©2007; all materials property of bridgeborn page 1 bridgeworks integration

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©2007; All materials property of Bridgeborn Page 1 www.bridgeborn.com Bridgeworks Integration

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©2007; All materials property of Bridgeborn Page 1 www.bridgeborn.com

Bridgeworks Integration

©2007; All materials property of Bridgeborn Page 2 www.bridgeborn.com

Bridgeworks C++ Runtime

ActiveX Bridge

Gecko Bridge

JNI Bridge

Send Message (string)ReceiveMessage(XML)

UpdateScene(XML)

Runtime APIReflection API

Win32 Bridge

(PC Only)

Integration Options

The Bridgeworks Runtime Engine can reach multiple application environments through three simple interfaces that send and receive well-formed XML. Bridgeworks also provides C++ APIs to its Object Reflection model and core Runtime abstractions. The C++ API is compiled for Microsoft operating systems but is portable to Unix (Mac OSX).

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©2007; All materials property of Bridgeborn Page 3 www.bridgeborn.com

Bridgeworks C++ Runtime

UpdateScene(XML)Send Message (string)

ReceiveMessage(XML)

Win32 Bridge

ActiveX Bridge

Gecko Bridge

JNI Bridge

(PC Only)

Runtime APIReflection API

The Bridgeworks Runtime Engine is a C++ API Library.

We (Bridgeborn) use the APIs to create a platform for visualization; enabling all of these capabilities in a single runtime.

You (Bridgeworks Application Developer/Integrator) use the API through 3 simple interfaces that send and receive atomic strings and XML.

…but system integrators can also use the C++ API to write plugins and extensions for Bridgeworks. For example, we extended it to talk to power generation simulators.

You can embed Bridgeworks visualizations in all of these environments and use ubiquitous technologies like XML XSL, and scripting languages to talk to Bridgeworks

You’d be surprised at how versatile this is; at how open your rich, interactive media becomes when you can change anything about it through a markup language; Bridgeworks Markup Language…

Web Services

Localized Data

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