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3DVIA COMPOSER
RELEASE NOTES V6R2012x and V6R2012
September 2011
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Contents
1 Version V6R2012x ............................................................................................................. 3
1.1 New Features ............................................................................................................ 3
1.2 API Changes ............................................................................................................. 24
1.3 System Requirements ............................................................................................. 25
2 Version V6R2012 ............................................................................................................. 27
2.1 New Features .......................................................................................................... 27
2.2 API Changes ............................................................................................................. 54
2.3 System Requirements ............................................................................................. 55
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1 Version V6R2012x
1.1 New Features FlexNet 11.9.1: 3DVIA Composer now uses version 11.9.1 of FlexNet Publisher®
licensing software from Flexera Software™. V6R2012 used version 11.6. For details
about licensing, see the 3DVIA Composer License Administration Guide and FlexNet
Publisher License Administration Guide, both available from the 3DVIA Composer
Resource Center:
http://www.3ds.com/products/3dvia/3dvia-composer/resource-center/
IMPORTANT: Server daemons for concurrent licenses need to be updated to be
compliant with V6R2012x. Daemons for all supported operating systems are delivered in
the 3DVIA Composer media kit.
Camera Enhancements: Significant camera enhancements add power and simplicity
to using cameras in views and animations.
o Multiple cameras: 3DVIA Composer now lets you create multiple camera
actors. To create a camera, click Home > Navigate > Attach Camera > Add
Camera on the ribbon. The new camera actor is created at the current
viewport camera position.
Cameras are listed under Cameras in the Collaboration pane:
To rename a camera, right-click the camera and click Rename Actor
(F2).
To delete a camera, right-click the camera and click Delete Actors. You
cannot delete the default Camera actor.
To toggle camera visibility, click its check box.
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Each viewport pane can have a different active
camera. To specify the viewport camera, display
viewport properties in the Properties pane (click
in empty viewport background or press Esc
while your mouse is over the viewport), and then
select a camera from the new Camera property.
The Camera property is animatable; your
animations can switch between cameras.
Note: Creating a new camera does not automatically make it the viewport
camera. You must set the Camera property.
If you have multiple viewport panes, Camera is animatable for the main
viewport pane only. “Main Viewport” is displayed at the bottom of the
main viewport.
Tip: To facilitate working with cameras, split the viewport into multiple panes and
set different viewport cameras. In the following illustration, the left viewport
shows the model from the perspective of Camera 1 and the right viewport uses its
active camera to show the Camera 1 actor.
o New Camera Properties: Cameras have several new properties:
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Color Specifies the color of the camera icon in the viewport and
camera keys in the timeline.
Roll Allows the camera to rotate about the z-axis (twisting
movement) to track its target.
Pitch Allows the camera to rotate about the x-axis (up-down
movement) to track its target.
Yaw Allows the camera to rotate about the y-axis (side-to-side
movement) to track its target.
Lock distance
to target
Freezes the distance between the camera and its target.
Translating the target also translates the camera to maintain
the Distance to target value.
Distance to
target
Specifies the distance between the camera and its target, in
document length units.
o Camera attachments: You can now attach cameras and their target points to
actors. Creating attachments lets cameras move with or track the motion of their
attached actors. Attachments are maintained after geometry updates.
The following commands under Home > Navigate > Attach Camera specify
useful attach modes. Selecting these modes clears all animation keys for the
active viewport camera and sets camera properties as appropriate.
'Fly-With' Mode (Translate
keeping distance)
Attaches the camera target to the selected
actor. The camera follows the attached
actor at constant distance.
'Target' Mode (Follow keeping
position)
Attaches the camera target to the selected
actor. The camera remains stationary but
tracks the movement of the attached
actor.
'Move-With' Mode (Rigid
attachment)
Attaches the camera center and target to
the selected actor. The camera moves in
lock-step with the attached actor.
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'Free' Mode (Detach) Detaches the camera center and target
from its attached actors. The camera can
move freely in the viewport.
In previous releases, this was the only
available camera behavior.
The following commands under Home > Navigate > Attach Camera create
camera keys at the current time without clearing existing keys.
Attach Target to Selection Attaches the camera target to the selected
actor. The target moves with the actor.
Attach Center to Selection Attaches the camera to the selected actor.
The camera moves with the actor.
Detach Target Detaches the camera target from its
attached actor. The target no longer
moves with the actor.
Detach Center Detaches the camera from its attached
actor. The camera no longer moves with
the actor.
o Camera anchors: Cameras now have anchors that you can drag to move the
camera and its target point in both view and animation modes. It is recommended
that you use the predefined camera modes and attach/detach commands to
manage attachments, and then use the anchors only when necessary for fine
tuning.
To move the camera, drag the anchor.
To attach the camera to an actor, press Alt while dragging . To detach
the camera, press Alt while dragging onto empty viewport background.
To move the camera target, drag the anchor.
To attach the target to an actor, press Alt while dragging . To detach the
target, press Alt while dragging onto empty viewport background.
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Copy Collaborative Actors: You can now copy, cut, and paste collaborative actors
using the new Cut , Copy , and Paste commands. These commands use the
Windows clipboard, so you can copy and paste within the same 3DVIA Composer
document, across documents, and even across 3DVIA Composer applications. You
can also paste text and images from other applications into 3DVIA Composer to create
labels and 2D panels, respectively.
Note: These commands also cut, copy, and paste geometry actors, but only within the
same 3DVIA Composer document. These commands call the existing cut/copy/paste
commands for geometry actors, which do not use the Windows clipboard.
Access these new commands:
o On the Home ribbon tab:
o On the viewport mini-toolbar:
o Using shortcut keys (Ctrl+C, Ctrl+X, Ctrl+V) in the Collaboration pane and
viewport.
Note: You must use shortcut keys in 3DVIA Composer Player; menu commands
are not available.
You cannot use shortcut keys in the viewport to copy/cut/paste geometry
actors.
Cut (Ctrl+X) Same as Copy , but also deletes the selected actors.
Copy (Ctrl+C) Copies the selected actors to the clipboard, replacing the
previous clipboard content.
Note: You cannot copy the following collaborative actors:
cutting planes, grids, cameras, coordinate systems, paths,
intersection lines, BOM tables, ground, and compass.
Paste (Ctrl+V) Pastes the clipboard into the current 3DVIA Composer
document. The result depends on the content:
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Clipboard Content Paste Result
Geometry actor New geometry instance named copy of original_name
as a child of the currently
selected geometry actor.
Collaborative actor New actor of same type named Copy n of
original_name.
Image of supported format
(BMP, JPG, etc.)
New image 2D panel named
Pasted Image n.
Text New label named Pasted
Label n.
Important:
You cannot paste 3DVIA Composer actors into other
applications.
In 3DVIA Composer Player, you can only paste
collaborative actors that can be authored in 3DVIA
Composer Player and for which you have the necessary
Right Manager right. For example, you cannot paste
arrows because you cannot create arrows in 3DVIA
Composer Player, but you can paste labels when you
have the Annotations right.
The location of pasted actors in the viewport depends on the
content type and whether the actor is associated with (attached
to) geometry.
Clipboard Content Paste Location
2D collaborative actor Preserves location with
slight offset from the
original actor:
Before After
Geometry actor Preserves location. When
the original actor is present
at that location, the copy
completely overlaps the
original.
3D collaborative actor with no
association
Preserves location. When
the original actor is present
at that location, the copy
completely overlaps the
original.
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3D
collaborative
actor with
association
Associated
actor found
(GUID match)
Preserves location in the
associated actor's local
coordinate system.
Associated
actor not
found
Arranges pasted actors in a
circular pattern around the
viewport center to facilitate
reattachment.
Text and images from other
applications
Creates actors in the
viewport at the current
mouse position.
Tip: If pasted actors are not visible in the current viewport, use
Zoom Selection or Zoom Fit All .
Note: This copy/cut/paste capability was also added to previous 3DVIA Composer
releases in the following hot fixes: V6R2011 HF4, V6R2011x HF5, and V6R2012
HF2. Use shortcut keys (Ctrl+C, Ctrl+X, Ctrl+V); menu commands are not
available.
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Smart Outlines: The new “smart outlines” feature uses curve detection to draw center
lines for some circular fillets (depending on fillet angle and length). Using smart
outlines can produce superior technical illustrations in cases where showing
construction edges draws too many lines but turning off construction edges omits
important lines. Note: Smart-outline generation can be time intensive.
You can display smart outlines in the viewport and when generating vector graphics
images. On the ribbon Render tab and the Technical Illustration workshop Lines tab,
Show/Hide Constructions Edges has been replaced by Outline Style .
You can choose the following outline styles:
Sharp Edges
Draws significant model edges only as
determined by the Minimum angle
document and actor properties.
This option corresponds to Construction
Edges being disabled in previous
releases.
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Construction Edges
Draws surface construction lines in
addition to sharp-edge lines. Construction
edges are the boundaries between faces
(as defined in some CAD formats).
This option corresponds to Construction
Edges being enabled in previous releases.
Smart Outlines
Draws center lines for some circular
fillets (depending on fillet angle and
length) in addition to sharp-edge lines.
This option is new.
Style Improvements: Several enhancements add power and convenience to 3DVIA
Composer styles.
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o Styles by Family: In the Styles workshop, every style now has a Family property
that associates the style with an actor type. For example, to make a style for
arrows, set Family to Markups. To make a style available for all actor types, set
Family to Generic.
o Default Styles by Family: Each actor family can have its own default style,
which is applied by default to new actors in that family. When a family does not
have a default style, the default Generic style is applied. To make a style the
default, select the style in the Styles workshop and click Set as Default , or
right-click the style in the Styles tab and click Set as Default . Default styles
have stars on the Styles tab preview images.
o Styles Tab: The new Styles ribbon tab includes the features previously available
on the Home tab plus a style gallery with preview images. When one or more
actors are selected:
Only styles applicable to those actors are shown.
When the actors are subscribed to a style, that style is highlighted.
You can perform the following operations from the style gallery:
To apply a style to the selected actors, click the style. When Auto
Subscribe is selected, the actors are subscribed to the style
(automatically update when the style changes). When Auto Subscribe
is cleared, the style is applied without subscribing the actors.
Note: Clicking a style also makes it the current style in the Styles
workshop.
To scroll through the styles, click and , or click More to see all
styles organized by family.
To set or clear default styles, right-click a style and click Set as Default
, Unset as Default , or Unset All Defaults .
To delete a style, right-click a style and click Delete . You cannot
delete locked styles and default styles (use Unset as Default first).
o Quick Styles: You can quickly create a new style from all properties (except
name and location) of an actor. To create a quick style, select an actor and then
click Quick Style on the Styles tab or in the Styles workshop. When multiple
actors are selected, the style contains only the common properties.
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Publish to 3DVIA Studio: You can now publish 3DVIA Composer documents as
3DVIA Studio projects. To publish the active document, click File > Publish >
3DVIA Studio .
The first time you publish to 3DVIA Studio, you are prompted to install vkConverter
(a 3DVIA Studio component). Click OK, and then double-click
InstallVkConverter.bat. Administrator rights are required. The installation also
installs Microsoft DirectX 9. When the installation completes, publish your document
again.
Publishing to 3DVIA Studio creates the following files:
*.smgStudio.zip Archive file of your 3DVIA Composer document
containing the following:
project.smgxml (product structure)
project.smgView (view definitions)
project.mp3d (product geometry in
3DVIA Studio format)
Resource files, such as view thumbnail
images and linked files
ComposerPlayerInStudio.mpexp 3DVIA Studio project archive file that lets 3DVIA
Studio play 3DVIA Composer documents
To play the project in 3DVIA Studio:
Note: Requires 3DVIA Studio 2.13.191 (V6R2012x) or later.
1. Double-click ComposerPlayerInStudio.mpexp.
2. When prompted to extract the project, click Ok.
Tip: You need to extract the project only once. You can start 3DVIA Studio
and view published 3DVIA Composer documents in the future by double-
clicking ComposerPlayerInStudio/ComposerPlayerInStudio.mpproj.
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3. When 3DVIA Studio finishes loading, click Play (Playback toolbar).
3DVIA Studio displays thumbnails of the 3DVIA Composer documents
published in this folder.
4. Click the document you want to view.
5. To view a different document, click in the lower-left corner of the
document window.
Important: Publishing to 3DVIA Studio has the following limitations:
o 3DVIA Studio has no built-in mechanism for navigating views. Include
navigation buttons or linked panels in your documents to navigate multiple views.
o 3DVIA Composer animations are not published.
o Published documents always use Smooth render mode.
o The following actors are not published: redlines, 3D image panels, 3D vector
image panels, some measurements (such as plane-related measurements and arc
length), associative paths, coordinate systems, user-created lights (custom
lighting), geometry primitives, PMI, intersection lines, cutting planes, grids,
magnetic lines, and the compass.
o Advanced OpenGL hardware acceleration (Application Preferences – Hardware
Support page) is required to publish 2D panels.
o Not all properties of published actors are supported. For example, the following
are not published: text 2D panel shadows, GDT symbols, polyline back-line
styles, link icons, arrow borders, and ground shadow/mirror/grid . Also, all attach
lines are single, straight lines (no bends or arcs), and 2D vector image panels are
published with an empty file path.
o The following CAD objects are not published: points, axes, and curves/wires.
o Sizes and positions of actors created in 3DVIA Composer V6R2010x or earlier
(before the introduction of paper space) might be incorrect.
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Print All Views: You can now print all 3DVIA Composer views with one command:
o In 3DVIA Composer: File > Print > Print All Views
o In 3DVIA Composer Player: File > Print All Views
Previously, you had to print each view separately using Print .
Print All Views displays the Print dialog box, where you can specify a printer, the
number of copies, and other printing options. You cannot specify a print range; All is
always selected.
Note: In 3DVIA Composer, Print All Views applies the current High Resolution
Image workshop profile to each view, so image resolution is determined by the profile.
In 3DVIA Composer Player, image resolution is computed using the viewport size.
Application Preferences Profile Changes: Application Preferences profiles, which
define application settings for different work conditions, have changed:
o The Default profile has been renamed Standard .
o High quality is now the default profile. Previously, Default was the
default.
o All profile definitions have changed. For example, Standard (formerly
Default ) now disables the HardwareSupport.Advanced option, and Safe
now disables OpenGL hardware acceleration.
High Resolution Digger Images: 2D Images created from the Digger tool are now
high resolution. The resolution is determined by the High Resolution Image workshop
resolution and scaled for the viewport size.
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Navigation Button Enhancements:
o 3DVIA Composer now creates navigation buttons in one click. You can then
resize buttons if desired. Previously, you had to click twice (to position and size
the button) and press Esc to exit button-creation mode.
o The new Create Set of Navigation Buttons command (Author > Panels >
Image 2D > All Buttons ) creates a complete set of navigation buttons in
one click. Previously, you had to create each button and align them manually.
BOM Table Enhancements: Several enhancements improve the interactivity and
appearance of BOM tables.
o Hovering over BOM table rows in the viewport highlights the corresponding
geometry actors and callouts. To enable this behavior, select the Model
highlighting BOM property in the Properties pane. Previously, BOM highlighting
was available in vector graphics output but not in the viewport. Note: BOM
highlighting in the viewport is unidirectional: highlighting a geometry actor or
callout does not highlight the corresponding row in the BOM table.
o Shadow properties, previously available for other 2D panels, are now available
for the BOM table.
o The new BOM colors properties define BOM text and row colors, letting you
configure the BOM table to conform to corporate drawing standards. Previously,
BOM table colors were not configurable.
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Hide Measurement Red Lines: The new Show red lines property controls the
display of construction circles for radius and diameter measurements. When Show red
lines is enabled, the Show construction line property controls display of construction
lines. Previously, you could hide construction lines but not construction circles.
Freeze 2D Panels in Player Only: You can now freeze (prevent selection in the
viewport) 2D panels in 3DVIA Composer Player without freezing them in 3DVIA
Composer. The Freeze property, previously a check box, is now a choice list with
three options:
No Freeze The actor is not frozen in
3DVIA Composer Player or
3DVIA Composer. This
behavior corresponds to
Freeze being cleared in
previous releases.
Freeze The actor is frozen in both
3DVIA Composer Player and
3DVIA Composer. This
behavior corresponds to
Freeze being selected in
previous releases.
Freeze only
in player
The actor is frozen in 3DVIA
Composer Player only (and
3DVIA Composer when
Design Mode is off). This
behavior is new.
Show red lines disabled
Show red lines enabled
Show construction line disabled
Show red lines enabled
Show construction line enabled
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Read-Only Properties: The new DisableMatchingProperties option on the
Application Preferences - Advanced Settings page lets you define properties as read-
only to prevent editing values in the Properties pane.
Specify a regular expression (regexp) that matches the properties to disable. For
example, to prevent changes to CAD metadata and geometry actor names, specify:
(Meta\..*)|(Actor\.Name)
This regexp matches all properties starting with Meta. and the property Actor.Name.
Note: Disabling Actor.Name also disables renaming of collaborative actors in the
Properties pane. To rename collaborative actors, visit the Collaboration pane, right-
click the actor name and click Rename Actor (F2).
Tip: To get internal property names (for example, Actor.Name), use Insert
Property on the Text pane, or use File > Properties > Show XML .
Administrators can create the following string registry value to disable properties for
all users on the machine:
HKEY_LOCAL_MACHINE\Software\Dassault
Systemes\3DVIAComposer\Preferences\DisableMatchingProperties
However, specifying the HKEY_LOCAL_MACHINE value does not completely prevent
users from modifying those properties. A user-specified value on the Advanced
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Settings page, which is stored under HKEY_CURRENT_USER, overrides the
HKEY_LOCAL_MACHINE value.
Note: This feature was also added to previous 3DVIA Composer releases in the
following hot fixes: V6R2011 HF3, V6R2011x HF4, and V6R2012 HF1.
Note: All installed versions of 3DVIA Composer use the same application settings.
Installing a new version does not change existing settings.
SolidWorks Mouse Behavior: You can now easily configure 3DVIA Composer to
use the default SolidWorks mouse behavior. On the Application Preferences –
Navigation page, click Set as SolidWorks and then click Yes to confirm.
Disable Tessellation Optimization for 3DXML: When importing SolidWorks,
CATIA, and 3DXML files, 3DVIA Composer rearranges tessellation triangles to
reduce tessellation size in memory and improve render performance. For 3DXML
only, you can now disable this optimization to improve file load time. On the [Default]
Document Properties – Advanced Settings page, clear the new
IOImportGeometriesAsTriangleStripSet option.
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Italian and Russian Language Support: 3DVIA Composer, 3DVIA Composer
Player, and 3DVIA Sync graphical user interfaces are now available in Italian and
Russian. These choices are available from the 3DVIA Composer installation wizard
and from the Language option on the Application Preferences – General page.
Note:
o Support for Italian and Russian were also added to V6R2012 HF3.
o Translated release notes for all supported languages, including Italian and
Russian, will be available in an upcoming V6R2012x hot fix (HF) release.
Italian and Russian online help will be available in a future release.
Animation Range Uses Frames: When generating multiple images from the High
Resolution Image workshop Multiple tab and choosing an animation range, files are
now named by frame number instead of starting at 1.
Note: This feature was introduced in V6R2012 HF1.
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Import Solid Edge and Inventor Files: 3DVIA Composer and 3DVIA Sync can now
import Siemens Solid Edge® and Autodesk® Inventor® files using the SolidWorks
importer.
Note: o You must have SolidWorks installed. If SolidWorks is not available, Inventor
and Solid Edge files are listed as “Unavailable”.
o For Inventor files, you must have Autodesk Inventor Viewer installed.
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Non-Unicode Wavefront Output: You can now generate Alias Wavefront (.obj) files
with ANSI instead of Unicode encoding for use by applications that do not support
Unicode. To generate ANSI Wavefront files, clear the new Input >
IOGenerateUnicodeOBJ option on the Application Preferences – Advanced Settings
page.
3DVIA Converter Return Codes: To better integrate into custom batch processes,
3DVIA Converter (3DVIAConverter.exe) now has improved return codes.
Previously, 3DVIA Converter always returned “0”. For the list of return codes, see the
3DVIA Composer Programming Guide. In additional, the new IOErrorLevel option
(Application Preferences – Advanced Settings) specifies whether output files are
generated for non-fatal return codes or for success only.
Note: o 3DVIA Sync does not propagate 3DVIA Converter return codes. When return
codes are required, call 3DVIA Converter directly.
o This feature was also added to previous 3DVIA Composer releases in the
following hot fixes: V6R2011 HF3, V6R2011x HF4, and V6R2012 HF1.
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Additional Scheduling Tabs in 3DVIA Sync: You can now access the Microsoft
Task Scheduler Task and Settings tabs from 3DVIA Sync. In 3DVIA Sync, on the
Scheduling page, click Create/Edit Scheduling. Previously, only the Schedule tab
was available.
Important: You can create schedules with 3DVIA Sync and 3DVIA Enterprise Sync,
but 3DVIA Enterprise Sync is required to run scheduled tasks.
Improved TEMP Management: 3DVIA Converter now creates temporary files in
per-process subfolders. Previously, all 3DVIA Converter processes used the same
folder, potentially causing conflicts when processes ran simultaneously.
Other Minor Changes: o In the Technical Illustration workshop, the Hidden Line Removal (HLR) option
and HLR tab have both been renamed Lines to better reflect the tab’s function.
o On the Application Preferences – Advanced Settings page, the Add debug
information to the property list option now appears in the settings list as Debug
information > ShowDebugPropertiesInPropertiesPane. This change makes the
user interface more consistent; it does not change the option behavior.
o The HardwareSupport.Advanced option on the Application Preferences –
Advanced Settings page is now also exposed as the Advanced radio button on the
Application Preferences – Hardware Support page. This change makes this option
more visible and quicker to access, but does not change its behavior.
o You can now specify a pulse color for 2D and 3D panels. Pulse highlighting uses
this color and no longer displays a box around the actor.
o 3DVIA Composer now creates meta-properties for CATIA V5 Density, Mass,
and Center of gravity properties.
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1.2 API Changes For details about the application programming interfaces (APIs), see the 3DVIA Composer
Programming Guide. In 3DVIA Composer, click Help > Programming Guide.
The following functions have been added to the 3DVIA Composer Player ActiveX API.
GetActorsClassName() – Returns the class name (for example,
CLitTextMultiplePoints for a label or CLitActorMesh for geometry) of the
specified actor. **See Note.
GetFamily() – Returns the collaboration family name of the specified
collaborative actor. **See Note.
GetFileVersion() – Returns the version of the 3DVIA Composer file format
when the file was saved.
GetVersion() – Returns the 3DVIA Composer ActiveX version in the format
major.minor.hf.build.
IsPlayerPro() – Returns whether the 3DVIA Composer Player ActiveX is the
Pro version (True) or the free version (False).
SelectViews() – Selects the specified views. **See Note.
ScrollViewToTop() – Makes the specified view visible in the Views pane by
scrolling the pane when necessary. **See Note.
**Note: Also added to previous 3DVIA Composer releases in the following hot fixes:
V6R2011 HF3, V6R2011x HF4, and V6R2012 HF1.
The following property has been added to the 3DVIA Composer Player ActiveX API.
ApplicationProfile – Specifies the application-settings profile used by all
3DVIA Composer applications.
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1.3 System Requirements
Important: Depending on the file formats you import into 3DVIA Composer, 3DVIA Sync
or 3DVIA Enterprise Sync, different requirements might apply. For example, if you import
SolidWorks files, you must satisfy the minimum requirements for your version of SolidWorks
(see http://www.solidworks.com/sw/support/SystemRequirements.html).
Hardware Recommended Hardware: 3DVIA Composer
3DVIA Sync 3DVIA Enterprise Sync
Minimum Hardware: 3DVIA Composer
3DVIA Sync 3DVIA Enterprise Sync
Disk Drive 3 GB minimum free space is required to store program executables (including all importers), program data, usage environment, and paging space.
3 GB minimum free space is required to store program executables (including all importers), program data, usage environment, and paging space.
Network Adaptor An active Ethernet adapter is required for licensing purposes.
An active Ethernet adapter is required for licensing purposes.
Processor Intel®
Core™ 2 Duo (or similar) Intel Pentium®
4 (or similar)
Memory (RAM) 2 GB 512 MB
Keyboard A specific keyboard compatible with the selected installation locale might be required for national language support.
A specific keyboard compatible with the selected installation locale might be required for national language support.
Display Recommended resolution for Windows®
workstations is 1280x1024. 16-bit color or higher graphics mode required, with 32-bit color recommended.
Recommended resolution for Windows workstations is 1280x1024. 16-bit color or higher graphics mode required, with 32-bit color recommended.
Graphics Adaptor A graphics adapter with 3D OpenGL acceleration is required for optimal
performance. NVIDIA®
is highly recommended
(NVIDIA Quadro®
FX).
OpenGL 3.2 or higher is required for some advanced rendering effects.
A graphics adapter with 3D OpenGL acceleration is recommended to ensure performance. NVIDIA or ATI™ are recommended. Frame rates and interactivity will be significantly reduced if no acceleration is available.
Pointing Device A 3-button mouse is recommended for usability reasons.
A 3-button mouse is recommended for usability reasons.
Optional Components and Features
SpaceTraveler™, SpaceNavigator™, SpaceExplorer™, SpaceBall™, and
SpaceMouse™ from 3Dconnexion®
can be used,
in addition to the mouse, to perform graphic manipulations (zoom, pan, rotate, etc.). Necessary drivers are delivered with the device.
SpaceTraveler, SpaceNavigator, SpaceExplorer, SpaceBall, and SpaceMouse from 3Dconnexion can be used, in addition to the mouse, to perform graphic manipulations (zoom, pan, rotate, etc.). Necessary drivers are delivered with the device.
Hardware Recommended Hardware: 3DVIA Composer Player
3DVIA Composer Player Pro
Minimum Hardware: 3DVIA Composer Player
3DVIA Composer Player Pro
Disk Drive 50 MB minimum free space is required to store program executables (.exe, .ocx, Adobe
Reader®
plug-in), program data, usage
environment, and paging space.
50 MB minimum free space is required to store program executables (.exe, .ocx, Adobe Reader plug-in), program data, usage environment, and paging space.
Network Adaptor An active Ethernet adapter is required for licensing purposes (Player Pro only).
An active Ethernet adapter is required for licensing purposes (Player Pro only).
Processor Intel Core 2 Duo (or similar) Intel Pentium 4 (or similar)
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Memory (RAM) 2 GB 512 MB
Keyboard A specific keyboard compatible with the selected installation locale might be required for national language support.
A specific keyboard compatible with the selected installation locale might be required for national language support.
Display Recommended resolution for Windows workstations is 1280x1024. 16-bit color or higher graphics mode required, with 32-bit color recommended.
Recommended resolution for Windows workstations is 1280x1024. 16-bit color or higher graphics mode required, with 32-bit color recommended.
Graphics Adaptor A graphics adapter with 3D OpenGL acceleration is required for optimal performance. NVIDIA is highly recommended (NVIDIA Quadro FX). OpenGL 3.2 or higher is required for some advanced rendering effects.
A graphics adapter with 3D OpenGL acceleration is recommended to ensure performance. NVIDIA or ATI are recommended. Frame rates and interactivity will be significantly reduced if no acceleration is available.
Pointing Device A 3-button mouse is recommended for usability reasons.
A 3-button mouse is recommended for usability reasons.
Optional Components and Features
SpaceTraveler, SpaceNavigator, SpaceExplorer, SpaceBall, and SpaceMouse from 3Dconnexion can be used, in addition to the mouse, to perform graphic manipulations (zoom, pan, rotate, etc.). Necessary drivers are delivered with the device.
SpaceTraveler, SpaceNavigator, SpaceExplorer, SpaceBall, and SpaceMouse from 3Dconnexion can be used, in addition to the mouse, to perform graphic manipulations (zoom, pan, rotate, etc.). Necessary drivers are delivered with the device.
Operating System All 3DVIA Composer Products
32-bit 64-bit (x64 Edition)
Microsoft Windows XP 32-bit
N/A
Microsoft Windows XP 64-bit (WOW*)
Microsoft Windows Vista 32-bit
N/A
Microsoft Windows Vista 64-bit (WOW*)
Microsoft Windows Server 2003 32-bit
N/A
Microsoft Windows Server 2003 64-bit (WOW*)
Microsoft Windows Server 2008 32-bit
N/A
Microsoft Windows Server 2008 64-bit (WOW*)
Microsoft Windows 7 32-bit
N/A
Microsoft Windows 7 64-bit (WOW*)
*WOW (Windows on Windows) lets 32-bit processes run on Windows 64-bit operating systems.
Note:
Install the latest Windows service pack (http://www.microsoft.com) for your
operating system.
Install the latest driver available for your video card.
3DVIA SolidWorks Plug-in 32-bit 3DVIA SolidWorks Plug-in 64-bit
Software Prerequisite SolidWorks 32-bit SolidWorks 64-bit
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2 Version V6R2012
2.1 New Features Import Textures from 3DXML: 3DVIA Composer can now import textures,
including UV textures, from 3DXML files. 3DVIA Composer cannot export textures
to 3DXML.
CAUTION: Because texture support required a change to the .smgGeom file
format, .smg and .smgXml+.smgGeom files generated by 3DVIA Composer
V6R2012 applications cannot be opened in previous 3DVIA Composer versions. To
view 3DVIA Composer V6R2012 documents, use 3DVIA Composer Player
V6R2012.
To import textures, select Import textures on the Import page of the Open dialog box
(also on the [Default] Document Properties – Input page).
Note:
o 3DVIA Composer can import one texture per face (single-channel). If geometry
has a multi-channel texture, 3DVIA Composer imports the first channel only.
o Changing the Texture > Map path property of an actor with imported textures
loses texturing-by-face. The specified texture is applied to all actor faces.
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o You can apply texture properties such as Environment effect, Blending, and
Transparency to imported textures.
o The Texture > Projection mode property is set to Imported texture for actors
with imported textures. Changing the projection mode loses the imported texture.
o The Update 3DVIA Composer Document command updates UV coordinates of
imported textures. Texture property changes made in 3DVIA Composer, such as
Map path and Scale, are retained.
Simplified Trial Licensing: A 30-day trial license is now generated automatically
when you run 3DVIA Composer evaluation software. The trial license provides access
to all features of 3DVIA Composer, 3DVIA Sync (not 3DVIA Enterprise Sync), and
3DVIA Composer Player Pro. Previously, you had to request and install a trial license.
Note: This feature was introduced in V6R2011x HF1.
When you start 3DVIA Composer or 3DVIA Sync without a license or with a trial
license, the 3DVIA Composer - Licensing dialog box appears. Click Trial to begin the
trial period, or press F1 to display the online help for additional details.
Managing Actor Visibility in Views: You can now control how 3DVIA Composer
defines actor visibility in views. Previously, view definitions listed every visible
collaborative and geometry actor. As a result:
o Views with many visible actors produced large files, increasing disk usage and
load times.
o When updating documents from CAD files, all new geometry actors came into
3DVIA Composer as hidden.
The new Define actor visibility in views by option on the [Default] Document
Properties – Update page lets you choose different behaviors.
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Note: The following illustrations use these symbols:
Existing actor New actor from update
Visible
Hidden
Mixed n/a
Visible actors Note: This is the pre-V6R2012 behavior.
All visible geometry and collaborative actors are listed
in view definitions. New actors resulting from document
updates are hidden.
Hidden actors All hidden geometry and collaborative actors are listed
in view definitions. New actors resulting from document
updates are visible.
Visible assemblies Note: This is the default V6R2012 behavior.
All visible collaborative actors are listed in view
definitions, and geometry actors are listed as follows:
o Visible assemblies are listed, but their subassemblies
and parts are not. New actors resulting from
document updates are visible (inherit assembly
visibility).
o Hidden assemblies are not listed, nor are their
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subassemblies and parts. New actors resulting from
document updates are hidden.
o Mixed-visibility assemblies are not listed, but their
visible parts are. New actors resulting from
document updates are hidden.
For more compact view definitions, choose Visible
assemblies or Hidden assemblies.
Hidden assemblies All hidden collaborative actors are listed in view
definitions, and geometry actors are listed as follows:
o Hidden assemblies are listed, but their
subassemblies and parts are not. New actors
resulting from document updates are hidden (inherit
assembly visibility).
o Visible assemblies are not listed, nor are their
subassemblies and parts. New actors resulting from
document updates are visible.
o Mixed-visibility assemblies are not listed, but their
hidden parts are. New actors resulting from
document updates are visible.
Note: o This option also affects animation visibility (actor visibility at time=0).
o This option does not affect custom views. Custom views that capture actor
visibility always list visible actors.
o In all modes, ghosted actors are always listed in view definitions.
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Delete Unused Properties from Views: You can remove all properties that duplicate
the neutral (default) values from your view definitions. In the Views pane, right-click
and select Delete Unused Properties. Use this command before publishing
documents to reduce file size and increase performance.
Note: o This command removes unused properties from all normal views but does not
affect custom (intelligent) views.
o Previous versions of 3DVIA Composer stored unnecessary properties (such as
bound-box volumes) in view definitions. It is recommended that you run Delete
Unused Properties on existing documents to remove these properties.
o Using this command during document development can affect view behavior. For
example:
1. Start with an actor with blue neutral color.
Neutral properties are part of the actor definition and are not stored in view
definitions.
2. Make the actor red.
3. Create a view.
The view stores the non-neutral red color property. The neutral color is still
blue.
4. Set red as the neutral color (Set as Neutral Properties command).
5. Right-click in the Views pane and click Delete Unused Properties.
Because the view's color property matches the neutral value (both red), the red
property is deleted from the view definition.
6. Make the actor green and set green as the neutral color, but do not update the
view definition.
7. Make the actor purple without updating the view definition.
8. Activate the view (for example, drag it into the viewport), and click No when
prompted to create a new view.
The actor turns green because the view does not define a color to override the
neutral value. However, if you skip step 5, the actor turns red because the view
captured the non-neutral red property in step 3.
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Cutting Plane Vectorization Improvements: The following improvements let you
create sophisticated vector output using cutting planes:
o You can use multiple cutting planes. Previously, you could vectorize at most one
cutting plane.
o Vector output now shows capping and hatch lines.
Note: HardwareSupport.Advanced (Application Preferences – Advanced page)
must be enabled.
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New Multiple Tab: The High Resolution Image workshop options to generate
multiple images from animations and views have moved from the High Resolution tab
to the new Multiple tab.
Animation Range Control: You can now limit image generation to a specified
animation range. On the Multiple tab, under Range, specify the animation range to
capture:
o All - The entire animation
o Selection - The selected timeline segment
o Seconds - The specified range in seconds
Naming View Image Files in the High Resolution Image Workshop: You can now
control file naming when creating images for multiple views in the High Resolution
Image workshop. Previously, files were always named filename_viewname.
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On the Multiple tab, the new File-name
template option is available when you
select Views.
You can specify valid file-name characters and the following case-sensitive keywords:
%filename% The file name specified by File name in the Save As dialog box. %viewname% The view name, as listed in the Views pane. %index% A counter from 1 to the number of views. Index values have the same
number of characters (1-9, 01-99, 001-999) for all files created.
For example, when File-name template is %filename%_%index% and you specify
Gearbox in the Save As dialog box, the resulting file names for a document with three
views are: Gearbox_1.jpg, Gearbox_2.jpg, Gearbox_3.jpg.
Note:
o The Save As dialog box does not consider File-name template when checking for
existing files. Use caution to avoid overwriting files unintentionally.
o Do not specify file-name extensions in File-name template. Extensions are
determined by Save as type in the Save As dialog box.
o When File-name template does not contain %filename%, File name in the Save
As dialog box is still required but is not used in the file names.
o When File-name template is blank, files are named %filename%_%viewname%.
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Detail View Fit to Selection: In the High Resolution Image and Technical Illustration
workshops, two new behaviors make it easier to resize detail views to fit selected
actors.
o When you select actors before clicking Detail view, the image area fits to the
selection automatically.
o To resize the image area to fit to your selection, click in the upper-right
corner of the image area.
High Resolution Image Workshop Size/Resolution Improvements: The High
Resolution Image workshop now always preserves the paper-space aspect ratio,
ensuring that scene composition is retained. Previously, specifying an output-image
size other than the paper size did not scale the scene.
In addition, when Use document’s paper is cleared, you can now specify any two of
Pixels, Dpi, or Size and have 3DVIA Composer compute the third value. Under Auto,
select the value you want computed automatically. Previously, you could not specify
Pixels and Dpi and have 3DVIA Composer compute Size.
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Direct Input for Slider Properties: You can now type values for properties that were
previously sliders only. This change makes it easier to view and specify precise values
in the Properties pane, Filters workshop, and Styles workshop.
V6R2011x V6R2012
Configurable Profiles for HTML Publishing: When publishing to HTML (File >
Publish > HTML ), new predefined profiles provide enhanced features. On the
Save As dialog box, select a profile on the HTML Output options page. These
profiles replace the HTML features and Browse model options.
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The following sample HTML page shows the available features:
Feature Description Profile
Toolbar Provides quick access to navigation and other
common tools.
Simple, Full,
Meta-properties,
PMI, View
Assembly Displays the model assembly tree. Full, Meta-
properties, PMI
Main 3D
Window
(Viewport)
Displays the 3DVIA Composer document
using the 3DVIA Composer Player ActiveX
control.
All
BOM Table Displays an interactive BOM table. BOM, Full
Views Displays thumbnail images of all document
views. Click a view to activate it in the
viewport.
Full, Meta-
properties, PMI,
View
PMI List (not
shown)
Shows product manufacturing information
(PMI) for actors with PMI.
PMI
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Meta-Properties Shows part and assembly meta-properties. To
see meta-properties, hover over actors in the
Assembly pane that have "meta" labels.
Full, Meta-
properties
Detail View Shows a zoomed version of the actor selected
in the BOM Table or Assembly pane.
BOM, Full
Note: o Most features require 3DVIA Composer Player Pro. When a published HTML file
is opened without a Player Pro license, a message box tells the user that some
commands are unavailable and only non-Pro features (Main 3D Window,
simplified Toolbar) are loaded.
o HTML profiles (.smgPublishHtmlSet)are located in
<install_dir>\Profiles. For information about customizing HTML
profiles, see the 3DVIA Composer Programming Guide.
Links and Buttons for View and Animation Navigation: New event link types let
you navigate views and animation markers without hardcoding view or marker names.
Because the link definitions are relative, you do not have to modify the links when you
add or remove markers or views. To create a link:
1. Select an actor or hotspot.
2. Click in the Event > Link property (Properties pane), and then click the ellipsis
.
3. In the Select a Link dialog box, for the URL field, choose previous://, next://,
first://, or last://, and then click OK.
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previous:// In animation mode, moves the animation timebar to the previous
marker. In view mode, activates the previous view.
next:// In animation mode, plays the animation from the current time to the
next marker. In view mode, activates the next view.
first:// In animation mode, moves the animation timebar to the first marker. In
view mode, activates the first view.
last:// In animation mode, plays the animation from the current time to the
last marker. In view mode, activates the last view.
In addition, you can quickly create image 2D panels preconfigured as view and
animation navigation buttons. On the ribbon Author tab, in the Panels group, the
following commands are available under the Image 2D button: Create Next
Button , Create Previous Button , Create First Button , Create Last
Button . These 2D panels use predefined styles to define their appearance and
behavior, most notably defining next://, previous://, first://, and last:// links,
respectively. You can modify the styles from the Styles pane.
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Arrow Improvements: New capabilities simplify and enhance the creation of
straight, corner, and circular arrows.
In the Properties pane:
o The new Arrow shape category groups all new and existing shape properties.
o New Head shape, Head width, and Head length properties let you customize
arrowhead shape and size.
o The Thickness property, which specifies shaft width, is renamed Width.
In the viewport:
o You can change arrow size and shape by dragging anchors. Anchor behavior
varies between arrow types (straight, corner, circular).
Scales arrows by multiplying size properties by the
same value. Note: Scaling does not change straight-
arrow length because length is typically determined by
the positions of geometry actors with which arrows are
associated.
Changes shaft width, head width, head length, and
head shape. Dragging the head-width anchor changes
head and shaft widths simultaneously. To change just
head width, press Shift while dragging the anchor.
Changes arrow length, position, rotation (circular
arrows), and association.
o You can now change arrow associations by dragging anchors onto geometry
actors. Previously, you could not change associations after creating arrows.
o When changing the length of a linear arrow, an axis line appears to help you
retain the arrow orientation. As in previous releases, you can also press Alt
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while dragging to lock the orientation.
o You can rotate and resize circular arrows by dragging the arrow body. A
dashed line shows the original radius. The arrow snaps to this line when nearby
so you can easily change the rotation angle without changing the radius.
Previously, you had to use Rotation mode to rotate a circular arrow.
Shadows for 2D Panels: You can now add shadows to 2D panels (image 2D, vector
image 2D, text 2D) to give the actors a 3D effect. In the Properties pane, under the
new Shadow category, enable Show. Choose a predefined shadow style under Preset
or define your own style by changing shadow properties (Distance, Orientation,
Opacity, Blur).
No Shadow Shadow
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CATIA-Style Arrowhead for Paths and Polylines: The new Arrow extremity for
path and polyline actors matches the default arrowhead used by CATIA software.
User-defined Line Styles for Paths and Polylines: You can now define your own
dashed lines for paths and polylines. In the Properties pane, under Front line or Back
line, choose User defined for Type. For the Dash pattern property, specify a series
of decimal values representing the length, in millimeters, of each dash and space. In
the following illustration:
o 2.0 4.0 8.0 8.0 defines the front line as a 2 mm dash followed by a 4 mm
space followed by an 8 mm dash followed by an 8 mm space, and then repeat.
o 1.0 1.0 defines the back line as a 1 mm dash followed by a 1 mm space, and
then repeat.
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“Advanced style” Property Change: To unify the user interface, the Advanced style
property is now the Advanced choice of the Type property. The behavior of the
property has not changed: it defines a custom line style using symbols.
V6R2011x V6R2012
2D Panel Highlighting: When you hover over or select a 2D panel, the image shape
(as specified by the Shape property) now highlights. This behavior is particularly
important in 3DVIA Composer Player. Previously, the only indication that a panel was
clickable (link defined) was a change in mouse pointer shape.
Clickable 2D Panel
V6R2011x
(No Hover-Over Highlighting)
V6R2012 (Hover-Over Highlighting)
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Arc Tooltip Curvature Anchor: You can now change the curvature of Arc tooltip
attach lines for 2D panels by dragging an anchor in the viewport.
Note: The curvature anchor is available for 2D panels only (not 3D actors such as
labels).
Smooth Animation Paths: You can now easily create smooth actor and camera
animation paths, for example, to create realistic walk-through animations. In the
Properties pane, under Animation, select Smooth for the Path property. This option
creates curved paths (cubic Hermite splines). Path, rotation, and speed are optimized
to produce smooth animations.
Note: For best results, define at least four keys because the path at any point is
calculated using the two preceding and the two following keys.
Bezier Animation Path Renamed: The Bezier option for the Animation > Path
property has been renamed Custom. Its behavior is unchanged.
Depth-of-Field Enhancements: The following enhancements provide additional
controls for managing the depth-of-field (DOF) rendering effect:
o For convenience, DOF commands are available on the new Render tab.
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To enable DOF, click Depth of Field . Previously, you could enable DOF only
in the Properties pane.
o You can now set the DOF focal point manually. Previously, the focal point was
always located where you last panned or rotated your model. To set the focal
point, click Set Focal Point and then click a geometry actor in the viewport.
The focal point is associated with the actor; moving the actor moves the focal
point. To set the focal point without actor association, click in empty viewport
background or press Alt before clicking an actor. The focal-point icon is red
when associated with an actor and white otherwise.
o You can now show the focal point in the viewport. On the Render tab, select
Visible. Previously, there was no focal-point icon in the viewport.
o To retain the previous behavior of changing the DOF focal point automatically
when panning or rotating the viewport, select Automatic on the Render tab.
o The Depth of field > level property (Properties pane) is now a slider field to
simplify specifying values and to block extreme values.
Shadows in Standard Lighting: You can now display shadows (also known as
“shadow mapping” and “part-to-part shadows”) in all lighting modes. Previously,
shadows were limited to Custom lighting mode with only one spot or directional light
enabled.
No Shadows Shadows
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o Enable shadows with the Shadows viewport property, which is available when
Per-pixel lighting is enabled. The Shadow mapping property for light actors has
been removed.
o You can also enable shadows from the ribbon: Render > Lighting > Shadows .
o Configure when shadows are rendered from the Application Preferences –
Viewport page. You can enable or disable shadows for all documents, or obey
each document’s Shadows property. You can specify the effect to be applied
Real time, On idle, or On demand. In addition, the new Real-time preview
setting, which is unique to shadows, applies an approximation of the effect in real
time and then applies the full effect on idle.
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Note:
o For standard and custom lighting modes with multiple lights, shadows are cast by
one light only. When using three or more lights, artifacts might result.
o Per-pixel lighting must be enabled.
o HardwareSupport.Advanced (Application Preferences – Advanced page) must
be enabled.
o Requires a graphics card with OpenGL 3.2 or higher.
o Shadows are not displayed in all render modes or when one or more cutting
planes are enabled
Primitives Support Lighting Effects: 3DVIA Composer primitives (Geometry >
Primitives on the ribbon) now support all lighting effects, such as shadows and
ambient occlusion.
V6R2011x V6R2012
.
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Glow Lighting Effect: The new glow effect displays a halo of radiant light on
portions of the model with light color and high specularity.
Disabled Enabled
To enable the glow effect, do one of the following:
o On the ribbon, click Render > Lighting > Glow .
o In the viewport Properties pane, select Lighting > Glow. Change the amount of
glow effect with the Glow intensity property.
Note:
o This effect depends on scene lighting characteristics. Changing rendering and
lighting modes greatly affects the results.
o This effect considers the viewport background. A white or light background
color might produce unintended results.
o You cannot configure this effect from the Application Preferences – Viewport
page. Glow is enabled or disabled based on document settings and is always
rendered in real time.
o This effect requires that HardwareSupport.Advanced (Application
Preferences – Advanced page) be enabled.
o This effect is not available when using cutting planes or custom render mode.
o This effect requires a graphics card with OpenGL 3.2 or higher.
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Configurable Ambient Occlusion: New Ambient occlusion intensity and Ambient
occlusion radius viewport properties (available when Ambient occlusion is selected)
let you control ambient occlusion shading.
Advanced Rendering with Custom Lighting: Custom Lighting mode now
supports all advanced rendering effects, such as ambient occlusion and per-pixel
lighting. Previously, these effects were not rendered when using spot, positional, and
directional lights.
Digger Rendering Improvements: Digger now more accurately depicts the 3D
scene, such as displaying all rendering effects (for example, ambient occlusion).
Unicode Font for Collaboration Text: To facilitate working with multiple languages,
the default 3DVIA Composer font for collaboration text has changed from Arial to
Arial Unicode MS. This font is used when you clear the Use default GUI font for
text option (Application Preferences – Viewport) and create collaborative actors with
text, such as labels and text 2D panels, without using a style that defines the font.
PDF Publishing Supports Unicode: Publish to PDF now supports Unicode
strings.
Depth Buffer Control: The new HardwareSupport.DedicatedDepthBuffer option
on the Application Preferences – Advanced page allows 3DVIA Composer to create
its own depth buffer. Enable this option if ambient occlusion or silhouettes render
poorly. Choose a format that is supported by your graphics card.
o Disabled - Uses your graphics card's built-in depth buffer. Choose this option
unless you have rendering problems.
o RGBA8 - Best choice for some older cards.
o R32F - Best choice for most newer cards.
o RGBA32F - Best choice for newer cards that do not support R32F.
Note: If the viewport becomes black, try another setting.
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Disabling the OpenGL Silhouette Shader: 3DVIA Composer V6R2011x introduced
fast silhouette rendering using the OpenGL silhouette shader. Some older graphics
cards, such as NVidia Quadro series 5 (FX [x]5xx) and older (for example: FX 1400,
FX 3450, FX 4000, FX 1500, FX 4500), might draw unwanted lines when using this
shader. To disable the OpenGL silhouette shader and instead use the previous (slower)
technique, clear the new HardwareSupport.SilhouetteShader option (Application
Preferences – Advanced Settings page).
Technical Illustration Advanced Properties: The Application Preferences –
Advanced properties related to the Technical Illustration workshop have changed:
o HLROffsetRelative and HLROffsetValue have been removed.
o VectoShowEllipsesInBlue has moved to the Technical illustration option
group.
o New options SvgOutput.ShowPaper and SvgOutput.ShowTooltip let you
control whether SVG output shows the paper space and whether hotspots in SVG
output have tooltips.
Motion Blur Restored: Motion blur behavior has been restored.
Mouse Customization with Paper Space Commands: On the Application
Preferences – Navigation page, Zoom paper and Pan paper are now available as
mouse-button customization commands.
Properties Renamed: The following properties have been renamed to better describe
their functions:
o Renamed the Text > Relative property for collaborative actors to Size in Paper
Space.
o Renamed the Size > Absolute camera property to Fixed in viewport.
o Renamed the Text > Height property for collaborative actors to Size.
Improved Behavior when Creating Assembly Groups and Dummy Actors: The
Create Assembly Group and Create Dummy Actor commands now expand the parent
assembly tree node and let you immediately rename the item. Previously, you had to
navigate to the item and use the Rename Actor command.
Sample File Improvements: The sample 3DVIA Composer documents located in
<install_dir>\Samples have been enhanced to demonstrate more 3DVIA
Composer features and to improve their visual appeal.
Filtering with Non-Visible Meta-Properties: In the Filters workshop, you can now
specify non-visible meta-properties. Previously, you could filter using visible meta-
properties only.
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Improved highlighting: Viewport highlighting now has a bolder outline. Note:
HardwareSupport.HighLightEffect on the Application Preferences – Advanced
Settings page must be enabled.
V6R2011x V6R2012
Color Scheme: The 3DVIA Composer window now uses a gray color scheme instead
of blue, which helps emphasize viewport content.
Display Tab: The Display tab has been eliminated and its commands moved to other
tabs:
o Rendering and lighting commands are on the Render tab.
o Viewport and pane commands are on the Window tab.
o Create Camera Key is on the Animate tab.
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Render Tab: The new Render ribbon tab centralizes rendering and lighting
commands.
o The Mode, Lighting, and Ground groups were previous on the Display tab.
o The new Depth of Field group lets you control depth of field (DOF).
o You can now select the lighting mode from the ribbon. Previously, lighting
mode was only on the Properties pane.
Window and Pane Management: Several user-interface enhancements simplify
document-window and pane management:
o The new Window tab centralizes window- and pane-management commands.
The Viewport and Show/Hide groups were previously on the Display tab, which
has been eliminated. The Window group is new:
Switch Windows displays the Windows dialog box, where you can
activate and manage document windows.
Cascade , Tile Horizontally , and Tile Vertically provide quick
access to commands also found in the Windows dialog box.
o You can access Cascade by right-clicking a document tab.
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o As before, you can change the active document by clicking a document tab. If a
tab is hidden, click the new Active Files button.
API Documentation Navigation Improvements: The 3DVIA Composer
Programming Guide is now easier to navigate:
o The Contents tab provides direct access to different API object types. Previously,
all API objects were in a single topic.
o Method and event topics have improved linking and formatting. The function
summaries at the top of the topics link to detailed descriptions, and the detailed
descriptions include links to related functions.
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2.2 API Changes For details about the application programming interfaces (APIs), see the 3DVIA Composer
Programming Guide. In 3DVIA Composer, click Help > Programming Guide.
The following functions have been added to the 3DVIA Composer API:
AddCustomRibbonTab() – Adds a custom tab to the 3DVIA Composer ribbon.
AddCustomRibbonItem() – Adds an item (or subitem) to a custom ribbon tab.
UpdateCustomRibbon() – Updates the 3DVIA Composer ribbon. Call this
function after AddCustomRibbonTab() and AddCustomRibbonItem() calls.
The following functions are deprecated: AddMenu(), AddMenuItem(), and
UpdateMenu().
The following functions have been added to the 3DVIA Composer and 3DVIA Player
ActiveX APIs:
SetMouseNavigationMode()– Associates the specified viewport navigation
behavior (select, pan, rotate, zoom, fly-through ) with the left mouse button.
GetAllMetaPropertyDefinitions()– Returns the definitions for all meta-
properties.
GetGround() – Returns the properties of the ground actor.
SetGround() – Sets the properties of the ground actor.
GetCompass() – Returns the properties of the compass actor.
SetCompass() – Sets the properties of the compass actor.
SaveImageFullViewport() – Saves a raster-image snapshot of the entire
viewport.
The following properties have been added to the 3DVIA Composer Player ActiveX API:
AssySelectionModeViewportIndicator – Returns or sets the state of the
blue viewport border that appears by default in assembly selection mode.
LoopPlay – Returns or sets Loop Play mode, which plays the animation
continuously.
ShowPaper – Returns or sets paper space visibility.
The following functions have been enhanced to accept filter expressions (as found in
.smgFilterSet Filter profiles):
GetAllActorsOnFilter()
GetOnFilter()
SelectOnFilter()
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2.3 System Requirements
Important: Depending on the file formats you import into 3DVIA Composer, 3DVIA Sync
or 3DVIA Enterprise Sync, different requirements might apply. For example, if you import
SolidWorks files, you must satisfy the minimum requirements for your version of SolidWorks
(see http://www.solidworks.com/sw/support/SystemRequirements.html).
Hardware Recommended Hardware: 3DVIA Composer
3DVIA Sync 3DVIA Enterprise Sync
Minimum Hardware: 3DVIA Composer
3DVIA Sync 3DVIA Enterprise Sync
Disk Drive 3 GB minimum free space is required to store program executables (including all importers), program data, usage environment, and paging space.
3 GB minimum free space is required to store program executables (including all importers), program data, usage environment, and paging space.
Network Adaptor An active Ethernet adapter is required for licensing purposes.
An active Ethernet adapter is required for licensing purposes.
Processor Intel®
Core™ 2 Duo (or similar) Intel Pentium®
4 (or similar)
Memory (RAM) 2 GB 512 MB
Keyboard A specific keyboard compatible with the selected installation locale might be required for national language support.
A specific keyboard compatible with the selected installation locale might be required for national language support.
Display Recommended resolution for Windows®
workstations is 1280x1024.
Recommended resolution for Windows workstations is 1280x1024.
Graphics Adaptor A graphics adapter with 3D OpenGL acceleration is required for optimal
performance. NVIDIA®
is highly
recommended (NVIDIA Quadro®
FX). OpenGL 3.2 or higher is required for some advanced rendering effects.
A graphics adapter with 3D OpenGL acceleration is recommended to ensure performance. NVIDIA or ATI™ are recommended. Frame rates and interactivity will be significantly reduced if no acceleration is available.
Pointing Device A 3-button mouse is recommended for usability reasons.
A 3-button mouse is recommended for usability reasons.
Optional Components and Features
SpaceTraveler™, SpaceNavigator™, SpaceExplorer™, SpaceBall™, and
SpaceMouse™ from 3Dconnexion®
can be
used, in addition to the mouse, to perform graphic manipulations (zoom, pan, rotate, etc.). Necessary drivers are delivered with the device.
SpaceTraveler, SpaceNavigator, SpaceExplorer, SpaceBall, and SpaceMouse from 3Dconnexion can be used, in addition to the mouse, to perform graphic manipulations (zoom, pan, rotate, etc.). Necessary drivers are delivered with the device.
Hardware Recommended Hardware: 3DVIA Composer Player
3DVIA Composer Player Pro
Minimum Hardware: 3DVIA Composer Player
3DVIA Composer Player Pro
Disk Drive 50 MB minimum free space is required to store program executables (.exe, .ocx,
Adobe Reader®
plug-in), program data, usage environment, and paging space.
50 MB minimum free space is required to store program executables (.exe, .ocx, Adobe Reader plug-in), program data, usage environment, and paging space.
Network Adaptor An active Ethernet adapter is required for licensing purposes (Player Pro only).
An active Ethernet adapter is required for licensing purposes (Player Pro only).
Processor Intel Core 2 Duo (or similar) Intel Pentium 4 (or similar)
Memory (RAM) 2 GB 512 MB
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Keyboard A specific keyboard compatible with the selected installation locale might be required for national language support.
A specific keyboard compatible with the selected installation locale might be required for national language support.
Display Recommended resolution for Windows workstations is 1280x1024.
Recommended resolution for Windows workstations is 1280x1024.
Graphics Adaptor A graphics adapter with 3D OpenGL acceleration is required for optimal performance. NVIDIA is highly recommended (NVIDIA Quadro FX). OpenGL 3.2 or higher is required for some advanced rendering effects.
A graphics adapter with 3D OpenGL acceleration is recommended to ensure performance. NVIDIA or ATI are recommended. Frame rates and interactivity will be significantly reduced if no acceleration is available.
Pointing Device A 3-button mouse is recommended for usability reasons.
A 3-button mouse is recommended for usability reasons.
Optional Components and Features
SpaceTraveler, SpaceNavigator, SpaceExplorer, SpaceBall, and SpaceMouse from 3Dconnexion can be used, in addition to the mouse, to perform graphic manipulations (zoom, pan, rotate, etc.). Necessary drivers are delivered with the device.
SpaceTraveler, SpaceNavigator, SpaceExplorer, SpaceBall, and SpaceMouse from 3Dconnexion can be used, in addition to the mouse, to perform graphic manipulations (zoom, pan, rotate, etc.). Necessary drivers are delivered with the device.
Operating System All 3DVIA Composer Products
32-bit 64-bit (x64 Edition)
Microsoft Windows XP 32-bit
N/A
Microsoft Windows XP 64-bit (WOW*)
Microsoft Windows Vista 32-bit
N/A
Microsoft Windows Vista 64-bit (WOW*)
Microsoft Windows Server 2003 32-bit
N/A
Microsoft Windows Server 2003 64-bit (WOW*)
Microsoft Windows Server 2008 32-bit
N/A
Microsoft Windows Server 2008 64-bit (WOW*)
Microsoft Windows 7 32-bit
N/A
Microsoft Windows 7 64-bit (WOW*)
*WOW (Windows on Windows) lets 32-bit processes run on Windows 64-bit operating
systems.
Note:
Install the latest Windows service pack (http://www.microsoft.com) for your
operating system.
Install the latest driver available for your video card.
3DVIA SolidWorks Plug-in 32-bit 3DVIA SolidWorks Plug-in 64-bit
Software Prerequisite SolidWorks 32-bit SolidWorks 64-bit