33 stack by jared carson
TRANSCRIPT
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3-3-5
Stack
DefenseCoach
JaredCarson
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Position Names
Tackles
Nose
Studs Mike
Corners
Free Safety
Bandits
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Defensive Fronts
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Defensive Alignment
Base Cover 3
T N T
C B S M S B C
F
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Alignment
POS ALIGN KEY RUN TO-AWAY PASS RESP.
LE 4 TECH OT C gap- trail/reverse Outside rush lane
NG 0 stuff Ball A gap-backside A Inside rush lane
RE 4 TECH OT C gap- trail/reverse Outside rush lane
Rob Stack OG-near RB Fit Hash Drop
Mac Stack FB Fit Hole Drop
Lou Stack OG-near RB Fit Hash Drop
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NOSEGUARD PLAY
Stuff Technique Alignment-0 technique, nose-to-nose on Center. Play as tight as possible and
still be able to key and react
Key- Movement of the Centers hand.
Responsibility-Attack Center and STUFF him into backfield and find the
football
Coaching Points
Hold ground on double team
If reached, play cutback
Rush passer in proper lane
On pass rush, bull rush and look for draw or QB to step up
Stay flat on pursuit
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NOSEGUARD PLAY
Rip Technique Alignment-0 technique, nose-to-nose on Center. Play as tight as possible and
still be able to key and react
Key- Guard you are ripping to. Be aware of feeling pressure from Center
Responsibility-A gap you are ripping to.
Coaching Points
Back off ball slightly.
Step with foot to side you are ripping.
Turn shoulders on first step, then square back up on second step.
The guard will then tell you how to react.
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Defensive Technique
Alignment-4 technique(head up on OT). Align tight to LOS
Key-Movement of OTs helmet.
Responsibility-C gap. Contain pass rush and trail on play away
Coaching Points
Step flat with outside foot.
Keep shoulders square.Attack outside number of OT.
Punch with Hands and react to OTs first step.
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Studs Linebacker
Stimulus/Response
Stimulus Response
Dow n Block Eyes Up (to near back)Out Block (pull to) Scrape Tight
Pull (pull aw ay) Shuffle, shuffle, f it
Scoop Same
Reach B gap (outside shulder free)
High Hat Stack
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Mike Linebacker Technique
Depth-5 yards
Alignment-Stack
Key-Track of Fullback to OG
Coaching Points-stay FLAT, tempo the ball
(over the top player)
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Bandits
Stimulus/Response
Stimulus ResponseInside run to C stack
Inside run aw ay C stack-Fold/Cutback
Outside run to Force
Outside run aw ay Fold,Cutback
Pass Numbers Drop (f lat)
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Defensive Alignment
HAMMER
B T N T B
C S M S C
F
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Hammer
Tackles 4 tech
Nose 0 tech
Studs 40 tech
Mike 10 tech
Bandits 3*5 emol
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Defensive Alignment
HEAVY
B T N T
C S M S B C
F
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Heavy
Tackles 4 tech
Nose 0 tech
Studs 40 tech
Mike 10 tech
Bandits 3*5 emol Callside Bandit 9 tech
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Defensive Alignment
G
S T N T
C B M S B C
F
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G
Tackles 4 tech
Nose 0 tech
Callside Stud 7 tech
Mike Callside A gap
Bandits 3*5 emol Weakside Stud 2 tech Flex
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Defensive Alignment
BEAR
B S T N T B
C M S C
F
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Bear
Tackles 3 tech
Nose 0 tech
Callside Stud 7 tech
Mike Callside 30 tech
Callside Bandit 9
Weakside Bandit 5 tech
Weakside Stud 30 tech
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Defensive Alignment
SMOKE
S T N T
C B M S B C
F
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Smoke
Tackles 4 tech
Nose 0 tech
Weakside Stud 20 tech
Mike Callside 20 tech
Bandits 3*5 emol
Callside Stud 6 tech
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Defensive Alignment
GATOR
T N T S
C B S M B C
F
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Gator
Callside Tackle 7 tech
Nose Callside 3 tech
Weakside Tackle 1 tech
Weakside Stud 5 tech
Callside Stud A gap
Mike weakside 30 tech
Bandits 3*5 emol
Line Stunts
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Line Stunts
Flex-call all lineman get in 2 point stance and flow to
ball
T N T
PSYCHO
T N T
CRASH
T N T
NUT
T N T
TON
T N T
Slant StrongT N T
Slant Weak
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#s HASH HOLE HASH #s
DROP DROP DROP DROP DROP
DEEP DEEP
1/3 DEEP 1/3 1/3
BASE DEFENSE
T N T
B S M S B
C C
F
COVER 3
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Inside Pressures
Mike Strong/Weak (Red or White)
Shoot Strong/Weak/Double (Red or White)
Gut Strong/Weak/X (Red or 3)
Blood Strong/Weak/X (Black)
Mik St /W k
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Mike Strong/Weak
T N T
B S M S B
C C
F
Sh t St /W k/D bl
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Shoot Strong/Weak/Double
T N T
B S M S B
C C
F G t St /W k/X
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Gut Strong/Weak/X
T N T
B S M S B
C C
F Blood Strong/Weak/X
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Blood Strong/Weak/X
T N T
B S M S B
C C
F
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Outside Pressure
Bandit Strong/Weak/Double (Orange)
Bandit Strong/Weak/Double
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Bandit Strong/Weak/Double
T N T
B S M S B
C C
F
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Combination Pressures
Spear Strong/Weak/Double/X (Gold)
Bullett Strong/Weak/Double (Gold)
Hurricane (Gold)
Spear Strong/Weak/Double/X
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Spear Strong/Weak/Double/X
T N T
B S M S B
C C
F Bullett Strong/Weak/Double
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Bullett Strong/Weak/Double
T N T
B S M S B
C C
F Hurricane Strong/Weak
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Hurricane Strong/Weak
T N T
B S M S B
C C
F
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Coverages
RED (Man Free)Used when sending 1 or 2
LBs
BlackUsed when sending all 3 LBs GoldUsed on combinations blitzes (inside
and outside pressure)
White (Cover 3)-used when sending 1 or 2LBs
Orange - Used when blitzing both bandits
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Red (Man Free)
Corner # 1 man
Bandits #2 man
Studs blitz or combo #3
Mike blitz or combo #3
Safety free or #3 trips side
Add sky to call for safety blitz
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BLACK
Corner # 1 man
Bandits #2 man
Studs blitz
Mike blitz
Safety #3
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GOLD
Corner # 1 man
Bandits #2 man or blitz
Studs blitz or combo #3
Mike blitz or combo #3
Safety cover for blitzing spur
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White
Corner deep outside 1/3s
Bandits flats
Studs blitz or hash drop
Mike blitz or middle hook
Safety deep middle 1/3s
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Orange
Corner # 1 man
Bandits #2 man or blitz
Studs combo #3 or cover #2 both bandits
blitz
Mike combo #3
Safety cover for blitzing spur
WING T SCHEME
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WING-T SCHEME
Base * Tight *
Double Shoot *
Mike
Spear Strong
Spear Weak
Double Spear
** DE to TE side plays loop scheme in BaseEyes on TE while in stanceand attack him (TE) with eyes in C gap. This will keep TE from gettingto LB and allows the DE to play a big factor in stopping off tackle plays(belly-g, buck sweep and trap (if it bounces).
WING T COVERAGE
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WINGT COVERAGEPURPLE
T N T
B B
S M S
C
C F
2x2 on #1
1x8 on #2 Man Free@ 8 yards
Inside Loose
Man Tech on SE
2x2 on #2
MAN FREE COVERAGE (or Cover 3) WITHOUT A PREDETERMINED HALFBACK COVERAGE WILL ROLL ONCE A HALFBACK HAS BEEN DETERMINED A HALFBACK CAN BE DETERMINED BY: 1.) Normal HB alignment in backfield
2.) A slotback or wingback going into jet or tail motion
All 2nd & 3rd level players should have eyes up to see motion for next key/read
PURPLE COVERAGE
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PURPLE COVERAGEwith a Halfback
B T N T
B
S M S
F C
C1x8 on #1
1x6 on #2 Inside LooseMan Tech on
SE
If HB goes away,check TE/WB areafor double handoff(fold)
If HB is vertical (Iso) -C Gap stack
If Waggle, check FBthen rob crosser
0x2FORCE
PURPLE COVERAGE
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PURPLE COVERAGEwith motion
T N T B
B
S M S
F C
C1x8 on #2
1x6 on #2Inside LooseMan Tech on
SE
2x2Check opposite SBarea for counterIf Waggle, check FB
then rob crosser
0x2FORCE
BASE PURPLE
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BASE PURPLEvs. Buck Sweep
B T N TB
S M S
F C
C
vs TRAP
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vs. TRAP
B T N TB
S M S
F C
C
vs WAGGLE
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vs. WAGGLE
B T N T
B
S M S
F C
C
vs BELLY G
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vs BELLY-G
B T N T
B
S M S
F C
C
Double Shoot
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Double Shootwith Purple Coverage
B T N T
B
S M S
F C
C
Mike
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Mike
B T N T
B
S M S
F C
C
Blood
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Blood
B T N T
B
S M S
F C
C
Spear
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Spear
B T N T
B
S M S
F C
C
Corner and FSwill catch the spill
Spear
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Spear
B T N T
B
S M S
F C
C
Double Spear
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Double Spear
B T N T
B
S M S
F C
C
PURPLE CHOKE COVERAGE
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C T N T
B B
S M S
C
F
2x2 on #1
Man Free@ 8 yards
Inside Loose
Man Tech on SE
2x2 on #2
MAN FREE COVERAGE WITHOUT A PREDETERMINED HALFBACK COVERAGE WILL ROLL ONCE A HALFBACK HAS BEEN DETERMINED A HALFBACK CAN BE DETERMINED BY: 1.) Normal HB alignment in backfield
2.) A slotback or wingback going into jet or tail motion
All 2nd & 3rd level players should have eyes up to see motion for next key/read
PURPLE CHOKE COVERAGE
PURPLE CHOKE COVERAGE
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PURPLE CHOKE COVERAGEwith a Halfback
B C T N T
B
S M S
F C1x6 on #1
Inside LooseMan Tech on
SE
If HB goes away,check TE/WB areafor double handoff(fold)
If HB is vertical (Iso) -C Gap stack
If Waggle, check FBthen rob crosser
0x2FORCE
PURPLE CHOKE COVERAGE
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PURPLE CHOKE COVERAGEwith motion
C T N T B
B
S M S
F C1x6 on #2
Inside LooseMan Tech
#1
2x2Check opposite SBarea for counterIf Waggle, check FB
then rob crosser
0x2FORCE
(#3)