1 review of understanding comics understanding comics, by scott mccloud review by jason i. hong...
TRANSCRIPT
1
Review of Understanding Comics
Understanding Comics, by Scott McCloud
Review by Jason I. HongGroup for User Interface Research
UC Berkeley
2
Understanding Comics
• A comic book about comics• In reality
– Techniques in visual design– Analyzes how abstractions, time, motion, and
emotions work in a “non-interactive” medium
• Relation to Human-Computer Interaction?– Comics are a 2D medium– Comics convey info in a purely visual medium
3
Motivation
• Need introspection about what comics are really about
• First, need a clear definition
4
Examples of Comics
• Comics have been around longer than you may think
Juxtaposed pictorial and other images in deliberate sequence...
5
Examples of Comics (cont.)
• Comics are more prevalent than you may think
Diagrams
Church Stained-Glass
Windows
Even Photographs? Car Owner’s
Manual
6
Examples of Comics (cont.)
• Note that the definition does not include superheroes in tights
7
Abstraction
• Pictures, Reality, and Language
8
Abstraction (cont.)
• Abstracting out details may make things more “universal”
The modern “Everyman”?
9
A Theory on Abstraction
• Although we can perceive others in great detail...
...we only have an idea,
a simple abstraction of ourselves
10
A Theory on Abstraction (cont.)
• We only have abstract concepts of things
• Comics exist closer to this realm of concepts due to its abstracted nature
• The reader fills in the necessary details as required
11
A Theory on Abstraction (cont.)
• We fill in abstract representations with a little bit of ourselves
12
Closure
• Closure is how we cope with incomplete information
• Thru closure, we “fill in the blanks”
• The ultimate in user customization?
13
Motion
Time, space, and motion are merged in comics
Idioms have arisen to express
perceived time, space, and action
Action lines
Panels Polyptych
14
Time
Short perceived
elapsed time
Longer perceived
elapsed time
Even longer perceived
elapsed time?
15
Time (cont.)
Size is one factor to perceived time
16
Time (cont.)
Bleeding image to edge of page also
creates timeless space
17
Idioms
18
Why Are Comics Hard to Make?
• Both art and literature are well-established fields, but throwing the two together do not a comic book make
SystemsEngineering
GraphicDesign
Interaction Designer?Information Architect?
19
Summary
• Understanding Comics is an excellent book!– Two chapters, on the essence of art and
communication, especially worthwhile
• Comics are simple, low-bandwidth, “calm” medium for telling a story that actually require lots of interaction from the user– Implicit interaction vs explicit interaction?
• Do we always need more bits?– Maybe we need better representations?
20
Summary (cont.)
• Can using idioms and techniques from comics can lead to better interfaces?– How do we express time, motion, energy
now?– What other ways can we express them?– What idioms / patterns do we have in HCI?
• For what applications are comics useful?– Comic Chat, any others?