15/11/2015 3:15 pm civil effects leader’s training simulation (celts)
TRANSCRIPT
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Civil Effects Leader’s Training Simulation (CELTS)
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WeaponsOf MassDistraction
CELTS – Relevant and Ready• Constructive, stochastic simulation.
– 4th generation warfare– Uses Gravity Modeling and
Inertia to simulate population interactions
– Models national will– Audience
• Commander and staffs at brigade level and above
• Educational Institutions• Goal
– Produce plausible outcomes to promote discussion of how to best apply soft factors of war in the current operational environment
• Objectives:– Gain support of population for
US/Allied campaign objectives in AOR
• Scalable – can model all levels of war• In use at USA CGSC
TargetPopulation
Munitionsof theMind
WeaponsOf Mass
Construction
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CELTS - Technical Description/Approach• Java J2SE 6 based Sim Engine
• User Interface built on OpenMap™ framework– GIS based user interface
system allows placement of scenarios anywhere in the world
• Runs on Army Common Hardware Platform
• Extensible codebase utilizes OOP patterns and principles
• Stand-Alone HLA Compatibility
• Data Driven– Scenarios developed with
readily available, free, or inexpensive software
• Turn based approach allows simulation of long periods of time in a short training session.
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CELTS Operations• Asses AOR to determine
– Population groups– Order of battle– Approval/disapproval of
US/allied objectives• Regions coded as friendly,
neutral, or hostile based on assessment of population groups
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CELTS Operations• Uses gravity modeling to
simulate population movement, communications, commerce, etc.
• Inertia slows Regions ability to adopt change
• Drag and Drop Interface allows player to influence the region by– Presence– Targeted actions
• Opposing sides attempt to frustrate friendly sides
• Casualties affect national will• Visual display provides
immediate feedback to training audience as to the effectiveness of their operations.
• Built-in AAR tools allow focused discussion and learning.
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CELTS Operations – DIME & PMESII
Currently Supported Partially Supported Not Currently Supported
DIME & PMESII DIME & PMESII effects unfold effects unfold over weeks, over weeks, years, even years, even decades, but we decades, but we train for only train for only hours or days.hours or days.
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CSIS Assessment JAN 2008 vs CELTS
From: Cordesman, Anthoney, The Afghanistan-Pakistan War: Threat Developments, Center for Strategic and International Studies, Feb 1, 2008, page 29
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CSIS Assessment JAN 2008 vs CELTS
CELTS End State May 2009
CELTS March 2008Initialization
Produce plausible outcomes to promote discussion
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CELTS - Future DirectionCurrent•One-dimensional influence•Crisp values•All populations •Many items implicit
•Intelligence/sensing•Civil infrastructure•Trust/Fear of Government
•Cannot Save Game•Cannot input from Files
Future•Three-dimensional influence•Fuzzy logic•Specify populations/units•More items explicit
•Intelligence/Sensing•Civil infrastructure•Trust/Fear of Government
•Implement Save/Restore Game•Inputs from Files
Disposition HostileFriendly
Influence moves population along single axis
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CELTS Demonstration
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BACK U P
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“Currently, there are no extant models or federation of models that
can adequately or completely describe complex human, social, and cultural behavior interactions at the local, national or regional levels.” OFFICE OF THE SECRETARY OF DEFENSE
COMBATING TERRORISM TECHNOLOGY SUPPORT OFFICE BROAD AGENCY ANNOUNCEMENT (BAA)
08-Q-3028 *****************************************************************
** HSC – Human, Social, and Cultural Behavior Modeling
1 FEB 2008
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CELTS – Advancing Toward the Objective• Current Constructive Simulations
– Largely restricted to 3rd Generation Wargaming
– Do not adequately cover PMESII factors
– Do not fully address non-lethal operations
– Do not model national will– Real time nature does not allow
time for effects of soft operations to unfold
• CELTS– Incorporating 4th Generation
Wargaming– Covers A broad range of
PMESII and non-lethal factors – Rates units and their
operations on their ability to change populaces’ support of US/allied objectives
– Models national will– Uses gravity modeling to
simulate population interaction and influence
– Turn based format provides ability to simulate long periods of time in A short training period
PMESII effects PMESII effects unfold over weeks, unfold over weeks, years, even years, even decades, but we decades, but we train for only hours train for only hours or days.or days.
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CELTS - Designed for Simplicity• Current Simulations are
Resource Intensive– Simulation Center– Large Contractor Staff– Extensive Training
• >10 Days– Poor Interface– Too Hard to Use– Many Operators– Only used for major
exercises
• CELTS is Designed for Minimum Footprint– Stand Alone– Minimum/No Support– Simple to Train
• <4 Hours– Intuitive Interface– Simple to Use– Few Operators– Can be used at
commander’s discretion
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CELTS - DIME ActionsDIME Diplomacy Information Military Economic
Strategic UN Resolution sanctioning armed force to effect regime change in targeted country
U.S. President delivers speech
Terrorist Conduct Out of Area Attack
Enable Trade Sanctions against neighboring country to renounce nuclear weapons
Operational Recall ambassador; issue diplomatic protest
Issue Fatwa to engage entire country
Station Troops in AOR/Targeted Country
Loan Guarantees for Infrastructure Improvement
Tactical National Elections
Graffiti/
Counter-Graffiti Campaigns
Various lethal/non-lethal operations conducted
Micro-Loans
Currently Supported Partially Supported Not Currently Supported
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CELTS - PMESII ActionsPMESII Political Miltary Economic Social Information Infrastructure
Strategic US Withdraws from AO due to lack of popular support
Terrorists Conduct Out of Area Attack
Enable Trade Sanctions against neighboring country to renounce nuclear weapons
US announces Human Rights campaign to improve lot of women in the world
U.S. President delivers speech
Announce initiative to provide all schools in AOR with Internet access and computers
Operational National Elections held in AOR
Station Troops in AOR/Targeted Country
Loan Guarantees for Infrastructure Improvement
USAID launches campaign to improve schools in targeted country
Issue Fatwa to engage entire country
Repair/ Construct Civil Infrastructure
Tactical Local rebel leader captured
Various lethal/non-lethal operations conducted
Micro Loans Medical Assistance
Graffiti/
Counter-Graffiti Campaigns
Conduct Engineer Operations (Demining)
Currently Supported Partially Supported Not Currently Supported
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CELTS – PMESII FocusedPolitical Military Economic Social Information Infrastructure
Assassination Air Strike Extortion Arrest Information Engagement
Sabotage
Counter-Graffiti Attack Micro-loans Assassination Graffiti Security
Curfew Capture Prisoners Pay Reparations Curfew Counter-Graffiti Vandalism
Elections Cordon & Knock/Search Fatwa PSYOPS Civil Engineering
Graffiti Engineer Ops Extortion Reporting
Humanitarian Assistance Holding Food Distribution Public Affairs
Civil Affairs IED/Suicide Ops Humanitarian Assistance
Kidnap Recruit/Impressment Incite Riot
Public Affairs Patrol Kidnap
Presidential Appeal RKT/Mort ATK Micro-Loans
Prisoner Hearing/Trial Sniper Operations Pay Reparations
Pay Reparations Target Acquisition Reporting
Suicide Bomb Security Prisoner Hearing/Trial
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CELTS - Applicable to Operational Themes
• Major Combat Operations (-)• Irregular Warfare (+)
– Counterinsurgency (+)– Support to an Insurgency (+)– Unconventional Warfare (+)– Foreign Internal Defense (-)– Combating Terrorism (+)
• Peace Operations (+)– Peacekeeping (+)– Peace Enforcement (0)– Peacemaking (0)– Peace Building (+)– Conflict Prevention (+)
• Limited Intervention (0)– Non Combatant Evacuation Operations
(NEO) (0)– Raid (-)– Strike (-)– Show of Force (-)– Foreign Humanitarian Assistance (+)– Consequence Management (+)– Enforcement of Sanctions (+)
• Peacetime Military Engagement (+)– Multinational Training/Exercises (0)– Joint Combined Exchange TNG (0)– State Partnership Program (0)– Military Support to Security Assistance (+)– Regional Defense Counterterrorism
Programs (+)– Recovery Operations (+)– Nation Assistance (+)– Arms Control (0)
(+)=High Applicability(0)=Some Applicability(-)=Minimum Applicability
Based on FM3-0
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Civil Infrastructure• Initially model four systems
– Sewage– Water– Electrical– Trash Disposal
• Ratings– Green Fully Functional– Amber Partially Functional– Red Minimally Functional– Black Not Functional
• May be– Attacked– Guarded– Sabotaged– Built– Repaired
• Contributes to Satisfaction Index– Green – Satisfied– Amber – Partially Satisfied– Red – Not Satisfied– Black - Unsatisfied
Challenge:Move a satisfied,hostile populationto support the friendly side
Friendly APU with poor satisfaction.
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Trust and Fear of Government• If Friendly Actions counter the effects
of Hostile Actions, and– If civilian casualties are low/or
decline– Then the population trusts the
government more, and– Friendly actions gain more
influence.• If Hostile Actions counter the effects of
Friendly Actions, and– If civilian casualties are high/or
increase– Then the population loses trusts
in the government more, and– Hostile actions gain more
influence.
Hostile APU with poor satisfaction and fear of Government.
• Ratings– Green – Trust– Amber – Some Trust– Red – Mistrust– Black – No Trust
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Non-Lethal Force Simulation Characteristics
CELTS JNEMSEAS IGS
Based on Loper, Modeling Overview, Georgia Tech, 2007
Deterministic Stochastic
Continuous Discrete
Abstract Physical
Static Dynamic
Spatial Point
Individual Aggregate
Qualitative Quantitative
Causal Co relational
Empirical Process
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Wargame Generations and Definitions
• First – Abstract strategy games: Chess, Go• Second – Military simulation games including
attrition, movement, logistics (most modern wargames, even today)
• Third – System on system games incorporating human factors, enemy war economy as a system
• Fourth – Including unconventional war and the battle for hearts and minds.