3dsm11 exercise

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    Autodesk 3ds Max 2011 Tutorial Series Exercise File Reference Guide

    Exercise files are copies of the identical files the instructor uses throughout this course. The files will help you

    make the most of your learning experience by providing you the opportunity to open them in your own software

    and follow along with the video tutorials. (If N/A then the lesson may be conceptual or the tasks in the lesson can

    be completed in the application without using an exercise file)

    Getting Started

    Course Introduction N/A

    Learning Objectives N/A

    Configure 3ds Max and 3ds Max Design N/A

    Units Setup N/A

    Set Display Units to Architectural N/A

    Project Setup N/A

    Create Prototype File maxstart.max

    Default UI and Presets N/A

    Maximizing the Workspace N/A

    User Interface and Default Presets N/A

    Pre-Production

    The Storyboard as a Graphical Outline N/A

    Sketch Style Storyboard N/A

    Sample Storyboard storyboard_composite.jpg

    Scene Level of Detail N/A

    Level of Detail Ch02_level_of_detail01.max

    File Output N/A

    Output for Print/Web N/A

    Still Image Output N/A

    Output of Animations N/A

    Animation Output N/A

    Working with Layers N/A

    Modeling

    Modeling in 3ds Max N/A

    Open 2D Shapes N/A

    Incremental Files Ch03_Road_outline01.max

    Cloning Shapes Ch03_Road_outline02.max

    Outline Shapes Ch03_Road_outline03.max

    Attaching Shapes Ch03_Road_outline04.max

    Closed 2D Shapes N/A

    Trim and Weld Ch03_Road_outline05.max

    Fillet Vertex Ch03_Road_outline06.max

    Mesh and Poly Objects N/A

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    Editable Poly Object Type N/A

    Convert Object Type Ch03_Hill_deform01.max

    Graphite Modeling Tools Ch03_Hill_deform02.max

    Paint Deform Tool Ch03_Hill_deform02.max

    2D and 3D Objects N/A

    Compound Objects N/A

    ShapeMerge Ch03_Road_deform01.max

    Align Road Ch03_Road_deform03.max

    More Editable Poly N/A

    Merge Objects Ch03_Road_deform04.max

    Introduction to Caddies Ch03_Caddy01.max

    Modeling Windows Ch03_Road_deform05.max

    Modeling a Window Frame Ch03_Road_deform06.max

    Modeling a Window Pane Ch03_Road_deform07.max

    Modifiers and Modifier Stack N/A

    Object Space Modifiers N/A

    Bevel Profile Modifier Ch03_Facade_bevel_profile01.max

    Edit Shape Ch03_Facade_bevel_profile03.max

    Stacking Modifiers Ch03_Facade_bevel_profile04.max

    Edit Modifiers Ch03_Facade_bevel_profile05.max

    World Space Modifier N/A

    Map scalar modifier Ch03_Facade_bevel_profile06.max

    Materials

    Materials N/A

    Slate Material Editor N/A

    Schematic Material creation N/A

    Arch & Design Material N/A

    Shaders Ch04_Interior_material01.max

    Create a Material Ch04_Interior_material03.max

    Assign a Material Ch04_Interior_material04.max

    Map Patterns Ch04_Interior_material05.max

    Simulate Geometry Ch04_Interior_material06.max

    Set Transparency Ch04_Interior_material07.max

    MappingN/A

    Tiles Map Ch04_Interior_material08.max

    Size of Area Ch04_Interior_material09.max

    UVW Map Modifier Ch04_Interior_material09.max

    Multiple Materials N/A

    Multi/Sub-Object Material N/A

    Set Material ID Number Ch04_Interior_MSO01.max

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    Edit Material ID Number Ch04_Interior_MSO03.max

    Multi/Sub-Object Material Assignment Ch04_Interior_MSO04.max

    Blend Material and Mask Maps N/A

    Blend Material Ch04_Interior_mask01.max

    Masking Ch04_Interior_mask02.max

    Material Libraries N/A

    Autodesk Material Library N/A

    Creating a New Library Ch04_Interior_mask02.max

    Lighting

    Direct and Indirect Light N/A

    Daylight N/A

    Placing a Daylight System Ch05_Exterior_daylight01.max

    Adjusting Location Ch05_Exterior_daylight03.max

    Adjusting Physical Sky Ch05_Exterior_daylight04.max

    Photometric Lights N/A

    Enabling Streetlights in a Scene Ch05_Exterior_streetlight01.max

    Photometric Light Presets Ch05_Exterior_streetlight03.max

    Indirect Light N/A

    Calculate Indirect Illumination N/A

    Final Gather Ch05_Interior_final_gather01.max

    Final Gather Bounces Ch05_Interior_final_gather03.max

    Sky Portals Ch05_Interior_final_gather04.max

    Global Illumination N/A

    Interior Night Lighting Ch05_Interior_global_illumination01.max

    Photometric Web Files Ch05_Interior_global_illumination03.max

    Enabling Global Illumination Ch05_Interior_global_illumination04.max

    Rendering

    Rendering N/A

    Still Images N/A

    Concept of Image Resolution for Stills N/A

    Still Rendering Resolution Ch06_facade01.max

    Render Presets N/A

    Image File TypesN/A

    Still File Types Ch06_facade03.max

    Rendering Animations N/A

    Image Resolution for Animations N/A

    Set Animation Resolution Ch06_facade03.max

    Setting File Type for Animation N/A

    Render Sequential Images Ch06_facade01.max

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    RAM Player Ch06_facade01.max

    Codecs Ch06_facade01.max

    Cameras

    The Importance of the Camera N/A

    Camera Shots N/A

    Camera Distance N/A

    Viewer Distance Ch07_cameras01.max

    Camera Angle Controls Emotion N/A

    Adjust Camera Angles Ch07_cameras01.max

    Composition N/A

    Rule of Thirds Composition N/A

    Rule of Thirds Ch07_cameras01.max

    Diagonals N/A

    Establish Diagonals Ch07_cameras01.max

    Animation

    Animation Concepts N/A

    Object Animation N/A

    Keyframe Animation N/A

    Keyframe a Moving Object Ch08_Animation01.max

    Path Animation N/A

    Animate on a Path Ch08_Animation03.max

    Velocity Control N/A

    Apply an Ease Curve Ch08_Animation04.max

    Overview of Camera Animation N/A

    Separate Camera Position and Rotation Control N/A

    Animate Dummy on Path Ch08_camera_animation01.max

    Hierarchical Link Ch08_camera_animation03.max

    Scene Assembly

    Scene Assembly N/A

    Concept of Short Scenes N/A

    Introduction to Video Post N/A

    Video Post QueueN/A

    Indicating Change of Time or Place N/A

    Crossfade Transition CH09_Video_Post01.max

    Using Image Layers N/A

    Concepts of Scene Layering N/A

    Autodesk Composite CH09_Final Comp01.txcomposition

    Compositing Multiple Layers CH09_Final Comp01.txcomposition

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    Output

    Final Output N/A

    Using Scene States N/A

    Set up Scene States for Rendering CH10_Scene_States01.max

    Understand Batch Rendering N/A

    Set up a Batch Rendering Queue CH10_Batch_Render01.max

    Still Image Output N/A

    Print resolution N/A

    Print Size Control Ch10_panorama01.max

    Gamma Correction N/A

    Setting Gamma Correction Ch10_panorama01.max

    Special Use Image N/A

    Panorama Exporter N/A

    Creating a Panorama File Ch10_panorama01.max

    Cinema Output N/A

    OpenEXR Files Ch10_panorama01.max

    LEED Lighting Analysis

    Introduction to Lighting Analysis N/A

    What is Lighting Analysis? N/A

    Who Uses Lighting Analysis? N/A

    How is Lighting Analysis Used? N/A

    Integration into 3ds Max Design N/A

    Application of LEED Certification N/A

    What is LEED Certification? N/A

    Where Does 3ds Max Fit in? N/A

    Lighting Analysis UI in 3ds Max Design N/A

    Lighting Analysis Menu N/A

    Lighting Analysis Assistant Office_Suite_Layout_01.max

    Scene and Modeling Issues for Lighting Analysis N/A

    Window Model Detail N/A

    Building to Scale N/A

    An Overview of 3D Lighting Design N/A

    Daytime InteriorsN/A

    Lighting the Scene

    Lighting the Scene N/A

    Creating a Ground Plane Office_Suite_Layout_01.max

    The Daylight System Overview N/A

    Adding a Daylight System Office_Suite_Layout_02.max

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    Configuring the Daylight System Office_Suite_Layout_03.max

    Skylight Portals N/A

    Exposure Control Office_Suite_Layout_04.max

    Scene Materials

    Overview N/A

    Identifying Scene Materials Office_Suite_Materials_01.max

    Material for the Ground Plane Office_Suite_Materials_01.max

    Beige Wall Paint Material Office_Suite_Materials_02.max

    The BRDF Function Curve Office_Suite_Materials_03.max

    Window and Frame Materials N/A

    The Multi/Sub-Object Material Office_Suite_Materials_04.max

    Autodesk Material Glazing for Windows Office_Suite_Materials_05.max

    Autodesk Material Metal for the Window Frames Office_Suite_Materials_06.max

    Lighting Analysis for Presentation

    Overview N/A

    Lighting Analysis Tools N/A

    Lighting Analysis Assistant Office_Suite_Analysis_01.max

    Light Meters Office_Suite_Analysis_02.max

    Lighting Analysis Image Overlay Office_Suite_Analysis_03.max

    Rendering an Analysis

    Rendering a Complete Analysis N/A

    Manually Adjusting Exposure Office_Suite_Render_01.max

    Manually Configuring mental ray Office_Suite_Render_02.max

    Setting Common Rendering Settings Office_Suite_Render_03.max

    Rendering a Final Image Office_Suite_Render_04.max

    Using Grab Viewport Office_Suite_Render_05.max

    Effects and Dynamics

    Particle Effects N/A

    Particle Flow CH15_Pflow01.max

    IK N/A

    RiggingCH15_Rigging01.max

    Reactor Dynamics N/A

    Rigid Body Dynamics CH15_dynamics01.max

    Scripting

    Maxscript N/A

    Scripted Objects N/A