3dsm11 exercise
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Autodesk 3ds Max 2011 Tutorial Series Exercise File Reference Guide
Exercise files are copies of the identical files the instructor uses throughout this course. The files will help you
make the most of your learning experience by providing you the opportunity to open them in your own software
and follow along with the video tutorials. (If N/A then the lesson may be conceptual or the tasks in the lesson can
be completed in the application without using an exercise file)
Getting Started
Course Introduction N/A
Learning Objectives N/A
Configure 3ds Max and 3ds Max Design N/A
Units Setup N/A
Set Display Units to Architectural N/A
Project Setup N/A
Create Prototype File maxstart.max
Default UI and Presets N/A
Maximizing the Workspace N/A
User Interface and Default Presets N/A
Pre-Production
The Storyboard as a Graphical Outline N/A
Sketch Style Storyboard N/A
Sample Storyboard storyboard_composite.jpg
Scene Level of Detail N/A
Level of Detail Ch02_level_of_detail01.max
File Output N/A
Output for Print/Web N/A
Still Image Output N/A
Output of Animations N/A
Animation Output N/A
Working with Layers N/A
Modeling
Modeling in 3ds Max N/A
Open 2D Shapes N/A
Incremental Files Ch03_Road_outline01.max
Cloning Shapes Ch03_Road_outline02.max
Outline Shapes Ch03_Road_outline03.max
Attaching Shapes Ch03_Road_outline04.max
Closed 2D Shapes N/A
Trim and Weld Ch03_Road_outline05.max
Fillet Vertex Ch03_Road_outline06.max
Mesh and Poly Objects N/A
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Editable Poly Object Type N/A
Convert Object Type Ch03_Hill_deform01.max
Graphite Modeling Tools Ch03_Hill_deform02.max
Paint Deform Tool Ch03_Hill_deform02.max
2D and 3D Objects N/A
Compound Objects N/A
ShapeMerge Ch03_Road_deform01.max
Align Road Ch03_Road_deform03.max
More Editable Poly N/A
Merge Objects Ch03_Road_deform04.max
Introduction to Caddies Ch03_Caddy01.max
Modeling Windows Ch03_Road_deform05.max
Modeling a Window Frame Ch03_Road_deform06.max
Modeling a Window Pane Ch03_Road_deform07.max
Modifiers and Modifier Stack N/A
Object Space Modifiers N/A
Bevel Profile Modifier Ch03_Facade_bevel_profile01.max
Edit Shape Ch03_Facade_bevel_profile03.max
Stacking Modifiers Ch03_Facade_bevel_profile04.max
Edit Modifiers Ch03_Facade_bevel_profile05.max
World Space Modifier N/A
Map scalar modifier Ch03_Facade_bevel_profile06.max
Materials
Materials N/A
Slate Material Editor N/A
Schematic Material creation N/A
Arch & Design Material N/A
Shaders Ch04_Interior_material01.max
Create a Material Ch04_Interior_material03.max
Assign a Material Ch04_Interior_material04.max
Map Patterns Ch04_Interior_material05.max
Simulate Geometry Ch04_Interior_material06.max
Set Transparency Ch04_Interior_material07.max
MappingN/A
Tiles Map Ch04_Interior_material08.max
Size of Area Ch04_Interior_material09.max
UVW Map Modifier Ch04_Interior_material09.max
Multiple Materials N/A
Multi/Sub-Object Material N/A
Set Material ID Number Ch04_Interior_MSO01.max
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Edit Material ID Number Ch04_Interior_MSO03.max
Multi/Sub-Object Material Assignment Ch04_Interior_MSO04.max
Blend Material and Mask Maps N/A
Blend Material Ch04_Interior_mask01.max
Masking Ch04_Interior_mask02.max
Material Libraries N/A
Autodesk Material Library N/A
Creating a New Library Ch04_Interior_mask02.max
Lighting
Direct and Indirect Light N/A
Daylight N/A
Placing a Daylight System Ch05_Exterior_daylight01.max
Adjusting Location Ch05_Exterior_daylight03.max
Adjusting Physical Sky Ch05_Exterior_daylight04.max
Photometric Lights N/A
Enabling Streetlights in a Scene Ch05_Exterior_streetlight01.max
Photometric Light Presets Ch05_Exterior_streetlight03.max
Indirect Light N/A
Calculate Indirect Illumination N/A
Final Gather Ch05_Interior_final_gather01.max
Final Gather Bounces Ch05_Interior_final_gather03.max
Sky Portals Ch05_Interior_final_gather04.max
Global Illumination N/A
Interior Night Lighting Ch05_Interior_global_illumination01.max
Photometric Web Files Ch05_Interior_global_illumination03.max
Enabling Global Illumination Ch05_Interior_global_illumination04.max
Rendering
Rendering N/A
Still Images N/A
Concept of Image Resolution for Stills N/A
Still Rendering Resolution Ch06_facade01.max
Render Presets N/A
Image File TypesN/A
Still File Types Ch06_facade03.max
Rendering Animations N/A
Image Resolution for Animations N/A
Set Animation Resolution Ch06_facade03.max
Setting File Type for Animation N/A
Render Sequential Images Ch06_facade01.max
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RAM Player Ch06_facade01.max
Codecs Ch06_facade01.max
Cameras
The Importance of the Camera N/A
Camera Shots N/A
Camera Distance N/A
Viewer Distance Ch07_cameras01.max
Camera Angle Controls Emotion N/A
Adjust Camera Angles Ch07_cameras01.max
Composition N/A
Rule of Thirds Composition N/A
Rule of Thirds Ch07_cameras01.max
Diagonals N/A
Establish Diagonals Ch07_cameras01.max
Animation
Animation Concepts N/A
Object Animation N/A
Keyframe Animation N/A
Keyframe a Moving Object Ch08_Animation01.max
Path Animation N/A
Animate on a Path Ch08_Animation03.max
Velocity Control N/A
Apply an Ease Curve Ch08_Animation04.max
Overview of Camera Animation N/A
Separate Camera Position and Rotation Control N/A
Animate Dummy on Path Ch08_camera_animation01.max
Hierarchical Link Ch08_camera_animation03.max
Scene Assembly
Scene Assembly N/A
Concept of Short Scenes N/A
Introduction to Video Post N/A
Video Post QueueN/A
Indicating Change of Time or Place N/A
Crossfade Transition CH09_Video_Post01.max
Using Image Layers N/A
Concepts of Scene Layering N/A
Autodesk Composite CH09_Final Comp01.txcomposition
Compositing Multiple Layers CH09_Final Comp01.txcomposition
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Output
Final Output N/A
Using Scene States N/A
Set up Scene States for Rendering CH10_Scene_States01.max
Understand Batch Rendering N/A
Set up a Batch Rendering Queue CH10_Batch_Render01.max
Still Image Output N/A
Print resolution N/A
Print Size Control Ch10_panorama01.max
Gamma Correction N/A
Setting Gamma Correction Ch10_panorama01.max
Special Use Image N/A
Panorama Exporter N/A
Creating a Panorama File Ch10_panorama01.max
Cinema Output N/A
OpenEXR Files Ch10_panorama01.max
LEED Lighting Analysis
Introduction to Lighting Analysis N/A
What is Lighting Analysis? N/A
Who Uses Lighting Analysis? N/A
How is Lighting Analysis Used? N/A
Integration into 3ds Max Design N/A
Application of LEED Certification N/A
What is LEED Certification? N/A
Where Does 3ds Max Fit in? N/A
Lighting Analysis UI in 3ds Max Design N/A
Lighting Analysis Menu N/A
Lighting Analysis Assistant Office_Suite_Layout_01.max
Scene and Modeling Issues for Lighting Analysis N/A
Window Model Detail N/A
Building to Scale N/A
An Overview of 3D Lighting Design N/A
Daytime InteriorsN/A
Lighting the Scene
Lighting the Scene N/A
Creating a Ground Plane Office_Suite_Layout_01.max
The Daylight System Overview N/A
Adding a Daylight System Office_Suite_Layout_02.max
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Configuring the Daylight System Office_Suite_Layout_03.max
Skylight Portals N/A
Exposure Control Office_Suite_Layout_04.max
Scene Materials
Overview N/A
Identifying Scene Materials Office_Suite_Materials_01.max
Material for the Ground Plane Office_Suite_Materials_01.max
Beige Wall Paint Material Office_Suite_Materials_02.max
The BRDF Function Curve Office_Suite_Materials_03.max
Window and Frame Materials N/A
The Multi/Sub-Object Material Office_Suite_Materials_04.max
Autodesk Material Glazing for Windows Office_Suite_Materials_05.max
Autodesk Material Metal for the Window Frames Office_Suite_Materials_06.max
Lighting Analysis for Presentation
Overview N/A
Lighting Analysis Tools N/A
Lighting Analysis Assistant Office_Suite_Analysis_01.max
Light Meters Office_Suite_Analysis_02.max
Lighting Analysis Image Overlay Office_Suite_Analysis_03.max
Rendering an Analysis
Rendering a Complete Analysis N/A
Manually Adjusting Exposure Office_Suite_Render_01.max
Manually Configuring mental ray Office_Suite_Render_02.max
Setting Common Rendering Settings Office_Suite_Render_03.max
Rendering a Final Image Office_Suite_Render_04.max
Using Grab Viewport Office_Suite_Render_05.max
Effects and Dynamics
Particle Effects N/A
Particle Flow CH15_Pflow01.max
IK N/A
RiggingCH15_Rigging01.max
Reactor Dynamics N/A
Rigid Body Dynamics CH15_dynamics01.max
Scripting
Maxscript N/A
Scripted Objects N/A