2021/08/24 user guide bipsi game maker

28
bipsi game maker user guide 2022/01/14

Upload: others

Post on 27-Apr-2022

20 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: 2021/08/24 user guide bipsi game maker

bipsi game makeruser guide

2022/01/14

Page 2: 2021/08/24 user guide bipsi game maker

bipsi is a tool for making small lo-fi games to play in the browser

this is a simple guide to help you understand and use bipsi to make your own games that you can share with others

bipsi is inspired by and an imitation of adam ledoux's bitsy game maker

bipsi is available at kool.tools/bipsi

if you encounter any bugs or need help using bipsi, you can contact me on twitter at @ragzouken, by email at [email protected]

you can also join the bipsi discord at with the following invite: https://discord.gg/mnARVsgSkc

intro_

Page 3: 2021/08/24 user guide bipsi game maker

a bipsi game_

bipsi is intended to make the same form of games as bitsy:

you control a character and navigate through interconnected rooms to encounter characters and objects that talk to you

through lo-fi imagery and poetic text, they depict a space, story, or feeling

there is rarely any element of puzzle solving, system simulation, or choice

they usually demand no more than ten or so minutes of play time

Page 4: 2021/08/24 user guide bipsi game maker

bipsi uses the same lo-fi aesthetics as bitsy:

visually, everything is built from tiles:8x8 pixel images that are individually used to represent characters, or arranged in a 16x16 grid to represent rooms

each room uses a palette of seven colors for the foreground and background of each tile

some tiles are animated, cycling slowly between two frames

dialogue is shown two lines at a time, at double the pixel density of the game (for readability)

aesthetics_

Page 5: 2021/08/24 user guide bipsi game maker

this guide contains descriptions of all the areas of the tool and how to use them but if you want to jump straight in:

try changing the palette colors so it looks like a nighttime scene

try changing the layout of starting room--remember to update the walls

try adding some windows or furniture to the room. you'll need to add new tiles first

try adding a new room. you'll need to use the exit template event to allow the player to get there

try adding a character who has something interesting to say

starting prompts_

Page 6: 2021/08/24 user guide bipsi game maker

the tiles in each room are colored according to a palette of seven color, each one using a background and foreground color

in the palettes editor you can browse all the game's palettes and edit the colors individually

use the wheel to adjust color's hue and saturation, and the slider to adjust its brightness

the text box shows the "hexadecimal color code" which you can use to copy and paste colors to and from various web tools

in the palette select menu can pick which of these palettes to use for the current room

choosing colors_

Page 7: 2021/08/24 user guide bipsi game maker

tiles are the visual building blocks in bipsi: they are used individually to represent characters and objects, and arranged together to compose rooms

the tiles editor is split into a tile editing display and a tile browser

in the browser you can select from all the tiles in the game and add, delete, and duplicate, and reorder them

you can make changes to the selected tile in the editing display: select a frame and start clicking to edit the appearance of the tile

for non-animated tiles, both frames are the same. the animation toggle sets whether the tile is animated or single frame

drawing tiles_

Page 8: 2021/08/24 user guide bipsi game maker

rooms are spaces: the characters live here, and the player explores

the draw rooms tab is split into a room editing display and a tile browser

the editing display shows the selected room and allows you to paint the selected tile into it to change how it looks

there are also tools to paint highlight tiles, select a tiles from the room, shift all tiles at once, paint walls, and to create and edit events

the room select button opens a window to switch between rooms to edit, and to add, duplicate, move, and delete rooms

the palette select menu selects which set of colors this room should use

drawing rooms_

Page 9: 2021/08/24 user guide bipsi game maker

walls are portions of a room that cannot be walked over by the player

walls are set in the draw rooms tab using the draw walls tool

you can paint walls individually into the room as you would with tiles

to save time, you can also hold shift and click to fill walls over every tile of the type you clicked on

events tagged as solid will also block the player's movement, but are not considered walls

walls are used by the room browser to decide how to color the preview images: walls are shown in the foreground color and non-walls in the background color

drawing walls_

Page 10: 2021/08/24 user guide bipsi game maker

in bipsi, all of the interactive elements are specified as events

events allow you to make exits between rooms, characters that deliver dialogue, and more

events sit in a room waiting to be touched by the player

when touched, they run through a set of behaviours such as delivering dialogue, moving the player to another room, etc

each event has a table of data fields that are used to specify which behaviours it should perform

the event templates are preset collections of fields you can use for convenience, but all events work the same and you can use any field on any event

events_

Page 11: 2021/08/24 user guide bipsi game maker

exits are spots that move the player between rooms when touched

you can add exits to your game with the exit event template or by adding an exit location field to any event

when the player bumps into or stands on events with an exit field, they are moved to a new location

if the event also has dialogue, the player will not be moved until they have dismissed it

exits_

Page 12: 2021/08/24 user guide bipsi game maker

dialogue is text that shows on screen for the player to read

you can add dialogue to your game with the character or message event templates, or by adding a say field to any event

when the player bumps into or stands on events with a say field, the dialogue is shown on screen for the player to read and page through

you can add special animation effects to the text using the following markup:

~~gently waves up and down~~##shake energetically##

==cycles through the rainbow==__always visible__

unlike in bitsy, scripting does not happen inside dialogue

dialogue_

Page 13: 2021/08/24 user guide bipsi game maker

the playtest tab is where you come to deal with your game as a whole

the first panel shows a working version of your game, which you can play from the beginning and check it works as expected

the export button prompts you to download a playable copy of your game (as a single html web page). you can send this directly to others, or upload it to your website or itch.io profile

the import button prompts you to provide an existing exported bipsi game to load for editing (replaces the current game)

the reset button resets your game back to the default bipsi game so you can start a new project

playing and sharing_

Page 14: 2021/08/24 user guide bipsi game maker

below the playtesting view there are a few tools to help you:

restart the game from the beginning

capture a two frame gif of the game (for use as e.g a thumbnail or promo image)

move the player avatar to another location in the game, for skipping ahead to test particular parts of the game

view the log of events, which can help understand why something unexpected happened in the game

view the variable listing, which is useful if you are using variables with custom scripts

playing and sharing_

Page 15: 2021/08/24 user guide bipsi game maker

exporting gives you a single html file which is a standalone web page for playing your game

i recommend neocities as a free website host, where you can directly upload your bipsi game export: https://neocities.org

you can also publish your game by uploading it to itch: https://itch.io

for itch, use these settings:

set "kind of project" to "HTML"

upload your bipsi game export and select "this file will be played in the browser"

under "embed options" select "click to launch in fullscreen" and select "mobile friendly"

publishing online_

Page 16: 2021/08/24 user guide bipsi game maker

exits don't have to be walkable! a player can touch an event on a wall by bumping into it

try not to give each event more than a couple of pages of dialogue. if you have more to say, put it on another event!

it's hard to communicate a whole concept in a single tile. use the palette, nearby tiles, and dialogue to add context!

tiles, rooms, colors, and even dialogue all work together to make the game--don't get hung up focusing on just one

remember to save often! use the disc icon next to the undo/redo buttons to save your project into your browser. you can also use export and import to take save management into your own hands

tips and tricks_

Page 17: 2021/08/24 user guide bipsi game maker

you can make reusable events by hiding an event somewhere the player can't reach, and then touching it from another event using the "touch-location" field

you can also use "touch-location" to organise more complex chains of events, and combine with the "one-time" tag to make some parts only happen the first time the chain is triggered

tips and tricks_

Page 18: 2021/08/24 user guide bipsi game maker

standard event templates_

character - similar to bitsy "sprite": a tile that blocks movement and shows dialogue when touched

exit - similar to bitsy "exit": invisible and moves the player after touching

message - similar to bitsy "item": a tile that shows dialogue when touched and then disappears

ending - similar to bitsy "ending": shows ending dialogue when touched

player avatar - similar to bitsy "avatar": marks where the player should begin, visible as a tile, contains game title

custom code - no defined behavior. entry point for adding custom javascript to your game

Page 19: 2021/08/24 user guide bipsi game maker

standard event flow_

player attempts to move:

1. if the destination is unblocked, the player event is moved

2. if there is an event at the destination, touch it

3. otherwise if there is an event at the player position, touch it

player touches event:

1. update style based on "page-color"2. switch audio based on "music"3. wait for any "title" dialogue4. wait for any "say" dialogue5. move the player if there's an "exit"

location6. remove event if tagged "one-time"7. wait for any "ending" dialogue8. update player graphic from

"set-avatar"

Page 20: 2021/08/24 user guide bipsi game maker

is-player (tag) - this event is the player avatar (unique)

graphic (tile) - visible as a tilecolors (colors)

solid (tag) - block player movement

one-time (tag) - remove after touched

say (dialogue) - show this dialogue when touched. see say-mode for advanced usage

exit (location) - move player here after touched

title (dialogue) - show this dialogue as a title when touched (put this on the player avatar for a game title)

ending (dialogue) - show this dialogue as ending when done touching

standard event fields_

Page 21: 2021/08/24 user guide bipsi game maker

say-mode (text) - specifies how to handle multiple say fields. each time the event is touched one dialogue is shown:● sequence (default) - step through the

dialogues in order, repeating the last one when the list runs out

● cycle - step through in order, starting from the beginning when the list runs out

● shuffle - randomize the order, then step through them, repeating the process when the list runs out

say-shared-id (text) - all events with same shared id will share a sequence/cycle/shuffle of dialogue

page-color (text) - set the page's background color when touched (put this on the player avatar for initial color)

standard event fields_

Page 22: 2021/08/24 user guide bipsi game maker

set-avatar (tile) - change player's graphic to another tile

is-library (tag) - this event is the library (other events can refer to named file fields on this event)

music (file/text) - switch looping music track (file or named library field)

stop-music (tag) - stop looping music

background, foreground, overlay (file/text) - show this image (file or library reference) on screen on a particular layer

clear-background, clear-foreground, clear-overlay (tag) - stop showing image

standard event fields_

Page 23: 2021/08/24 user guide bipsi game maker

touch-location (location) - touch the event at the specified location after touching this one

standard event fields_

Page 24: 2021/08/24 user guide bipsi game maker

tile - the basic unit of graphic used to represent characters and compose rooms

frame - the individual images making up a tile: one for static or two for animated

rooms - the spaces that the player moves in. composed of tiles and contains events

wall - specially marked areas of a room that the player cannot walk through

palettes - sets of colors that are applied to the tiles in a room

events - bundles of behaviour that sit in rooms waiting for the player to activate them. for dialogue, exits, etc

player avatar - the event in the game controlled by the player. is touched once at the beginning of the game

glossary_

Page 25: 2021/08/24 user guide bipsi game maker

there are a number of ways to customise the code bipsi runs with javascript:

"before" and "after" fields allow you to run code before or after touch behaviour

a "touch" field allows you to completely replace the touch behavior for an event

an "add-behavior" field allows you to extend the standard fields for all events

and the plugins mechanism allows you to run code before the game has loaded, allowing almost any customisation

to use these features you need to know how bipsi allows you to control it with code--for detailed information on that check out the scripting guide:https://kool.tools/bipsi/scripting-guide.pdf

advanced: custom scripts_

Page 26: 2021/08/24 user guide bipsi game maker

______________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

notes_

Page 27: 2021/08/24 user guide bipsi game maker

______________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

notes_

Page 28: 2021/08/24 user guide bipsi game maker

bipsi is a web tool for making simple browser games in the bitsy style

kool.tools/bipsi

this user guide explains how to use bipsi at a beginner level, and some of the finer details that are useful for advanced usage

i'm mark wonnacott a.k.a candle, and i created bipsi

kool.tools

thank you to adam ledoux for creating bitsy, em reed for feedback on bipsi, gamemakingtools for feedback on this user guide, and everyone in the candle cove discord for feedback and encouragement

about_