141331872 battletech experimental technical readout succession wars
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Experimental Tech BookTRANSCRIPT
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INTRODUCTION
My Dearest Bertram,
I trust youre settling in nicely on Terra. I must admit that I was somewhat surprised to hear that you would not be returning to the new
Checkswa campus on Donegal, though I suppose the allure o humanitys home can be very great indeed.
I am pleased that ComStar ound a role or you beyond that o a media pundit or Mister Stones new Republic. I eared or a time that they
would transorm you into some kind o cynical armchair politician had they kept you on INN much longer, and I know your passion has always been
the study o history. I can also relate to your choice to ocus on military history, as your brother did (God rest his soul). On Tharkad, I have alwaysound that study immensely gratiying, and probably would even i it werent the amily business. Im sure Arastide would have been proud.
I especially applaud your recent contributions to the compilation o equipment seen in the early days o modern warare, a research area that
I have personally been pursuing o late, especially with respect to the developments that took place during the dark days o the Succession Wars.
Contrary to the popular belie, o course, the destruction o knowledge and innovation during the twenty-ninth and thirtieth centuries was ar rom
complete. In act, this very destruction that orced new innovation, inevitably culminating in the renaissance we saw just as the Clans invadedor,
depending on how ironically one wishes to see it, the renaissance that inspired the Clans decision to return to the Inner Sphere.
To whet your appetite, I have taken the liberty o compiling some o the Succession Wars more remarkable records o experimental one-os
and eld variants that tried to overcome the declining tech standards o their day. Many o these were ailures, admittedly; developmental dead-ends
that only served to prove a solution had to be sought elsewhere. Others were simply victims o the changing tides o warare. But a ew have let their
ootprints on military history that persists to this very day.
I should note upront that the nature o these articles varies quite wildly. I have chosen to present these reports to you in a largely unedited
orm, to avoid tainting the primary sources. Thanks to my amilys network o associates, I oten nd these tidbits quite ascinating, and ar more
exciting than the oten-dry ocial reports one oten nds in our court archives. Secrets o the trade, eh?
Let me know i you would like to pursue this particular avenue o research urther. I am condent that the study o Succession Wars-era
technological innovations is an area that wont all under royal censorship.
And Bertram? Happy Birthday. I hope this reaches you on time.
Cordially yours,
Christopher Auburn
Tharkad, 22 January 3082 (sent via Priority HPG)
How to Use tHis BookThe Mechs, combat vehicles, and ghters described in Experimental Technical Readout: Succession Wars provide players with a sampling o
designs maintained or even newly constructed in the dark days o lostech. The designs eatured in this book refect both limited-run production
units and one-os that never reached ull actory production.
The rules or using Mechs, vehicles and ghters in BattleTech game play can be ound in Total Warare, while the rules or their construction
can be ound in TechManual. However, the experimental nature o these designs also draws upon the Experimental-level rules presented in Tactical
Operations. While none o the units eatured in this volume are considered tournament legal, their use in introductory games is appropriate due to
their Succession War status.
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INTRODUCTION
CreditsProject Development
Herbert A. Beas II
Development Assistance
Randall N. Bills
BattleTech Line Developer
Herbert A. Beas IIAssistant Line Developer
Ben H. Rome
Writing
Joshua Franklin
William Gauthier
Keith Hann
Johannes Heidler
Daniel Isberner
Chris Marti
Luke Robertson
Chris Smith
Chris Wheeler
Editing:
Keith Hann
Johannes Heidler
Michael Miller
Chris Wheeler
Patrick Wynne
Art Direction
Brent Evans
Production Sta
Cover Design and Layout
Ray Arrastia
Evolved Faction Logos Design
Jason Vargas
Illustrations
Doug ChaeeChris Lewis
Duane Loose
Matthew Plog
Record Sheets
Sebastian Brocks
Johannes Heidler
BattleTech Logo Design
Shane Hartley, Steve Walker
and Matt Heerdt
Factchecking/Playtesting: Your MUL Team: Joel Bancrot-Connors,
Joshua Franklin, William Gauthier, Keith Hann, Johannes Heidler, Daniel
Isberner, Chris Marti, Michael Miller, Luke Robertson, Chris Smith, Chris
Wheeler, and Patrick Wynne
Special Thanks: This unique volume o the Experimental Tech
Readouts series was originally dedicated to me (Herbert A. Beas II) as a
birthday git rom the volunteers rom the MUL Team and other noted
above. Though presented to me as a complete (but entirely unocial) PDF,
it seemed only right to canonize these eorts and share the results with
you, the reader, and the rest o the BattleTech community. To youand to
all o BattleTechs dedicated ans, volunteers, and playersI dedicate this
special volume o the Experimental Tech Readoutseries!
2012 The Topps Company, Inc. All Rights
Reserved. Experimental Technical Readout:
Succession Wars, Classic BattleTech, BattleTech,
BattleMech, Mech and the Topps logo are
registered trademarks and/or trademarks of
The Topps Company, Inc., in the United States
and/or other countries. Catalyst Game Labs and
the Catalyst Game Labs logo are trademarks of
InMediaRes Productions, LLC.
CAT35XT016
Under License From
SUCCESSION WARS ERA
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FLE-14 FLEa
3
ld Testing Summation: Flea transitional model (ultralight)
oducer/Site: Earthwerks-FWL Incorporated
pervising Technician: Alexi Demidov
oject Start Date: 2516 (production 2519)
n-Production Equipment Analysis:
Ultralight BattleMech
vv
Over the past twenty years, the Clans have spent a lot
development time on the ProtoMech, introducing modern
tleelds to Mech-like units ar lighter in mass than todays
ndards. Yet the Clans eorts are ar rom unique; many times
ce the dawn o the BattleMech have seen a smattering o eorts
ntroduce the notion o an ultralight Mechs to the armies o
Inner Sphere. One o the very rst attempts was the FLE-14 Flea
ralight BattleMech, developed by Earthwerks Incorporated as a
w cost alternative scout to the twenty-ton FLE-4, and a superior
ut to the Wasps and Stingers o the day.
The FLE-14 eatured a t y percent speed increase over the
avier FLE-4 and an added short-range jump capability. Between
se eatures and the single medium laser carried in the Mechs
ht arm, this let only a single tons worth o armor to cover the
ire rame, a meager level o protection or the battleeld.
Five hundred FLE-14s were originally produceda small run
that day and agebut the Mechs reviews were poor rom
start. Despite impressive speed, the act that just about any
apon on the battleeld could cause a deadly armor breach did
lend the design well to sales. House Marik purchased most o
rst run on spec, but soon relegated the machine to backwater
ty and urban crowd control. Even this duty was dicult or
ultralight Fleas as a single man-pack SRM 2 launcher could
tentially deal devastating damage with a single hit.Within a ew years, the FLE-15 was released, returning the
a to its twenty-ton weight specs and sacricing speed or better
mor and weaponry. Many pilots choose to modiy their model 14s
removing the jump jets and adding armor to make them more
lient, and many model 14s remained in use throughout the Star
ague yearsalbeit in ever-dwindling numbers. Ater the all o
Star League, FLE-14s once again returned to the battleeld as
sperate Successor State armies ound themselves in need o ast
uts. While these ultralights enjoyed some success in that role
id the decline o technology, most were easily deeated i ever
ght in a ght. Generous estimates put the number o surviving
E-14 units at less than twenty in the entire Inner Sphere and
iphery, though ew remain in active service.
Type: Flea
Technology Base: Inner Sphere (Experimental)
Tonnage: 15
Equipment Mass
Internal Structure: 1.5
Engine: 135 4.5
Walking MP: 9
Running MP: 14
Jumping MP: 4
Heat Sinks: 10 0
Gyro: 2
Cockpit: 3
Armor Factor: 16 1
Internal Armor
Structure Value
Head 3 2
Center Torso 5 3
Center Torso (rear) 1
R/L Torso 4 1
R/L Torso (rear) 1
R/L Arm 2 1
R/L Leg 3 2
Weapons and Ammo Location Critical Tonnage
Medium Laser RA 1 1
Jump Jets RL 2 1
Jump Jets LL 2 1
Notes: Features the ollowing Design Quirks: Easy to Maintain,
Hard to Pilot, Narrow/Low Prole, No/Minimal Arms.
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WSP-2a-X SUPER WaSP
4
ld Testing Summation: Prototype Wasp chassis rebuild
and testbed
oducer/Site: Friden Aerospace Park, Ho
pervising Technician: Dr. Jorge Belasco
oject Start Date: 3020
n-Production Equipment Analysis:
Supercharger
vv
[Had a stroke o luck here and managed to nd two units or
price o one. Came across these in some recently released NAIS
cumentsdeclassied ater some sixty-year secrecy rule or other.CA]
An early eort by the NAIS and Team Banzai to build upon the
owledge gleaned rom the Halstead Collection, the Super Waspwas
attempt to ully rebuild and redesign a proven war machine using
perimental technologies. Based at the Friden Aerospace Park on the
epy world o Ho, the Super Wasp eatured a hand-built chassis,
nstructed to match and surpass the capabilities o its progenitor.
Five tons heavier than the original Wasp, the Super Wasp
unted over thirty percent more armor, and a carried a second
m-mounted Diverse Optics Type 2 medium laser to double
repower. The most audacious addition, o course, was the
lusion o a supercharger. Capable o providing bursts o
eed similar to myomer-accelerator signal circuitryin an age
ere MASC had been long-orgotten casualty o the Succession
rsonly the real danger o engine damage rom extensive use
tailed the widespread use o this technology.
Although the two Super Wasps and the Super Grin were
lt strictly as demonstration units, all three Mechs received their
ptism by re on 13 May 3022, when House Kurita and the Wols
goons raided Ho. With the Davion deending orces drawn o,Black Widows recon lance expected to nd little resistance at
research acility, but was surprised to nd the park deended by
prototypes and their experimental technologies. The unusual
ngurations and conficting ater-action reports led to various
mors about the incident that have persisted to this day.
Although outgunned by the Widows BattleMechs, the Super
sps perormed admirably, disabling a Dragoons Stingerbeore
chWarrior Annie B lazes Super Wasp suered severe shielding
gine damage rom a supercharger blowout. Swamped with
at, her Mech became an easy target or the Widows. Her ellow
per Wasp pilot, MechWarrior Oscar Meggie, ought on and nearly
ceeded in taking down an enemy Phoenix Hawkbeore a large
er red by the Dragoons Rifeman cored his Mechs let torso and
o his SRM ammo, completely gutting the prototype.
Though a ll three experimental machines were d estroyed,
ir delaying action won the Davion scientists enough time to
cessully evacuate the acility and leave little o value or House
ita to claim. Both Super Wasp pilots survived the battle and were
entually ransomed back to House Davion.
Type: Super Wasp
Technology Base: Inner Sphere (Experimental)
Tonnage: 25
Equipment Mass
Internal Structure: 2.5
Engine: 150 5.5
Walking MP: 6
Running MP: 9 (12)
Jumping MP: 6
Heat Sinks: 10 0
Gyro 2
Cockpit: 3
Armor Factor: 64 4
Internal Armor
Structure Value
Head 3 6
Center Torso 8 10
Center Torso (rear) 4
R/L Torso 6 7
R/L Torso (rear) 2
R/L Arm 4 6
R/L Leg 6 7
Weapons and Ammo Location Critical Tonnage
2 Medium Lasers RA 2 2
Supercharger CT 1 1
SRM 2 LL 1 1
Ammo (SRM) 50 LT 1 1
Jump Jet RL 1 .5
Jump Jets RT 2 1
Jump Jets LT 2 1Jump Jet LL 1 .5
Notes: Features the ollowing Design Quirks: Prototype.
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GRF-2N-X SUPER GRIFFIN
5
ld Testing Summation: Prototype Grin chassis rebuilt
and testbed
oducer/Site: Friden Aerospace Park, Ho
pervising Technician: Dr. Jorge Belasco
oject Start Date: 3020
n-Production Equipment Analysis:
Experimental Freezer Double Heat Sinks
Prototype Improved Jump Jets
vv
The Super Grin concept was the pinnacle o the NAIS
perimental eorts on Ho, eaturing more prototype technology
n the Super Wasp. Built on a custom sixty-ton chassis designed to
k like its medium-weight orebear, the Super Grins appearance
s a deliberate eort to conuse would-be observers and draw
s attention to the project.
The additional mass allowed the Super Grins engineers to
ost its close-in deense with a medium and small laser, while the
echs Starshield A armor was strengthened to improve protection
oss the torso. The CoreTek 275 usion engine was downgraded
a 240-rated Pitban, but while this reduced the Mechs ground
eed, the weight savings allowed the Davion techs to implement
designs biggest changes.
The Super Grin served as a testbed or the NAIS rst oray
o prototype double-strength heat sinks. To retain the weight
d volume o standard sinks, these reezers used volatile, liquid-
tal coolants instead o advanced radiators to increase their
ciency, but would prove to be too dangerous and dicult to
intain in the eld. With an estimated liespan o only a ew years
ore required replacements, these reezers would ultimately be
laced with the Star League technologies recovered in the Helm
mory Core, but at the time o the battle or Ho, these reezersre revolutionary. (Indeed, based on the promising results rom
Super Grins early trials, Mechs rom the Eridani Light Horses
htning Company were retrotted with similar reezers that
uld be put to great use against the Black Widows at the battle
Johnstons Farm.)
Yet the Super Grins most ambitious improvement was its ex-
imental improved jump jet system. Developed to increase mobil-
beyond the structural limitations o the day, these super-powered
s looked great on paper and provided greatly enhanced mobility
no signicant increase in thruster mass, but generated extreme
at levels and were prone to violent explosions when damaged.
Along with the Super Wasps, the only working prototype
per Grin was thrown into battle on 13 May 3022, and did not
e well. BattleROMs show the Mech using its extended jump
ge to surprise a Black Widows Rieman and deliver a powerul
ack, but the return re rom the Rieman and a companion
oenix Hawkpenetrated the Super Grins right torso, striking a
mp je t mounted there. The explos ion in t urn ignited the LRM
gazine and destroyed the Mech utterly.
While research into reezers would continue, House Davions
work on improved jump jets was apparently canceled. It would
be nearly ty years beore ar less volatile production-grade im-
proved jump jets reached the battleeldoriginating with Clan
Wol (in-Exile).
Type: Super Grin
Technology Base: Inner Sphere (Experimental)
Tonnage: 60
Equipment Mass
Internal Structure: 6
Engine: 240 11.5
Walking MP: 4
Running MP: 6
Jumping MP: 6
Heat Sinks: 15 [20] 5
Gyro: 3
Cockpit: 3
Armor Factor: 160 10
Internal Armor
Structure Value
Head 3 9
Center Torso 20 24
Center Torso (rear) 7
R/L Torso 14 22
R/L Torso (rear) 6
R/L Arm 10 14
R/L Leg 14 18
Weapons and Ammo Location Critical Tonnage
PPC RA 3 7LRM 10 RT 2 5
Ammo (LRM) 24 RT 2 2
Small Laser CT 1 .5
Medium Laser LA 1 1
Prototype Improved Jump Jets RT 3 3
Prototype Improved Jump Jets LT 3 3
Notes: Features the ollowing Design Quirks: Prototype,
Rumble Seat.
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CTF-0X CaTaPhRaCT
6
ld Testing Summation: Cataphractcommand prototype
oducer/Site: Earthwerks Limited, Tikonov
pervising Technician: Unknown
oject Start Date: 3025
n-Production Equipment Analysis:
Electronic Warare Equipment
vv
[A colleague sent me this tidbit while I was doing research or a
per on the Capellan March. His conclusion speaks or it sel. CA]
Chris, you wanted to know about that Cataphract I was
king about? Well, here is all I got. A chat session transcript started
l. Some Capellan Succession Wars vet was bragging about how,
e-on-one, the Capellans trashed the elite Kestrel Grenadiers.
shul thinking? But look it up, the First Grenadiers were indeed
stroyed. Took Hanses personal intervention to keep them on
rolls. A recon raid that wipes out an entire Mech regiment?
ere had to be more to it. Why didnt the Capellan news jump all
er this story?
Excerpt rom AFFS debrieng o Sergeant-Major Nicholas
nklin: 27 May 3026
The raid was Hasek-Davions idea. We were getting shited to
Capellan ront, and Michael thought he could use us to hit the
ppies beore they knew we were in theater. Make the Cappies
k weak, and give uel to Haseks call or war.
The raid went to plan at rst. We landed with minimal
ererence, complete surprise at our numbers. We split into
achments and went to hit them hard. We got the orders to move
to the secondary targets, when everything ell apart.
Even ater we lost contact with the drop site, we proceededh the plan. We were tearing up the [CENSORED] barracks when
rst garbled comms came through. We went to hightail it back
he drop site ASAP.
By the time we got there, command was a rubble. Cappies
re everywhere. They saw us and we ran. Nothing else to do.
ew stragglers rom other detachments, they had been swarmed
[CENSORED]. Those new Ravens were everywhere. We nally
anged a landing zone and ortunately there were just enough
opShips let to get us out o there. You know the rest. Less
n a battalion made it back. They say the Grenadiers are being
activated. [CENSORED].
So, why would the Capellans keep this quiet? I ound a note in
onovs les. Their request or more EW components was denied.
onov never made the Raven, but the Cataphract? Theyd be right
top o the enemy beore anybody saw themand, unlike the
ven, they could stay there. Several months beore the raid, there
record o a shipment o prototype Cataphracts to Sian. The rest
he Kestrel Grenadiers nightmare.
Type: Cataphract
Technology Base: Inner Sphere (Experimental)
Tonnage: 70
Equipment Mass
Internal Structure: 7
Engine: 280 16
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 14 4
Gyro: 3
Cockpit: 3
Armor Factor: 176 11
Internal Armor
Structure Value
Head 3 9
Center Torso 22 26
Center Torso (rear) 9
R/L Torso 15 16
R/L Torso (rear) 6
R/L Arm 11 22
R/L Leg 15 22
Weapons and Ammo Location Critical Tonnage
PPC RA 3 7
Medium Laser RA 1 1
AC/5 RT 4 8
Ammo (AC) 20 RT 1 1
Remote Sensor Dispenser CT (R) 1 .5
EW Equipment LT 4 7.5
Medium Laser LA 1 1
Notes: Features the ollowing Design Quirks: Command
BattleMech, Obsolete (3028), Rumble Seat.
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MaD-4X MaRaUDER
7
ld Testing Summation: Marauderexperimental ret
oducer/Site: Ronin Incorporated, Wallis
pervising Technician: Arlo Fenster
oject Start Date: 3039
n-Production Equipment Analysis:
Binary Laser Cannon
Freezers
Prototype Endo Steel
vv
[Bertram, this passed my desk just as I was about to send the le
to you. I love Marauders, my team loves Marauders, and I assume
u love Marauders. AnyMarauder is a goodMarauder, right? I you
consider publishing this document, I suggest omitting this entr y, as
ad no way to act-check it. File it under rumors.
I conrmed by act-check, this one is a perect example o
most there on the track set bySuper Grin andStarre. CA]
The MAD-4X was one o two advanced technology designs
t Ronin Inc. considered or production ater the secrets o the
m Core were unlocked. Pitted against the design that eventually
uld become the MAD-5M, its creators tried to take a dierent
k. With PPCs still in short supply throughout the Free Worlds
gue (and most o those earmarked orAwesomes), the -4X team
ught an alternative energy weapon that carried the same punch,
t which languished in obscurity or much o the Succession Wars:
binary laser cannon.
Nestling the lasers inside the weapons pods o a Marauders
ms was easy, but insulating them with advanced Star League-
e cooling jackets and locally produced knock-os o the NAIS
perimental reezers proved ar more challenging. In the end,
technicians had to remove the secondary lasers normallynd within the MADs arm pods, commandeering their emitter
usings or the blazers.
To make up or this loss o the secondary repower, the
sign team replaced the Marauders signature dorsal cannon
h a pair o six-tube Thunderstroke SRM launchers, intending to
th augment total short range repower, and take advantage o
holes the MAD-4X was expected to create with its main guns.
s oered the added bonus o eliminating the ragile connection
nt between the Whirlwind autocannon and the hull.
Even with the additional cooling jackets, the MAD-4X still
ar too hot. Lead technician Arlo Fensters solution was two-
onged. A total o six reezer heat sinks were installed in the
chine, along with an advanced computer monitoring system
ived rom the venerable Stalker.
To accommodate the increased load, the MAD-4X was built
und a custom-made endo steel rame, which allowed or slightly
re armor to protect the vulnerable waist rotator.
In the end, the MAD-4X was ahead o its time. Its advanced
systems proved inicky and ailed stress-testing under ield
conditions, while the computer systems took up so much space
inside the Marauders cockpit that the ejection system had to be
removed and test pilots complained o the cramped working
space.
While the MAD-4X Marauder never appeared outside o
Ronins proving grounds, its basic design theory was still sound
and would be revived roughly orty years later as the MAD-9M (and
-9M2) Marauderupgrades that served so well during the Jihad.
Type: Marauder
Technology Base: Inner Sphere (Experimental)
Tonnage: 75
Equipment Mass
Internal Structure: 3.5
Engine: 300 19
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 18 [24] 8
Gyro: 3
Cockpit: 3
Armor Factor: 200 12.5
Internal Armor
Structure Value
Head 3 9
Center Torso 23 35
Center Torso (rear) 10
R/L Torso 16 23
R/L Torso (rear) 8R/L Arm 12 22
R/L Leg 16 20
Weapons and Ammo Location Critical Tonnage
Binary Laser Cannon RA 4 9
SRM 6 RT 2 3
Ammo (SRM) 15 RT 1 1
SRM 6 LT 2 3
Ammo (SRM) 15 LT 1 1
Binary Laser Cannon LA 4 9
Notes: Features the ollowing Design Quirks: Improved Cooling
Jackets (Binary Lasers), Combat Computer, Cramped Cockpit,
Dicult to Maintain, No Ejection System.
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ZEU-6Y ZEUS
8
ld Testing Summation:Zeus limited production variant
oducer/Site: Deance Industries, Hesperus II
pervising Technician: Gerhard Homan
oject Start Date: 2922
n-Production Equipment Analysis:
Binary Laser Cannon
vv
The Zeus was a reliable, roomy platorm, with spare parts
ilable in quantity and many chassis on-hand or tinkering. This
de it the perect testbed or a host o Deance projects over the
nturies, most o questionable utility. The ill-ated -6Y was one
h project. The -6Y did not originate out o any great love or the
g-languishing blazer cannon, but rather rom a desire to create
eus that was easier to maintain than the standard -6San issue
ncreasing importance as the technological dark age known as
Third Succession War progressed.
The -6Ys co ncept began rst with the downgrade o its
ssile launcher. Ad hoc battleeld repairs over the past century
d demonstrated that the housing or the troublesome teen-
e Coventry Star Fire missile launcher could easily adapt to take
ore conventional ten-tube launcher instead. This eliminated the
y maintenance headache on a design otherwise almost as tech-
ndly as the Orion. Considering a variant modelZeus that would
opt this improvisation as standard, Deance engineers explored
notion urther with the -6Y, when the discussion turned to the
ue o what to do with the weight thus saved.
Where most suggestions avored increased armor or
munition, some designers argued instead or anti-inantry
apons. At some point, a particularly charismatic engineer
membered the unloved binary laser cannon, and successully
itioned or its use in place o the Mechs Thunderbolt largeer mount in the let torso. Given that the Thunderbolt was slow
manuacture at the time and there were ears that it too might
n the ranks o lostech in the near uture, the bulkier and brutish
zer cannon seemed a good choice that would also provide
long-desired punch o a PPC without any o the troublesome
hnical issues that prompted the PPC to be removed rom the
ginalZeus specs in the rst place.
Unortunately, initial optimism soon turned to rustration
t was learned that repeated ring o the blazer oten resulted
catastrophic myomer bundle ailures. Not even a redesign o
let torso area to improve its heat dissipation could resolve
matter, nor could the nal solution o moving the blazer to a
ht-shoulder mount. As this engineering nightmare completely
gated the other maintenance benets the -6Y was specically
lt to address, the project was abandoned ater only a ew
ototypes were built.
[The above evaluation (courtesy o ComStar) was too harsh
or, perhaps, deliberately misleadingas the -6Y is an example o
a airly successul, albeit inecient experiment. This Mech was,
in act, produced (albeit in limited numbers), thanks to Deances
ability to completely manuacture them on-site with no lostech
components. The -6Ys omission rom Technical Readout: 3025
speaks volumes about ComStars dedication to ree and accessible
inormation. CA]
Type: Zeus
Technology Base: Inner Sphere (Experimental)
Tonnage: 80
Equipment Mass
Internal Structure: 8
Engine: 320 22.5
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 17 7
Gyro: 4
Cockpit: 3
Armor Factor: 184 11.5
Internal Armor
Structure Value
Head 3 9
Center Torso 25 26
Center Torso (rear) 9
R/L Torso 17 18
R/L Torso (rear) 6
R/L Arm 13 22
R/L Leg 17 24
Weapons and Ammo Location Critical Tonnage
LRM 10 RA 2 5
Ammo (LRM) 12 RT 1 1
Binary Laser Cannon RT 4 9
AC/5 LA 4 8
Ammo (AC) 20 LA 1 1
Notes: Features the ollowing Design Quirks: Easy to Maintain,
Improved Cooling Jacket (Binary Laser), Rumble Seat.
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K-3N-KRhQ KISO COMMaNDMECh
9
ld Testing Summation: Kiso support ret
oducer/Site: Unknown
pervising Technician: Unknown
oject Start Date: speculated 2820s, based on Kiso and CCM
ilability
n-Production Equipment Analysis:
Collapsible Command Module
vv
The ollowing is my own summary; primary sources consisted
the attached actory specs as well as various intelligence
gments. No coherent piece o inormation on this Industrial
mmandMech exists to my knowledge.
The Mech-carried mobile eld HQ known as the Collapsible
mmand Module was made amous by being an intrinsic part o
Cyclops assault Mech. This module, essentially a container or
uipment that a regimental command unit can carry on a Mechs
so like a giant backpack, was seen as a revolutionary concept
some, but to others, a ollyespecially when the use o the
hnology passed into obscurity through the Succession Wars.
eed, while the Cyclops brought this particular technology to ame,
HQ Cyclopsan assault-weight BattleMechwas let almost
armed to oset the weight o its cargo. That the CCM eectively
ned a potentially powerul combatant into a non-combatant by
very presence made it more a liability in the increasingly Mech-
rved armies o the Successor States, so many military designers
posed that the use o such equipment would best be served by
unting them on non-combat units in the rst place.
Apparently, or the Draconis Combine, at least one answer
he HQ Cyclops was a specically modied Kiso. I only have one
opic and the attached stats that were relayed to me when I
obed my academic contacts at the University o Proserpinaout a wonderully successul delaying action on Paris in 2967.
. Michael Miller says hi, by the way.)
Orchestrated by Sho-sa Logan Kurita, a distant cousin o the
mbines ruling amily and commander o third batt alion in the
w-deceased First Proserpina Hussars, the DCMS orce held o a
tly superior Davion invasion on the southern continent. In an
vironment that consisted o hundreds o square kilometers o
ing hills and light woods, the Kuritan headquarters was never
ected, despite countless headhunter sweeps.
I suspect the pictured Kisonicknamed The Dog in what
s probably ond mockeryeatured the HQ ret and supplied
battalion command with all necessary resources. Indeed, there is
dly a more appropriate platorm or the CCM than this big quad.
h superior communications to all other WorkMechs in existence,
table platorm, lit hoists and cargo containers to support the
mmand module, the Kiso is simply ideal to bear the sixteen-ton
ght o a collapsible module during a mobile campaign.
And here my own speculations begin. The Kiso was a marvel
o engineering, but only ew existed in the Succession Wars era. I
would argue that based on the low numbers and military use only
at the regimental level, any Kisos they employed would almost have
to be retted to the HQ standard to make them viable assets. I have
sent one o my PhD students to Proserpina or urther research. I
trust her paper will shed more light on this intriguing unit.
Type: Kiso CommandMech
Technology Base: Inner Sphere (Experimental)
Tonnage: 100
Equipment Mass
Internal Structure: IndustrialMech 20
Engine: 200 Fusion 8.5
Walking MP: 2
Running MP: 3
Jumping MP: 0
Heat Sinks: 10 0
Gyro: 2
Cockpit (Command Console): 6
Armor Factor (Heavy Industrial): 248 15.5
Internal Armor
Structure Value
Head 3 9
Center Torso 31 23
Center Torso (rear) 16
R/L Torso 21 22
R/L Torso (rear) 14
R/L Front Leg 21 32
R/L Rear Leg 21 32
Weapons and Ammo Location Critical Tonnage
2 Searchlights RFL 2 1
2 Searchlights RRL (R) 2 1
Collapsible Command Module RT 12 16
2 Cargo Containers CT 2 20
2 Machine Guns LT 2 1
Machine Gun LT (R) 1 .5
Ammo (MG) 100 LT 1 .5
Communications Equipment LT 3 3
Lit Hoist LT 3 3
2 Searchlights LFL 2 1
2 Searchlights LRL (R) 2 1
Notes: Features the ollowing Design Quirks: Improved
Communications, Non-Standard Parts, Stable.
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J. EDGaR LIGhT hOvER TaNK (CELL)
10
ld Testing Summation: J. Edgar eld ret
oducer/Site: Scarborough, Al Nair
pervising Technician: Unknown
oject Start Date: 2998
n-Production Equipment Analysis:
Light Rife (Cannon)
vv
War stirs up all manner o unusual nds. For example one o my
hives rom the FedCom era tells o a ascinating piece o what-might-
ve-been that the Davions came across during a data raid on Quentin. It
ns out our neighbors in the Draconis Combine were looking to re-engine
ir J. Edgars back beore the turn o the century. Only, in this case, unlike
t ICE modication everyone seemed to be using, Scarborough, Ltd. on
Nair sought to employ uel cells back in 2998.
It is oten hard to remember that the Inner Sphere was acing complete
hnological collapse barely sixty years ago. For decades beore that, usion
gines were harder to produce and grew increasingly rare, so it became
ndard practice to appropriate them or use in BattleMechs rather than
hicles. Scarborough was amiliar enough with the specs that made the
ndard combustion engine ret or the J. Edgar so common, but opted to
k alternatives to retain the perormance curve o a usion engine.
Their uel cell ret oered a number o advantages, the most important
which being the ability to attain greater engine power or less weight
hter than a comparable ICE, thus making it possible or the J. Edgar to
usion-ree without a signicant loss in land speed. Unortunately, the
t o the ret graphically revealed the state-o-the-art at the time. In a
hly questionable move, the successul Type 18 laser and Harvester SRMs
re replaced with a light rife and a pair o machine gunsarmament that
s all but ineective against modern armor. Just what the designers were
nking is unclear as better weapons were available even then. Perhaps,
with the Pike Support Tank, they were anticipating a time in the nearure when military vehicles had degraded even urtheror perhaps
vehicle was being considered or sale to paramilitary organizations
ow the DCMS. Whatever the case, it was not the weapons choice that
omed the tank, but rather the engine. A poor choice o catalyst and a
lty reclamation system saw it produce excessive heat and insucient
wer, while its more limited endurance compared to a standard IC engine
s a urther drawback.
Though fawed, the uel cell-modied J. Edgars did show promise and
ds were allocated or urther development, only to see then-Coordinator
hiro Kurita divert spending to pay or the Combines lavish millennial
ebrations. The stalled program would not long outlive the Coordinator.
part o Coordinator Takashis military reorms, marginal programs like
itary uel cell research were cut in avor o proven technologies, leaving
s vehicle a ootnote in the annals o military history.
Type:J. Edgar Light Hover Tank (Cell)
Movement Type: Hover
Tonnage: 25
Equipment Mass
Internal Structure: 2.5
Engine: 145 6
Type: Fuel Cell
Cruise MP: 11
Flank MP: 17
Heat Sinks: 1 0
Control Equipment: 1.5
Lit Equipment: 2.5
Power Amplier: 0
Turret: .5
Armor Factor: 104 6.5
Armor
Value
Front 30
R/L Side 19/19
Rear 12
Turret 24
Weapons and Ammo Location Tonnage
Light Rife Turret 3
Ammo (Rife) 18 Body 1
2 Machine Guns Turret 1
Ammo (MG) 100 Body .5
Notes: Features the ollowing Design Quirks: Non-Standard Part
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KESTREL SCOUT vTOL
11
ld Testing Summation: Kestrel scout variant
oducer/Site: Blackwell, Outreach
pervising Technician: Unknown
oject Start Date: 3030
n-Production Equipment Analysis:
VTOL Jet Booster
vv
[As my riend Benj amin Morriso n (o what is let o Wolnet) sent me
ious pieces o requested inormation on the Bufalo and Starre, we got
king about various other experimental Succession Wars-era designs. This
is recount o a specialized variant o a specialized helicopter. O course,
Dragoons are completely outside o the box in terms o lostech; they were,
er all, working rom a tech base that most Houses have yet to reach even
ay. CA]
Quite possibly the rarest VTOL variant in the Inner Sphere, the Kestrel
out was developed by Blackwell Industries or use by Wols Dragoons
venth Kommando and Special Recon Group. Intended to serve as a
hly mobile and unseen reconnaissance platorm, only a handul o these
hicles was ever built beore the Dragoons reorganization olded the SRG
o the new Home Guards.
The Kestrel Scout is ideally congured to gather inormation without
ng detected and relay it to riendly orces. It accomplishes this by
orporating a sophisticated camera system in a special mast mount above
main rotor assembly, enabling the crat to remain saely concealed
hind hills or trees, to observe an area without being exposed to hostile
. In addition to th is, an at dispenser allows the Kestrel to seed a target
ne with air-dropped remote sensors as it passes. The high-powered
mmunications equipment carried within the helicopter itsel not only
ables its crew to keep in touch with these remotes, but also oers
perior ability to cut through most ambient ECM and report its ndings.O course, or any recon vehicle, speed is o critical importance. The
sign team was unable to increase the Kestrels thin armor shell without
mpromising its capabilities as a scout. Thus, they turned towards
proving the pilots ability to escape and evade enemy re by installing
bojet rockets in the VTOLs stubby wings. These jet boosters provided
Kestrel with enough short-term thrusts to achieve air speeds up to two
ndred and sixty kilometers per hour, enough to outpace even the astest
ver tanks o its day.
All o these upgrades naturally came at a price. The large amount o
io gear, racks or the remote sensors and the jet boosters combined to
minate the Kestrels once-sizable troop compartment. Combined with
minimal armor and armament, this actmore than anythinglimited
variants deployment in any mission not strictly ocused on gathering
elligence.
Type: Kestrel Scout VTOL
Movement Type: VTOL
Tonnage: 25
Equipment Mass
Internal Structure: 2.5
Engine: 160 12
Type: ICE
Cruise MP: 12
Flank MP: 18 (24)
Heat Sinks: 0 0
Control Equipment: 1.5
Lit Equipment: 2.5
Power Amplier: 0
Turret: 0
Armor Factor: 24 1.5
Armor
Value
Front 8
R/L Side 5/5
Rear 4
Rotor 2
Weapons and Ammo Location Tonnage
2 Machine Guns Front 1
Ammo (MG) 100 Body .5
Communications Equipment Body 1
VTOL Jet Booster Body 1.5
VTOL Mast Mount Rotor .5
Remote Sensor Dispenser Rear .5
Notes: Features the ollowing Design Quirks: Dicult to Maintai
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CONDOR hEavY hOvER TaNK (FISSION)
12
ld Testing Summation: Condor ssion engine test bed
oducer/Site: Unknown
pervising Technician: Unknown
oject Start Date: Early thirty-rst century
n-Production Equipment Analysis:
Sponson Turrets
vv
[Sometimes, even the tabloids get it right. The ollowing is an
ormational clip taken rom Bild von Tharkad. Yes, the old tabloid
gazine. Humor me. A quick bit o research proved the essence o the articl e
be correct, although Ive made a ew amendments or claritys sake. CA]
In the early thirty-rst century, House Liao attempted to upgrade its
ndor heavy hover tanks without tapping its dwindling reserves o usion
nts. As usion engines remained desperately needed or BattleMechs
d heavy tanks, the Capellan engineers took some old Condor husks
d replaced their damaged combustion engines with mothballed ssion
dels. How they could possibly think this was a good idea is probably
en beyond the abilities o todays Capellans to explain, but it was a
erent time, those Succession Wars.
[Surprisingly insightul or Bild von Tharkad, but they s oon return to
ir usual standards. The ollowing description is actually incorrect in its
umption that these modications were undertaken on standard Condor
es. We believe instead that the ssion engine upgrades more likely tested
the urban combat amer variants, which would have required ar less
uctural alteration. CA]
To make up or the additional weight consumed the engine shielding,
Capellans decided to remove the Condors autocannon and replace it
h a third medium laser. This choice, which traded tonnage or reach,monstrated once again that the engineers had no idea what they were
ng. Ater all, not only would this change orce their ragile hover tank
se in with its targets, the added heat sink needs would virtually oset the
ight savings made possible by swapping the gun out in the rst place.
[But then the Capellans have a history o modiying standard Condors
h short-ranged lasers, so thats not news. CA]
At this point someone with some brains must have chimed in, because
y did decide to address protection with an additional two and a hal tons
armor and some additional anti-personnel weaponry. A vehicle famer
d machine gun, one each mounted on side sponson turrets, gave this
ndor better ability to deend itsel against inantry orces at point-blank
gewithout distracting the main gunners at the same time.
Still, even these last two additions did not stave o the inevitable
ure. The ew tanks that could be put together rom the old husks ran out
eplacement ssion engines ater just a ew years in operation.
[Even rom a less arcical standpoint, the ssion engine Condors ailure
makes sense. As a power source whose development has stagnated or
centuries now, ssion engines rated or combat duty simply cannot perorm
any better than a comparable internal combustion enginewhile costing
more than their high-tech usion equivalents. Even the Capellans reasoned
this one out in short order, and likely shelved the concept beore wasting any
urther efort on the olly o improving a dead technology. CA]
Type: Condor Heavy Hover Tank (Fission)
Technology Base: Inner Sphere (Experimental)
Tonnage: 50
Equipment Mass
Internal Structure: 5
Engine: 165 16
Type: Fission
Cruise MP: 8
Flank MP: 12
Heat Sinks: 9 4
Control Equipment: 2.5
Lit Equipment: 5
Power Amplier: 0
Turret: .5
Sponson Turrets: .5
Armor Factor: 136 8.5
Armor
Value
Front 40
R/L Side 25/25
Rear 21
Turret 25
Weapons and Ammo Location Tonnage
3 Medium Lasers Turret 3
Machine Gun Right Sponson .5
Vehicle Flamer Right Sponson .5
Machine Gun Let Sponson .5
Vehicle Flamer Let Sponson .5
Ammo (MG) 200 Body 1
Ammo (Flamer) 40 Body 2
Notes: Features the ollowing Design Quirks: Non-Standard Part
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BUFFaLO DRONE BOMB
13
ld Testing Summation: Low-tech deense solution
oducer/Site: Various
pervising Technician: Field Technicians
oject Start Date: N/A
n-Production Equipment Analysis:
Booby Trap
Supercharger
vv
The history o war are is littered with instances o civilian vehicles
ng turned into deadly booby traps or the opposing military. One
amous historic example o this is Anton Mariks kitchen sink deense
New Delos. While the battle itsel was decided long beore it even started
cause o the discrepancy o skill and will between the combatants,
nscripts recounting the decimation o Summers Company (a part o
arlie Battalion, in Wols Dragoons Delta Regiment) were used in several
dia broadcasts ollowing the end o the rebellion, to emphasize the
ror tactics Antons orces pursued as their desperation mounted.
In the transcripts, elements o Summers Company were securing
onvoy o rebel hovertanks, when several o the vehicles detonated.
e blasts were so intense that they vaporized the nearby Dragoons
tleMechs, briefy convincing the mercenaries that the rebels were
ploying tactical atomics against them. The company sustained heavy
ualties and nearly routed in panic.
Ater-action investigations revealed that the entire incident had been
ap. The vehicles in question were large Bualo hovercrat, operating
der remote control and tted with packed with enough explosives
rival a tactical weapons orcei not its area o eect. Many o these
hicles also carried tons o munitions such as surplus machine gun ammo
nerno missiles specically to increase their devastating blasts. The use
these support vehicles as Trojan horses oered not only the highest
structive potential given their payload capacity, but virtually guaranteedenemy would get in close enough to suer damage, as the capture o
istical vehicles was a key part o the loyalists strategy.
In the recent Word o Blake Jihad, Bualos once again became the
ored vessels or suicide bombers, likely inspired by tales rom the Marik
il War. During the battle or Terra, in act, many reports demonstrated
alo drone hovertrucks that were equipped or ECCM work, with some
orting thicker, military-grade armor and even actual nuclear payloads.
Fortunately, most drones are the work o a desperate orce already
apped or resources, and most have historically been jammed and
dered harmless by even the simplest o electronic countermeasures.
ile this does not negate the possibility o living suicide drivers make up
the lack o remote operations, modern technology at least oers some
ense against this more insidious use o technology.
Type: Bualo
Chassis Type: Hover (Large)
Mass: 100 tons
Equipment Rating: D/X-F-F (Experimental)
Equipment Mass
Chassis: 30
Engine/Controls: Electric (Fuel Cell) 23.5
Cruise MP: 5
Flank MP: 8 (10)
Heat Sinks: 0 0
Fuel: 1,702 km 6
Armor Factor (BAR 5): 93 3
Internal Armor
Structure Value
Front 10 18
Front R/L Side 10 15/15
Rear R/L Side 10 15/15
Rear 10 15
Weapons and Ammo Location Mass
Ammo (MG) 900 Body 4.5
Crew: 0 (Drone)
Cargo:
1 Container (10 tons) 1 Door (Rear
Notes: Features Booby Trap (10 tons), Drone (Remote) Operatin
(10.5 tons), Supercharger (2.5 tons).
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oarece Superheavy MBT
14
ld Testing Summation: House Marik limited production
oducer/Site: Earthwerks-FWL Inc., Keystone
pervising Technician: Tavian Vladimirescu
oject Start Date: 2881
n-Production Equipment Analysis:
Super-Heavy Vehicle
vv
[Pulled this one rom some o my Marik associates. While the loss o
hnology was a very real threat, it does seem ironic rather that this over-
cialized design was chosen to combat it. CA]
The devastation o the Second Succession War let the Free Worlds
ague with a severe shortage o combat vehicle manuacturers. With
loss o Bainsvilles Vickers-Shellingord Armor Company, the FWLM
t its last reliable source o battle tanks and spelled the end o the Tiger
dium tank. Worse, with the increasing loss o sophisticated engineering
owledge, some speculated that the ability to design and construct new
tleMechs could be lost within the next three or our generations, thus
periling the realms entire deense.
Knowing the FWLM needed a heavy-hitting armored vehicle to regain
edge, Captain-General Philippa Marik tasked Earthwerks Incorporated
h developing a new combat vehicle both less sophisticated and more
vivable than a BattleMech. The ideal vehicle would also need to be
pable o rapid mass-production, to ll out the Leagues thinning military
ks and boost its deenses as quickly as possible.
Initial design goals called or a vehicle with twice the rontal armor
any existing design, able to handle all-types o terrain, and built around
on-usion engine. The original prototype, dubbed Soarecar (in honor
Helios chariot), was a mundane vehicle sporting a pair o class ve
ocannons. While its armor protection was stellar, this tank still ell well
ort o the BattleMech-level repower and durability the LCCC demanded.For the next two decades, Earthwerks repeatedly reworked its designs
meet the increasingly impossible demands o the Leagues procurement
ce, each time increasing the vehicles weight. The nal designunveiled
ast in 2904was gargantuan, so much so that the Romanian-speaking
signers had long since abandoned its original name or oarece
ouse), as an ironic pun.
Built around a specially developed, battleeld-grade uel cell en gine,
oarece eatured three classes o autocannons in its turret, including
mperator Zeta to shatter the limbs o enemy Mechs and a Smoothie-2
anti-aircrat work. Though its ground speed was slow, the vehicle was
ced into limited production to ll the desperate need or heavy armor.
le over a hundred had been built by the time House Marik nally
ptured Shiro III, home o Grumman Amalgamated. With the capture o
actory that still produced the venerable (and, ultimately, ar superior)
tos tank, orders or the oarece plummeted. A ew years later, production
he superheavy vehicle was nally cancelled.
Type: oarece Superheavy MBT
Technology Base: Inner Sphere (Experimental)
Movement Type: Tracked
Tonnage: 175
Equipment Mass
Internal Structure: 35
Engine: 350 7.5
Type: Fuel Cell
Cruise MP: 2
Flank MP: 3
Heat Sinks: 1 0
Control Equipment: 9
Lit Equipment: 0
Power Amplier: 0
Turret: 4.5
Armor Factor: 648 40.5
Armor
Value
Front 110
R/L Front Side 92/92
R/L Rear Side 92/92
Rear 60
Turret 110
Weapons and Ammo Location Tonnage
AC/20 Turret 14
Ammo (AC/20) 30 Body 6
AC/10 Turret 12
Ammo (AC/10) 30 Body 3
AC/2 Turret 6
Ammo (AC/2) 90 Body 2
Machine Gun Front .5
Ammo (MG) 200 Body 1
Limited Amphibious Equipment 7
Notes: Features the ollowing Design Quirks: Accurate Weapo
Dicult to Maintain, Non-Standard Parts, Obsolete/2915, Poor Per
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SF-1X STaRFIRE
15
ld Testing Summation: Experimental airrame
oducer/Site: Banzai Weapons Design Company, New Avalon
pervising Technician: Dr. B. Banzai
oject Start Date: 3028
n-Production Equipment Analysis:
Prototype Ultra Autocannon/5
Prototype Ferro-Aluminum Armor
vv
The discovery o the Helm Memory Core was, o course, the
tershed event that sparked the Inner Spheres technological
aissance. Though other discoveries and research were gradually
gging us out o the technology dark age o the Succession
rs were being made, the so-called Gray Death Core kicked
s recovery into overdrive, especially in the military elds.
h manuacturing still limited by centuries o decline, the rst
neciaries o this revival were, naturally, the older and proven
chines that still remained on the modern battleeld. Newly
veloped machines, in the meantime, ound use as test beds, and
vived more oten than not only in a niche role.
The Starre is an example o these test beds. As basic as its
rame is when reviewed today, the crat was groundbreaking or
ng one o the rst new designs o its dayalbeit one devised
ecically or testing. Wolnet reached this same u nderstanding
en they included the ghter in their update o ComStars original
26 Technical Readout. The ollowing was Wolnets abstract:
The Starre was an early upgraded technology project o
NAIS, ollowing the dissemination o the Gray Death Memory
re. Based on th e Star LeaguesHellcat IIrame, the newly created
rre was the aviation research project running alongside the
velopment o the Axman and Caesar BattleMechs. Unlike theechs, the aerospace ghter never saw widespread deployment,
its construction was archaic and did not oer advantages
er line units. It was, however, an exemplary testbed, and easily
died to trial a slew o new weapons, armor and heat sink
tems.
The Starre was exemplary, but I nd it interesting that
lnets coverage shows discrepancies. In their 3050 Inner Sphere
e, they noted that the ghter reached actual production, while
TR 3026 revision essentially called it a stillborn concept.
As always, the truth is somewhere in the middle: while most
iscovered Star League weapons were tested on the Starre,
e Ultra autocannon was o most interest (in typical Davion
hion). While the initial Starres were hand-built custom crat,
ch with a dierent payload, the SF-1X that eatured the Ultra
/5 entered limited production until the mid-3040s. Most o
se ultimately appeared in the ranks o the NAIS Training Cadre.
ile the prototype eatured in the NAIS museum did not survive
Word o Blakes New Avalon rampage, a ew o the Cadres
Starres were still reportedly fying even during the occupation
o the FedSuns capital. O course, by then, with their production
lines long destroyed and technology advanced well beyond th eir
capabilities, these ghters had become relics o a bygone age.
Type: Starfre
Technology Base: Inner Sphere (Experimental)
Tonnage: 55
Equipment Mass
Engine: 275 15.5
Sae Thrust: 7
Max Thrust: 11
Structural Integrity: 7
Heat Sinks: 20 10
Fuel: 400 5
Cockpit: 3
Armor Factor (Ferro): 125 7
Armor
Value
Nose 42
Wings 31/31
At 21
Weapons and Ammo Location Tonnage Heat SRV MRV LRV ERV
Prototype Ultra AC/5 Nose 9 2 7 7 7
Ammo (UAC-P) 20 1
2 Medium Lasers RW 2 3 5
2 Medium Lasers LW 2 3 5
Small Laser At .5
Notes: Features the ollowing Design Quirks: Atmospheric Flyer, Modular Weapons, Obsolete/3045.
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TSURU vIP aIRCRaFT
16
ld Testing Summation: Military VIP Transport
oducer/Site: Wakazashi Enterprises, Kervil
pervising Technician: Unknown
oject Start Date: 3021
n-Production Equipment Analysis:
Cha Pods
vv
The details on this one come through some corporate
ntacts at Avanti Industries. When their highly luxurious Zanadu
Bus debuted in 3004, it spawned a number o imitators rom
al states. One o the more successul copies was Wakazashi
erprises Graceul Crane, which rst appeared in 3007. While a
re luxury airliner is not remarkable, this special VIP variant did
ch some interest.
Soon ater Vasily Cherenko was promoted to Warlord o the
ron Military District, Wakazashi received orders to create a new
itary transport specically or his use. The brie stated that the
rlord required a swit aircrat, capable o carrying himsel and his
ior sta saely, yet with the luxury aorded by one o his rank.
Working rom an existing airrame to ensure a speedy delivery,
kazashi set about modiying the Graceul Crane. Deciding to use a
re traditional name, the Tsuru (Japanese or crane) was the result.
structure was heavily reinorced, allow it to mount the strongest
ssible armor, which was thickened to maximum tolerances. Three
s o military grade communications equipment was installed, so
warlord could be kept abreast o all developments even in fight,
d enabling the aircrat to serve as a basic headquarters unit i
cessary. In a pinch, the comms gear could also be used to project
ECCM eld around the aircrat, to combat hostile electronic warare.
For the Tsurus passengers, the Graceul Cranes lavish ttings
re retained, and even enhanced with the addition o purpose -lt luxury quarters catering to the warlords every whim. As a
ther saety measure, ejection seats were provided or all the
ssengers and crew. (Lurid rumors suggest that Cherenko
uired an extra large seat built to accommodate his bulk, but
proo o this has ever arisen.) To ensure the warlords saety
en upon landing, the cargo bay was expanded to hold a variety
armored limousines, so Cherenko could transit rom his air
nsport to his motorcade without exposing himsel to sniper re.
The Tsurus inal eatur e is its most intrigu ing. Taking
cautions to the extreme, Wakazashi installed primitive cha
ds in the aircrats wings and at quarters o. Though the
hnology had existed since the earliest days o powered fight in
e orm or another, these pods had become a rarity by the thirty-
t century, thanks to continual advances in missile targeting
hnology. Nevertheless, Wakazashi thought included them as a
are no expense measure to guarantee Cherenkos approval.
e decision clearly paid o; pleas ed with the resulting design,
erenko requested only one nal touch, and ordered his Tsuru
nted red, to match the color o his Atlas.
Type: Tsuru
Chassis Type: Fixed Wing (Medium)
Mass: 100 tons
Equipment Rating: D/X-E-E (Experimental)
Equipment Mass
Chassis: 22.5
Engine/Controls: Fusion 29
Sae Thrust: 5
Max Thrust: 8
Structural Integrity: 5
Heat Sinks: 0 0
Fuel: 400 8
Armor Factor (BAR 10): 103 6.5
Armor
Value
Nose 24
Wings 24/24
At 31
Weapons and Ammo
None
Crew: 6 (1 ocer, 5 enlisted/non-rated)
Cargo:
15 tons standard 1 Door (At)
Notes: Features Armored and STOL Chassis Modications, 4 Cha Pods (4 tons, RW/L
Communications Equipment (3 tons), 6 crew and 14 passenger ejection seats (2 tons), 1
quarters (10 tons).
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17
GaME RULES
dgn Qu
Every prototype and primitive unit described in this Experimental Technical Readouthas one or more listed positive and/or negative Design
Quirks (see p. 193, SO). These quirks are included to give each design a unique favor based upon its history and use in the post Star League era
known as the Succession Wars. Use o these quirks is optional and should be agreed upon by all players beore play begins.
Pyp impv Jump J
The concept o the improved-range jump jet technology nally reached ruition in the late 3060s, but had previously been attempted at variousstages o Succession Wars history. The most amous near-breakthrough was House Davions experiments on Ho in the early 3020s. While prototype
improved jump jets were lighter and smaller than their modern incarnations, they ran hotter and were prone to exploding when damaged. Ater
the projects destruction in the midst o the Wols Dragoons raid on Ho, urther development was halted. Compared to the old system, modern
improved jump jets eature additional shielding and cooling circuits, making them bulkier an d heavier, but ultimately saer and much more reliable.
Prototype improved jump jets have identical construction and game rules as standard jump jets (see p. 225, TM), butlike modern improved
jump jetsthe oer a maximum Jump MP equal to the Mechs maximum Running MP. Heat generated by these jets is also doubled, at 2 heat points
per hex jumped, with a minimum cost o 6 heat points.
To refect the volatility o these experimental jets, a critical hit to a prototype improved jump jet destroys the extra capacitor banks powering
the electron beam emitters used to ignite the jets. This results in a catastrophic discharge o the capacitors stored energy that is identical to a
10-point internal ammunition explosion in the location containing the jet.
Primitive Chaff PodsCha is one o the earliest orms o electronic countermeasures in modern warare. Though the technology is rarely used, its eectiveness has
been updated just as requently as has most modern electronic warare technology.
To represent this parity o technological advances, primitive cha pods work identically to standard cha pods (see p. 299, TO) both in terms
o game play and construction.
Prototype Ferro-Aluminum ArmorThe aerospace ghter equivalent o early erro-brous armor, prototype erro-aluminum armor takes up 1 slot in the ghters wings and at or
a total o 3 slots (see p. 192, TM).
#4104487)
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Flea FLE-14
9
14
4
15
(Experimental)Era: Star League
Inner Sphere
2012
(2)
(1) (1)
(3)(1) (1)
(2) (2)
(1)
(1)
(1)
(4) (4)
(2) (2)
(5)
(3) (3)
1 Medium Laser RA 3 5 [DE] 3 6 9
Shoulder
Upper Arm Actuator
Heat Sink
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Shoulder
Upper Arm Actuator
Medium Laser
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Fusion Engine
Fusion Engine
Fusion Engine
Gyro
Gyro
Gyro
Gyro
Fusion Engine
Fusion Engine
Fusion Engine
Roll Again
Roll Again
Heat Sink
Heat Sink
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Heat Sink
Heat Sink
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Life Support
Sensors
Cockpit
Roll Again
Sensors
Life Support
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Jump Jet
Jump Jet
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Jump Jet
Jump Jet
10 (10)
Single
on order #4104487
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Super-Wasp WSP-2A-X
6
9 [12]
6
25
(Experimental)Era: Succession Wars
Inner Sphere
2012
(6)
(7) (7)
(10)(6) (6)
(7) (7)
(2)
(4)
(2)
(6) (6)
(4) (4)
(8)
(6) (6)
2 Medium Laser RA 3 5 [DE] 3 6 91 SRM 2 LL 2 2/Msl
[M,C,S] 3 6 9
Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Shoulder
Upper Arm Actuator
Lower Arm Actuator
Medium Laser
Medium Laser
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Fusion Engine
Fusion Engine
Fusion Engine
Gyro
Gyro
Gyro
Gyro
Fusion Engine
Fusion Engine
Fusion Engine
Supercharger
Roll Again
Heat Sink
Heat Sink
Jump Jet
Jump Jet
Ammo (SRM 2) 50
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Heat Sink
Heat Sink
Jump Jet
Jump Jet
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Life Support
Sensors
Cockpit
Roll Again
Sensors
Life Support
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Jump Jet
SRM 2
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Jump Jet
Roll Again
10 (10)
Single
on order #4104487
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Super-Griffin GRF-2N-X
4
6
6
60
(Experimental)Era: Succession Wars
Inner Sphere
2012
(9)
(22) (22)
(24)(14) (14)
(18) (18
(6)
(7)
(6)
(14) (14)
(10) (10)
(20)
(14) (14)
1 Small Laser CT 1 3 [DE] 1 2 31 LRM 10 RT 4 1/Msl
[M,C,S]6 7 14 21
1 PPC RA 10 10 [DE] 3 6 12 181 Medium Laser LA 3 5 [DE] 3 6 9
Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
Medium Laser
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
Double Heat Sink
Double Heat Sink
Double Heat Sink
PPC
PPC
PPC
Roll Again
Roll Again
Fusion Engine
Fusion Engine
Fusion Engine
Gyro
Gyro
Gyro
Gyro
Fusion Engine
Fusion Engine
Fusion Engine
Small Laser
Roll Again
Double Heat Sink
Double Heat Sink
Double Heat Sink
Double Heat Sink
Double Heat Sink
Double Heat Sink
Double Heat Sink
Double Heat Sink
Double Heat Sink
Jump Jet
Jump Jet
Jump Jet
Double Heat Sink
Double Heat Sink
Double Heat Sink
Jump Jet
Jump Jet
Jump Jet
LRM 10
LRM 10
Ammo (LRM 10) 12
Ammo (LRM 10) 12
Roll Again
Roll Again
Life Support
Sensors
Cockpit
Heat Sink
Sensors
Life Support
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Roll Again
Roll Again
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Roll Again
Roll Again
15 (20)
Double
on order #4104487
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Cataphract CTF-0X
4
6
70
(Experimental)Era: Succession Wars
Inner Sphere
2012
(9)
(16) (16)
(26)(22) (22)
(22) (22
(6)
(9)
(6)
(15) (15)
(11) (11)
(22)
(15) (15)
1 Remote Sensor Dispenser(R) CT [E] 1 AC/5 RT 1 5
[DB,S]3 6 12 18
1 Electronic Warfare Equipment LT [E] 61 Medium Laser RA 3 5 [DE] 3 6 91 PPC RA 10 10 [DE] 3 6 12 181 Medium Laser LA 3 5 [DE] 3 6 9
Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
Medium Laser
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Shoulder
Upper Arm Actuator
Lower Arm Actuator
PPC
PPC
PPC
Medium Laser
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Fusion Engine
Fusion Engine
Fusion Engine
Gyro
Gyro
Gyro
Gyro
Fusion Engine
Fusion Engine
Fusion Engine
Remote Sensor Dispenser (R)
Roll Again
Electronic Warfare Equipment
Electronic Warfare Equipment
Electronic Warfare Equipment
Electronic Warfare Equipment
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
AC/5
AC/5
AC/5
AC/5
Ammo (AC/5) 20
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Life Support
Sensors
Cockpit
Heat Sink
Sensors
Life Support
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Heat Sink
Roll Again
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Heat Sink
Roll Again
14 (14)
Single
on order #4104487
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Marauder MAD-4X
4
6
75
(Experimental)Era: Succession Wars
Inner Sphere
2012
(9)
(23) (23)
(35)(22) (22)
(20) (20
(8)
(10)
(8)
(16) (16)
(12) (12)
(23)
(16) (16)
1 SRM 6 RT 4 2/Msl[M,C,S]
3 6 9
1 SRM 6 LT 4 2/Msl[M,C,S]
3 6 9
1 Blazer Cannon RA 16 12 [DE] 5 10 151 Blazer Cannon LA 16 12 [DE] 5 10 15
Shoulder
Upper Arm Actuator
Lower Arm Actuator
Double Heat Sink
Double Heat Sink
Double Heat Sink
Blazer Cannon
Blazer Cannon
Blazer Cannon
Blazer Cannon
Endo Steel Prototype
Endo Steel Prototype
Shoulder
Upper Arm Actuator
Lower Arm Actuator
Double Heat Sink
Double Heat Sink
Double Heat Sink
Blazer Cannon
Blazer Cannon
Blazer Cannon
Blazer Cannon
Endo Steel Prototype
Endo Steel Prototype
Fusion Engine
Fusion Engine
Fusion Engine
Gyro
Gyro
Gyro
Gyro
Fusion Engine
Fusion Engine
Fusion Engine
Endo Steel Prototype
Endo Steel Prototype
Double Heat Sink
Double Heat Sink
Double Heat Sink
Double Heat Sink
Double Heat Sink
Double Heat Sink
SRM 6
SRM 6
Ammo (SRM 6) 15
Endo Steel Prototype
Endo Steel Prototype
Endo Steel Prototype
Double Heat Sink
Double Heat Sink
Double Heat Sink
Double Heat Sink
Double Heat Sink
Double Heat Sink
SRM 6
SRM 6
Ammo (SRM 6) 15
Endo Steel Prototype
Endo Steel Prototype
Endo Steel Prototype
Life Support
Sensors
Cockpit
Roll Again
Sensors
Life Support
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Endo Steel Prototype
Endo Steel Prototype
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Endo Steel Prototype
Endo Steel Prototype
18 (24)
Double
on order #4104487
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Zeus ZEU-6Y
4
6
80
(Experimental)Era: Succession Wars
Inner Sphere
2012
(9)
(18) (18)
(26)(22) (22)
(24) (24
(6)
(9)
(6)
(17) (17)
(13) (13)
(25)
(17) (17)
1 Blazer Cannon RT 16 12 [DE] 5 10 151 LRM 10 RA 4 1/Msl
[M,C,S]6 7 14 21
1 AC/5 LA 1 5[DB,S]
3 6 12 18
Shoulder
Upper Arm Actuator
Lower Arm Actuator
AC/5
AC/5
AC/5
AC/5
Ammo (AC/5) 20
Roll Again
Roll Again
Roll Again
Roll Again
Shoulder
Upper Arm Actuator
Lower Arm Actuator
LRM 10
LRM 10
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Fusion Engine
Fusion Engine
Fusion Engine
Gyro
Gyro
Gyro
Gyro
Fusion Engine
Fusion Engine
Fusion Engine
Roll Again
Roll Again
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Blazer Cannon
Blazer Cannon
Blazer Cannon
Blazer Cannon
Ammo (LRM 10) 12
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Life Support
Sensors
Cockpit
Roll Again
Sensors
Life Support
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Roll Again
Roll Again
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Roll Again
Roll Again
17 (17)
Single
on order #4104487
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Kiso K-3N-KRHQ CommandMech
2
3
0
100
(Industrial)
(Experimental)Era: Succession Wars
BV: 940
Inner Sphere
2012
10 (10)Single
OO
O
O
O
O
O
O
O
O
(9)
(22) (22
(23)
(32) (32)
(32) (32)
(14)
(16)
(14)
(21) (21)
(21) (21)
(31)
(21) (21)
2 Cargo Container (10 tons) CT [E] 1 Collapsible Command Module RT [E] 1 Communications Equipment (3 ton) LT [E] 1 Lift Hoist LT [E] 2 Machine Gun LT 0 2
[DB,AI] 1 2 3
1 Machine Gun(R) LT 0 2[DB,AI]
1 2 3
2 Mounted Searchlight FRL [E] 1702 Mounted Searchlight FLL [E] 1702 Mounted Searchlight(R) RRL [E] 1702 Mounted Searchlight(R) RLL [E] 170
Hip
Upper Leg
Lower Leg
Foot
Mounted Searchlight
Mounted Searchlight
Hip
Upper Leg
Lower Leg
Foot
Mounted Searchlight
Mounted Searchlight
Fusion Engine
Fusion Engine
Fusion Engine
Gyro
Gyro
Gyro
Gyro
Fusion Engine
Fusion Engine
Fusion Engine
Cargo Container (10 tons)
Cargo Container (10 tons)
Heat Sink
Heat Sink
Machine Gun
Machine Gun
Machine Gun (R)
Ammo (Machine Gun) 100
Communications Equipment (3 ton)
Communications Equipment (3 ton)
Communications Equipment (3 ton)
Lift Hoist
Lift HoistLift Hoist
Collapsible Command Module
Collapsible Command Module
Collapsible Command Module
Collapsible Command Module
Collapsible Command Module
Collapsible Command Module
Collapsible Command Module
Collapsible Command Module
Collapsible Command Module
Collapsible Command Module
Collapsible Command ModuleCollapsible Command Module
Life Support
Sensors
Command Console
Command Console
Sensors
Life Support
Hip
Upper Leg
Lower Leg
Foot
Mounted Searchlight (R)
Mounted Searchlight (R)
Hip
Upper Leg
Lower Leg
Foot
Mounted Searchlight (R)
Mounted Searchlight (R)
OO
OOOOO
OOOOOO
OOOO
OO
OOO
OOO
OOO
OOO
O
OO
OOOOO
OOOOOO
OOOOOO
OOO
OOO
OOO
OOO
O
OO O
OOO
O O
OOO
O O O
OO
O O O
OO
O
OO O
OOO
O O
OOO
O O O
OO
O O O
OO
O
O O OOO
O OOO
O O OOO
O O
OOO O OOO
OO
OO
OOOOOO
OOOOOO
OOO
OOO
OOO
OOO O
OOO
OO
OO
OOOOOO
OOOOOO
OOO
OOO
OOO
OOO O
OOO
OOO
O OOO
O OOO
O OO
OO O
O OO O
OOO O
OOO
O OOO
O OOO
OOO
O OOO
O
O O O OOOO
O O
OO
OO
OO
OO
OO
OO
OO
OO
OO
OO
O
OO
OO
OO
OO
OO
OO
OO
OO
OO
OO
O
OO O O O
OOOO
O O O O
OOOO
O O O O
OO O O O
OOOO
O O O O
OOOO
O O O O
O O O OOOOO
O O O OOOOO
O O O O
OOOOO O O O
OOO
O
O O
OO
OO
OO
OO
OO
OO
OO
OO
OO
OO
O
OO
OO
OO
OO
OO
OO
OO
OO
OO
OO
O
on order #4104487
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J. Edgar Light Hover Tank (Cell)
11
17Hover
Fuel Cell Engine
25
(Experimental)
Inner Sphere
Era: Succession Wars
2012
2012
(30)
(19
(19)
(12)
(24)
1 Light Rifle T 3[DB,S]
4 8 12
2 Machine Gun T 2[DB,AI]
1 2 3
Ammo: (Light Rifle) 18, (Machine Gun) 100
O O O OOOO
O O O OOOO
O O O OOOO
OOO O
OO
OO
O
O
O
OO
OO
OO O
O
O
OO
O
OO
OO
O
O
O
OO
OO
OOO
O
O
OO
O
OO
OO
O
O O O OO O O OO O O O
O O O OO O O O
OOOOO O O O
OOOOO O O O
on order #4104487
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27/32
Kestrel Scout VTOL
12
18 [24]I.C.E.
25
(Experimental)
Inner Sphere
Era: Succession Wars
2012
2012
(8)
(5)
(5)
(4)
(2)
1 Communications Equipment (1 ton) BD [E] 1 VTOL Jet Booster BD [E] 2 Machine Gun FR 2
[DB,AI] 1 2 3
1 Remote Sensor Dispenser RR [E] 1 Mast Mount RO [E]
Ammo: (Machine Gun) 100, (Remote Sensors) 30
OOOOOOOO
OOO
OO
OOO
OO
OOOO
O O
on order #4104487
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Condor Heavy Hover Tank (Fission)
8
12Hover
Fusion Engine
50
(Experimental)
Inner Sphere
Era: Succession Wars
2012
2012
(40)
(25
(25)
(21)
(25)
1 Machine Gun RSpo 2[DB,AI]
1 2 3
1 Sponson Turret RS [E] 1 Vehicle Flamer RSpo 2
[DE,S] 1 2 3
1 Machine Gun LSpo 2[DB,AI]
1 2 3
1 Sponson Turret LS [E] 1 Vehicle Flamer LSpo 2
[DE,S] 1 2 3
3 Medium Laser T 5 [DE] 3 6 9
Ammo: (Machine Gun) 200, (Flamer) 40
O O O O OOOOOO
O O O OOOOOO
O O O O OOOOOOO
O O OOOO
O OO O
O
O
OO
OO
O O
OOO
OO
OOO
O
O
O
OO
OO
OO
O
O
OO
OO
OO
O OO
OO
OOO
O
O
O
OO
OO
OO
O O O O O O OO O O O O O OO O O O O O O
O O O OO O O O
OOOOOO O O O
OOOOO O O O
on order #4104487
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Buffalo Drone Bomb
LARGE GROUND SUPPORT VEHICLE RECORD SHEET
5
8 [10]Hover
Fuel Cell Engine
100
(Experimental)
Inner Sphere
Era: Succession Wars
BAR: 5
2012
2012
(18)
(15)
(15)
(15)
(15)
(15)
1 Booby Trap BD [E] 1 Cargo Container (10 tons) BD [E] 1 Drone (Remote) Operating System BD [E]
Ammo: (Machine Gun) 900
O O OO O
O O OO O
O O OO O
O O OO
OO
OO
O OOOO
OO O
OO
O
OO
OO
OOOOO
OOO
OO
O OO
OO O
OO
O OO
OO O
O
OOO
OOO
OO
OOO
OOO
OOO
O OO O O
O O OO O OO O
on order #4104487
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Soarece Superheavy MBT
SUPER-HEAVY COMBAT VEHICLE RECORD SHEET
2
3Tracked
Fuel Cell Engine
175
(Experimental)Inner Sphere
Era: Succession Wars
2012
(110)
(92
(92)
(92
(92)
(60)
(110)
1 Machine Gun FR 2[DB,AI]
1 2 3
1 AC/10 T 10[DB,S]
5 10 15
1 AC/2 T 2[DB,S]
4 8 16 24
1 AC/20 T 20[DB,S]
3 6 9
Chassis Modifications: Limited Amphibious
Ammo: (AC/2) 90, (Machine Gun) 200, (AC/20) 30(AC/10) 30
OOOOOO OOOOOO OOOOO OOOOOO OOOOO OOOOO OOOOOO OOOOO OOOOOO OOOOO OOOOOOOOOOO OOOOOO OOOOO
OOOOOO OOOOOO OOOOO OOOOOO OOOOO
OO OOO
OOOOOOO OO O O OO O O O OO O O O OO O O O OO O O O O
O O O O O O
O O O O O OO O O O O OO O O O O OO O O O O OO O O O O OO O O O O OO O O O O OO O O O O OO O O O O O
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
O O O O O OO O O O O OO O O O O OO O O O O OO O O O O OO O O O O OO O O O O OO O O O O OO O O O O OO O O O O OO O O O O OO O O O O OO O O O O OO O O O OO O O OOO OOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OO OO O O O
O O O O O O O O OO O O O O O O O O O OO O O OO O O O O O O
O O O O O O O O O O OO O O O O O O O O O O
OOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
2012 The Topps Company, Inc. Classic BattleTech, BattleTech, Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and theCatalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
SUPER-HEAVY VEHICLE HIT LOCATION TABLE
SUPER-HEAVY VEHICLE CRITICAL HITS TABLE
MOTIVE SYSTEM DAMAGE TABLE
ATTACK DIRECTION2D6 Roll FRONT REAR FRONT SIDE REAR SIDE
2* Front (critical) Rear (critical) Side (critical) Side (critical) 3 Right Side Left Side Front Rear 4 Front Rear Side Side
5 Front Rear Side Side 6 Front Rear Side Side 7 Front Rear Side Side 8 Front Rear Side (critical)* Side (critical)* 9 Front Rear Side Side 10 Turret Turret Turret Turret 11 Turret Turret Turret Turret 12* Turret (critical) Turret (critical) Turret (critical) Turret (critical)
*A result of 2 or 12 (or an 8 if the attack strikes the side) may inflict a critical hit on the vehicle. For each result of 2 or12 (or 8 for side attacks), apply damage normally to the armor in that section. The attacking player then automatically rollsonce on the Ground Combat Vehicle Critical Hits Table below (see Combat, p. 194 in Total Warfarefor more information).A result of 12 on the Ground Combat Vehicles Hit Location Table may inflict critical hit against the turret; if the vehicle hasno turret, a 12 indicates the chance of a critical hit on the side corresponding to the attack direction.The vehicle may suffer motive system damage even if its armor remains intact. Apply damage normally to the armor in
that section, but the attacking player also rolls once on the Motive System Damage Table at right (see Combat, p. 192 inTotal Warfarefor more information). Apply damage at the end of the phase in which the damage takes effect.If the attack hits the front right or left side, all Front side results strike the front armor, while Rear Side results strike therear right or rear left side armor. If the vehicle has no turret, a turret hit strikes the armor on the side attacked.
LOCATION HIT2D6 Roll FRONT SIDE REAR TURRET
25 No Critical Hit No Critical Hit No Critical Hit No Critical Hit 6 Driver Hit Cargo/Infantry Hit Weapon Malfunction Stabilizer 7 Weapon Malfunction Weapon Malfunction Cargo/Infantry Hit Turret Jam 8 Stabilizer Crew Stunned Stabilizer Weapon Malfunction 9 Sensors Stabilizer Weapon Destroyed Turret Locks 10 Commander Hit Weapon Destroyed Engine Hit Weapon Destroyed 11 Weapon Destroyed Engine Hit Ammunition** Ammunition** 12 Crew Killed Fuel Tank* Fuel Tank* Turret Blown Off
*If Combat Vehicle has ICE engine only. If Combat Vehicle has a fusion engine, treat this result as Engine Hit.**If Combat Vehicle carries no ammunition, treat this result as Weapon Destroyed.
2D6 Roll EFFECT* 25 No effect 67 Minor damage; +1 modifier to all Driving Skill Rolls 89 Moderate damage; 1 Cruising MP, +2 modifier to all
Driving Skill Rolls
1011 Heavy damage; only half Cruising MP (round fractions up),+3 modifier to all Driving Skill Rolls
12+ Major damage; no movement for the rest of the game.Vehicle is immobile.
Attack Direction Modifier: Vehicle Type Modifiers:Hit from rear +1 Tracked, Naval +0Hit from the sides +2 Wheeled +2
Hovercraft, Hydrofoil +3WiGE +4
*All movement and Driving Skill Roll penalties are cumulative. However, each Driving Skill Rollmodifier can only be applied once. For example, if a roll of 6-7 is made for a vehicle, inflictinga +1 modifier, that is the only time that particular +1 can be applied; a subsequent roll of 6-7has no additional effect. This means the maximum Driving Skill Roll modifier that can beinflicted from the Motive System Damage Table is +6. If a units Cruising MP is reduced
to 0, it cannot move for the rest of the game, but is not considered an immobile target. Inaddition, all motive system damage takes ef