10 years of social gaming without any marketing spending | stan iwan
TRANSCRIPT
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10 Years of Social Gaming without any Marketing Spending
Stan IwanVice President
Gamedesire Ltd
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About me - experience• Gaming
VP of Gamedesire Limited – social casino and casual games developer (6 years)
• MediaHead of Entertainment channels in Onet.pl – biggest horizontal portal in Poland(10 years)
• ScienceSociology - M.A. - Jagiellonian University in Krakow
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GameDesire - Company• GameDesire Ltd. – est. 2004
• The leading social casino and casual games developer in Poland – 100+ people
• Key products:• Poker Live Pro• Pool Live Pro, • Snooker Live Pro• GameDesire.com
• Key markets:• Poland• Brasil• USA
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GameDesire – distribution platforms• Mobile
Pool Live Pro, Poker Live Pro, Snooker Live Pro, Bingo, Slots
• SocialFacebook, VK, others
• WebGameDesire.com, Poker4chips.com, 20+ white label partnerships
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Gamedesire.com – in numbers
• 450 000 monthly active users• 20 000 000 page views• 25 casual and social casiono games• 16 language versions• 10 years on the market• 0 $ marketing spending (almost)
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(Not so) secret sauce
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Gamedesire.com – marketsDiverse Gamedesire audience:
• Poland – 30 %• Brasil – 20 %• USA – 10 %• Europe – 15 %• Turkey – 5 %• Other – 20 %
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Partnerships• 20+ white label versions in different markets
Additional 800 000 users a month
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Localisation• Website and games in 16
languages• 35 languages in the beginning• SEO impact!• Language communities
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Social + community building features• Gifts• Chats• Achievements• Blogs• Forums• Photos
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Selected games• Casual games /card games• Pool 8, Snooker, Dominoes, Rummy,
Buraco, Mahjong, Tysiac, Blackball,
• Casino games• Poker Texas Holdem, Poker Omaha,
Bingo, Golden Reels Slots,
• Multiplayer games• Evergreen games
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Right demographics• Male, 25+
• Pool, Snooker, Poker players
• Female, 35+• Mahjong, Bingo, Slots players
• 83 % of users older than 25• 66 % of users older than 35
58 % 42%
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Sources of traffic• 50 % direct traffic• 35 % traffic from organic
search• 8 % of users from referals• 6 % of users from social sites
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Multiplatform• One player base across all chanels
• Web, mobile, social – liquidity of players
• One economy• Premium currencies: Gamechips, Gold points
• One bonus system• Gamedesire.com, Poker4chips and Partners websites
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Results
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Lifetime structure of GameDesire users• Active users structure -
split per players' lifetime
• 43 % of users plays on Gamedesire for more than 1 year Less than
1 year57%
1 year12%
2 years13%
3-4 years9%
5+ years9%
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Revenue structure split per players' lifetime• 25 % of revenue is
generated by players that play for 5 years or more
• 68 % of revenue is generated by players that play for 1 year or more
Less than 1 year32%
1 year12%
2 years12%
3-4 years18%
5+ years25%
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Lifetime structure - games played• Amount of games played
by users - split per users' lifetime
• The longer user stays on websites thr more games play
Less than 1 year
1 year
2 years
3-4 years
5+ years
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
1 game 2 games 3-4 games 5+ games
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LTV of GameDesire users• LTV curve for long-term
players. • Day 0 - Year 10 of activity• LTV never stops growing
DAY 0
YEAR 0.5
YEAR 1
YEAR 1.5
YEAR 2
YEAR 2.5
YEAR 3
YEAR 3.5
YEAR 4
YEAR 4.5
YEAR 5
YEAR 5.5
YEAR 6
YEAR 6.5
YEAR 7
YEAR 7.5
YEAR 8
YEAR 8.5
YEAR 9
YEAR 9.5
YEAR 10
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Conclusions• Despite growth of mobile, web gaming channel can be very
profitable• In order to be succesful you need to acquire users with right
demographics for offered games• Social features and community building are crucial for good
retention of users• Loyal users from organic traffic stay longer and pay more for
a very long time
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Thank you!