3d art ii - animation - el5718 scope and sequence - 3d art ii - animation scope.pdf · 3d art ii -...
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3D Art II - Animation - EL5718 Scope and Sequence
Unit Topic Lesson Lesson Objectives
3D Art II: Animation
Course Overview
Introduction
Describe some of the careers that use 3D animation skills
Describe the goal of the course
List tips for achieving academic success in the course
Start the Course
Identify computer requirements
Learn how to move through the course
Switch between windows
Set Up Your Computer
Find files and folders on a computer
Make a course folder
Set up a computer to show the List folder view and file name extensions
Set Up a Browser and Install 7-Zip
Download and install a zip utility
Set up a Web browser
Download Resources and Zip Assignments
Get the course resources
Install software
Zip and unzip files and folders
Additional Materials
Define copyright
List the Top 5 netiquette rules
Project 1: Bounce a Ball
Create a Ball
Create a UV Sphere
Define sphere, UV Sphere, segments, and rings
Save a new version of a Blender file
Set up the Blender workspace
Use the Transform panel to set an object's location and rotation properties
©Edgenuity Inc. Confidential Page 1 of 7
3D Art II - Animation - EL5718 Scope and Sequence
Unit Topic Lesson Lesson Objectives
Add a Lattice and Plane
Create and scale a lattice
Identify how lattices can be used to deform 3D objects
Make a lattice a parent of the UV Sphere
Animate the Ball
Change the length of an animation
Create starting, ending, and bounce keyframes
Define animation, frame, and keyframe
Identify the main types of keyframes
Preview the animation
Adjust the Bounce
Define F-Curve, control point, curve handle, and vector handle
Identify the Graph Editor
Select and change F-Curves
Squash and Stretch
Create round keyframes
Define squashing and stretching
Stretch and squash the ball
Finalize the Animation
Change render settings
Decorate the sphere and plane
Fix the camera angle
Render the animation
Assignment 1
Add on to your work from the previous unit
Check your work from the previous unit
Compress (zip) your files
Review the assignment rubric
Submit your compressed assignment 1 folder to your instructor
Study Guide and Quiz
Review and take the quiz
©Edgenuity Inc. Confidential Page 2 of 7
3D Art II - Animation - EL5718 Scope and Sequence
Unit Topic Lesson Lesson Objectives
Project 2: Light a Stage
Light the Main Lamp
Add a spot lamp as the main light for a stage
Use the Render Image command to see how the light will look
Adjust the Main Lamp
Change the main lamp's brightness and color
Change the shape and shadow of the main lamp
Define energy and additive color mixing
Define ray tracing
Define Size, Blend, and Distance
Put Up the Fill Lights
Add, name, and position a fill lamp
Create a linked duplicate of the fill lamp
Define fill lamp, Specular, and linked duplicates
Remove shadows
Add Overhead, Ambient, and Backlights
Add and adjust a backlight
Add overhead and ambient lights
Add texture to a lamp
Define backlight, overhead light, and ambient light
Place the Spotlight
Add and adjust a spotlight
Define spotlight
Identify the purpose of the Track to Constraint option
Set the lamp to track the movement of a ball
Animate the Lights
Add a color and brightness animation to the main lamp
Add default keyframes for all of the lamps
Define default lighting
Define types of lighting keyframes, including RGB and Energy
Set the Graph Editor to show Energy and RGB curves
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3D Art II - Animation - EL5718 Scope and Sequence
Unit Topic Lesson Lesson Objectives
Finish the Animation
Add a negative lamp
Add keyframes for the other lamps
Define negative light
Render the animation
Assignment 2
Add on to your work from the previous unit
Check your work from the previous unit
Compress (zip) your files
Review the assignment rubric
Submit your compressed assignment 2 folder to your instructor
Study Guide and Quiz
Review and take the quiz
Project 3: Grab a Ball
Set Up the Animation
Create a chain of parent/child relationships to link the robot arm's parts together
Define origin point and pivot point
Move origin points
Add a Ball
Color and position the balls
Create two spheres
Make the claw a parent of a ball so the ball is attached to the claw
Animate the Claw
Create keyframes for picking up and raising the ball
Create start and end keyframes
Define looping animation
Preview and render the animation
Animate the Dropping Ball
Add renderability keyframes to make the balls appear and disappear at the right times
Decorate the robot arm with new textures
Position the ball for the drop and animate it to drop
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3D Art II - Animation - EL5718 Scope and Sequence
Unit Topic Lesson Lesson Objectives
Animate the Ball Bounce
Add a new ball, make the lattice its parent, and squash and stretch it
Animate the ball to bounce
Create a lattice
Show and hide the balls at the right times, and render the animation
Assignment 3
Add on to your work from the previous unit
Check your work from the previous unit
Compress (zip) your files
Review the assignment rubric
Submit your compressed assignment 3 folder to your instructor
Study Guide and Quiz
Review and take the quiz
Project 4: Make a Walk Cycle
Move the Body Parts
Open a 3D character model, and read notes about it
Use controller bones to move the model's body into different poses
Prepare the Rig
Hide layers that aren't needed
Identify layers and armature layers
Start the Contact Pose
Adjust the character's head
Identify the main poses in a walk cycle
Lower the character's center of gravity
Move the character's feet into a contact pose
Turn on Automatic Keyframe Insertion
Finish the Contact Pose
Add forward motion
Flip the contact pose to create a mirrored keyframe of the original
Pose the arms so they swing as the character walks
Rotate the shoulders and hips to match the arm and leg movement
Add the Other Poses
Add passing, high-point, and recoil poses to the walk cycle
Fix any slippage that happened in the walk cycle
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3D Art II - Animation - EL5718 Scope and Sequence
Unit Topic Lesson Lesson Objectives
Complete the Cycle
Add the rest of the poses for a walk cycle animation
Render the animation
Assignment 4
Add on to your work from the previous unit
Check your work from the previous unit
Compress (zip) your files
Review the assignment rubric
Submit your compressed assignment 4 folder to your instructor
Study Guide and Quiz
Review and take the quiz
Project 5: Make an Explosion
Explode an Object
Make the faces of a UV Sphere explode outward
Turn a UV Sphere into a particle emitter system
Make the Fiery Sphere
Add a second sphere particle emitter to create a fiery explosion effect
Put a lamp inside the two spheres to increase the brightness of the explosion
Render the animation
Assignment 5
Add on to your work from the previous unit
Check your work from the previous unit
Compress (zip) your files
Review the assignment rubric
Submit your compressed assignment 5 folder to your instructor
Project 6: Pour Liquid
Splash Water
Add a fluid simulation inside a shape
Bake a simulation
Render the Simulation
Make the fluid look like realistic water
Render the simulation
©Edgenuity Inc. Confidential Page 6 of 7
3D Art II - Animation - EL5718 Scope and Sequence
Unit Topic Lesson Lesson Objectives
Assignment 6
Check your work from the previous unit
Compress (zip) your files
Review the assignment rubric
Submit your compressed assignment 6 folder to your instructor
Project 7: Fill a Fountain
Fill a Fountain
Make a half-sphere particle emitter that sprays particles out of a fountain
Make the fountain solid, so that particles bounce off of it
Decorate the Particles
Make the particles look watery by basing them on a 3D object
Render the animation
Assignment 7
Add on to your work from the previous unit
Check your work from the previous unit
Compress (zip) your files
Review the assignment rubric
Submit your compressed assignment 7 folder to your instructor
Study Guide and Quiz
Review and take the quiz
©Edgenuity Inc. Confidential Page 7 of 7