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Sensory marketing: This logo moves me! Revisiting and expanding the findings of Cian, Krishna and Elder (2014) Wen Qian Master’s Thesis Submitted for the Degree of Master in Business Administration Graduation Subject: International Business Management Supervisor: Filip GERMEYS Academic Year: 2016–2017 Defended in: January 2017 FACULTY OF ECONOMICS AND BUSINESS CAMPUS BRUSSELS WARMOESBERG 26 – B 1000 BRUSSELS BELGIUM Internally Organised Master’s Thesis FACULTY OF ECONOMICS AND BUSINESS CAMPUS BRUSSELS

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Sensory  marketing:  This  logo  moves  me!  Revisiting  and  expanding  the  findings  of  Cian,  Krishna  and  Elder  (2014)    

 

Wen  Qian    

Master’s  Thesis  Submitted  for  the  Degree  of   Master  in  Business  Administration  

Graduation  Subject:  International  Business  Management  

Supervisor:  Filip  GERMEYS  

Academic  Year:  2016–2017  

Defended  in:  January  2017  

 

 

FACULTY  OF  ECONOMICS  AND  BUSINESS  -­  CAMPUS  BRUSSELS                                                                                                                                                                                  WARMOESBERG  26  –  B  1000  BRUSSELS  BELGIUM    

     

Internally  Organised  Master’s  Thesis    

 

FACULTY  OF  ECONOMICS    AND  BUSINESS  

CAMPUS  BRUSSELS    

  1  

 

 

 

MASTER’S  THESIS  

Sensory  marketing:  This  logo  moves  me!  Revisiting  and  expanding  the  findings  of  Cian,  Krishna  and  Elder  (2014).  

Wen  Qian  

 Abstract              Cian  et  al.  proved  that  static  visuals  can  evoke  a  perception  of  movement  (i.e.,  dynamic  imagery)  and  thereby  affect  consumer  engagement  and  attitudes.  Given  the  current  replication  crisis  within  psychology  and  related  domains,  we  decided  to  replicate  some  of  Cian  and  colleagues’  findings  (their  Study  2a  &  Study  4)  directly,  but  we  can  not  confirm  effects  of  logo  dynamism  on  engagement  and  most  importantly  not  on  attitudes  (Studies  1  and  2).  Contrary  to  Cian  et  al.’s  original  finding  (their  Study  4),  a  metaphorical  match  of  forward  movement  with  modern  brands  and  backward  movement  with  traditional  brands  had  no  effect  on  attitudes  toward  the  brand  (our  Study  3).  To  summarize,  we  did  not  replicate  the  original  result.  We  also  carried  out  additional  analyses  including  gender  as  a  variable  which  was  not  the  case  in  Cian  et  al.’s  studies.  The  failure  of  this  replication  once  again   proves   the   replication   crisis   in   science,   such   as   falsified   researches,   faking   results   and   the   file-­‐drawer  problem,  etc.  As  will  be  argued  further  on,  a  substantial  number  of  findings  in  the  grounded/embodied  cognition  literature  have  recently  failed  to  replicate,  thus  both  justifying  and  substantiating  the  need  for  further  replication  studies  within  this  domain.    

Keywords:                  replication;    sensory  marketing;    static;  dynamic;    embodiment;    grounded  cognition;                                                          metaphors;    visual  imagery;    logo    1.  Introduction    

In  recent  years,  sensory  marketing  has  taken  a  prominent  place  within  the  research  field  of  marketing.  One  conceptual  definition  of  sensory  marketing  is  “marketing  that  engages  the  consumers’  senses  and  affects  their  perception,   judgment,   and   behavior”   (Krishna,   2012,   p.   332;   for   reviews,   see   Krishna,   2012,   2013,   and   the  contributions  in  Krishna,  2010).  Some  researchers  treat  sensory  marketing  as  a  way  to  clarify  a  firm’s  identity  and  values,  with  the  long-­‐term  goal  of  creating  brand  awareness  and  establishing  a  sustainable  brand  image.    The  past  decade  however,  has  seen  a  growing  interest  in  research  addressing  how  bodily  experiences  serve  as  a  source  of   information   in   judgment  and  choice.  These  processes,  collectively  headed  under  the  umbrella  of  embodied  (or  grounded)  cognition,  can  be  conceptualized  within  the  feelings-­‐as-­‐information  theory  (Schwarz,  2012).  This  theory  illustrates  how  bodily  experiences  can  act  as  a  source  of  information  and  impact  judgment  

FACULTY  OF  ECONOMICS    AND  BUSINESS  

CAMPUS  BRUSSELS    

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and  choice.  This  relatively  recent  embodied  or  grounded  cognition  perspective  stands  in  contrast  to  the  view  developed  in  the  1970’s  following  the  cognitive  revolution  within  psychological  science.    

In  the  1970s,  the  development  of  general  models  of  information  processing  took  place,  and  an  integrative  framework  for  the  conceptualization  of  human  memory,   judgment,  and  decision  making  was  conceptualized  (see   Lachman,   Lachman,   &   Butterfield,   1979;  Wyer,   1974).   This   approach   assumed   that   once   people   have  acquired   information   through   their   senses,   this   information   is   translated   into   a   common   code   which   is  independent   of   the   initial   modality.   Contrary   to   this   perspective,   Krishna   recently   proposed   a   conceptual  framework  of  sensory  marketing,  which  highlights  the  difference  between  sensation  and  perception,  and  also  introduces  the  concept  of  grounded  cognition  and  metaphors.  Within  this  framework,  sensations  such  as  haptics,  olfaction,   audition,   taste   and   vision   can   affect   cognition,   and   finally   influence   consumer’s   attitudes   and  behaviors  (Krishna  2012).      

The  focus  of  the  present  study  is  on  the  visual  modality.  Although  sensations  like  haptics,  olfaction,  audition,  taste   and   vision   can   influence   the   final   decision   behavior,   visual   cues   have   quite   an   important   impact   on  customer  behavior  (e.g.,  Deng  &  Kahn,  2009;  Hagtvedt  &  Patrick,  2008;  Raghubir  &  Greenleaf,  2006;  Scott,  1994).  Visual   imagery   is   one   specific   form  of   visual   cues.  Within   visual   imagery,   a   further   distinction   can   be  made  between  dynamic  and  static  imagery.  By  “dynamic  imagery”,  we  refer  to  a  static  image  from  which  the  viewer  perceives  a  sense  of  movement  (we  return  to  static  imagery  further  on).  Callow,  Roberts,  and  Fawkes  (2006)  showed   that   dynamic   imagery   has   the   ability   to   generate   more   vividness   of   imagery   and   aids   the  representational  display  in  short-­‐term  working  memory.  Within  a  marketing  context,  Cian,  Krishna,  and  Elder  (2014)  recently  studied  the  impact  of  static  images  (i.e.,  brand  logo’s)  on  the  generation  of  the  perception  of  movement  (implied  motion)  and  demonstrated  effects  of  such  evoked  dynamism  on  consumer  engagement,  and  further  downstream,  on  brand  attitude.  Specifically,  they  showed  that  a  simple  manipulation  of  dynamism  of,   for   example,   a   logo   displaying  Newton’s   cradle   (see   Figure   1),   affects   consumer   engagement   and   brand  attitudes.    

The  focus  of  the  present  study  is  on  the  study  of  Cian  et  al.   (2014).  Specifically,  the  aim  was  to  directly  replicate  some  of  Cian  and  colleagues’  findings  given  the  current  replication  crisis  within  psychology  and  related  domains.  As  will  be  argued  further  on,  a  substantial  number  of  findings  in  the  grounded/embodied  cognition  literature  have  recently  failed  to  replicate,  thus  both  justifying  and  substantiating  the  need  for  further  replication  studies  within  this  domain.  

 

   

Fig.  1.  Newton’s  cradle.  Illustration  of  dynamism,  which  can  influence  customer  engagement  and  brand  attitudes.  

We  begin  by  discussing  the  relevant   literature  to  our  research,  then  build  the  conceptual   framework  for  the  hypothesized  effects  and  our  replication  efforts.  Finally,  we  compare  the  obtained  experimental  results  with  the  original  results  by  Cian  et  al.  (2014),  but  we  can  not  confirm  effects  of  logo  dynamism  on  engagement  and  most  importantly   not   on   attitudes   (Studies   1   and   2).   Contrary   to   Cian   et   al.’s   original   finding   (their   Study   4),   a  metaphorical   match   of   forward   movement   with   modern   brands   and   backward   movement   with   traditional  brands  had  no  effect  on  attitudes   toward   the  brand   (our  Study  3).  The   failure  of   this   replication  once  again  proves  the  replication  crisis  in  science,  such  as  falsified  researches,  faking  results  and  the  file-­‐drawer  problem,  etc.  Given  the  current  replication  crisis  within  psychology  and  related  domains,  further  replication  studies  are  urgently  needed.  

   

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2.  Prior  Literature      2.1.  Sensory  marketing  and  embodiment    

In  recent  years,  both  within  consumer  and  psychology  research,  there  has  been  a  strong  interest  in  how  the   basic   senses   of   touch,   smell,   audition,   taste   and   vision   can   act   as   unconscious   triggers   influencing   the  attitudes  and  behaviors  of  consumers.  Furthermore,  experiments  also  show  that  combining  several  senses  has  a  stronger  influence  on  customers’  decision  making  than  using  just  one  sense.  For  example,  Elder  and  Krishna  (2010)   showed   participants   food   text   advertisements   that   included   information   concerning   one   sense   or  multiple  senses  prior  to  tasting  food.  Results  showed  that  the  food  tasted  better  when  the  information  covered  multiple  senses.   In   line  with   these   findings,   the  Swedish  grocery   retail   chain,   ICA  Sverige  AB,  has  used  more  sensory  labels  (e.g.,  ‘juicy  oranges’  rather  than  ‘Florida  oranges’;  ‘succulent  sea  bass’  rather  than  ‘sea  bass  filet’).  In  the  U.S.,  many  food  manufactures  are  also  pointing  out  to  their  customers  how  their  products  appeal  to  the  different  senses.  For  instance,  in  an  advertisement  of  Lindt  chocolate,  the  art  of  chocolate  tasting  is  highlighted  and  the  reader  is  told  how  to  apply  all  five  senses  when  tasting  their  chocolate.  Other  companies,  like  Orangina,  appeal   to   the   consumers’   haptic   sense.   Orangina   even   adopted   a   bottle   design   with   a   shape   and   texture  resembling  the  raw  material  which  is  the  orange  in  this  case.  As  a  final  example,  many  upscale  hotel  chains  have  adopted  signature  scents  because  they  believe  that  their  customers  will  remember  the  features  of  the  hotels  better  and  as  a  result  will  come  back.  For  example,  Shangri-­‐La  Hotels  and  Resorts  has  introduced  a  signature  “Essence  of  Shangri-­‐La”  scent  in  the  lobbies  of  selected  Shangri-­‐La  hotels  and  resorts  in  Asia  and  the  middle-­‐East.  The  scent  is  fresh  and  clean,  subtly  Asian,  and  is  said  to  evoke  sensations  of  serenity  and  calm  (Shangri-­‐La  Hotels   to   use   'Essence   of   Shangri-­‐La'   scent   in   Lobbies.   2006,   November   6.   Retrieved   from  http://www.asiatraveltips.com/news06/69-­‐ShangriLaHotels.shtml).  Similarly,  Intel,  MAC,  NBC,  MGM,  and  many  other  brands  have  signature  sounds  which  are  used  as  brand  identities  for  customer  to  remember  (Hitt  &  Blease,  2016).    

Bodily  experiences  are  a  source  of   information.  The  assumption  that  people  attend  to  their  own  bodily  states  and  get  information  from  them  has  a  long  tradition  in  psychology,  philosophy  and  art.  From  the  heart  that  beats   faster  when  meeting   the   loved  one,   to   the  cold  sweat  of   fear,  perceptions  of  bodily   states  also   figure  prominently   in   popular   images,   songs   and   poems.   Not   surprisingly   then,   experimental   studies   confirm   that  bodily   states   inform   human   judgment   and   that   people   use   this   information   as   they   use   any   other   kind   of  information  (for  reviews,  see  Herbert  &  Pollatos,  2012;  Schwarz  &  Clore,  2007).    

However,   according   to   the   feeling-­‐as-­‐information   theory,   the   impact   of   bodily   states  depends  on   their  perceived   informational   value;   it   is   enhanced   when   experienced,   and   diminished   or   eliminated   when   the  experience  is  unrelated  to  the  situation.  A  fast  beating  heart  will  increase  the  attractiveness  of  pin-­‐up  photos,  but   when   one   realizes   that   the   elevated   heart   beat   is   the   result   of   stair   climbing,   the   attractiveness   may  disappear   (Zillman,   1978).   Similarly,   the   impact   of   a   fear-­‐arousing  movie   will   be   increased   by   physiological  symptoms  of  fear,  but  this  influence  is  eliminated  when  the  symptoms  can  be  attributed  to  an  allegedly  arousing  pill  (Schwarz,  Servay,  &  Kumpf,  1985).      

Provided   correct   attribution   to   the   stimulus,   bodily   responses   to   a   stimulus   can   influence   people’s  subjective   judgment   about   the   stimulus.   For   example,   an  experiment  by   Strack,  Martin,   and   Stepper   (1988)  showed  that  a  cartoon  is  perceived  as  funnier  when  participants  hold  a  pen  in  their  mouths  than  pursed  lips,  because   a   pen   in   the  mouth   can   cause   a   smiling   response,   but   a   pen   in   pursed   lips  will   damage   the   smile  (however,  note  that  this  finding  has  recently  been  disputed  in  a  large-­‐scale  replication  study  by  Wagenmakers,  Beek,  Dijkhoff,  &  Gronau,  2016).  In  a  similar  vein,  Proffitt,  Bhalla,  Gossweiler,  and  Midgett  (1995)  showed  that  hills  seem  steeper  when  people  are  fatigued,  or  wearing  a  heavy  backpack  (but  for  an  alternative  view  see  also  Woods,  Philbeck,  &  Danoff,  2009).  Closer  to  a  marketing  context,  Gross,  Woelbert,  and  Strobel  (2015)  tested  the  hypothesis  that  the  subjective  value  of  snack  food  would  be  affected  by  the  effort  that  one  would  exert  when  reaching  for  the  product.  Even  though  reaching  was  not  required  in  the  actual  experiment,  willingness  to  pay  was  significantly  lower  when  subjects  wore  heavy  wristbands  on  their  arms.  In  other  words,  when  reaching  was  made  more  difficult,  items  were  perceived  as  less  valuable.  Together,  these  findings  pose  serious  challenges  to  how  we  think  about  the  human  mind.  In  the  following  part,  we  elaborate  upon  this.  

 2.2.  Information  processing:  Amodal  versus  modal  representations    

According   to   the   information   processing  model,   people   acquire   information   through   their   senses   and  translate  it  into  a  common  code,  which  is  undone  from  its  initial  form.  This  amodal  knowledge  representation  works   like  within   a   computer:   encoding,   storage,   and   retrieval   operations,   all   need   a   common   format.   The  

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information  processing  model  assumes  context  independence  of  representations,  and  is  as  such  in  contradiction  with  the  feeling-­‐as-­‐information  theory,  which  addresses  how  bodily  experiences  serve  as  a  source  of  information.  In  psychological  research,  the  information  processing  paradigm  developed  in  the  1970’s  neglected  the  role  of  moods,  emotions,  motivations,  and  other  subjective  experiences  which  were  not  easily  conceptualized  within  a  computer  metaphor.  However,   social   cognition   theories  did  not   fundamentally   challenge   the  assumption  of  amodal  representations,  but  held  the  opinion  that  feelings  and  bodily  experiences  are  stored  in  memory  in  an  amodal  form,  for  example,  as  nodes  in  a  semantic  network  (e.g.,  Bower,  1981).  

Within   the   information  processing  paradigm,   sensation   and  perception   are   stages  of   processing  of   the  sensorial  input.  Sensation  is  natural  and  biochemical,  it  happens  when  the  stimulus  impinges  upon  the  receptor  cells   of   a   sensory   organ.   Perception   on   the   other   hand,   is   the   understanding   and   awareness   of   sensory  information  (Krishna,  2011).  Two  examples  illustrate  the  difference  between  sensation  and  perception.  First,  in  the   café  wall   visual   illusion   (see   Figure   2),   the   horizontal   lines   are   actually   parallel,   that   is,   the   biochemical  sensation  of  light  hitting  the  back  of  the  eyes  (i.e.,  on  the  retina)  is  horizontal,  but  the  perception  is  that  they  are  not  horizontal  following  the  interpretation  of  the  sensory  input  by  the  brain.  We  think  it  logically  that  things  will  bend  down  when  a  block  (such  as  a  brick)  is  placed  on  top  of  it,  so  the  lines  with  the  bricks  on  top  of  them  do  not  appear  parallel.  Another  example  relates  to  speech  recognition.  Newborn  Japanese  children  can  tell  the  difference  between  “l”  and  “r”,  but  Japanese  adults  cannot.  Japanese  adults  have  learned  not  to  decipher  the  difference  because  it  does  not  matter  in  their  language,  so  when  there’s  the  sound  of  “l”  and  “r”,  the  brain  will  interpret  both  as  “l”  although  the  auditory  signal  (sensation)  is  different  (Wolfe  et  al.,  2006).  

 Fig.  2.  Café  wall  visual  illusion  illustrating  the  difference  between  sensation  and  perception.  

 The  assumption  of  a  largely  decontextualized  and  amodal  mind  has  been  questioned  by  researchers  who  

support  the  theory  of  the  situated,  experiential,  and  embodied  nature  of  human  cognition.  Situated  cognition  research   suggests   that   thinking   is   for  doing;   any  mind  worth  having  needs   to  be  geared   towards   facilitating  action  in  ways  that  are  sensitive  to  the  requirement  of  one’s  current  situation  (for  a  review,  see  Smith  &  Semen,  2004).  This  perspective   includes  contextual   influences   in  decision  making  and  choice.  People  experience   the  world  through  their  senses,  thus  sensory  information  is  important  for  human  action  and  cognition.  Semin  and  Smith  (2004)  also  put  forward  the  concept  of  socially  situated  cognition,  they  believe  it  is  special  because  other  people’s  movements  and  other  characteristics  can  be  mapped  onto  our  bodies.  As,  people  experience  the  world  through  their  senses,  sensory  information  and  related  subjective  experiences  play  an  important  role  in  human  action  and  cognition,  even  in  abstract  domains  and  those  far  removed  from  immediate  sensory  inputs.  There  is  the  belief  that  humans  “evolved  from  the  creatures  whose  neural  resources  were  devoted  primarily  to  perceptual  and   motoric   processing”   (Wilson,   2002,   p.   625).   The   evolutionarily   older   programs   will   be   reused   for   new  purposes   during   the   later   development   of   higher   mental   processes   (Anderson,   2010).   As   the   reuse   of  phylogenetically   older   neural   circuitry,   “higher  mental   processes”   are   grounded   in   bodily   experience   (for   a  review  of   supporting  evidence,   see  Anderson,   2010).  On   the  other  hand,   rather   than  phylogenetic   learning,  psychologists  emphasize  ontogenetics,   they  suggest   that  early  experience  with   the  physical  and  social  world  structures   later   thinking   about   abstract   concepts.   For   example,   feeling  warm   and   safe   in   the   presence   of   a  caregiver  can  influence  the  feeling  of  security.  So  sensory  experience  associates  with  the  abstract  thoughts  (e.g.,  Williams,  Huang,  &  Bargh,  2009).    

Besides   the   psychological   research   mentioned   above,   some   neuroimaging   studies   show   that   mental  simulation  activates  corresponding  areas  of   the  brain.  For  example,  silent  reading  of  strong  smell  words   like  “garlic”   or   “cinnamon”   activates   the   primary   olfactory   cortex   (González   et   al.,   2006),   imagining   hearing  

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Beethoven  being  played  leads  to  activation  of  the  auditory  cortex  (Zatorre  &  Halpern,  2005),  and  seeing  pictures  of    chocolate  chip  cookies  activates  the  taste  cortex  (Rolls,  2005;  Simmons,  Martin,  &  Barsalou,  2005).  In  a  similar  vein,  alternative  visual  depictions  of  a  product  in  an  advertisement  can  also  lead  to  the  mental  simulation  of  using   the   product   and   consequently   influence   the   customer’s   purchasing   behavior.   For   example,   Elder   and  Krishna  (2012)  showed  that  a  mug  with  the  handle  on  the  right  results  in  greater  mental  simulation  and  higher  purchase  intension  for  right-­‐handed  people  than  a  left  handle  mug  (see  Figure  3).  Similarly,  a  match  between  handedness  and  product  orientation   (e.g.,  a   right-­‐handed  person  viewing  a  picture  of  a  bowl  of  soup  with  a  spoon  on  the  right),  versus  a  mismatch  (e.g.,  a  right-­‐handed  person  seeing  a  picture  of  a  bowl  of  soup  with  a  spoon  on  the  left),  increases  mental  simulation  of  product  interaction,  which  in  turn  seems  to  increase  purchase  intentions.    However,  Eldar  and  Krishna’s  (2012)  results  also  show  that  when  the  product   is  not  appealing,  a  match  between  product  orientation  and  handedness  improves  the  simulation  of  a  negative  experience,  resulting  in  a  decrease  of  purchase  intentions.    

So  far,  we  have  discussed  the  information  transfer  and  transformation  process  from  input  to  output.  We  now   turn   to   the   relationship   between   sensory   experience   and   abstract   thought,   as   part   of   the   information  processing,  with  special  emphasis  on  their  metaphorical  link.  

   

   

Fig.  3.  Visual  depiction  and  mental  simulation.  Two  different  ads  can  cause  different  mental  simulations  and  influence  purchasing  intention  (Elder  &  Krishna,  2012).  

 2.3.  Metaphors  as  the  links  between  sensory  experiences  and  abstract  thoughts    

 Studies  have  shown   that   the   links  between  sensory  experience  and  abstract   thoughts  are   reflected  by  metaphors  (for  a  review,  see  Landau,  Meier,  &  Keefer,  2010).  For  example,  we  can  use  the  words  “warm”  or  “cold”  to  describe  a  relationship,  and  this  physical  feeling  can  influence  the  relationship  directly.  To  illustrate,  it  has   been   shown   that   touching   a  warm  object   can   increase   the   perception   of   social  warmth   of   others,   also  participants  holding  a  hot  (versus  cold)  therapeutic  pad  were  more  likely  to  choose  a  gift  for  a  friend  instead  of  for  themselves  (e.g.,  Williams  &  Bargh,  2008;  however  this  finding  has  recently  been  disputed  in  a  large-­‐scale  replication  study  by  Lynott  et  al.,  2014).  Similar  to  this  finding,  Zhong  and  Leonardelli  (2008)  showed  that  social  exclusion  literally  feels  cold.  In  a  first  experiment  they  found  that  participants  who  recalled  a  social  exclusion  experience   gave   lower   estimates   of   room   temperature   than   did   participants   who   recalled   an   inclusion  experience.  In  a  second  experiment,  social  exclusion  was  directly  induced  through  an  on-­‐line  virtual  interaction,  and  participants  who  were  excluded  reported  greater  desire  for  warm  food  and  drink  than  did  participants  who  were  included.    

Research  by  Lee  and  Schwarz  (2015)  also  shows  that  fishy  smells  can  generate  suspicion  in  people,  and  when   someone   is   suspicious,   they   are   also   more   likely   to   identify   a   fishy   smell   as   a   fishy   smell.   Similarly,  embodied  dryness  cues  influence  vitality  and  depletion  (Shalev,  2014).  Using  dryness-­‐related  concepts  within  a  scrambled  sentence   task   increased   the  physical   thirst  and   tiredness  of  participants,  and  also  decreased  self-­‐reported  vitality.  Another  experiment  showed  that,  compared  with  participants  primed  with  visual  images  of  land  and  water,  participants  primed  with  visual   images  of  arid   land  were  also  more   likely  to  procrastinate   in  initiating  a  monetary  investment  task  (Shalev,  2014).    

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The  experiments  discussed  above,  show  that  embodied  cognition  is  reflected  by  metaphors.  Next,  we  first  specifically   turn   our   attention   to   the   visual   modality   and   subsequently   to   visual   imagery   as   a   cue   with   a  potentially  strong  impact  on  consumer  behavior.  

 2.4.  The  impact  of  visual  cues  on  persuasion    

An  increasing  number  of  studies  have  explored  the  impact  of  visual  cues  on  persuasion  (e.g.,  Mitchell  &  Olson  1981;  Peracchio  &  Meyers-­‐Levy,  2005;  Scott,  1994).  One  reason  for  the  potentially  strong  impact  of  visual  cues   is   that  visual  elements  can   increase  customer  engagement  and  attention   (Finn,  1988;  Pieters  &  Wedel,  2004;  Pieters,  Wedel,  &  Batra,  2010).  For  example,  recent  research  has  reported  that  visual  artwork  used  on  product  packaging  or  in  advertisements  affects  evaluations  of  luxury  and  has  a  positive  influence  on  the  attitudes  toward  the  product  (Huetti  &  Gierl,  2012).  In  the  food  industry,  visual  cues  have  been  shown  to  have  decisive  influence  on   customers’   behavior.   “The   first   taste   is   almost   always  with   the  eye”,   especially  when   the   food  product  is  sold  through  its  appearance,  rather  than  through  its  packaging  (Imram,  1999).  But  the  packaging  also  impacts  customers’  decisions.  For  example,  Rebollar,  Lidon,  Serrano,  Martin,  and  Fernandez  (2012)  showed  that  changing  the  package  of  chewing  gun,  affected  purchasing  behavior.  In  particular,  packaging  format  influenced  the  expectations  of  functional  attributes,  sensory  attributes  of  texture,  and  experience  attributes,  while  color  changes  influenced  expectations  of  sensory  attributes  of  taste  and  flavor  and  experience  attributes.  This  study  also  revealed  that  the  willingness  to  buy  the  chewing  gun  was  more  influenced  by  the  color  of  the  packaging  than  its  format.    

Although  bodily  feelings  stemming  from  visual,  olfactory  or  haptic  inputs  can  affect  consumer  behavior,  visual  aspects  tend  to  have  more  decisive  power  relative  to  bodily  feelings  stemming  from  the  other  senses.  Size-­‐contrast  illusions  illustrate  this  point  nicely,  as  they  are  more  affected  by  the  eye  compared  to  the  hand  (Aglioti,  DeSouza,  &  Goodale,  1995).  Specifically,  when  we  reach  out  to  pick  up  an  object,  our  judgment  of  the  object’s  size  is  influenced  by  the  opening  scale  between  our  fingers  and  thumb.  Evidence  has  shown  that  this  calibration   is  mediated   by   visual  mechanisms.  However,   pictorial   illusions   have   larger   effects   on   perceptual  judgments  of  size.  Meert,  Pandelaere,  and  Patrick  (2013),  further  illustrated  the  power  of  vision  by  showing  that  both  adults  and  children  prefer  glossy  objects  to  matte  ones.  When  people  are  shown  glossy  and  shiny  surfaces,  individuals  tend  to  think  of  water,  which  tends  to  stimulate  their  thirst.  Extending  the  study  to  other  fields  such  as  luxury  goods,  when  the  main  stream  of  goods  are  glossy,  customers  would  be  more  inclined  to  choose  glossy  products   due   to   the   direct   link   between   glossiness   and   luxury.   Exploring   the   association   of   brightness   and  temperature,   it   is   suggested   that  ambient  brightness  may  affect  perceptions  of   temperature  and  as  a   result  trigger  emotional  responses.  An  example  of  this  is  provided  in  the  study  by  Xu  and  Labroo  (2014),  in  which  they  stated  that  the  stock  market  tends  to  perform  better  on  sunny  days  due  to  people  feeling  more  optimistic  since  the  sun  was  out.  

All   these   experiments   and   findings   illustrate   the   importance   of   visual   cues   and   visual   imagery.   In   the  present  research,  we  will  focus  on  brand  logos,  especially  their  visual  aspect,  and  impact  on  consumer  attitudes  toward  brands.  As  such,  we  continue  with  a  short  discussion  on  the  characteristics  of  logo’s,  followed  by  a  more  in  depth  discussion  of  static  versus  dynamic  imagery  as  an  introduction  to  the  aim  of  the  present  study.  

 2.5.  The  importance  of  logo  characteristics    

Much   of   the   prior   literature   on   logo’s   has   studied   their   characteristics   and   impact   on   memory   (e.g.,  Henderson  &  Cote  1998;  Janiszewski  &  Meyvis,  2001;  Van  der  Lans  et  al.,  2009;  Vartorella,  1990),  and  also  on  the  perceptions  of  the  company  or  brand  (Schechter,  1993;  Stafford,  Tripp,  &  Bienstock,  2004).  The  image  of  the  logo  gives  consumers  the  first  and  direct  chance  to  remember  the  company  or  brand.  There  are  different  ways  of  presenting  logos,  such  as  banner  ads,  the  product  itself,  posters,  and  product  packaging.  The  importance  of  having  a  visually  stimulating  logo  allows  for  consumers  to  remember  the  brand  and  recall  its  connection  to  their  needs.   Thus,   a   logo   becomes   a   visual   signature   for   the   brand   (Snyder,   1993)   responsible   for   conveying   the  brand’s  characteristics  (Zakia  &  Nadin,  1987).  Hence,  organizations  and  companies  realize  that  one  of  the  most  important   parts   of   a   company's   branding   strategy   is   choosing   the   right   logo.   Accordingly,   they   spend   huge  amounts  of  money  to  ensure  a  good  way  to  market  their  brand.  For  example,  British  Petrol  (BP)  invested  $211  million  to  redesign  their  logo  in  2008,  Accenture  spent  $100  million  for  the  logo  in  2000,  BBC  spent  $1.8  million  to   redesign   their   logo   in  1997,  and   the  London  Olympics  paid  $625,000   for   their   logo   in  2007   (Famous   logo  designs  and  how  much  did  they  cost?  2012,  July  8.  Retrieved  from  https://stocklogos.com/topic/famous-­‐logo-­‐designs-­‐and-­‐how-­‐much-­‐did-­‐they-­‐cost).      

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Guidelines  for  selecting  or  modifying  logos  have  been  proposed  (e.g.,  Henderson  &  Cote,  1998).  Good  logos  should  mainly   be   recognizable,   familiar,   elicit   a   consensually   held  meaning   in   the   target  market,   and   evoke  positive  affect   (e.g.,  Cohen,  1986;  Peter,  1989;  Robertson,  1989;  Vartorella,  1990).  We  discuss  each  of   these  goals.  First,  ideally  logos  should  speed  recognition  of  a  company  or  brand  (Peter,  1989).  The  rationale  for  the  use  of  logos  is  that  pictures  are  in  principle  perceived  faster  than  words  (Edell  &  Staelin,  1983).  Recognition  can  be  approached  at  two  levels.  On  the  one  hand,  consumers  must  remember  having  seen  the  logo.  On  the  other  hand,   logos  must  remind  consumers  of   the  brand  or  company  name  (recall).  The  former  depends   largely  on  design.  With  equal  exposures,  a  more  memorable  design  will  be  recognized  more  easily  than  a  less  memorable  one.   So   it   is   important   to   select   a  design   that   is   recognized  easily   to   facilitate   recall   of   the   company.  While  familiarity  is  mostly  dependent  on  recognizability,  some  logos  can  create  a  sense  of  familiarity  even  when  they  have  never  been  seen  before.  The  feeling  or  perception  of  familiarity  is  called  subjective  familiarity.  Subjective  familiarity  can  be  the  result  of  a  logo  evoking  a  familiar  meaning,  or  from  the  design  being  similar  to  well-­‐known  symbols.  The  reason  why  subjective  familiarity  can  benefit  a  logo  is  that  it  can  create  more  consensually  held  meanings  (Matlin,  1971).  A  logo  with  consensually  held  meanings  can  evoke  the  same  intended  meaning  across  people  within  a  culture  or  subculture.  When  a  logo  has  such  a  clear  meaning,  it  can  also  be  linked  to  the  company  or  product  more  easily  (Block,  1969;  Clark,  1988;  Durgee  &  Stuart  1987;  Kropp,  French,  &  Hillard,  1990).  A  final  guideline  is  about  positive  affect.  Positive  affective  reactions  are  critical  to  a  logo’s  success  because  affect  can  transfer  from  the  logo  to  the  product  or  company,  and  this  can  influence  customer  behavior,  that  is  to  say,  if  the  logo  elicits  positive  affect,  consumers  are  more  likely  to  choose  this  brand  and  buy  the  product.    

As   discussed   in   this   section,   visual   elements   are  quite   critical   to   logos.   In  what   follows,  we   specifically  address  the  distinction  between  static  imagery  and  dynamic  imagery  in  logo  design,  and  subsequently  address  how  these  different  logo  designs  can  affect  customer  behaviors.      

   

         

                                                         

Fig.  4.  Illustration  of  “frozen  motion”  (left  panel)  and  “visual  friction”  (right  panel).    

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2.6.  Static  versus  dynamic  imagery    

The  distinction  between  static  and  dynamic  imagery  is  familiar  to  us  at  the  common  sense  level,  as  we  can  imagine  both  stationary  objects  and  action  scenes   in  which  objects  are   in  motion  or   in   the  process  of  being  rotated.  Static  imagery  has  been  defined  as  the  brain’s  ability  to  generate  representations  of  unmoving  and  fixed  objects.  These  representations  facilitate  figure  recognition  and  judgment  about  the  objects’  visual  properties.    In  contrast,  dynamic  imagery  is  the  brain’s  ability  to  generate  representations  of  moving  objects,  facilitating  the  simulation  of   transformations,   rotations,  and   reorganizations  of   imagined   information   (Clark  &  Paivio,  1991;  Harshman   &   Paivio,   1987;   Thomas   &   Mulligan,   1995).   Therefore,   internalized   motor   processes   enable  perceptions  of  movement   in  static  visual  cues  that  have  a  dynamic  quality  (e.g.,  a  static  picture  of  a  running  animal  could  seem  to  be  actually  running).      

There  are  several  different  ways   to  convey  movement.  “Frozen  motion”   is   the  most  common  one,  and  captures  a  moving  figure  in  the  midst  of  motion,  either  through  sculpture,  painting,  or  camera  (see  Figure  4,  left  panel).  Some  researchers  have  studied  how  “frozen  motion”  can  generate  a  sense  of  movement  (Freyd,  1983;  Reed  &  Vinson  1996;  Vinson  &  Reed,  2002).    “Visual  friction”  on  the  other  hand,  refers  to  when  an  object  appears  to  touch,  clash  against  or  slide  along  another  object,  in  this  case  the  perceived  movement  decreases  (see  Figure  4,  right  panel).    

Having  introduced  the  main  concepts,  and  before  setting  out  the  specific  aims  of  the  current  study,  next  we   first  provide  a  brief  overview  of  Cian  and  colleagues’   (2014)   study  on  dynamic   imagery  of   logo’s  and   its  potential  effects  on  customer  behavior,  given  its  central  role  in  the  present  work.      3.  Present  Study    

Cian,  et  al.  (2014)  proposed  that  static  visuals  can  evoke  dynamic  imagery  and  thereby  affect  consumer  engagement  and  attitudes.  In  their  first  study  (Study  1),  they  showed  how  dynamism  within  a  static  logo  (implicit  motion)  can  affect  attitudes  toward  the  brand.  In  Study  2  (2a  &  2b),  they  introduced  consumer  engagement  and  showed  it  to  be  a  mediator  for  the  impact  of  perceived  dynamism  on  attitudes.  In  a  third  study  (Study  3),  they  examined  the  moderating  impact  of  the  metaphorical  fit  between  logo  dynamism  and  brand  characteristics  on  brand  attitudes.  In  particular,  two  versions  of  descriptions  (traditional/modern)  of  a  company  were  provided,  and   then   the  attitudes   toward   the   company  with  more/less  dynamic   logos  was  explored.  Attitudes   towards  companies  described  as  traditional  were  found  to  be  more  positive  when  combined  with  a  static  logo  (relative  to  a  dynamic  logo),  whereas  attitudes  towards  companies  described  as  modern  were  found  to  be  more  positive  when  combined  with  a  dynamic  logo.  In  Study  4,  they  studied  the  effect  of  forward  (backward)  movement  and  its  metaphorical  match  with  modernity   (traditionalism).  Specifically,   four   logos  were  provided  with  different  descriptions  (traditional/modern)  and  movement  directions  (forward/backward).  Attitudes  toward  the  modern  brand  were  found  to  be  more  positive  when  combined  with  a   logo  with  forward   implied  motion  (i.e.,   to  the  right),  whereas  for  the  traditional  brand,  more  positive  attitudes  were  observed  when  combined  with  a   logo  with  backward  implied  motion  (i.e.,  to  the  left).  Finally,  in  Study  5,  using  an  implicit  measure  of  engagement,  that   is   by   using   eye-­‐tracking   technology,   they   found   converging   evidence   that   logos  with   higher   dynamism  increase   engagement,   and   increased   attention   can   occur   through   increased   refixations   (i.e.,   longer   gaze  durations)  on  logos  with  higher  dynamism.    

In  the  present  study  we  first  wished  to  replicate  some  of  the  above  findings  by  Cian  and  colleagues  (2014).  There  are  several  reasons  for  carrying  out  replications  studies.  First,  and  most  obviously,  the  study  of  Cian  et  al.  (2014)   hasn’t   been   replicated   directly   yet.   Second,   recently,   the   science   of   psychology   (in   particular   social  experimental  psychology)  has  come  under  criticism  because  a  number  of  research  findings  do  not  replicate,  thus  it  makes   sense   to   invest   in   replication   studies.   Recent   replication   failures   that   have   been   given   quite   some  attention  include  such  studies  as  “power  posing  will  make  you  bolder”  (Ranehill,  Dreber,  Johannesson,  Leiberg,  Sul,   &  Weber,   2015),   and   “cleaning   your   hands  will   wash   away   your   guilt”   (Kaspar,   Krapp,   &   König,   2013).  Similarly,   a   landmark   study   in   terms   of   embodied   cognition   by   Strack   and   colleagues   (1988)   showing   that  participants   find   cartoons   funnier  when   they   hold   a   pen   between   their   teeth   (making   them   smile),   did   not  replicate   in  a   recent  massive  replication  attempt  by  17   independent   labs  and   involving  nearly   two  thousand  participants.  This  study  found  no  overall  effect  of  mouth  position  on  people’s  rating  of  the  funniness  of  cartoons  (Wagenmakers,  Beek,  Dijkhoff,  &  Gronau,  2016).  Also,  previous  research  suggested  that  consumers'  intentions  to  purchase  products  are   increased  when  the  product's  depiction  affords  an  action  with   the  dominant  hand  rather  than  with  the  non-­‐dominant  hand  (Eldar  &  Krishna,  2012).  However,   in  eight  experiments  Pecher  and  Dantzig   (2016)   recently   failed   to   obtain   any   evidence   for   such   claim.   Also   within   the   embodied   cognition  

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tradition,  Williams  and  Bargh  (2008)  concluded  that  touching  a  warm  object  can  increase  the  perception  of  social  warmth  of  others,  and  participants  holding  a  hot  (versus  cold)  therapeutic  pad  were  also  more  likely  to  choose  a  gift  for  a  friend  instead  of  for  themselves.  However,  again  this  finding  has  recently  been  disputed  in  a  recent  large-­‐scale  multiple  lab  replication  study  (Lynott  et  al.,  2014).  

The  non-­‐reproducibility  of  findings  is  disturbing  because  it  could  suggest  the  possibility  that  the  original  research  was  done  sloppily.  Even  worse  is  the  suspicion  that  some  research  may  have  even  been  falsified.  In  science,  faking  results  is  the  biggest  of  sins,  the  unforgivable  sin,  and  for  this  reason  the  field  of  psychology  has  been  thrown  into  an  uproar  (see  for  example  the  famous  Stapel  case).  However,  a  perhaps  more  common  reason  for  non-­‐replication  is  that,  in  original  studies  with  small  sample  sizes,  statistically-­‐significant  results  may  often  be   the   result  of  chance  when  combined  with   the   file-­‐drawer  problem  (i.e.,  non-­‐reporting  of   studies  without  significant  results).    In  fact  strategies  such  as  the  selective  reporting  (of  under-­‐sampled)  studies  together  with  other   questionable   research   practices   (QRP’s)   may   be   more   common   than   once   believed   (e.g.,   John,  Loewenstein  &  Prelec,  2012).  Such  QRP’s  include  amongst  others,  failing  to  report  all  of  a  study’s  dependent  measures,  deciding  whether  to  collect  more  data  after  looking  to  see  whether  the  results  were  significant,  failing  to  report  all  of  a  study’s  conditions,  stopping  collecting  data  earlier  than  planned  because  one  found  the  result  that  one  had  been  looking  for,  deciding  whether  to  exclude  data  after  looking  at  the  impact  of  doing  so  on  the  results,  etc.  

Given   the   recent   replication   failures  within   social   experimental   psychology,   and   specifically  within   the  domain  of  embodied/grounded  cognition,  the  need  for  replications  to  provide  not  only  converging  but  direct  evidence  for  certain  findings  in  the  literature  is  paramount.  As  such  the  aim  of  the  present  study  is  to  directly  replicate  some  of  the  findings  by  Cian,  et  al.  (2014).  To  this  end  we  address  Cian  et  al.’s  (2014)  finding  that  a  logo  that  evokes  greater  perceived  movement  (logo  dynamism)  generates  more  favorable  attitudes  toward  the  brand,  unless  the  perceived  movement  is  incongruent  with  the  brand  characteristics.  Furthermore,  they  showed  that  the  impact  of  logo  dynamism  on  attitudes  toward  the  brand  is  mediated  by  engagement.    

Thus,  in  the  present  study  we  first  attempt  to  replicate  Study  2a  of  Cian  et  al.  (2014)  which  involved  a  logo  depicting  Newton’s  cradle.  We  did  this  in  two  separate  studies,  Study  1  was  conducted  by  means  of  a  classical  paper  and  pen  survey,  on  first-­‐year  international  students  from  the  Bachelor  of  Business  Administration  at  the  University  of  Leuven  Campus  Brussels  who  participated  in  exchange  for  course  credit,  while  Study  2  was  carried  out  on  an  online  Chinese  sample  of  participants.  In  both  studies  participants  were  told  that  they  would  be  rating  a  logo  on  several  dimensions.  Finally,  in  Study  3,  we  attempted  to  replicate  Study  4  of  Cian  et  al.  (2014),  which  established  a  link  between  the  description  (modern  vs.  traditional)  and  the  implied  movement  direction  of  the  logo   (i.e.,   left  or  backward  movement  vs.   right  or   forward  movement),   that   is,   a  metaphorical   link  between  direction  of  movement  and  modernity.      4.  Study  1.  The  effect  of  logo  dynamism  on  engagement  and  attitudes:  A  first  replication  attempt  of  Cian  et  al.’s  Study  2a  (2014).    

Cian  et  al.  (2014)  found  that  a  logo  that  evokes  greater  perceived  movement  (logo  dynamism)  generates  more  favorable  attitudes  toward  the  brand,  and  that  this  effect  is  mediated  by  consumer  engagement  with  the  logo.  Logo  dynamism  in  this  specific  instance  had  a  medium  to  large  effect  on  attitudes  toward  the  brand  (effect-­‐size  Cohen’s  d  =  .65)  and  engagement  (d  =  .63).    

For  this  first  replication  attempt,  the  required  sample-­‐size  was  calculated  based  on  a  conservative  estimate  of  the  effect-­‐size  for  attitudes  toward  the  brand  which  is  the  main  variable  of  interest.  The  conservative  effect-­‐size  estimate  was  deliberately  set  at  d  =  .50  (which  is  considered  an  effect  of  medium  size)  instead  of  .65.  Using  G*Power  software,  and  starting  from  a  directional  hypothesis  (one-­‐tailed)  with  an  alpha  level  set  at  .05,  and  a  minimal  power  of  .90,  a  minimal  required  sample-­‐size  of  140  (70  participants  in  each  group)  was  calculated.  As  such,  the  present  study  can  be  said  to  be  highly  powered.  It  is  worth  noting  that  the  original  study  included  64  participants  (32  in  each  group).  Given  an  observed  effect-­‐size  of  about  .65,  the  original  study  had  a  power  of  approximately  .72  (two-­‐tailed  hypothesis,  with  an  alpha  level  set  at  .05,  and  32  participants  in  each  condition).    4.1.  Method    

We  used  the  same  versions  of  a  logo  as  Cian  et  al.  (2014)  did  for  a  fictitious  brand,  “Cilian”.  The  logos  used  in  Study  1  were  drawings  of  Newton’s  cradle.  In  the  lower  logo  dynamism  condition,  all  the  balls  are  in  the  same  position  (Figure  5,  left  panel).  However,  in  the  higher  logo  dynamism  condition,  the  ball  on  the  far  end  is  elevated,  

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giving  the  impression  of  frozen  motion  (Figure  5,  right  panel).  The  two  logos  differed  only  in  the  inclination  of  the  last  ball.    

   Fig.  5.  Ad  used  in  Experiment  1.  Left  panel  depicts  stimulus  used  in  the  low  dynamism  condition,  right  panel  

the  stimulus  used  in  the  high  dynamism  condition.    

Similar  to  Cian  et  al.’s  study,  participants  completed  nine  questions  in  the  following  order  (see  Appendix  A).   First,   three   evaluation   items   were   included   to   measure   attitudes:   “Please   evaluate   this   logo.”   (1  =   ”bad/dislike/unpleasant”;   9   =   ”good/like/pleasant”.   Next,   four   items   were   included   to   measure  engagement:  ”How  involving  do  you  think  this  logo  is?”  (1  =  “not  at  all”,  and  9  =  “extremely”),  “How  engaging  do  you  think  this  logo  is?”  (1  =  “not  at  all”,  and  9  =  “extremely”),  “How  boring  do  you  think  this  logo  is?”  (1  =  “not  at  all”,  and  9  =  “extremely”;  reverse  scored),  and  “How  stimulating  do  you  think  this  logo  is?”  (1  =  “not  at  all,”  and  9  =  “extremely”).  Finally,  two  items  were  included  measuring  perceived  movement  (as  a  manipulation  check):  “How  much  movement  did  you  see  in  the  logo  for  the  company?”  (1  =  “no  movement  at  all”;  9  =  “a  lot  of  movement”),  and  “How  dynamic  was  the  logo?”  (1  =  “not  at  all  dynamic”;  9  =  “extremely  dynamic”).      

The   questionnaires   were   printed   and   handed   out   to   the   students   who   were   taking   an   introductory  psychology  course.  Students  filled  in  the  survey  during  class,  this  took  approximately  5  minutes.  One  hundred  and  fifty-­‐three  first-­‐year  international  students  from  Bachelor  of  Business  Administration  at  the  University  of  Leuven  participated  in  exchange  for  course  credit,  thus  meeting  our  required  sample-­‐size  of  140  participants.  Of  these  one  hundred  and  fifty-­‐three  students,  eighty-­‐three  were  female,  sixty-­‐nine  male,  one  student  did  not  provide  gender  information.  Their  ages  ranged  from  17  to  31  years  (M  =  19.14,  SD  =  1.85).    

Participants   were   told   that   they   would   be   rating   a   logo   on   several   dimensions.   Each   participant   was  randomly  assigned  to  view  one  of  these  two  logos.  They  were  allowed  to  view  the  logo  for  as  long  as  they  wanted.    

 4.2.  Results  and  Discussion    

Data  were  analyzed  with  SPSS  Software.  First,  an  attitude  index  was  created  by  averaging  the  3  attitude  items  (α  =  .91).  Similarly,  an  index  of  engagement  was  created  based  on  the  four  items  (α  =  .82).  Finally,  the  two  items  measuring  perceived  dynamism  were  averaged  (r  =  .76).  All  three  indexes  thus  showed  sufficient  internal  consistency,  furthermore  these  values  were  very  similar  to  those  found  in  the  original  study  (i.e.  Study  2a  by  Cian  et  al.  2014;  αatt  =  .91,  αeng  =  .86,  rperc.dyn  =  .61).  

Manipulation  check:  Perceived  movement.  An   independent  t-­‐test  was  carried  out  to  check  whether  the  dynamic  logo  was  perceived  as  being  more  dynamic  than  the  static  logo.  This  was  indeed  confirmed  (p  =  .002*1;  Mlower  dynamism  =  3.31,  Mhigher  dynamism  =  4.16,  SDlower  dynamism  =  1.82,  SDhigher  dynamism  =  1.71;  d  =  .48).  Note  that  a  medium  effect-­‐size  was  observed.  

Engagement  toward  the  brand.  Next  we  conducted  a  similar  analysis  with  engagement  toward  the  brand  as  the  dependent  variable.  No  significant  effect  of  logo  dynamism  was  observed  (p  =  .16*;  Mlower  dynamism  =  3.65,  Mhigher  dynamism  =  3.88,  SDlower  dynamism  =  1.42,  SDhigher  dynamism  =  1.40).  

Attitudes  toward  the  brand.  Finally  we  conducted  a  similar  analysis  with  attitudes  toward  the  brand  as  the  dependent  variable.  Again  no  significant  effect  of  logo  dynamism  was  observed  (p  =  .45*;  Mlower  dynamism  =  4.48,  Mhigher  dynamism  =  4.45,  SDlower  dynamism  =  1.75,  SDhigher  dynamism  =  1.71).    

                                                                                                               1  All  t-­‐test  with  an  *  are  one-­‐sided  tests  because  of  an  a  priori  directional  hypothesis.  

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The  data  analyses  above  suggest  that  the  two  logos  indeed  differ  in  their  level  of  perceived  movement,  however,  higher  logo  dynamism  did  not  result  in  stronger  engagement  nor  did  it  show  a  statistically  significant  effect  on  the  main  variable  of  interest,  namely  attitude  towards  the  brand.  As  such,  the  present  study  does  not  replicate  the  findings  of  Study  2a  by  Cian  et  al.  (2014).  

Although  Cian  et  al.  (2014)  did  not  report  any  effects  of  participant  gender  (also  note  that  Cian  et  al.  did  not  report  the  gender  composition  of  their  participant  sample),  further  exploration  of  the  present  data  seemed  to  reveal  some  differences  between  men  and  women  in  terms  of  perceived  dynamism  of  the  two  types  of  logo’s.  Specifically,   a   2x2   between-­‐subjects   ANOVA   with   logo   dynamism   (high/low)   and   gender   as   independent  variables  and  perceived  dynamism  as   the  dependent  variable   showed  a   significant   interaction  effect  of   logo  dynamism  (high/low)  and  gender,  F(1,147)  =  4.15,  p  =  .04.  Independent  t-­‐tests  further  showed  a  significant  and  large  effect  of  logo  dynamism  on  perceived  movement  for  female  participants  (p  <  .001*;  Mlower  dynamism  =  3.02,  Mhigher  dynamism  =  4.40,  SDlower  dynamism  =  1.65,  SDhigher  dynamism  =  1.71,  d  =  .82),  while  this  was  not  the  case  for  male  participants  (p  =  .33*;  Mlower  dynamism  =  3.66,  Mhigher  dynamism  =  3.87,  SDlower  dynamism  =  1.98,  SDhigher  dynamism  

=   1.71).   Given   the   absence   of   an   effect   of   logo   dynamism   (i.e.,   the  manipulation   of   interest)   on   perceived  dynamism   for   male   participants,   we   decided   to   carry   out   additional   analyses   on   engagement   and   attitude  towards  the  brand,  each  time  considering  the  potential  effect  of  gender.  The  idea  being  that  an  effect  of  logo  dynamism  on  perceived  dynamism  would  be  required  in  order  to  observe  an  effect  on  engagement  with  the  brand,  and  further  downstream,  on  attitudes  toward  the  brand.  

First,  a  2x2  between-­‐subjects  ANOVA  with  logo  dynamism  (high/low)  and  gender  as  independent  variables  and  engagement  as  the  dependent  variable  showed  a  marginally  significant  interaction  effect  of  logo  dynamism  (high/low)  and  gender,  F(1,147)  =  2.90,  p   =   .09.   Independent   t-­‐tests   showed  more  engagement   in   the  more  dynamic  logo  for  female  participants  (p  =  .02*;  Mlower  dynamism  =  3.35,  Mhigher  dynamism  =  3.96,  SDlower  dynamism  =  1.30,  SDhigher  dynamism  =  1.45;  d  =  .44),  but  not  for  male  participants  (p  =  .31*  Mlower  dynamism  =  4.01,  Mhigher  dynamism  

=  3.85,  SDlower  dynamism  =1.49,  SDhigher  dynamism  =  1.32).  This  result  seems  consistent  with  the  fact  we  only  observed  a  significant  effect  of  logo  dynamism  on  perceived  dynamism  in  the  female  group,  and  is  as  such  in  line  with  Cian  et  al.’s  observations  (i.e.,  when  we  observe  an  effect  of  logo  dynamism  on  perceived  dynamism,  we  also  observe  an  effect  of  logo  dynamism  on  engagement).  

Finally,  a  similar  analysis  with  gender  and  logo  dynamism  was  carried  out  on  the  attitude  data.  The  2x2  between-­‐subjects  ANOVA  showed  no   significant   interaction  effect  of   logo  dynamism   (high/low)  and  gender,  F(1,148)   =   .32,  p   =   .57.  We   still   carried  out   additional   independent   t-­‐tests   and   found  no   evidence   for  more  positive  attitudes  towards  the  brand  for  the  more  dynamic  logo  in  female  participants  (p  =  .36*;  Mlower  dynamism  

=  4.30,  Mhigher  dynamism  =  4.44,  SDlower  dynamism  =  1.76,  SDhigher  dynamism  =  1.75),  and,  as  expected,  neither  in  the  male  sample  (p  =  .32*;  Mlower  dynamism  =  4.70,  Mhigher  dynamism  =  4.52,  SDlower  dynamism  =  1.74,  SDhigher  dynamism  =  1.68).                          The  current  data  seem  consistent  with  males  apparently  not  being  sensitive  to  the  perceived  movement  of  the  logo  and  as  such  not  showing  effects  on  engagement  nor  attitude  towards  the  brand  (that  is,  within  the  framework   of   Cian   and   colleagues).   Females   on   the   other   hand   did   seem   to   be   sensitive   to   the   perceived  movement   (d  =   .82)  and  showed  effects  on  engagement   (d  =   .44).  However,   further  downstream  effects  on  attitude  towards  the  brand  were  not  observed.  Together  the  present  results  do  not  provide  evidence  for  the  main  conclusion  of  Cian  et  al.   (2014)   that   logo  dynamism  may  have  a  positive  effect  on  attitudes   towards  a  brand.  

   5.  Study  2.  The  effect  of  logo  dynamism  on  engagement  and  attitudes:  A  second  replication  attempt  of  Cian  et  al.’s  Study  2a  (2014)  with  an  online  Chinese  sample  of  participants.                          Although  Study  1  was  highly  powered   to  detect  a  medium-­‐sized  effect  of   logo  dynamism  on  attitudes  toward  the  brand,  in  Study  2  an  additional  attempt  was  made  to  replicate  the  same  study  (i.e.,  Study  2a  of  Cian  et   al.,   2014).   In   our   second   study   we   intended   to   keep   the   same   power   of   .90   but   lowered   the   already  conservatively  estimated  effect-­‐size  of  logo  dynamism  on  attitudes  (i.e.,  d  =  .50  in  our  Study  1  instead  of  the  original  effect-­‐size  of  .65  observed  by  Cian  et  al.)  to  d  =  .40,  which  meant  increasing  the  minimal  required  sample-­‐size   from  140   to  216  participants   (or  108  per   condition).   In  other  words,   in   this   second  study  we  wished   to  increase  the  sensitivity  of  the  experiment.                        Increasing  the  sample  size  also  provided  an  opportunity  to  better  examine  the  potential  effects  of  gender  as  observed  in  our  first  study  (i.e.,  the  fact  that  we  did  observe  effects  of  logo  dynamism  on  perceived  dynamism  and  engagement  in  the  female  population  but  not  in  the  male  population).  

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 5.1.  Method    

Study  2  was  identical  to  Study  1  with  the  following  exceptions.  First,  participants  were  Chinese  residents.  Second,  the  study  was  conducted  online  using  Qualtrics  software.  Third,  the  same  nine  items  were  translated  from  English  into  Chinese.  The  logos  were  exactly  the  same  as  those  used  in  Study  1  (Figure  5).    

There  were  two  hundred  and  thirty-­‐four  participants  (one  hundred  and  forty-­‐three  female,  61.1%),  again  clearly  meeting  the  required  sample-­‐size  of  216  participants.  The  participants’  age  ranged  from  18  to  50  years  (M    =  26.2,  SD  =  4.54).    Participants  were  randomly  assigned  to  view  one  of  the  two  logos.  They  were  allowed  to  view  the  logo  for  as  long  as  they  wanted.    

 5.2.  Results  and  Discussion    

Data  were  again  analyzed  with  SPSS  Software  and  identical  indexes  of  attitude  (α  =  .96),  engagement  (α  =  .87),  and  dynamism  (r  =  .90)  were  created.    

Manipulation  check:  Perceived  movement.  An   independent  t-­‐test  showed  that  the  two  logos  differed   in  level  of  perceived  movement   (p   =   .02*;  Mlower  dynamism  =  4.89,  Mhigher  dynamism  =  5.51,  SDlower  dynamism  =  2.58,  SDhigher  dynamism  =  2.24,  d  =  .28),  with  higher  logo  dynamism  leading  to  more  perceived  movement  than  lower  logo  dynamism,  yet  the  effect-­‐size  was  rather  small.  

Engagement  toward  the  brand.  Next,  we  conducted  a  similar  analysis  with  engagement  toward  the  brand  as  the  dependent  variable.  Engagement  did  not  show  a  significant  effect  of  dynamism  (p  =  .25*;  Mlower  dynamism  

=  4.81,  Mhigher  dynamism  =  5.00,  SDlower  dynamism  =  2.17,  SDhigher  dynamism  =  2.05).    Attitudes  toward  the  brand.  A  similar  analysis  with  attitudes  toward  the  brand  as  the  dependent  variable  

did  not  show  a  significant  effect  of  logo  dynamism  (p  =  .18*;  Mlower  dynamism  =  5.29,  Mhigher  dynamism  =  5.57,    SDlower  

dynamism  =  2.49,  SDhigher  dynamism  =  2.23).    Further  analyses.  Next,  given  the  observed  effect  of  gender  in  Study  1,  we  again  carried  out  a  2x2  between-­‐

subjects  ANOVA  with  logo  dynamism  (high/low)  and  gender  as  independent  variables  and  perceived  dynamism  as  the  dependent  variable.    This  analysis  revealed  no  significant  interaction  effect  of  logo  dynamism  (high/low)  and  gender,  F(1,230)  =  .49,  p  =  .48.  Although  the  interaction  effect  was  not  significant,  contrary  to  Study  1,  the  effect  of  logo  dynamism  on  perceived  dynamism  was  actually  somewhat  larger  in  males  (4.47  vs.  5.35;  p  =  .047*)  than  in  females  (5.18  vs.  5.61;  p  =  .14*).    

Similar  2  x  2  ANOVA’s  with  engagement  and  attitudes  toward  the  brand  as  dependent  variables  revealed  no  significant  interaction  effects  of  logo  dynamism  and  gender  (all  F-­‐values  <  1).  Furthermore  independent  t-­‐tests  looking  at  the  effect  of  logo  dynamism  on  engagement  and  attitudes,  within  the  male  and  female  sample  separately,  did  not  reveal  any  significant  or  even  marginally  significant  effects  (all  p-­‐values  >  .16*).  

To  conclude,  consistent  with  Study  1,  we  found  no  significant  effect  of  logo  dynamism  on  attitudes  toward  the  brand.  Thus  again,  we  failed  to  replicate  the  main  finding  of  Cian,  et  al.’s  Study  2a  (2014).  Furthermore,  we  did  not  observe  an  effect  of  logo  dynamism  on  engagement  as  found  by  Cian  and  colleagues  either.      

While  the  results  of  Study  1  seemed  to  indicate  that  the  manipulation  of  dynamism  was  only  successful  in  female  participants  (with  downstream  effects  on  engagement,  but  not  attitudes),  this  was  not  the  case  in  the  current   study,   on   the   contrary,   the   effect   of   logo   dynamism   on   perceived   dynamism   even   seemed   to   be  somewhat  stronger  in  the  male  participant  group.  Furthermore,  no  interaction  effects  of  logo  dynamism  and  gender  were  observed  for  perceived  dynamism  (the  manipulation  check),  engagement,  or  attitudes  toward  the  brand.                          6.  Study  3.  Direction  of  movement  and  metaphorical  congruence    

Cian  et  al.  (2014)  found  that  a  metaphorical  match  between  forward  (backward)  movement  and  modernity  (traditionalism)  can  enhance  attitudes  toward  the  brand.    In  Study  3,  this  metaphorical  link  between  direction  of  movement  and  modernity,  as  observed  in  Cian  et  al.’s  Study  4  (2014),  was  reassessed  by  again  conducting  a  replication   study.   The   study   consisted   of   a   2   x   2   between-­‐subjects   design   with   movement   direction   of   a  silhouette  of  a  human  figure  (left/backward  vs.  right/forward)  and  company  description  (modern  vs.  traditional)  as  independent  variables,  and  attitude  towards  the  brand  as  the  dependent  variable.  Cian  et  al.  (2014)  observed  a  significant  interaction  effect  of  movement  direction  and  company  description  on  attitudes  toward  the  brand,  such  that  the  brand  was  perceived  more  positive  when  the  logo  displayed  a  backward  (i.e.  left)  moving  figure  

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for  a  company  described  as  traditional,  and  when  it  displayed  a  forward  (i.e.,  right)  moving  figure  for  a  company  described  as  modern.      6.1.  Method    

We  used  similar  versions  of  a  logo  as  used  in  Cian  et  al.  (2014)  for  a  fictitious  fashion  wool  brand,  “EE”.  In  two  of  these  ads,  the  figure  in  the  logo  is  shown  in  a  pose  suggesting  movement  from  right  to  left  (Figure  6,  Panels  A  and  D),  which  we  defined  as  moving  backward  (cf.  Cian  et  al.,  2014).    In  the  other  two    ads,  the  figure’s  pose  suggests  movement  from  left  to  right  (Figure  6,  Panels  B  and  C),  which  we  defined  as  moving  forward.  As  such,  there  were  two  versions  of  the  logo  which  were  identical  except  for  the  direction  of  the  figure’s  pose.  The  description  of  the  company  was  either  more  traditional  or  modern,  resulting  in  a  2  x  2  design.    

Similar   to  Cian  et  al.’s   study   (2014;  Study  4),  participants  completed   three   items  assessing   the  attitude  towards  the  brand  (i.e.,  “Please  evaluate  this  logo.”  1  =  ”bad/dislike/unpleasant”;  9  =  ”good/like/pleasant”;  also  see   Appendix   B).   The   questionnaires   were   printed   and   handed   out   to   the   students   who   were   taking   an  introductory  psychology  course.  Students  filled  in  the  survey  during  class,  this  took  approximately  5  minutes.    

The  original  study  of  Cian  et  al.  (2014;  Study  4)  included  117  participants  (i.e.,  about  29  participants  per  condition).  Cian  and  colleagues  observed  a  significant  interaction  effect  of  movement  direction  and  the  company  description.  In  particular,  they  observed  a  large  and  significant  effect  of  movement  direction  on  attitudes  for  the  modern  company  description  (p  <  .01  one-­‐sided;  forward  =  6.58  vs.  backward  =  5.28;  d  =  .80),  and  a  medium  (and  marginally  significant)  effect  for  the  traditional  description  (p    =  .07  one-­‐sided;  forward  =  5.87  vs.  backward  =  6.62;  d  =   .48).  To  determine  our  sample-­‐size   for   the  replication  study,  G*Power  was  used.  Starting   from  a  directional  hypothesis   (one-­‐tailed)  for  the  comparison   in  the  modern  company  description  and  the  originally  observed  effect-­‐size  of  d  =  .80,  with  an  alpha  level  set  at  .05,  and  a  minimal  power  of  .90,  a  minimal  required  sample-­‐size  of  28  participants  in  each  condition  was  calculated.  However,  on  the  basis  of  the  observed  medium  effect-­‐size  in  the  traditional  description  (a  Cohen’s  d  of  approximately  .50),  reaching  the  same  minimal  power  of  .90  would  require  70  participants  per  condition.  Thus  ideally,  a  sample-­‐size  of  4  x  70,  or  280  participants  in  total  was  required.  Given  the  limited  time-­‐frame  and  limited  access  to  participants,  we  knew  in  advance  that  this   number   of   participants   would   not   be   reached,   and   instead   aimed   for   a   minimal   sample-­‐size   of   29  participants  per  condition  as  in  Cian  et  al.  (2014).  With  this  minimal  sample-­‐size,  we  reached  .91  power  to  detect  an  effect  of  movement  direction  of  similar  size  as  the  one  found  by  Cian  and  colleagues  for  the  modern  company  descriptions.  For  the  traditional  company  descriptions  this  minimal  sample-­‐size  implied  only  a  power  of  .56  to  detect  an  effect  of  similar  size  as  that  observed  by  Cian  and  colleagues  (note  that  with  this  minimal  sample-­‐size  the  chance  of  observing  an  effect  of  similar  size  as  that  found  by  Cian  et  al.  in  the  traditional  conditions,  assuming  that  it  really  exists  with  this  magnitude,  thus  actually  almost  comes  down  to  flipping  a  coin).  In  fact,  one  hundred  and  forty-­‐three  first-­‐year  international  students  from  Bachelor  of  Business  Administration  at  the  University  of  Leuven  participated  in  exchange  for  course  credit,  thus  slightly  exceeding  this  minimal  sample-­‐size  of  4  x  29  or  126  participants.  In  fact,  this  meant  that  within  the  framework  outlined  above  we  achieved  a  (post  hoc)  power  of  respectively  .95  for  the  modern  company  description  (based  on  the  assumption  of  d  estimated  at  .80  and  a  directional  hypothesis),  and  .65  for  the  traditional  company  description  (based  on  the  assumption  d  estimated  at  .50  and  a  directional  hypothesis).  Of  the  one  hundred  and  forty-­‐three  students,  seventy-­‐nine  were  female,  sixty-­‐three  male,  one  student  did  not  provide  gender  information.  Their  ages  ranged  from  17  to  23  years  (M  =  19.0,  SD  =  1.40).    

Participants   were   told   that   they   would   be   rating   a   logo   on   several   dimensions.   Each   participant   was  randomly  assigned  to  view  one  of  the  four  ads.  They  were  allowed  to  view  the  logo  for  as  long  as  they  wanted.      6.2.  Results  and  Discussion    

Data  were  again  analyzed  with  SPSS  Software.  An  attitude  index  was  created  by  averaging  the  3  attitude  items  (α  =  .89).  This  index  thus  showed  sufficient  internal  consistency.  

A  2  x  2  between-­‐subjects  ANOVA  with  description  (traditional,  modern)  and  direction  (forward,  backward)  as   independent   variables   and   attitude   toward   the   logo   as   the   dependent   variable   showed   no   significant  interaction  effect  of  description  (traditional/modern)  and  direction  (forward/backward),  F(1,139)  =  .65,  p  =  .42.  Neither   the   main   effect   of   movement   direction   or   company   description   were   significant   (F-­‐values   <   1;   p-­‐values  >  .58).  Independent  t-­‐tests  further  showed  no  significant  effect  of  movement  direction  on  attitude  for  the  traditional  description  (p  =  .17*;  Mbackward  =  5.12,  Mforward  =  4.75,  SDbackward  =  1.64,  SDforward  =  1.64;  d  =  .23),  and  this  was  also  the  case  for  the  modern  description  (p  =  .42*;  Mbackward  =  4.75,  Mforward  =  4.82,  SDbackward  =  1.61,  SDforward  =  1.65;  d  =  .04).  

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   A:  Backward  Logo:  Traditional  Fashion  Copy                      B:  Forward  Logo:  Modern  Fashion  Copy  

   

 C:  Forward  Logo:  Traditional  Fashion  Copy                      D:  Backward  Logo:  Modern  Fashion  Copy  

 Fig.  6.  Ads  used  in  Study  3.  

 The  data  analyses  above  do  not  suggest  that  a  metaphorical  match  between  the  logo’s  movement  direction  

and  the  company  description  (i.e.,   forward  and  modern  /  backward  and  traditional)   leads  to  more  favorable  attitudes  toward  the  brand  compared  to  a  metaphorical  mismatch  (i.e.,  forward  and  traditional  /  backward  and  modern).  As  such,  the  present  study  does  not  replicate  the  findings  of  Study  4  by  Cian  et  al.  (2014).  

Although  Cian  et  al.  (2014)  did  not  report  any  effects  of  participant  gender  (also  note  that  Cian  et  al.  did  not  report  the  gender  composition  of  their  participant  sample),  given  the  observation  of  a  gender  effect  in  our  Study   1,   we   decided   to   run   an   additional   2   x   2   x   2   between-­‐subjects   ANOVA  with   description   (traditional,  modern),  movement  direction  (forward,  backward),  and  gender  as  independent  variables,  and  attitude  as  the  dependent  variable.  First,  the  main  effects  of  company  description  and  movement  direction  were  not  significant  (F-­‐values  <  1).  The  main  effect  of  gender  did  not  reach  significance,  F(1,134)  =  2.62  ,  p  =  .11,  although  a  weak  tendency   for  males  giving  higher  attitude   scores  was  observed   (4.68  vs.  5.11,  d  =   .26).  No  other   interaction  effects  involving  company  description,  movement  direction  and/or  gender  proved  significant  (all  p-­‐values  >  .22).      

Coming  back  to  our  main  finding  that  we  do  not  replicate  the  metaphorical  match  effect,  one  needs  to  consider  whether  the  absence  of  the  effect   in  the  present  study  may  be  due  to  some  factors  being  different  from  those  in  Cian  et  al.’s  original  study  (2014).  First,  we  did  not  use  the  identical  silhouette  figure  (see  Figure  6  and  Figure  7).  But  the  reason  is  that  I  could  not  find  the  original  image  with  high  quality,  and  the  silhouette  figure  I  used   is  quite  similar  to  the  original  one,  so   I  don’t  think  this   is   the  problem.  Second,  there  may  be  cultural  

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differences  within  our  sample,  it  is  not  necessary  that  in  all  cultures  to  the  left  means  backward  and  to  the  right  means  forward,  but  there  is  no  literature  reference  can  prove  this,  so  this  should  not  be  the  reason.    

 

     A:  Backward  Logo:  Traditional  Fashion  Copy                      B:  Forward  Logo:  Modern  Fashion  Copy  

 

     C:  Forward  Logo:  Traditional  Fashion  Copy                      D:  Backward  Logo:  Modern  Fashion  Copy  

 Fig.  7.  Original  ads  used  in  Cian  et  al.’s  study.  

         7.  General  Discussion                        Across  the  three  studies  and  compared  with  Cian  et  al.’s  (2014)  studies,  we  can  conclude  that  we  can  not  replicate  their  studies.  Specifically,  static  visuals  (e.g.,  brand  logos)  can  generate  perception  of  movement,  but  we  can  not  confirm  effects  of  logo  dynamism  on  engagement  and  most  importantly  not  on  attitudes  (Studies  1  and  2).  Contrary  to  Cian  et  al.’s  original  finding  (their  Study  4),  a  metaphorical  match  of  forward  movement  with  modern  brands  and  backward  movement  with  traditional  brands  had  no  effect  on  attitudes  toward  the  brand  (our  Study  3).  To  summarize,  we  did  not  replicate  the  original  result.  We  also  carried  out  additional  analyses  including  gender  as  a  variable  which  was  not  the  case  in  Cian  et  al.’s  studies.  It  showed  a  significant  interaction  effect  of  logo  dynamism  (high/low)  and  gender  in  Study  1,  but  not  in  Study  2  and  Study  3.  The  current  data  is  consistent  with  males  apparently  not  being  sensitive  to  the  perceived  movement  of  the  logo  and  as  such  not  showing   effects   on   engagement   nor   attitude   towards   the   brand   (that   is,  within   the   framework   of   Cian   and  

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colleagues),  females  on  the  other  hand  did  seem  to  be  sensitive  to  the  perceived  movement    and  showed  effects  on  engagement  (Study  1).                      There  may  be  several  reasons  for  why  we  did  not  observe  significant  effects  in  these  replications.  One  possibility   is   that   the   attendants   are   not   the   same,   Cian   et   al.’s   experiments   were   done   in   U.S.,   but   my  experiments  were  conducted  in  Europe  and  China,  there  may  be  cultural  differences  among  these  participants.  However,   there’s   no   evidence   showing   that   different   cultures   can   influence   the   perception   of   logo  dynamism/engagement/attitude.   Another   possibility   is   the   questionnaire,   Cian   et   al.   just   mention   three  factors(dynamism/engagement/attitude)  for  their  questionnaire  in  the  article,  no  exact  question  list.  Since  we  don’t  know  the  detail  information  about  Cian  et  al.’s  questionnaire,  we  just  copied  the  three  factors  from  the  original  questionnaire,  and  make  up   the  questions  by  ourselves,   so   the  exact  questions  were  not   totally   the  same.  However,  reliability  analysis  showed  that  questions  in  each  factor  were  measuring  exact  the  same  thing  for  that  factor,  so  the  detail  questions  do  not  matter  for  the  study.    Of  course  there  are  many  other  possible  explanations  for  why  effects  were  found  in  the  original  study  and  not  in  the  replication  attempts,  for  example,    small  sample  sizes  of  original  studies.  They  just  got  64  students  for  their  Study  2a  and  117  participants  for  their  Study  4,  but  we  had  153  participants  for  our  study  1,    216  participants  for  our  Study  2  and  143  participants  for  our  Study  3.  If  they  had  more  participants,  the  results  of  the  original  study  may  be  different.  Also,  age  differences  could  be  another  possibility,  Cian  et  al.  didn’t  mention  the  mean  age  of  their  participants,  but  if  we  know  the  age  of  the  participants  from  original  study,  we  can  invite  participants  with  similar  age,  and  results  of  our  study    may  change.  .  However,  it  is  important  to  emphasize  that  the  current  results  do  not  suggest  that  there  are  no  influences  of  engagement  and  attitudes,  results  may  change  if  we  enlarge  our  database.  For  instance,  in  Study  1,  engagement  is  marginally  significant  (p  =  .09),  but  if  we  invited  more  participants  (although  my  database  is  larger  than  the  original  one),  which  means  the  effect  size  can  be  bigger,  engagement  may  be  a  significant  variable.  In  short,  we  suggest  more  work  is  needed  on  this  topic.                        The  failure  of  this  replication  once  again  proves  the  replication  crisis  in  science.  How  could  this  happen?  As  discussed  before,  it  is  possible  that  some  research  may  have  even  been  falsified,  faking  results  is  the  biggest  of   sins.  However,   the   file-­‐drawer  problem   is  more   common,   scientists   choose  not   to   report   studies  without  significant  results.  Other  questionable  research  practices  (QRP’s)  may  be  more  serious  than  once  believed  (e.g.,  John,   Loewenstein   &   Prelec,   2012).   Such   QRP’s   include   amongst   others,   failing   to   report   all   of   a   study’s  dependent  measures,   deciding  whether   to   collect  more   data   after   looking   to   see  whether   the   results  were  significant,  failing  to  report  all  of  a  study’s  conditions,  stopping  collecting  data  earlier  than  planned  because  one  found  the  result  that  one  had  been  looking  for,  deciding  whether  to  exclude  data  after  looking  at  the  impact  of  doing  so  on  the  results,  etc.                    Regarding  the  file-­‐drawer  and  QRP  problems,  what  should  we  do  in  science  in  future?  I  strongly  suggest  the  preregistration  for  every  study,  this  ensures  the  publication  of  studies  with  non-­‐significant  results.  The  open  data  access  is  also  recommended,  this  can  ensure  the  pure  transparency,  people  are  able  to  check  the  accuracy  of  all  the  data  with  this  access.  Finally,  the  scientific  publication  pressure  should  be  taken  away,  then  the  quality  of  publication  will  be  improved.      8.  References    Aglioti,  S.,  DeSouza,  J.,  &  Goodale,  M.  A.  (1995).  Size-­‐contrast  illusions  deceive  the  eye  but  not  the  hand.  Current  

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Appendix  A:  Questionnaire  

 

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Appendix  B:  Questionnaire

 

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