3d art ii - animation - el5718 scope and sequence - 3d art ii - animation scope.pdf · 3d art ii -...

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3D Art II - Animation - EL5718 Scope and Sequence Unit Topic Lesson Lesson Objectives 3D Art II: Animation Course Overview Introduction Describe some of the careers that use 3D animation skills Describe the goal of the course List tips for achieving academic success in the course Start the Course Identify computer requirements Learn how to move through the course Switch between windows Set Up Your Computer Find files and folders on a computer Make a course folder Set up a computer to show the List folder view and file name extensions Set Up a Browser and Install 7-Zip Download and install a zip utility Set up a Web browser Download Resources and Zip Assignments Get the course resources Install software Zip and unzip files and folders Additional Materials Define copyright List the Top 5 netiquette rules Project 1: Bounce a Ball Create a Ball Create a UV Sphere Define sphere, UV Sphere, segments, and rings Save a new version of a Blender file Set up the Blender workspace Use the Transform panel to set an object's location and rotation properties ©Edgenuity Inc. Confidential Page 1 of 7

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3D Art II - Animation - EL5718 Scope and Sequence

Unit Topic Lesson Lesson Objectives

3D Art II: Animation

Course Overview

Introduction

Describe some of the careers that use 3D animation skills

Describe the goal of the course

List tips for achieving academic success in the course

Start the Course

Identify computer requirements

Learn how to move through the course

Switch between windows

Set Up Your Computer

Find files and folders on a computer

Make a course folder

Set up a computer to show the List folder view and file name extensions

Set Up a Browser and Install 7-Zip

Download and install a zip utility

Set up a Web browser

Download Resources and Zip Assignments

Get the course resources

Install software

Zip and unzip files and folders

Additional Materials

Define copyright

List the Top 5 netiquette rules

Project 1: Bounce a Ball

Create a Ball

Create a UV Sphere

Define sphere, UV Sphere, segments, and rings

Save a new version of a Blender file

Set up the Blender workspace

Use the Transform panel to set an object's location and rotation properties

©Edgenuity Inc. Confidential Page 1 of 7

3D Art II - Animation - EL5718 Scope and Sequence

Unit Topic Lesson Lesson Objectives

Add a Lattice and Plane

Create and scale a lattice

Identify how lattices can be used to deform 3D objects

Make a lattice a parent of the UV Sphere

Animate the Ball

Change the length of an animation

Create starting, ending, and bounce keyframes

Define animation, frame, and keyframe

Identify the main types of keyframes

Preview the animation

Adjust the Bounce

Define F-Curve, control point, curve handle, and vector handle

Identify the Graph Editor

Select and change F-Curves

Squash and Stretch

Create round keyframes

Define squashing and stretching

Stretch and squash the ball

Finalize the Animation

Change render settings

Decorate the sphere and plane

Fix the camera angle

Render the animation

Assignment 1

Add on to your work from the previous unit

Check your work from the previous unit

Compress (zip) your files

Review the assignment rubric

Submit your compressed assignment 1 folder to your instructor

Study Guide and Quiz

Review and take the quiz

©Edgenuity Inc. Confidential Page 2 of 7

3D Art II - Animation - EL5718 Scope and Sequence

Unit Topic Lesson Lesson Objectives

Project 2: Light a Stage

Light the Main Lamp

Add a spot lamp as the main light for a stage

Use the Render Image command to see how the light will look

Adjust the Main Lamp

Change the main lamp's brightness and color

Change the shape and shadow of the main lamp

Define energy and additive color mixing

Define ray tracing

Define Size, Blend, and Distance

Put Up the Fill Lights

Add, name, and position a fill lamp

Create a linked duplicate of the fill lamp

Define fill lamp, Specular, and linked duplicates

Remove shadows

Add Overhead, Ambient, and Backlights

Add and adjust a backlight

Add overhead and ambient lights

Add texture to a lamp

Define backlight, overhead light, and ambient light

Place the Spotlight

Add and adjust a spotlight

Define spotlight

Identify the purpose of the Track to Constraint option

Set the lamp to track the movement of a ball

Animate the Lights

Add a color and brightness animation to the main lamp

Add default keyframes for all of the lamps

Define default lighting

Define types of lighting keyframes, including RGB and Energy

Set the Graph Editor to show Energy and RGB curves

©Edgenuity Inc. Confidential Page 3 of 7

3D Art II - Animation - EL5718 Scope and Sequence

Unit Topic Lesson Lesson Objectives

Finish the Animation

Add a negative lamp

Add keyframes for the other lamps

Define negative light

Render the animation

Assignment 2

Add on to your work from the previous unit

Check your work from the previous unit

Compress (zip) your files

Review the assignment rubric

Submit your compressed assignment 2 folder to your instructor

Study Guide and Quiz

Review and take the quiz

Project 3: Grab a Ball

Set Up the Animation

Create a chain of parent/child relationships to link the robot arm's parts together

Define origin point and pivot point

Move origin points

Add a Ball

Color and position the balls

Create two spheres

Make the claw a parent of a ball so the ball is attached to the claw

Animate the Claw

Create keyframes for picking up and raising the ball

Create start and end keyframes

Define looping animation

Preview and render the animation

Animate the Dropping Ball

Add renderability keyframes to make the balls appear and disappear at the right times

Decorate the robot arm with new textures

Position the ball for the drop and animate it to drop

©Edgenuity Inc. Confidential Page 4 of 7

3D Art II - Animation - EL5718 Scope and Sequence

Unit Topic Lesson Lesson Objectives

Animate the Ball Bounce

Add a new ball, make the lattice its parent, and squash and stretch it

Animate the ball to bounce

Create a lattice

Show and hide the balls at the right times, and render the animation

Assignment 3

Add on to your work from the previous unit

Check your work from the previous unit

Compress (zip) your files

Review the assignment rubric

Submit your compressed assignment 3 folder to your instructor

Study Guide and Quiz

Review and take the quiz

Project 4: Make a Walk Cycle

Move the Body Parts

Open a 3D character model, and read notes about it

Use controller bones to move the model's body into different poses

Prepare the Rig

Hide layers that aren't needed

Identify layers and armature layers

Start the Contact Pose

Adjust the character's head

Identify the main poses in a walk cycle

Lower the character's center of gravity

Move the character's feet into a contact pose

Turn on Automatic Keyframe Insertion

Finish the Contact Pose

Add forward motion

Flip the contact pose to create a mirrored keyframe of the original

Pose the arms so they swing as the character walks

Rotate the shoulders and hips to match the arm and leg movement

Add the Other Poses

Add passing, high-point, and recoil poses to the walk cycle

Fix any slippage that happened in the walk cycle

©Edgenuity Inc. Confidential Page 5 of 7

3D Art II - Animation - EL5718 Scope and Sequence

Unit Topic Lesson Lesson Objectives

Complete the Cycle

Add the rest of the poses for a walk cycle animation

Render the animation

Assignment 4

Add on to your work from the previous unit

Check your work from the previous unit

Compress (zip) your files

Review the assignment rubric

Submit your compressed assignment 4 folder to your instructor

Study Guide and Quiz

Review and take the quiz

Project 5: Make an Explosion

Explode an Object

Make the faces of a UV Sphere explode outward

Turn a UV Sphere into a particle emitter system

Make the Fiery Sphere

Add a second sphere particle emitter to create a fiery explosion effect

Put a lamp inside the two spheres to increase the brightness of the explosion

Render the animation

Assignment 5

Add on to your work from the previous unit

Check your work from the previous unit

Compress (zip) your files

Review the assignment rubric

Submit your compressed assignment 5 folder to your instructor

Project 6: Pour Liquid

Splash Water

Add a fluid simulation inside a shape

Bake a simulation

Render the Simulation

Make the fluid look like realistic water

Render the simulation

©Edgenuity Inc. Confidential Page 6 of 7

3D Art II - Animation - EL5718 Scope and Sequence

Unit Topic Lesson Lesson Objectives

Assignment 6

Check your work from the previous unit

Compress (zip) your files

Review the assignment rubric

Submit your compressed assignment 6 folder to your instructor

Project 7: Fill a Fountain

Fill a Fountain

Make a half-sphere particle emitter that sprays particles out of a fountain

Make the fountain solid, so that particles bounce off of it

Decorate the Particles

Make the particles look watery by basing them on a 3D object

Render the animation

Assignment 7

Add on to your work from the previous unit

Check your work from the previous unit

Compress (zip) your files

Review the assignment rubric

Submit your compressed assignment 7 folder to your instructor

Study Guide and Quiz

Review and take the quiz

©Edgenuity Inc. Confidential Page 7 of 7