3.1 introduction to vectors. vectors indicate direction; scalars do not examples of scalars: time,...
TRANSCRIPT
Chapter 3 Two-Dimensional Motion and Vectors
3.1 Introduction to Vectors
Definitions
Scalars and Vectors
Vectors indicate direction; scalars do not Examples of scalars: time, speed,
volume, temperature Examples of vectors: displacement,
velocity, and acceleration
Vectors are represented by symbols With bold letters or with an
arrow above the symbol
With diagrams▪ Arrows pointing in the direction
the of vector and length related to magnitude.
Vectors can be added graphically Must be in same units Adding gives a quantity called the resultant. Steps for Adding Vectors Graphically:
1. Draw vectors to scale in the correct direction and place them head-to-tail
2. Then draw a straight line from tail of first vector to head of last. This is the resultant.
3. Measure the length of the resultant and use scale to estimate/convert this measurement to the actual magnitude.
4. Use a protractor to measure the angle between the first vector and the resultant.
Properties of Vectors
Vectors can be moved parallel to themselves in a diagram
Vectors can be added in any order.
To subtract a vector, add its opposite
Multiplying or dividing vectors by scalars results in vectors