10 print and the textile block houses

15
10 PRINT and the Textile Block Houses

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10 PRINT and the

Textile Block Houses

Programmer > Code > Computer > Output

Architect > Construction Drawings > Construction Crew > Architecture

Can programming be used to understand and

interpret architecture?

Introduction > Patterns > The Maze > Conclusion

10 PRINT CHR$(205.5+RND(1)); : GOTO 10

Standard

10 PRINT CHR$(198.5+RND(1)); : GOTO 10

Weave

10 PRINT CHR$(204+(INT(RND(1)+.5)*3)); : GOTO 10

Corners

10 PRINT CHR$(204+(RND(1)+.5)*3); : GOTO 10

Corners and Diagonals

Introduction > Patterns > The Maze > Conclusion

10 PRINT Output Variations

Introduction > Patterns > The Maze > Conclusion

Weave

Weave

Corners

Introduction > Patterns > The Maze > Conclusion

Corners

Freeman House

Storer House

Millard House

Ennis House

Corners and Diagonals

Introduction > Patterns > The Maze > Conclusion

Corners and Diagonals

Freeman House

Corners and Diagonals

Introduction > Patterns > The Maze > Conclusion

Corners and Diagonals

Storer House

Corners and Diagonals

Introduction > Patterns > The Maze > Conclusion

Corners and Diagonals

Millard House

Corners and Diagonals

Introduction > Patterns > The Maze > Conclusion

Corners and Diagonals

Ennis House

Introduction > Patterns > The Maze > Conclusion

The Myth of the Maze

Introduction > Patterns > The Maze > Conclusion

Unicursal

Millard House

Introduction > Patterns > The Maze > Conclusion

Multicursal

Millard House

Introduction > Patterns > The Maze > Conclusion

Daedalus or Theseus

10 PRINT CHR$(205.5+RND(1)); : GOTO 10

10 PRINT CHR$(198.5+RND(1)); : GOTO 10

10 PRINT CHR$(204+(INT(RND(1)+.5)*3)); : GOTO 10

10 PRINT CHR$(204+(RND(1)+.5)*3); : GOTO 10

Introduction > Patterns > The Maze > Conclusion

10 PRINT CHR$(205.5+RND(1)); : GOTO 10