If you succeed, then he loose hisDex bonus against you on the next round.

    2nd:+1 AC if you do an all-out defense against someone whohas done a melee attacked on you.

    Glaive ofAzharadian(elite knightsof the Order ofthe GoldenSun that fightwith battleaxesand/orlongswords)(DR293 p95)

    Patron: Heironeous.Alignment: LG, LN.Base Attack Bonus: +6.Handle Animal: 3 ranks.Know (religion): 3 ranks.Ride: 6 ranks.Feats: Leadership, WeaponFocus (battleaxe orlongsword).

    Speak Old Oeridian.Must have done great deeds.Pass the Order of the GoldenSuns tests.

    Min Lvl: Ftr6, Pal6, Rgr6,Clr9, Mnk9, Rog9, Sor12,Wiz12.

    HD: d8Skill Points: 2Attack: FighterGood Save:

    Fort, Will.Weap: FighterArmor: FighterClass Lvs: 10

    Str: Climb, Jump.Dex: Ride.Int: Know (history),Know (religion).

    Wis: HandleAnimals, Heal.

    Cha: Diplomacy.

    Paladins may freely crossclass.1st: +1 Morale bonus on attacks made with battleaxe and/or

    longsword, as long as you have Weapon Focus forthat weapon.

    Pledged to follow the tenants of the Order of the GoldenSun.

    2nd:When between 1 & 9 hp, you gain a +2 Enhancementbonus to Constitution for Class level rounds. Usableonce per day.

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    Prestige ClassMinimum Requirements Class Features Skills 1st Two Level Dependent Class Features

    GnomeArtificer(MoF p23)

    Race: Gnome or Human.Alchemy: 3 ranks.Any Artificer Craft(i.e., armorsmith,blacksmith, gemcutting,locksmith, metalworking,trapmaking, weaponsmith):8 ranks

    2nd Artificer Craft: 43rd Artificer Craft: 4Disable Device: 2 ranksKnow (architecture): 4 ranksKnow (engineering): 4 ranksProfession (apothecary,engineer, or siege engineer):3 ranks.

    Feats: Lightning Reflexes,Skill Focus (any ArtificerCraft).

    Must be able to cast 1st levelIllusion spells.

    Min Lvl: Rog2 / Wiz3.

    HD: d6Skill Points: 4Attack: RogueGood Save:

    RefWeap: SimpleArmor: Light,

    Medium,Shields.

    Class Lvs: 10

    Dex: Use Rope.Int: Alchemy, Craft,Disable Device,Know(architecture),Know(engineering),Search.

    Wis: Appraise,Listen, Profession.

    Con: Concentrate.

    1st: Able to build Artificer Devices. These use non-magicaltechnology to mimic spell effects. You may onlybuild items that have powers on the Gnome ArtificerDevice Powers List (see 3.8). The cost to createthese devices is (Power Level * Artificer Level *Charges * 20gp). Maximum number of charges is 50and minimum is 5.Devices take up one appropriate body location (i.e.,gloves for Bulls Strength) plus either the belt orback for fuel. If the devices cost is doubled, it onlytakes up a single location.Recharging the device costs is the same as above,except only times 10gp (i.e., half the cost per charge).

    2nd:Build a single Artificer Device for free.

    Gnome Giant-Killer(DR291 p84)

    Race: Gnome.Base Attack Bonus: +5.Escape Artist: 3 ranks.Tumble: 3 ranks.Hide: 3 ranks.Feats: Dodge, Mobility,Spring Attack.

    Must Speak Giant.Min Lvl: Ftr5, Bbn6, Pal6,Rgr6, Brd7, Clr7, Drd7,Mnk7, Rog7, Sor10, Wiz10.

    HD: d10Skill Points: 2Attack: FighterGood Save:

    FortWeap: FighterArmor: Light,

    Medium,Shields

    Class Lvs: 10

    Str: Climb, Jump.Dex: Escape Artist,Hide, MoveSilently, Tumble,Use Rope.

    Int: Craft.Cha: Intimidate.

    1st: Favored Enemy (giant) +1 Gain a +1 bonus on Bluff,Listen, Sense Motive, Sport, & Wilderness Lorechecks made vs. Giants. Also do +1 damage on anymelee attack & any ranged attack within 30. Thisstacks with any Ranger bonuses.

    2nd:Gain Wisdom bonus as a Dodge bonus to AC whenfighting Giants & Wisdom bonus when fightingany other creature 2 size categories larger.

    GnomeTrickster(DR-A5 p80)

    Race: Gnome.Feats: Expertise.Bluff: 7 ranks.Pick Pockets: 5 ranks.Hide: 3 ranks.Must be able to cast 1st levelIllusion spells.

    Min Lvl: Brd4, Sor11,Wiz11.

    HD: d6Skill Points: 4Attack: RogueGood Save:

    RefWeap: SimpleArmor: -Class Lvs: 10

    Dex: Balance,Escape Artist, Hide,Move Silently, PickPockets, Tumble.

    Wis: Innuendo,Listen, Spot, SenseMotive.

    Cha: Bluff, Perform.

    1st: As a free action, force an enemy that can see you with anIntelligence greater than 2 & that is within 10 tomake a Will save vs. DC 10 + Class Level. If thetarget fails, it is considered flat-footed until its nextaction. Usable once per day.

    2nd:+2 on Escape Artist & Tumble checks.Use Character Level instead of Spellcaster Level when

    casting spells from the Illusion school.

    Guild Thief(a thief whohas advancedin the guild)(FR p45)

    Gather Information: 3 ranks.Hide: 8 ranks.Intimidate: 3 ranks.Move Silently: 3 ranks.Membership in a thievesguild.

    Min Lvl: Brd5, Mnk5, Rgr5,Rog5, Bbn13, Clr13, Drd13,Ftr13, Pal13, Sor13, Wiz13.

    HD: d6Skill Points: 6Attack: RogueGood Save:

    Ref.Weap: SimpleArmor: LightClass Lvs: 5

    Str: Climb, Jump.Dex: DisableDevice,Move Silently,Open Lock, PickPocket, Use Rope.

    Int: Craft, Forgery,Know (local),Search.

    Wis: Innuendo,Listen, Profession,Spot.

    Cha: Diplomacy,Intimidate, SenseMotive.

    1st: Sneak Attack +1d6.+4 bonus on all Bluff, Diplomacy, and Innuendo checks.

    2nd:Uncanny Dodge (Dex bonus to AC).Bonus Feat from the following list: Alertness, Blind-

    Fight, Cosmopolitan, Education, Exotic WeaponProficiency (hand crossbow), Leadership, LightningReflexes, Track, Skill Focus (any Guild Thief classskill), Still Spell, Street Smart, Weapon Finesse,Weapon Focus.

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    Prestige ClassMinimum Requirements Class Features Skills 1st Two Level Dependent Class Features

    Guild Wizardof Waterdeep(guild mage)(MoF p26)

    Alignment: LG, NG, CG,LN, N, CN.

    Alchemy: 4 ranksKnow (arcana): 8 ranks.Scry: 4 ranks.Spellcraft: 8 ranksFeats: Scribe Scroll, oneother metamagic feat, eitherSpell Penetration or SpellFocus.

    Able to cast 3rd level Arcanespells.

    Join the Watchful Order ofMagists and Protectors at acost of 1,000 gp.

    Min Lvl: Wiz5, Sor6.

    HD: d4Skill Points: 4Attack: WizardGood Save:

    WillWeap: -Armor: -Class Lvs: 10

    Int: Alchemy, Craft,Know (any), Scry,Spellcraft.

    Wis: Profession.Con: Concentrate.

    1st: +1 Caster Level.Guild Membership, which includes a research library,

    lab, and a spell component store.Devotion of personal time and energy to the Order (this

    equates to a 10% XP penalty).2nd:+1 Caster Level.

    Access to the Guild Spellpool. By taking a full-roundaction, you can fill an unused slot with a 1st-3rd levelspell of your choice, though it fades in 1 minute perlevel. You may access a total number of spell levelsequal to half your caster level per day, but to a totaldebt of 3 times your caster level. The chance of agiven spell being available is (65 - 5*level)%. Allspell levels you take from the Spell Pool mustreturned by depleting a spell.

    HalflingOutrider(halfling lightcavalry)(S&F p22)(S&Fe)+

    Race: Halfling.Base Attack Bonus: +5.Feats: Mounted Combat,Mounted Archery.

    Listen: 4 ranks.Ride: 6 ranks.Spot: 4 ranks.Min Lvl: Bbn5, Ftr5, Pal5,Rgr5, Brd9, Clr9, Drd9,Mnk9, Rog9, Sor10, Wiz10.

    HD: d10Skill Points: 2Attack: FighterGood Save:

    FortWeap: FighterArmor: Light,

    Shield.Class Lvs: 10

    Dex: Ride.Int: Search.Wis: Listen, AnimalEmpathy, Spot.

    Cha: HandleAnimal.

    1st: +2 to Listen, Spot, & Ride checks.+1 AC when mounted.

    2nd:Defensive Ride, once per day. The rider gains +2 Dex &+4 AC. The mount gains x2 speed, +2 to Will saves,& 4 AC. The Defensive Ride lasts 3 + new Dexmodifier rounds. At the end of the ride, both are at 2Str until they rest for 10 minutes.

    Harper Mage(member ofthe Harperswho is anarcane caster)(MoF p28)

    Alignment: LG, NG, CG,LN, N, CN.

    Concentration: 4 ranks.Knowledge (arcana): 8 ranks.Know (any other): 4 ranks.Scry: 4 ranks.Sense Motive: 2 ranks.Spellcraft: 8 ranks:Feats: Alertness, Education,Extend Spell.

    Able to cast 3rd level Arcanespells

    Sponsorship by a member ofthe Harpers & approval ofthe High Harpers.

    Min Lvl: Wiz5, Sor6, Brd7.

    HD: d4Skill Points: 4Attack: WizardGood Save:

    WillWeapons:

    SimpleArmor: -Class Levels: 5

    Dex: Hide, MoveSilently, Ride.

    Int: Alchemy, Craft,Decipher Script,Know (any), Scry,Spellcraft.

    Wis: Heal,Innuendo, Listen,Profession, SenseMotive, Spot.

    Con: Concentrate.Cha: Bluff,Diplomacy,Disguise, GatherInfo, Perform.

    Speak Language.

    1st: +1 Caster Level.Bardic Knowledge.Gain Feat: Skill Focus (Know (any)).

    2nd:+1 Caster Level.Gain Feat: Skill Focus (Know(arcana)) or Feat: Skill

    Focus (Spellcraft).

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    Prestige Classes Page 19

    Prestige ClassMinimum Requirements Class Features Skills 1st Two Level Dependent Class Features

    Harper Priest(member ofthe Harperswho is adivine caster)(MoF p29)

    Alignment: LG, NG, CG,LN, N, CN.

    Diplomacy: 4 ranks.Knowledge (arcana): 4 ranks.Know (religion): 8 ranks.Spellcraft: 8 ranks:Feats: Alertness, Iron Will.Able to cast 3rd level Divinespells

    Sponsorship by a member ofthe Harpers & approval ofthe High Harpers.

    Patron Deity must becompatible with the Harpersphilosophy.

    Min Lvl: Clr5, Drd13, Pal13,Rgr13.

    HD: d8Skill Points: 4Attack: RogueGood Save:

    Fort, WillWeapons:

    SimpleArmor: AllClass Levels: 5

    Str: Swim.Int: Craft,Know (any), Scry,Spellcraft.

    Wis: Heal, IntuitDirection, Listen,Profession, SenseMotive, Spot,Wilderness Lore.

    Con: Concentrate.Cha: AnimalEmpathy,Diplomacy, HandleAnimals, Perform.

    1st: +1 Caster Level.Bardic Knowledge.Gain a single Blessing, which can be chosen from the

    following list if your Class Level + Wis bonus isgreater than or equal to the rankRank Blessing1 Create Water, once per day.2 Gain Feat: Weapon Focus (Quarterstaff).3 +2 Holy bonus on saves vs. glyphs, runes,

    and symbols.4 +1 Holy bonus on all Charisma-based skill

    checks5 +10 movement when in medium armor or

    lighter.6 +2 Holy bonus on saves vs. compulsion and

    fear effects.7 Gain Feat: Skill Focus (Know (any)).8 Gain Low-Light Vision (or double range of

    current low-light vision).9 +2 Insight bonus on saves vs. magical effects.10 +2 Luck bonus to 1 save per day, though it

    can added after the roll.2nd:+1 Caster Level.

    Gain another Blessing.

    Harper Scout(member ofthe Harperswho locatesand acquiresobjects andpeople)(FR p46)

    Alignment: LG, NG, CG,LN, N, CN.

    Bluff: 4 ranks.Diplomacy: 8 ranks.Know (local): 4 ranks.Perform: 5 ranks.Sense Motive: 2 ranks.Wilderness Lore: 2 ranks:Feats: Alertness, Iron Will.Sponsorship by a member ofthe Harpers & approval ofthe High Harpers.

    Min Lvl: Brd5, Mnk5, Rog5,Clr7, Drd7, Pal7, Bbn13,Ftr13, Rgr13, Sor13, Wiz13.

    HD: d6Skill Points: 4Attack: RogueGood Save:

    Ref, WillWeap: SimpleArmor: LightClass Lvs: 5

    Str: Climb, Jump,Swim.

    Dex: Escape Artist,Hide, MoveSilently, PickPocket, Tumble.

    Int: Appraise, Craft,Know (any).

    Wis: IntuitDirection, Listen,Profession, SenseMotive.

    Cha: Bluff,Diplomacy,Disguise, GatherInfo, Perform.

    Speak Language.

    1st: Bardic Knowledge.+1 bonus vs. a favored enemy (just like a ranger). The

    enemy must be chosen from the following list:Church of Bane, Cult of the Dragon, Iron Throne, RedWizards, or the Zhentarim.

    Gain Charisma-based Impromptu Arcane spells from theError! Not a valid result for table. (see 0).

    2nd:+2 Holy bonus on saving throws vs. glyphs, runes, andsymbols.

    Gain Feat: Skill Focus (Perform) and Feat: Skill Focus inany other class skill.

    Hathran(an Arcane &Divine casterwho is part ofthe leadershipof theForgottenRealmscountry ofRashemi)(FR p46)

    Patron Deity: Chautea,Mielikki, or Mystra.

    Alignment: LG, NG, LN.Race: Human female ofRashemi descent.

    Feats: Ethran.Able to cast 2nd level Arcanespells and 2nd level Divinespells.

    Min Lvl: Wiz3 / Clr3.

    HD: d4Skill Points: 2Attack: WizardGood Save:

    Fort, WillWeapon: WhipArmor: -Class Lvs: 5

    Str: Swim.Int: Alchemy, Craft,Know (any), Scry,Spellcraft.

    Wis: IntuitDirection,Profession,Wilderness Lore.

    Con: Concentrate.Cha: AnimalEmpathy, Perform.

    Speak Language.

    1st: +1 Caster Level.Add spells on the Hathran Supplemental Spell List (see

    3.10) to the Arcane spells available to be learned.Gain a free cohort as if Feat: Leadership was taken. The

    cohort is either a Rashemi female with the Ethran Feator a Rashemi male with at least one level of barbarian.

    When in the country of Rashemen, you do not need toprepare your Arcane or Divine spells. As a full-roundaction, you may cast any spell on your Arcane orDivine spell lists, though they consume the normalspell slot.

    2nd:+1 Caster Level.

  • Dungeons & Dragons 3rd Edition Index Prestige Classes April 2, 2002

    Prestige Classes Page 20

    Prestige ClassMinimum Requirements Class Features Skills 1st Two Level Dependent Class Features

    Hierophant(a master ofdivine magicswho can gainmysticabilities notavailable toothers)(FR p48)(FRe)+

    Know (religion or nature):15 ranks.

    Feats: any metamagic.Able to cast 7th level Divinespells

    Min Lvl: Clr13, Drd13.

    HD: d8Skill Points: 2Attack: WizardGood Save:

    Fort, WillWeap: -Armor: -Class Lvs: 5

    Int: Craft,Know(arcana),Know(religion),Scry, Spellcraft.

    Wis: Heal,Profession.

    Con: Concentrate.Cha: Diplomacy

    1st: Although Caster Level does not increase with a newlevel of Hierophant, you may add your Class Level toyour Caster Level to increase the effectiveness of thespells you do get.

    Gain a Special Ability from the following list:Blast Infidel When using a negative energy spell

    (i.e., any Inflict Wounds, Circle of Doom, etc.) on afollow of a different deity, treat the spell as if itwere Maximized.

    Divine Reach Touch spells may be used on targets30 away. This Special Ability may be taken asecond time to increase the distance to 60.

    Faith Healing Any healing spell used on followersof your deity is treated as if they are Maximized.

    Gift of the Divine You may transfer one or more ofyour turnings (or rebukes) to a willing creature.The transfer lasts 1-10 days, during which timeyour turnings are decreased by the appropriateamount. Turnings are done at your Cleric Level,but uses the targets Charisma bonus.

    Master of Energy +4 to Turning/Rebuking checks &damage.

    Metamagic Feat Gain a metamagic feat.Power of Nature You may transfer one or more of

    your Druidic abilities to a willing creature,including one or more uses of your Wild Shapeability.

    Spell Power +2 +2 on the DC of all Divine spells &for overcoming Spell Resistance. This SpecialAbility may be taken multiple times.

    Spell-Like Ability Cast a spell as a spell-likeability by sacrificing a slot of the matching level.The slot level can be raised to add metamagics &set how many times usable per day (base 2/day):+3 levels 4/day; +6 levels 6 /day.

    2nd:Gain another Special Ability.

    Holy Liberator(a chaoticgoodpaladin, whocan cast spells& summon acelestialcompanion)(DotF p57)

    Alignment: CG.Base Attack Bonus: +5.Diplomacy: 5 ranks.Feat: Iron Will.Min Lvl: Bbn7, Brd7, Clr7,Ftr7, Rgr7, Rog7, Sor10,Wiz10.

    HD: d10Skill Points: 2Attack: FighterGood Save:

    Fort, WillWeap: FighterArmor: FighterClass Lvs: 10

    Dex: Ride.Int: Craft, Know(religion).

    Wis: Heal,Profession, SenseMotive.

    Con: Concentrate.Cha: Diplomacy,Handle Animals,Intimidate.

    1st: Detect Evil, at will.+2 Morale bonus on saves vs. enchantments.Gain Wisdom-based Prepared Divine spells from the

    Holy Liberator Spell List (see 3.12).2nd:Add Charisma bonus to all saving throws.

    Smite Evil On a melee attack vs. an evil target, you canchoose to add your Charisma bonus to the attack roll.If it succeeds, you then add your level to the damage.Usable once per day.

    Hospitaler(DotF p60)(DR286 p97)+

    Alignment: LG, NG, LN, N,LE, NE.

    Base Attack Bonus: +4.Handle Animal: 5 ranks.Ride: 5 ranks.Feats: Mounted Combat,Ride-By Attack.

    Min Lvl: Bbn4, Ftr4, Pal4,Rgr4, Brd7, Clr7, Drd7,Mnk7, Rog7, Sor8, Wiz8.

    HD: d8Skill Points: 2Attack: FighterGood Save:

    FortWeap: FighterArmor: FighterClass Lvs: 10

    Dex: Ride.Int: Craft, Know(religion).

    Wis: Heal,Profession.

    Con: Concentrate.Cha: Diplomacy,Handle Animals.

    Paladins may freely crossclass.1st: Casts spells as a Cleric. Must choose two of the

    following Clerical Domains: Healing, Protection,War, Glory (if channels positive energy) orDomination (if channels negative energy).

    Lay on Hands can heal (Class Level x Charismabonus) hit-points total per day. Paladin level can beadded to Class Level.

    Turn Undead.2nd:+1 Divine Caster Level.

    Hunter of theDead(specialists iscombating therestless dead)(DR276 p80)(DotF p62)

    Alignment: LG, NG, CG,LN, N, CN.

    Base Attack Bonus: +5.Know (undead): 5 ranks.Must be able to Turn Undead.Must have lost a level orability score due to anundead attack.

    Min Lvl: Clr7, Pal7.

    HD: d8Skill Points: 2Attack: FighterGood Save:

    FortWeap: FighterArmor: FighterClass Lvs: 10

    Dex: Ride.Int: Search,Know (religion),Know(undead)

    Wis: Heal,Profession.

    Con: Concentrate.

    1st: Detect Undead(PH p194), at will.Gain Wisdom-base Prepared Divine spells from the

    Hunter of the Dead Spell List (see 3.13).2nd:Smite Undead, once per day. Add your Wisdom bonus

    to your melee attack, & if you hit, add your ClassLevel to your damage.

  • Dungeons & Dragons 3rd Edition Index Pr