3d modelling and animation. jobs: 3d, lead/senior, assistant/supervisor/director/producer designer:...

23
3D MODELLING 3D MODELLING AND ANIMATION AND ANIMATION

Upload: gordon-robertson

Post on 16-Jan-2016

219 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: 3D MODELLING AND ANIMATION. JOBS: 3D, Lead/Senior, Assistant/Supervisor/Director/Producer  Designer: Character Designer, Environment Designer, FX Designer

3D MODELLING3D MODELLINGAND ANIMATIONAND ANIMATION

Page 2: 3D MODELLING AND ANIMATION. JOBS: 3D, Lead/Senior, Assistant/Supervisor/Director/Producer  Designer: Character Designer, Environment Designer, FX Designer

JOBS:JOBS:

3D, Lead/Senior, Assistant/Supervisor/Director/Producer3D, Lead/Senior, Assistant/Supervisor/Director/Producer

Designer:Designer:

Character Designer, Environment Designer, FX DesignerCharacter Designer, Environment Designer, FX Designer Artist:Artist:

Character Artist, Environment Artist, FX Artist, Technical Character Artist, Environment Artist, FX Artist, Technical Artist, Cinematic Artist, Layout Artist, Storyboard Artist, Artist, Cinematic Artist, Layout Artist, Storyboard Artist, Research and Development Artist, Concept ArtistResearch and Development Artist, Concept Artist

Page 3: 3D MODELLING AND ANIMATION. JOBS: 3D, Lead/Senior, Assistant/Supervisor/Director/Producer  Designer: Character Designer, Environment Designer, FX Designer

Conceptual ArtConceptual Art

Page 4: 3D MODELLING AND ANIMATION. JOBS: 3D, Lead/Senior, Assistant/Supervisor/Director/Producer  Designer: Character Designer, Environment Designer, FX Designer

JOBS:JOBS:

ModellerModeller AnimatorAnimator RiggerRigger CinematicsCinematics ArchitectureArchitecture Director of PhotographyDirector of Photography Shading and Texture SupervisorShading and Texture Supervisor RendererRenderer CompositorCompositor

Page 5: 3D MODELLING AND ANIMATION. JOBS: 3D, Lead/Senior, Assistant/Supervisor/Director/Producer  Designer: Character Designer, Environment Designer, FX Designer

Model of a Gun

Page 6: 3D MODELLING AND ANIMATION. JOBS: 3D, Lead/Senior, Assistant/Supervisor/Director/Producer  Designer: Character Designer, Environment Designer, FX Designer

Environment ArtistEnvironment Artist

Description:Description:One of the emerging leaders in serious gaming for the US Military, One of the emerging leaders in serious gaming for the US Military, IPKeys Technologies, LLC., is currently looking for an experiencedIPKeys Technologies, LLC., is currently looking for an experiencedEnvironment Artist to join our growing gaming team in Eatontown, NJ.Environment Artist to join our growing gaming team in Eatontown, NJ.

The right artist will join our team on several exciting projects for the USThe right artist will join our team on several exciting projects for the USMilitary. These projects include building engaging environments for Military. These projects include building engaging environments for mission rehearsal, tactics training, and EOD related scenarios. We are mission rehearsal, tactics training, and EOD related scenarios. We are looking for a developer with a wide variety of skills who loves modeling looking for a developer with a wide variety of skills who loves modeling and design as much as coming to work on a project that will help save and design as much as coming to work on a project that will help save lives. If you are looking to settle in on an exciting position with full lives. If you are looking to settle in on an exciting position with full benefits, competitive salary, and a fun work environment, look no benefits, competitive salary, and a fun work environment, look no further than this job!further than this job!

All individuals need to be self-starters and able to work in a All individuals need to be self-starters and able to work in a collaborative team environment.collaborative team environment.

Page 7: 3D MODELLING AND ANIMATION. JOBS: 3D, Lead/Senior, Assistant/Supervisor/Director/Producer  Designer: Character Designer, Environment Designer, FX Designer

Responsibilities:Responsibilities:

- Create highly detailed, believable, and immersive 3D environments and - Create highly detailed, believable, and immersive 3D environments and props.props.

- Work closely with designers and art leads to ensure that environmental- Work closely with designers and art leads to ensure that environmental

assets fit overall vision, look and feel of the level and purpose of the game.assets fit overall vision, look and feel of the level and purpose of the game.

- Participate in research and development for levels being created,- Participate in research and development for levels being created,

(may include travel to military installations)(may include travel to military installations)

- Follow schedule and deliver assets on time.- Follow schedule and deliver assets on time.

Qualification Requirements:Qualification Requirements:

- Min. 3-5 years working as a professional modeller in games industry- Min. 3-5 years working as a professional modeller in games industry

(inc. at least one shipped title).(inc. at least one shipped title).

- Experience with 3DS Max, Mudbox and Maya.- Experience with 3DS Max, Mudbox and Maya.

- Portfolio demonstrating previous work experience.- Portfolio demonstrating previous work experience.

- Experience developing in Unreal Engine 3.- Experience developing in Unreal Engine 3.

- Excellent spoken and written communication skills.- Excellent spoken and written communication skills.

- Must have or be able to obtain US Government Security Clearance - Must have or be able to obtain US Government Security Clearance

Level Secret (IPKeys Will Sponsor).Level Secret (IPKeys Will Sponsor).

Page 8: 3D MODELLING AND ANIMATION. JOBS: 3D, Lead/Senior, Assistant/Supervisor/Director/Producer  Designer: Character Designer, Environment Designer, FX Designer

3D Artist3D ArtistDescription:Description:

Supergiant Games is looking for a driven, experienced, Supergiant Games is looking for a driven, experienced,

multitalented 3D artist! 3D modeling and animation were multitalented 3D artist! 3D modeling and animation were

essential in the making of our first game, Bastion, so we essential in the making of our first game, Bastion, so we

want to bring this expertise to our studio for whatever we want to bring this expertise to our studio for whatever we

do next. Our 3D artist will collaborate with our art director do next. Our 3D artist will collaborate with our art director

and the rest of our team to help us bring to life memorable and the rest of our team to help us bring to life memorable

characters and experiences for players.characters and experiences for players.

The ideal candidate has a passion for creating and playing The ideal candidate has a passion for creating and playing

video games, is eager to collaborate closely with a small, video games, is eager to collaborate closely with a small,

tight-knit, cross-disciplinary team, and will have several if tight-knit, cross-disciplinary team, and will have several if

not all of the following skills.not all of the following skills.

Page 9: 3D MODELLING AND ANIMATION. JOBS: 3D, Lead/Senior, Assistant/Supervisor/Director/Producer  Designer: Character Designer, Environment Designer, FX Designer

Skills:Skills: -- Experience using industry standard 3D modellingExperience using industry standard 3D modelling packages (e.g. 3ds Max, Maya)packages (e.g. 3ds Max, Maya) - Experience modeling in 3D (e.g. characters, creatures,- Experience modeling in 3D (e.g. characters, creatures, objects).objects). - Experience rigging 3D models.- Experience rigging 3D models. - Experience creating 3D animations.- Experience creating 3D animations. - Experience working with and creating 3D textures and- Experience working with and creating 3D textures and materials.materials. - Experience working with and/or creating visual FX.- Experience working with and/or creating visual FX. - Knowledge of rendering pipelines.- Knowledge of rendering pipelines. - Ability to work well within an established art style.- Ability to work well within an established art style.

Requirements:Requirements: -- Bachelor’s degree.Bachelor’s degree. - Credit as an artist in one or more games.- Credit as an artist in one or more games. - Willing to relocate to San Francisco Bay Area if not local.- Willing to relocate to San Francisco Bay Area if not local.

Page 10: 3D MODELLING AND ANIMATION. JOBS: 3D, Lead/Senior, Assistant/Supervisor/Director/Producer  Designer: Character Designer, Environment Designer, FX Designer

Bonuses:Bonuses: - Skill in traditional and digital art.- Skill in traditional and digital art. - Skill in 2D animation.- Skill in 2D animation. - Experience scripting in the above-mentioned 3D- Experience scripting in the above-mentioned 3D modeling packagesmodeling packages - Experience with Illustrator, Flash, or other vector- Experience with Illustrator, Flash, or other vector graphics softwaregraphics software - Experience with UI design and implementation- Experience with UI design and implementation Qualifying applicants will be subject to an art test. As part Qualifying applicants will be subject to an art test. As part of your cover letter, please name three artists whose work of your cover letter, please name three artists whose work is influential to you.is influential to you.

Page 11: 3D MODELLING AND ANIMATION. JOBS: 3D, Lead/Senior, Assistant/Supervisor/Director/Producer  Designer: Character Designer, Environment Designer, FX Designer

Senior/3D ArtistSenior/3D Artist Utilizing his or her subject matter expertise to assist the Art Lead in Utilizing his or her subject matter expertise to assist the Art Lead in

assigning tasks to 3D art department staff at the appropriate level assigning tasks to 3D art department staff at the appropriate level for such tasks.for such tasks.

Creating any content needed during the prototype phase of the Creating any content needed during the prototype phase of the project.project.

Taking ownership of assigned tasks, and taking pride in the quality Taking ownership of assigned tasks, and taking pride in the quality of the work he or she creates.of the work he or she creates.

Accurately creating visual elements in line with the visual direction Accurately creating visual elements in line with the visual direction defined by the Art Department Head and the Project Art Lead.defined by the Art Department Head and the Project Art Lead.

Frequently interfacing with the Art Lead and concept art team to Frequently interfacing with the Art Lead and concept art team to ensure consistency between concept and 3D assets.ensure consistency between concept and 3D assets.

Working within established art, technical and visual style parameters Working within established art, technical and visual style parameters in accordance with a game design document.in accordance with a game design document.

Page 12: 3D MODELLING AND ANIMATION. JOBS: 3D, Lead/Senior, Assistant/Supervisor/Director/Producer  Designer: Character Designer, Environment Designer, FX Designer

Working with Art Lead and Designers to ensure that all 3D elements Working with Art Lead and Designers to ensure that all 3D elements contribute to an outstanding game play experience.contribute to an outstanding game play experience.

Actively mentoring, coaching, teaching and training junior artists.Actively mentoring, coaching, teaching and training junior artists. Acting as a resource to the junior members of the Art team and other staff, Acting as a resource to the junior members of the Art team and other staff,

and acting as a representative of the Art Department within the studio.and acting as a representative of the Art Department within the studio. Consistently sharing and applying new industry, technical and company Consistently sharing and applying new industry, technical and company

information within the Art department and to members of the studio.information within the Art department and to members of the studio. Preparing assets for export to game engine.Preparing assets for export to game engine. Performing art tasks as necessary including, but not limited to: modeling, Performing art tasks as necessary including, but not limited to: modeling,

texturing, environmental art, special effects, concept art, 2D art, etc.texturing, environmental art, special effects, concept art, 2D art, etc. Consistently striving to exceed the highest quality standards of the studio. Consistently striving to exceed the highest quality standards of the studio. Taking initiative for improving the studio – striving to create efficient systems Taking initiative for improving the studio – striving to create efficient systems

for use by the Art team and the studio in general.for use by the Art team and the studio in general. Demonstrating enthusiasm, drive and a sense of urgency when performing Demonstrating enthusiasm, drive and a sense of urgency when performing

job functions. job functions. Remaining flexible in undertaking any other such duties and responsibilities Remaining flexible in undertaking any other such duties and responsibilities

as directed.as directed.

Page 13: 3D MODELLING AND ANIMATION. JOBS: 3D, Lead/Senior, Assistant/Supervisor/Director/Producer  Designer: Character Designer, Environment Designer, FX Designer

Requirements:Requirements: - 5+ years’ 3D modelling and texturing experience in a video - 5+ years’ 3D modelling and texturing experience in a video game production environment.game production environment.

- 2 or more shipped current generation titles.- 2 or more shipped current generation titles.- Extensive portfolio displaying diverse artistic skills.- Extensive portfolio displaying diverse artistic skills.- Art-related college or university degree: BA or BFA- Art-related college or university degree: BA or BFA- Thorough understanding of environmental design and its - Thorough understanding of environmental design and its

functions within a game.functions within a game.- Experience using Unreal 3.- Experience using Unreal 3.- Extensive knowledge of Zbrush, Maya or equivalent 3D - Extensive knowledge of Zbrush, Maya or equivalent 3D

software.software.- Outstanding modelling skills at both low and high - Outstanding modelling skills at both low and high

resolutions.resolutions.- Ability to take direction and constructive criticism in a - Ability to take direction and constructive criticism in a

positive manner.positive manner.- Experience managing, mentoring and coaching of more - Experience managing, mentoring and coaching of more

junior staff.junior staff.- Superior communication skills.- Superior communication skills.- Driven, focused, and won’t settle for mediocrity.- Driven, focused, and won’t settle for mediocrity.- Must be willing to put in the time required to create great - Must be willing to put in the time required to create great

work while meeting all milestones.work while meeting all milestones.

Page 14: 3D MODELLING AND ANIMATION. JOBS: 3D, Lead/Senior, Assistant/Supervisor/Director/Producer  Designer: Character Designer, Environment Designer, FX Designer

Kojima Productions Los Angeles - Konami GroupKojima Productions Los Angeles - Konami GroupCinematic ArtistCinematic Artist

Main Work Duties:Main Work Duties:Creating all cinematics related storytelling in the game including visual directions, Creating all cinematics related storytelling in the game including visual directions, camera work, and storyboards development collaborating with creative leads. camera work, and storyboards development collaborating with creative leads. Making/editing trailers for product pitch and marketing presentation materials. Making/editing trailers for product pitch and marketing presentation materials.

Qualifications:Qualifications:- Strong passion to make top quality games.- Strong passion to make top quality games.- Over 4 years of experience as a professional Cinematic Artist in - Over 4 years of experience as a professional Cinematic Artist in

post/video production, game, VFX, or feature animation studiopost/video production, game, VFX, or feature animation studio- Excellent understanding of cinematography, storytelling, lighting as - Excellent understanding of cinematography, storytelling, lighting as

well as compositionwell as composition- Experience working with actors in a mocap studio- Experience working with actors in a mocap studio- Ability to stay on schedule and approach the complex issue - Ability to stay on schedule and approach the complex issue

creatively and flexibly in a time constrained environment.creatively and flexibly in a time constrained environment.- Excellent verbal and written communication skills- Excellent verbal and written communication skills- Experience in a feature film production a plus- Experience in a feature film production a plus- Excellent skills in using major 3D software package - Excellent skills in using major 3D software package

(Maya/Softimage)(Maya/Softimage)

Page 15: 3D MODELLING AND ANIMATION. JOBS: 3D, Lead/Senior, Assistant/Supervisor/Director/Producer  Designer: Character Designer, Environment Designer, FX Designer

Environment Artist Environment Artist

Description:Description:Rockstar Leeds want to hire the best artists in the Rockstar Leeds want to hire the best artists in the industry to help create the industry's best games.industry to help create the industry's best games.

ResponsibilitiesResponsibilitiesYou will be responsible and pro-active; creating / You will be responsible and pro-active; creating / implementing game assets to the highestimplementing game assets to the higheststandards.standards.

QualificationsQualificationsAdvanced skills in 3DS Max, Photoshop and other Advanced skills in 3DS Max, Photoshop and other art techniques relevant to games are required.art techniques relevant to games are required.

Page 16: 3D MODELLING AND ANIMATION. JOBS: 3D, Lead/Senior, Assistant/Supervisor/Director/Producer  Designer: Character Designer, Environment Designer, FX Designer

Technical Artist/RiggerTechnical Artist/RiggerCinematicsCinematics

Blizzard Entertainment is looking for a motivated and Blizzard Entertainment is looking for a motivated and experienced character technical artist to join its award winning experienced character technical artist to join its award winning cinematics department. The ideal candidate would be a highly cinematics department. The ideal candidate would be a highly motivated artist who has built rigs and is capable of motivated artist who has built rigs and is capable of maintaining a high level of visual and technical quality for all maintaining a high level of visual and technical quality for all characters.  He / she must have an understanding of characters.  He / she must have an understanding of anatomy, muscles, cloth/hair behavior and be familiar with a anatomy, muscles, cloth/hair behavior and be familiar with a scripted environment. Experience with simulation rigs and scripted environment. Experience with simulation rigs and directable shot sims for hair and cloth are a bonus. This artist directable shot sims for hair and cloth are a bonus. This artist must be attuned to the needs of a production pipeline and must be attuned to the needs of a production pipeline and those of the animators we support. Our team works in an those of the animators we support. Our team works in an intensely art driven environment and the candidate must be intensely art driven environment and the candidate must be able to work collaboratively with other departments including able to work collaboratively with other departments including modeling, animation, FX, and lighting.  modeling, animation, FX, and lighting. 

Page 17: 3D MODELLING AND ANIMATION. JOBS: 3D, Lead/Senior, Assistant/Supervisor/Director/Producer  Designer: Character Designer, Environment Designer, FX Designer

Requirements:Requirements: A min. of 3 years’ experience rigging characters in Maya, or similar A min. of 3 years’ experience rigging characters in Maya, or similar

software software Knowledge of character kinematics, deformations, and topology Knowledge of character kinematics, deformations, and topology Knowledge of character pipeline and workflow techniques Knowledge of character pipeline and workflow techniques Experience in Python, MEL, C / C++, or other programming Experience in Python, MEL, C / C++, or other programming

languages languages Proficiency in technical problem solving Proficiency in technical problem solving Demo reel on CD, DVD, or online (preferred) showing rigging and Demo reel on CD, DVD, or online (preferred) showing rigging and

technical proficiencytechnical proficiencyBonuses:Bonuses: History of generating cloth / hair rigs and create art directed shot History of generating cloth / hair rigs and create art directed shot

simulations simulations Some knowledge of layout, modeling, rigging, simulations, and Some knowledge of layout, modeling, rigging, simulations, and

animation tools and workflows currently used in the industry animation tools and workflows currently used in the industry Strong communication skills Strong communication skills Knowledge on subjects such as Maya tool development and Knowledge on subjects such as Maya tool development and

pipeline design pipeline design Able to generate tools to facilitate the rigging and simulation pipeline Able to generate tools to facilitate the rigging and simulation pipeline Passion for Blizzard Entertainment games and cinematicsPassion for Blizzard Entertainment games and cinematics

Page 18: 3D MODELLING AND ANIMATION. JOBS: 3D, Lead/Senior, Assistant/Supervisor/Director/Producer  Designer: Character Designer, Environment Designer, FX Designer

Lead 3D Environment Artist, Lead 3D Environment Artist, ArchitectureArchitecture

Next-Gen MMONext-Gen MMO Blizzard Entertainment is looking for an individual to serve as Blizzard Entertainment is looking for an individual to serve as

lead 3D environment architectural artist for a team focused on lead 3D environment architectural artist for a team focused on next-generation massively multiplayer online (MMO) games. next-generation massively multiplayer online (MMO) games. The ideal candidate has experience modeling and texturing The ideal candidate has experience modeling and texturing assets for a diverse visual range of environments. A solid assets for a diverse visual range of environments. A solid grasp of form, color, and light for both 2D and 3D art assets is grasp of form, color, and light for both 2D and 3D art assets is essential. The lead environment artist must have experience essential. The lead environment artist must have experience leading a team and have a skill in another art task as well leading a team and have a skill in another art task as well (illustration or concept drawing) and be well-versed in related (illustration or concept drawing) and be well-versed in related tools -- Maya, Photoshop, etc. The ideal candidate is able to tools -- Maya, Photoshop, etc. The ideal candidate is able to foster a creative and energetic environment for a group of foster a creative and energetic environment for a group of peers who are passionate about making great games. This peers who are passionate about making great games. This candidate will help members of the architectural team to grow candidate will help members of the architectural team to grow artistically, and will help maintain a high level of visual and artistically, and will help maintain a high level of visual and technical quality for all architectural assets.technical quality for all architectural assets.

Page 19: 3D MODELLING AND ANIMATION. JOBS: 3D, Lead/Senior, Assistant/Supervisor/Director/Producer  Designer: Character Designer, Environment Designer, FX Designer

Requirements:Requirements: A minimum of 5 years experience in game development modeling and A minimum of 5 years experience in game development modeling and

texturing environments using Maya and Photoshop (or equivalent 3D and texturing environments using Maya and Photoshop (or equivalent 3D and 2D programs)2D programs)

Experience working with an art director in developing a unique and cohesive Experience working with an art director in developing a unique and cohesive modeling and texturing style for environmentsmodeling and texturing style for environments

Proven problem-solving / prototyping abilityProven problem-solving / prototyping ability Able to effectively collaborate with game designers and programmersAble to effectively collaborate with game designers and programmers Superior eye for light, shade, color, and detail in creating texture mapsSuperior eye for light, shade, color, and detail in creating texture maps An exceptional understanding of form, shape, structure, and silhouette in An exceptional understanding of form, shape, structure, and silhouette in

regards to modelingregards to modeling Experience managing, scheduling, critiquing, and administering Experience managing, scheduling, critiquing, and administering

performance reviews for a team of artistsperformance reviews for a team of artists Self-motivation, good communications skills, and a great team-player Self-motivation, good communications skills, and a great team-player

attitudeattitude A passion for video gamesA passion for video games Skill in one or more of the related creation tasks: illustration or concept Skill in one or more of the related creation tasks: illustration or concept

drawingdrawing Able to work creatively as part of a large or small groupAble to work creatively as part of a large or small group Proven ability to mentor effectivelyProven ability to mentor effectivelyBonusesBonuses Have shipped AAA PC or console titles in a similar positionHave shipped AAA PC or console titles in a similar position Strong foundation in the traditional arts, including but not limited to Strong foundation in the traditional arts, including but not limited to

environmental and / or architectural illustrationenvironmental and / or architectural illustration

Page 20: 3D MODELLING AND ANIMATION. JOBS: 3D, Lead/Senior, Assistant/Supervisor/Director/Producer  Designer: Character Designer, Environment Designer, FX Designer

3D Character Artist3D Character ArtistWorld of WarcraftWorld of Warcraft

Blizzard Entertainment is looking for an Blizzard Entertainment is looking for an exceptionally skilled 3D character artist to join the exceptionally skilled 3D character artist to join the World of Warcraft team. The ideal candidate has World of Warcraft team. The ideal candidate has experience modeling and texturing a diverse experience modeling and texturing a diverse visual range of characters and creatures. A solid visual range of characters and creatures. A solid grasp of form, structure, color, and light for both grasp of form, structure, color, and light for both 2D and 3D art assets is essential. The character 2D and 3D art assets is essential. The character artist must be skilled in another form of art artist must be skilled in another form of art production as well -- illustration, modeling, production as well -- illustration, modeling, texturing, animation, concept drawing -- and be texturing, animation, concept drawing -- and be well-versed in related tools --3ds Max, Photoshop, well-versed in related tools --3ds Max, Photoshop, etc. The ideal candidate also works well in an etc. The ideal candidate also works well in an environment with peers who are passionate about environment with peers who are passionate about making great games.making great games.

Page 21: 3D MODELLING AND ANIMATION. JOBS: 3D, Lead/Senior, Assistant/Supervisor/Director/Producer  Designer: Character Designer, Environment Designer, FX Designer

Requirements:Requirements: 3+ years experience in game development modeling and texturing 3+ years experience in game development modeling and texturing

characters using 3ds Max and Photoshop (or equivalent 3D and 2D characters using 3ds Max and Photoshop (or equivalent 3D and 2D programs).programs).

An exceptional understanding of human and creature anatomy and An exceptional understanding of human and creature anatomy and a keen eye towards form, shape, structure, and silhouette in regards a keen eye towards form, shape, structure, and silhouette in regards to modeling.to modeling.

Superior eye for light, shade, color and detail in creating texture Superior eye for light, shade, color and detail in creating texture maps.maps.

Self-motivation, good communication skills, and a great team-player Self-motivation, good communication skills, and a great team-player attitude.attitude.

Skill in one or more of the related creation tasks - illustration, Skill in one or more of the related creation tasks - illustration, modeling, texturing, animation, concept drawing.modeling, texturing, animation, concept drawing.

Bonuses:Bonuses: Have shipped AAA PC or console titles as a 3D character artistHave shipped AAA PC or console titles as a 3D character artist Strong foundation in the traditional arts, including but not limited to Strong foundation in the traditional arts, including but not limited to

figure drawing and illustrationfigure drawing and illustration A passion for developing online gamesA passion for developing online games Understanding of the visual style of World of Warcraft and a passion Understanding of the visual style of World of Warcraft and a passion

to push it to the next levelto push it to the next level

Page 22: 3D MODELLING AND ANIMATION. JOBS: 3D, Lead/Senior, Assistant/Supervisor/Director/Producer  Designer: Character Designer, Environment Designer, FX Designer

3D Environment Artist3D Environment Artist

Established in 2006, Ubisoft Sofia has quickly Established in 2006, Ubisoft Sofia has quickly become one of the group’s most versatile become one of the group’s most versatile studios. In its first 6 years, the studio has studios. In its first 6 years, the studio has already developed a rich portfolio, ranging from already developed a rich portfolio, ranging from casual games to flight simulations, and covering casual games to flight simulations, and covering a wide range of platforms and a wide range of platforms and technologies: technologies: Tom Clancy’s Ghost Recon: Tom Clancy’s Ghost Recon: Shadow Wars 3DS,  Prince of Persia Trilogy HD Shadow Wars 3DS,  Prince of Persia Trilogy HD PS3, Imagine: Fashion Designer 3DS, Prince of PS3, Imagine: Fashion Designer 3DS, Prince of Persia Classics PSN, Chessmaster: The Art of Persia Classics PSN, Chessmaster: The Art of Learning DS & PSPLearning DS & PSP, and many more. The studio , and many more. The studio is currently finishing development on is currently finishing development on Assassin’s Assassin’s Creed III Liberation for the PlayStation VITACreed III Liberation for the PlayStation VITA . .

Page 23: 3D MODELLING AND ANIMATION. JOBS: 3D, Lead/Senior, Assistant/Supervisor/Director/Producer  Designer: Character Designer, Environment Designer, FX Designer

Produces autonomously the modeling and texturing of 3D objects, in accordance with Produces autonomously the modeling and texturing of 3D objects, in accordance with the artistic direction and production deadlines the artistic direction and production deadlines

Delivers - in a single iteration - work in accordance with the project's artistic direction Delivers - in a single iteration - work in accordance with the project's artistic direction Applies optimization to his/her work Applies optimization to his/her work Efficiently applies graphic principles in his/her work Efficiently applies graphic principles in his/her work Uses and looks for artistic references - in video games or in other artistic domains - in Uses and looks for artistic references - in video games or in other artistic domains - in

order to improve the visual aspect of the game order to improve the visual aspect of the game Suggests images in line with the project's artistic direction Suggests images in line with the project's artistic direction

Professional Qualifications and Experience:Professional Qualifications and Experience: Good sense of form, shape, silhouette in regards to objects Experience in Autodesk Good sense of form, shape, silhouette in regards to objects Experience in Autodesk

3D Studio Max (modeling and texturing tools) used as a game development software 3D Studio Max (modeling and texturing tools) used as a game development software Ability to understand technical constraints and to integrate them when modeling Ability to understand technical constraints and to integrate them when modeling Very good knowledge of modeling techniques Very good knowledge of modeling techniques Very good knowledge of texture mapping and material Very good knowledge of texture mapping and material Ability to use efficiently the texture space and to take into consideration the pixel ratio Ability to use efficiently the texture space and to take into consideration the pixel ratio Experience in the games development industry is a must Experience in the games development industry is a must Good English skills Good English skills