2017 media kit - game informermedia1.gameinformer.com/images/site/advertising/2017_nonendemic... ·...

12
2017 Media Kit

Upload: buinhan

Post on 19-Jul-2018

214 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: 2017 Media Kit - Game Informermedia1.gameinformer.com/images/site/advertising/2017_NonEndemic... · 2017 Media Kit. 6.3 Million Subscribers ... The World’s #1 Video Game Magazine

2017 Media Kit

Page 2: 2017 Media Kit - Game Informermedia1.gameinformer.com/images/site/advertising/2017_NonEndemic... · 2017 Media Kit. 6.3 Million Subscribers ... The World’s #1 Video Game Magazine

6.3 Million Subscribers

Over 30 Million Reach

Reaching MoreMen 18-34

Than Any Other Magazine

The World’s #1 Video Game Magazine

Page 3: 2017 Media Kit - Game Informermedia1.gameinformer.com/images/site/advertising/2017_NonEndemic... · 2017 Media Kit. 6.3 Million Subscribers ... The World’s #1 Video Game Magazine

the market

TOTAL CONSUMER SPEND ON GAMES INDUSTRY

(in Billions)

Source: PricewaterhouseCoopers 2013-2018 Global Entertainment and Media Outlook

No other sector has experienced the same

explosive growth as the com-puter and video game indus-try. Our creative publishers and talented workforce continue to accelerate advancement and pioneer new products that push boundaries and unlock entertainment experiences. These innovations in turn drive enhanced player connectivity, fuel demand for products, and encourage the progression of an expanding and diversified consumer base.

Michael D. GallagherPresident and CEO

Entertainment Software Association

COMPUTER & VIDEO GAMESU.S. Sales 2009-2014

(in Billions)

PROJECTED ANNUAL GROWTH RATE (CAGR) 2013-2018

HEADLINES

Thanksgiving 2015An NPD analyst made a key observa-tion that ‘games were an even hotter

item for gift buyers and deal seekers this year than last.’ Video games emerged as the top selling retail item on Thanksgiving and Black Friday. zacks.com,12/1/2015

2009: 2014:

$10.1 $15.42014:

$22.41Source: The NPD Group/Games Market Dynamics: U.S.

Percentage Growth0 1 2 3 4 5 6 7 8

Video Games

Filmed Entertainment

TV Subscriptions

Music

Leaving Hollywood in the DustBethesda’s Fallout 4 [...] generated over $750 million in its first 24 hours at retail on Nov. 10. Those numbers obliterate

the over $247 million Star Wars Ep.VII: The Force Awakens took in within 72 hours.

Fortune.com, 11/16/15

The Games Market

CONTINUED GROWTH

uuu

Page 4: 2017 Media Kit - Game Informermedia1.gameinformer.com/images/site/advertising/2017_NonEndemic... · 2017 Media Kit. 6.3 Million Subscribers ... The World’s #1 Video Game Magazine

demographic

Status

69% Attended/graduated college70% Graduated high school

69% Single/never married22% Married

60% Employed48% Employed full time

*2015 Game Informer Subscriber Study

84% MaleThe numbers speak for themselves: No other magazine in the U.S. reaches as many individuals in this coveted demographic as we do.

MORE MEN 18-34 THAN ANYONE, PERIOD.

Lifestyle

ActiveCareer Professional

Home OwnerCar Owner

Spending

ShoppingElectronicsDining out

MoviesTraveling

Sporting goodsClothes

Insurance

$65,800

Median Household Income

Our Demographic

Median Age 32

Age Breakdown T12-17 14% 889,431

A18-24 17% 1,080,023

A18-34 43% 2,731,822

A35+ 43% 2,731,822

The Game Informer audience is an active and involved, heavy consumer.

Our readers have a passion for video games and Game Informer is their #1 source to fuel that passion.

AN ACTIVE LIFESTYLE BEYOND VIDEO GAMES

Page 5: 2017 Media Kit - Game Informermedia1.gameinformer.com/images/site/advertising/2017_NonEndemic... · 2017 Media Kit. 6.3 Million Subscribers ... The World’s #1 Video Game Magazine

circulation

1 in 46 people in the U.S. subscribe to Game Informer

Over the course of 25 years,the brand power of Game Informer evolved from “The Final Word on Computer & Video Games” to:

The World’s #1 Computer & Video Game Magazine.

1 in 17 households in the U.S. subscribe to Game Informer

or6,353,075subscribers

additional annual impressions

IN SYNDICATION

In addition to the already impressive circulation, newspapers throughout the U.S. publish Game Informer’s Reviews, Previews and Top 10 Lists in print and online on a weekly basis and expand GI’s impact and reputation.

+ 365,558,082

Circulation and Reach

EVOLUTION TO #1

this equals

Page 6: 2017 Media Kit - Game Informermedia1.gameinformer.com/images/site/advertising/2017_NonEndemic... · 2017 Media Kit. 6.3 Million Subscribers ... The World’s #1 Video Game Magazine

the model

The Game Informer approach has been focused and direct for over 25 years:Our subscriptions are sold face-to-face - from one game afficionado to another - in the only environment where active video game players are on both sides of the cash register: the video game store.

GameStop is the world’s largest specialty game retailer with over 4,000 stores in the U.S. alone. Our unique and exclusive rela-tionship with GameStop creates the most powerful symbiosis in the games market. More power to the playesrs, indeed!

At GameStop, selling Game Informer subscriptions is like selling candy in a

candy store. Knowing that my customers are into games, I lead them to the best magazine on the shelf, in the same way that I lead them to the best games on the shelf. I just let my customers know what I believe: Game Informer magazine is the most entertaining games magazine and hands-down the best resource you’ll ever find.

Sean AllenGameStop Store manager

of readers agree that GI influences

their purchases.

74%of readers have

made a purchase after seeing or

reading about a product in GI.

91%

of readers said they trust GI reviews.

92%

Our Model of Success

OUR APPROACH IS FOCUSED & DIRECT

TRUST 4 INFLUENCE 4 SALE

A TESTIMONIAL(

4

4

4

that’s 6.3 million people!

5.1 MM

(6.2 MM(

EXCLUSIVE DOESN’T GET MORE POWERFUL

Page 7: 2017 Media Kit - Game Informermedia1.gameinformer.com/images/site/advertising/2017_NonEndemic... · 2017 Media Kit. 6.3 Million Subscribers ... The World’s #1 Video Game Magazine

Consumer Advertising Partners

SOME OF OUR CURRENT AND PAST PARTNERS

Page 8: 2017 Media Kit - Game Informermedia1.gameinformer.com/images/site/advertising/2017_NonEndemic... · 2017 Media Kit. 6.3 Million Subscribers ... The World’s #1 Video Game Magazine

subscr. study

AFFINITY

are very satisfied with GI and

enjoy reading the magazine each

month.

91%trust Game Informer

reviews.

92%agree that GI

provides better, more reliable

buying information than any games

magazine.

97%agree GI is the

most enternaining games magazine

they currently read.

80%save their copies for

future reference.

77%subscribe to no

other video games magazine.

84%

Independent Subscriber Study

25 Years ago we set about to create a magazine that game enthusiasts would love for the content, as well as earn their trust.

READING HABITS

Game Informer readers love our content. Our pages are read, re-read, collected, and passed along to friends.

45% read all or almost all23% read about three quarters18% read about half 8% read about a quarter 6% skim only 0% don’t read

Read at least Half or More of Every Issue

Mean timespent reading each issue

4+ hours 21%3-4 hours 16%2-3 hours 18%1-2 hours 27%30-60 minutes 14%0-30 minutes 4%Not at all 0%

Why did you initially subscribe to GI? 65% for magazine & the discount 29% for the discount only 6% it was a gift

Do you plan to renew your subscription? 67% Yes 31% Not sure 2% No

What other video game publications do you read regularly?(at least three out of four issues)

15% Official Xbox Magazine

86% 2.7hrs

Page 9: 2017 Media Kit - Game Informermedia1.gameinformer.com/images/site/advertising/2017_NonEndemic... · 2017 Media Kit. 6.3 Million Subscribers ... The World’s #1 Video Game Magazine

subscr. study

FREQUENCY SHOPPING FOR GAMES MOST IMPORTANT SOURCEto decide which computer/video game system,

or game to purchase:

Game Informer ReadersCURRENTLY OWN

for computer/video game systems, including handhelds, as well as their games

NEW GAME PURCHASE HABITS

Game Informer Readers’PURCHASING SOURCES

for computer/video game systems, including handhelds, as well as their games

Game Informer ReadersPLANS TO PURCHASE

(in the next 12 months)

*2015 Game Informer Subscriber Study

Independent Subscriber Study

PURCHASING HABITS

We asked our subscribers about their favorite places to shop, how they shop, and what products are on their horizon.

GameStop 96% 6,098,952Best Buy 47% 2,985,945Wal-Mart 46% 2,922,414Amazon.com 29% 1,842,391Target 30% 1,904,922GameStop.com 19% 1,207,084eBay/Half.com 12% 762,369

XBox 360 48% 3,049,476PlayStation 3 43% 2,731,822PlayStation 4 35% 2,223,576Nintendo 3DS 33% 2,096,514Nintendo Wii 32% 2,032,984XBox One 27% 1,715,330Nintendo Wii U 17% 1,080,022PSP 15% 952,961

XBox ONE 33% 2,096,514PlayStation 4 38% 2,414,168

9% Every Day14% 2-3 times per week 8% 4-6 times per week24% Once a week21% Once every 2 weeks13% Once a month 6% Once every 2 or 3 months 3% Less than once every 2 or 3 months

92% Personal experience/preference72% Friends/word of mouth61% Magazines56% Websites24% TV ads

49% Pre-order16% Purchase with the first week17% Purchase within the first month16% Wait more than a month to purchase 2% Does not apply

Page 10: 2017 Media Kit - Game Informermedia1.gameinformer.com/images/site/advertising/2017_NonEndemic... · 2017 Media Kit. 6.3 Million Subscribers ... The World’s #1 Video Game Magazine

4-Color 1X 3X 6X 12X 24X 36X 48X 60XFull Page $237,577 $230,476 $223,481 $216,863 $208,180 $201,945 $195,881 $189,9781/2 Page $142,539 $138,274 $134,125 $130,134 $124,905 $121,164 $117,505 $113,9551/3 Page $109,282 $105,999 $102,801 $99,743 $95,775 $92,889 $90,096 $87,381

B & WFull Page $213,804 $207,420 $178,856 $173,466 $166,526 $161,544 $156,668 $151,9931/2 Page $128,285 $124,445 $107,314 $104,084 $99,914 $96,930 $94,001 $91,1981/3 Page $98,342 $95,413 $82,280 $79,787 $76,591 $74,302 $72,057 $69,918

2nd Cover Spread Earned Rate + 25%3rd Cover Spread Earned Rate + 20%TOC-RHP Page Earned Rate + 15%1-1/2 Masthd Spread Earned Rate + 15%First Form Earned Rate + 15%Guaranteed Position Earned Rate + 10%

RATE CARD #273.5 Million Rate Base Guarantee

FOR GENERAL ADVERTISING INQUIRIES

Game Informer Magazine724 North First Street - 3rd FloorMinneapolis, MN 55401tel: 310.450.3260fax: 612.486.6101

Damon Watson Advertising Sales Directortel: 310.450.3260 fax: [email protected]

PREMIUM POSITIONS

Advertising Rates

Page 11: 2017 Media Kit - Game Informermedia1.gameinformer.com/images/site/advertising/2017_NonEndemic... · 2017 Media Kit. 6.3 Million Subscribers ... The World’s #1 Video Game Magazine

username: advert

password: myl@k3h0M3

Proof Requirements

Please submit two hard-copy proofs at 100% scale made

from supplied PDF/X1-a file. For a guarantee in color repro-

duction, advertisers must submit TWO SWOP certified con-

tract proofs at 100% scale (must include color bar & indicate

proofing system used on the proofs).

Proofs must be made from supplied PDF/X1-a file.

Acceptable contract proofs are Fuji Pictro, Fuji Final

Proof, Epson Contract Proof, Kodak Approval, IRIS, Digital

Match Print.

For an up-to-date list of SWOP approved color proofing

systems, please visit: www.swop.org

Printing Specifications

SWOP Printed Web Offset. Perfect bindery.

Maximum Ink Density: 300%

Linescreen: 133 LPI

DIGITAL FILES MATERIAL REQUIREMENTS

PDF/X1-a (preferred format)

** Please contact production first if you plan to submit

other file formats

Convert

All Spot colors need to be converted to CYMK colors

before output to PDF-X1a.

Registration

Standard registration marks and crop marks must be

included and they should appear at least 1/8” outside of

the trim area to avoid overlapping creative. Pages should

be centered and cropped to page trim size plus bleed.

Media

CD-R (ISO9660 and MAC), DVD-R.

FTP:

12.25.107.16

2017 ISSUE CLOSING DATES MECHANICAL REQUIREMENTSInsertion Cover Date

Insertion Due Date

Material Due Date

OnSale

January 10/7/16 11/14/16 12/16/16

February 11/4/16 12/16/16 1/13/17

March 12/9/16 1/20/17 2/17/17

April 1/6/17 2/17/17 3/17/17

May 2/3/17 3/17/17 4/14/17

June 3/3/17 4/14/17 5/12/17

July 4/7/17 5/19/17 6/16/17

August 5/5/17 6/16/17 7/14/17

September 6/16/17 7/21/17 8/18/17

October 7/14/17 8/18/17 9/15/17

November 8/18/17 9/15/17 10/13/17

December 9/15/17 10/20/17 11/17/17

Ad Size Bleed Trim Non-Bleed

2-Page Spread 161/4” x 103/4” 16” x 101/2” 151/2” x 10”

Full Page 81/4” x 103/4” 8” x 101/2” 71/2” x 10”

1/2 Page Vertical* 45/8” x 103/4” 41/2” x 101/2” 31/2” x 10”

1/2 Page Horizontal (bottom) 81/4” x 51/2” 8” x 5 1/4” 71/2” x 5”

1/3 Page Vertical* 211/12” x 103/4” 22/3” x 101/2” 25/32” x 10”

1/3 Page Horizontal (bottom) 81/4” x 33/4” 8" x 31/2” 71/2” x 3”

Live Matter:

Keep live matter 1/4” from trimmed sides.

Text across the gutter should be avoided.

Gutter Allowance: 3/8” on each side of gutter, 3/4” for two page spread.

*Allow 1/8” bleed on only one side of the ad for 1/3 page vertical and 1/2 page vertical ads.

If proofs are not provided with materials, Game Informer

assumes no liability for ad reproduction quality and content

accuracy. Laser Inkjet proofs or any other proofs supplied

that are not SWOP certified contract proofs are accepted for

file content only.

All advertising copy and art is subject to publisher approval.

Media Labeling Requirements

Issue Date, Advertiser, Agency Name, Contact Person,

Phone Number, Vendor Contact, File Name/Number, Return

Address, List of Contents (print of disk contents)

Mailing and Shipping Instructions

For all mechanical materials/specification questions contact:

Curtis Fung • Production Director 724 North First Street, 3rd Floor Minneapolis, MN 55401 tel: (612) 486-6058 fax: (612) 486-6101 [email protected]

Closing Dates and Tech Specs

ADVERTISER FURNISHED PIECESStandard trims for inserts are as follows:

Standard full size insert:

1/8” trim on all faces – finished size of 9” x 103/4”

Less than full-size insert:

1/8” on gutter and foot, 1/2” on gutter for binding

For questions contact:

Ted Katzung • Circulation Services tel: (612) 486-6107 fax: (612) 486-6101 [email protected]

COMPETING RETAILER TAGSAd creative should not include tags, logos or references to

competing retailers of GameStop. These retailers include,

but are not limited to Amazon, Best Buy, Target and

Walmart. All advertising copy and art is subject to publisher

approval.

Page 12: 2017 Media Kit - Game Informermedia1.gameinformer.com/images/site/advertising/2017_NonEndemic... · 2017 Media Kit. 6.3 Million Subscribers ... The World’s #1 Video Game Magazine

GENERAL ADVERTISINGINQUIRIES

Game Informer Magazine724 North First Street – 4th FloorMinneapolis, MN 55401tel: 310-450-3260fax: 612-486-6101

ADVERTISING SALES MARKETING & PROMOTIONS

Mark BurgerMarketing Coordinatortel: 612-486-6083fax: [email protected]

Rachel CastleMarketing Coordinatortel: 612-486-6059fax: [email protected]

PRODUCTION

Curtis FungProduction Directortel: 612-486-6058fax: [email protected]

Andy McNamaraEditor-In-Chieftel: 612-486-6123fax: [email protected]

Damon WatsonAdvertising Sales Directortel: 310-450-3260fax: [email protected]

Amy ArnoldSenior Advertising Sales Associatetel: [email protected]

Janey StringerAdvertising Managertel: [email protected]

EDITORIAL

Contact Us