3radical introduction to mobile gamification

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3radical – Mobile Gamifica1on Emma Axam | Will StuartJones

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Page 1: 3radical Introduction to Mobile Gamification

3radical  –  Mobile  Gamifica1on  Emma  Axam  |  Will  Stuart-­‐Jones  

Page 2: 3radical Introduction to Mobile Gamification

 

About  3radical  Why  mobile  gamifica;on?  How  does  mobile  gamifica;on  work?  PlaBorm  Overview/Elements  Dell  ‘Engage’  Case  Study      

Contents  

Gamification

Techniques

Points

Users

Social

Activities

Achievement

LoyaltyEngagement

WebsitesNetworking

Online App

Badges People

Reputation

Services

SitesEncourage

Applications

Page 3: 3radical Introduction to Mobile Gamification

The  3radical  technology  plaBorm…    

“Helps  brands  interact  with  consumers  like  never  before  to  deliver  

unprecedented  levels  of  engagement”  

           

 

About  

FUN REWARDS

TOP

DISCOUNTS

Page 4: 3radical Introduction to Mobile Gamification

We  achieve  this  through  mobile  gamifica1on…          

“The  use  of  game  thinking  and  game  mechanics  in  non-­‐game  contexts  to  

engage  people  and  to  impact  behaviour.”  

About  

Page 5: 3radical Introduction to Mobile Gamification

About    

3radical  was  formed  by  founders  of  successful  tech  company  Alterian  

Page 6: 3radical Introduction to Mobile Gamification

Why    

Direct  Mail   Email  

Web   Social  

Alterian  enabled  marketers  to  execute  data-­‐driven  marke;ng  across  mul;ple  channels  and  was  very  successful…    

Page 7: 3radical Introduction to Mobile Gamification

Why    

Success*  =  3-­‐5%  

…by  deploying  Alterian  marketers  oTen  doubled  response  rates  -­‐  but  s;ll  overall  levels  of  engagement  were  low…  

Page 8: 3radical Introduction to Mobile Gamification

…so  the  founders  began  to  think  about  how  they  could  engage  with  the  other  95%  of  consumers?  

Why    

Page 9: 3radical Introduction to Mobile Gamification

Why    

Looking  around  they  realized  any  new  solu;on  needed  to  enable  a  ‘Mobile  First’  approach…  

Page 10: 3radical Introduction to Mobile Gamification

Why    

…that  it  had  to  seamlessly  integrate  with  today’s  wide  array  of  social  media  networks…  

Page 11: 3radical Introduction to Mobile Gamification

Why    

…that  it  must  enable  Brands  to  reward  consumers  for  their  engagement…  

Page 12: 3radical Introduction to Mobile Gamification

Why    

…and  that  all  interac;ons  with  consumers  should  be  personalised  and  contextually  relevant.  

Page 13: 3radical Introduction to Mobile Gamification

Why    

2.5%  

GamificationTechniques

Points

Users

Social

Activities

Achievement

LoyaltyEngagement

WebsitesNetworking

Online App

Badges People

Reputation

Services

SitesEncourage

Applications

+  

36.4%  

=  

And  so  the  3radical  mobile  engagement  plaBorm  was  born,  quickly  showing  it  could  deliver  unprecedented  

levels  of  engagement…  

Page 14: 3radical Introduction to Mobile Gamification

How  does  mobile  gamifica;on  work?  

Gamifica;on  leverages    innate  human  mo1va1ons      

engaging  users  in  the  manner  that  they  want  and  using  a  three-­‐step  cycle  of  challenge,  achievement  and  

reward  

Page 15: 3radical Introduction to Mobile Gamification

How  does  mobile  gamifica;on  work?  

Download  App  +50  Points  

‘Like  Us’  on  Facebook  +250  Points  

Enter  Quiz  Comple;on  Badge  

Using  the  plaBorm  brands  can  present  consumers  with  a  series  of  mutually  beneficial  challenges  and  rewards…  

Page 16: 3radical Introduction to Mobile Gamification

How  does  mobile  gamifica;on  work?  

Time  

Complexity

 

Frustra;on  

Boredom  

…consumer  interest  in  maintained  by  steadily  increasing  challenge  complexity  over  ;me.  

Page 17: 3radical Introduction to Mobile Gamification

How  does  mobile  gamifica;on  work?  

Individual  challenges  can  be  combined  and  unlocked  in  classic  

campaign  management  style…  

Page 18: 3radical Introduction to Mobile Gamification

How  does  mobile  gamifica;on  work?  

…  or  configured  as  loosely  coupled  rules  that  combine  to  create    emergent  behaviour  

Page 19: 3radical Introduction to Mobile Gamification

PlaBorm  Overview

Page  13  -­‐  Confiden;al  

1   Upload  Content   2   Define  Challenges   3   Track  &  Refine  

The  3radical  mobile  engagement  plaBorm  provides  an  intui;ve  drag  &  drop  environment  in  which  marketers  are  able  to:    

•  Upload  crea;ve  content  for  each  customer  interac;on  type  •  Promote  challenges  and  rewards  via  a  branded  iOS/Android  app  •  Analyse  responses  and  op;mise  future  interac;ons    

Page 20: 3radical Introduction to Mobile Gamification

Challenges    

•  View  online  content  •  Visit  sponsor  stands  •  Scan  product  codes  •  Like  FB  pages  •  Share  content  to  FB  •  Refer  others  to  app/events  •  Complete  quizzes/games    •  Read  push  messages    

Outcomes  the  3radcial  plaLorm  can  deliver  include:    

•  Boos;ng  customer  acquisi1on  and  reten1on  •  Driving  discovery  of  products/services    •  Increasing  brand  awareness,  engagement  &  interac1on  frequency  

   

Specific  Challenge  and  Reward  types  available  in  the  plaBorm  include:    

Rewards    

•  Receive  status  badges  •  Unlock  offers  &  content  •  Collect  redeemable  points  •  Achieve  game  level  ups  •  Obtain  discount  vouchers  •  Enable  status  posts  •  Unlock  compe;;on  entries  •  Custom  rewards  

PlaBorm  Overview  

Page 21: 3radical Introduction to Mobile Gamification

 PlaBorm  Elements  –  iOS/Android  App  •  Customized  to  Brand  

–  Look,  feel  and  func;onality  –  custom  branding  and  colour  schemes  

•  Social  Sign-­‐up  •  Triggered  Offers/Messages  

–  Push  based  on  segment  and  trigger  –  Triggered  by  ;me,  loca;on  (iBeacon,  GPS,  QR  code)  or  behaviour    

•  Built-­‐in  Offer  Redemp1on  –  Single  or  Mul;ple  Loca;on  Visit  –  Social  Sharing  –  including  Photo  Compe;;ons  etc  –  Branded  Mobile  Game  Play  –  Branded  Custom  Quizzes  –  Purchase    

•  Built-­‐in  Loyalty  Func1onality  –  Points,  Badges,  Customer  Status  etc.    

•  Games  Library  to  Support  Engagement  and  Specific  Promo1ons  –  Integrated  into  Marketers  Portal  –  Games  as  Tac;cs  

21  Page  15  -­‐  Confiden;al  

       

Page 22: 3radical Introduction to Mobile Gamification

 PlaBorm  Elements  -­‐  Marketer’s  Portal    •  Create  Gamified  Offers  

–  16  different  ‘Tac;cs’  for  different  stages  of  the  Customer  Journey  

–  Examples  –  Store  Visit,  Facebook  Like,  Photo  Share,  Make  Purchase  

•  Create  Rewards  –  Many  reward  types    –  ‘Discount  Vouchers’  in  App  –  ‘Virtual  Currency’  that  can  be  redeem  in  app  without  

requiring  liability  –  ‘Compe;;on  Entries’  –  lucky  dip,  quiz,  skills  based  etc.  –  ‘Level  Ups’  in  branded  mobile  games  with  prizes    

•  Select  Audience  –  Based  on  social  graph,  past  behaviour  –  Plus  any  other  brand  data  available  

•  Select  Triggers  –  Loca;on  (iBeacon,  GPS,  QR  code)  –  Time  –  Behaviour  (i.e.  just  entered/leT  specific  venue)       22  

Page  16  -­‐  Confiden;al  

Page 23: 3radical Introduction to Mobile Gamification

           PlaBorm  Elements  -­‐  Customer  Analy;cs    •  Immediate  Social  Data  

–  Likes/Preferences  –  Demographics  –  Friends    

•  Campaign/Tac1c  Response  Profile  –  Received/Read/Redeemed  –  Type  of  Campaign  –  Purchase  Redemp;on  –  Game  Playing  History  –  Prize/Reward  History    

•  Third  Party  Data  –  POS  History  –  CRM/loyalty  

•  Select  Audience  to  Analyse  –  Based  on  social  graph,  past  behaviour  –  Plus  any  other  brand  data  available  

 

23  Page  17  -­‐  Confiden;al  

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“Dell  were  looking  for  a  way  to  cut  through  the  noise  of  compe;tor  adver;sing.    Using  mobile  gamifica;on  Dell  created  a  vibrant  community  of  consumers  who  wanted  to  engage  with  Dell  on  a  frequent  basis  and  share  Dell’s  Brand  and  news  with  their  friends.”  

Case  Study  –  Dell  Engage  

Page 25: 3radical Introduction to Mobile Gamification

•  The  Challenge:    

–  Increasingly  crowded  market  –  Engagement  typically  indirect  via  re-­‐sellers  –  Desire  to  inform  consumers  about  new  products  –  Tradi;onal  channels  increasingly  ineffec;ve  for  target  audience  

•  The  Solu;on:    

–  ‘Dell  Engage’  app  created  using  3radical  plaBorm  –  Delivers  range  of  gamified  tac;cs  including  custom  games  –  Ini;al  release  leveraged  World  Cup  with  ‘Dell  Ul;mate  Striker’  –  Delivered  in  weeks  and  supported  by  Dell  promo;ons  on/offline  

Case  Study  –  Dell  Engage  

Page 26: 3radical Introduction to Mobile Gamification

Case  Study  –  Dell  Engage  

App  content/challenges  can  be  updated  by  marketers  on  demand…  

Page 27: 3radical Introduction to Mobile Gamification

Case  Study  –  Dell  Engage  

…now  includes  Dell  Ul;mate  Driver  training  game!  

Page 28: 3radical Introduction to Mobile Gamification

•  Results/Benefits:  

-  Awareness  –  1000’s  of  app  downloads,  10’s  of  1000’s  games  played  -  Peer  Promo1on  –  over  500k  shares  of  Dell  branded  content  -  Engagement  –  majority  provided  FB  permissions,  increased  site/store  traffic  -  Insight  –  feedback  on  which  campaigns  worked,  consumer  preferences  etc.  

 

Case  Study  –  Dell  Engage  

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Page 29: 3radical Introduction to Mobile Gamification

 Find  out  more  at:  www.3radical.com   #radicaltweets