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Interactive Multimedia Pertemuan 1 Matakuliah : T0732 / Sistem Multimedia Tahun : 2007

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Interactive MultimediaPertemuan 1

Matakuliah : T0732 / Sistem Multimedia

Tahun : 2007

Bina Nusantara

Learning Outcomes

Pada akhir pertemuan ini, diharapkan mahasiswa akan

mampu :• Menguraikan Prinsip - Prinsip Dasar Multimedia Interaktif

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Outline Materi

• Definitions• Interactive Multimedia• Using Multimedia• Multimedia Development• Multimedia Applications

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Definitions

• Multi - (Latin) “multus” - numerous or many

• Media - (Latin) “medium” - middle or center. More recently intermediary

• Multimedia - “multiple intermediaries” or “multiple means”

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What is Multimedia

• Multimedia is woven combinations of digitally manipulated text, photographs, graphic art, sound, animation, and video elements.

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The Big Picture

ImageImage

TextText

SpeechSpeechAudioAudio

VideoVideo

Multimedia

Virtual worldsVirtual worldsStreaming videoStreaming video

Web pagesWeb pagesStreaming audioStreaming audio Client-serverClient-server

MultimediaSystems

AuthoringAuthoring

Media asset Media asset managementmanagement

ToolsTools

FrameworksFrameworks

NetworkNetwork

DistributedMultimediaSystems

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What is Interactive Multimedia?

• Interactive Multimedia is seamless digital integration of text, graphics, animation, audio, still images and motion video in a way that provides individual users with high levels of control and interaction

• Interactive– Key feature of multimedia– User determines what content is delivered, when it is

delivered and how

• Non-linear

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• Linear plays from some start position to some end position with little or no intervention Just like this lecture

– Simple– Logical– Ideal for small product– E.g. electronic storybook

Types of Presentations

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• Hierarchical user has choice, but topics can be divided into specific topics

• Provides indexing from a single home page

• Easy to understand• Very Common

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• Non linear Interactive multimedia allows the viewer to jump around the material by interacting with it-It has no enforced hierarchy– user can move freely.

• Highly flexible• Mimics associative

thought• Hard for the user to

develop a conceptual model

• Composite – incorporates parts of all the above methods

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Why Use Multimedia

• Ease of use

• Intuitive Interface

• Immersive Experience

• Self-Paced Interaction and Better Retention

• Better Understanding of the Content

• Cost Effectiveness

• More Fun = Greater Efficiency

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Major Categories of Multimedia Application • Entertainment

– Games: action and graphics– Action + storytelling– Physical coordination +

mental outwitting

• Education– Accommodates different

learning styles: association vs. experimentation; auditory vs. visual

– Provides feedback, levels of difficulty, evaluates skills, nonlinear presentations

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Major Categories of Multimedia Application

• Corporate communications (marketing and training)– Attract attention to a message– Product catalogs, published magazines, touch-screen

kiosks and online shopping– Stockholder's meeting, sales rep pitch, conference

speaker, employee orientation and training

• Reference– CD: encyclopedias, census data, directories,

dictionaries

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Delivering Multimedia

• Compact disc– Inexpensive, easy mass produce

and distribute

• Kiosk– Computer system to access info,

perform transactions or play games

– Convenience, reduces personnel costs, but expensive maintenance

• Online– Web pages, product advertisement,

demos,

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Q & A