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EXPERIENCE LEARNING

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EXPERIENCELEARNING

THE WORD SCHOOL COMES FROM THE GREEK SCHOLÉ, WHICH MEANS A PLACE OF LEISURE.Learning is an option, not an imposition.

SHOULDN’T SCHOOLS BE MORE INSPIRING PLACES THAN THEY ARE TODAY?

Since 2007 Perestroika has been developing an original methodology called EXPERIENCE LEARNING.

the experimental practices we’ve developed over the last eight years,

IT’S THE RESULT OF A MASHUP OF:

#1

IT’S THE RESULT OF A MASHUP OF:

#2

the things we know about classic educational concepts,

IT’S THE RESULT OF A MASHUP OF:

#3

contemporary movements about learning,

IT’S THE RESULT OF A MASHUP OF:

#4

our understanding of the post-Digital Revolution society,

UNESCO’s 4 pillars of learning.

IT’S THE RESULT OF A MASHUP OF:

#5

The four pillars of learning are fundamental concepts of

learning based on the report created for UNESCO by the

International Commission on Education for the 21st Century,

chaired by Jacques Delors.

THE 4 PILLARS OF LEARNING

Learning to know

Learning to know The Perestroika community A transformational experienceGo and do it

Learning to do Learning to live together Learning to be

Going to school should be a

fun proposition. Like a game

plan. If participants are going

to go to a lesson instead of

going to the cinema, a match

or the bar with friends, it

can’t be an obligation. It has

to be a pleasure.

This is our motto: Go

and do it. Everyone has

ideas and projects.

What’s difficult is

getting them off the ground. We encourage

the implementation of

ideas and the

entrepreneurial spirit.

We believe that Perestroika

serves as a type of hub

where people with

contemporary minds

can let their ideas and

projects flow.

We work every day so

that Perestroika can be

a transformational experience in the lives

of our students. So far,

we’ve succeeded most

of the time

PERESTROIKA VERSION

REPORT FOR UNESCO

INFOGRÁFICO POR DATADOT

As the very name suggests, this methodology is based on

EXPERIENCE.

The experiences we design aim to create a more fun and lighthearted learning environment. In other words, we strive to mix education and entertainment.

But this word

EXPERIENCE has multiple meanings and may generate a variety of interpretations.

“WHAT CONSUMERS WANT” by Joseph Pine

To get a clear understanding of what we mean by this expression, we suggest watching at least the first half of Joseph Pine’s talk by accessing this link.

EXPERIENCE LEARNING consists of 23 points

organized into 4 major modules.

1) METHODOLOGY OF CONTENT Attention to content and its depth.

2) METHODOLOGY OF FORM Techniques for the creation of experiences that promote retention.

3) METHODOLOGY OF EMOTION Everything connected to relationships and social interactions.

4) METHODOLOGY OF STRUCTURE Frameworks and the course program structure.

FROM THE NEXT CHAPTER ONWARDS, WE’LL EXPLAIN EACH

OF THE 4 PARTS OF THE METHODOLOGY IN

DETAIL.

ON THE NEXT SLIDE YOU’LL FIND A

SUMMARY.

DIVISIONS OF THE METHODES

THE 4

METHODOLOGY OF CONTENTDOAttention to content and its depth.

METHODOLOGY OF FORM

Techniques for the creation of experiences that promote retention.

METHODOLOGY OF EMOTION

Everything connected to relationships and social interactions.

8. INFORMATION DESIGNEsthetic organization of information as a premise.

11. TTT FLOWThe main connection between form and content. It’s the backbone connecting THESIS, TAGLINE and THRUST.

7. NOT A TALK, IT’S A LESSONCommitment to the group’s learning. There is a clear plan, thorough preparation.

10. THRUSTThe pinnacle of the experience. What becomes news. An activity or grand happening that reinforces the main content.

9. TAGLINE It’s the THESIS turned into a short sentence that summarizes its main idea.

16. CREATIVE ENVIRONMENT The environment has very little

bureaucracy. It’s extremely informal.

13. HOSTINGOpting for informal, personal

relationships and an environment of camaraderie.

1. AUTHORSHIP Importance given to empirical

knowledge that comes from experience.

4. THE NEXT-DAY FACTORGuarantees practicality.

How the content will make a practical difference.

2. THESISWhat the lesson, module or

course proposes. Guarantees original and exclusive content as

well as focus.

5. IGNITE In the beginning of each lesson,

participants are the ones who share their knowledge.

3. MINIMUM DELIVERYList of questions for each lesson.

It guides content delivery.

6. CONNECTIVE MAPTechniques to ensure that the

various lessons and course modules create a single

narrative.

1

3

2

17. CREATIVE EMPOWERMENTCreativity isn’t a talent, it’s a skill.

Anyone can become more creative.

14. INAUGURAL CLASSÉ o primeiro encontro

de qualquer curso. Gera o espírito “tamo junto”.

23. PROJECTS, JURY & GO PROBeyond exercises: activities that can become reality.

18. ARCEach lesson and each module work as stopovers on a longer itinerary.

21. CHECKPOINTA moment to connect all contents and keep the course from losing its way.

19. COURSE FRAMEWORK Tool for overall visualization of the scope of each course

22. EXPERIENTIAL MODULESubjects and activities connected to self-knowledge.

METHODOLOGY OF STRUCTURE4 Frameworks and the course program structure.

15. HAPPY HOUR & END-OF-COURSE PARTY

Tools that bring about the festive tone of the courses.

12. CHECK IN & CHECK OUTMoments for frank and

transparent conversation among the members of the

group.

20. LESSON FRAMEWORKAims to ensure planning of the lesson experience.

INFOGRAPHIC BY DATADOT