1 posted by jonathan, //theplayvault.com
TRANSCRIPT
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1Posted by Jonathan, http://theplayvault.com/
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The Use of Gaming Theory In the Design
and Implementation of Assessments
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“You can discover more about a person in an hour of play than in a year of conversation.” ― Plato
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Characteristics*
Standards Based
Variety of Purposes
Variety of Measures
Validity
Reliability
Consistency
Attention to Outcomes
Clear Criteria
Clear Learning Objectives
Continuous Progress Monitoring
High Level of Engagement
Adaptivity
Ongoing
Feedback and Reflection
Scaffolding
Fun
Personalization
Team Building
Increased Time on Task
Higher Order Thinking Skills
Contextual Bridging
Safe to Fail
Academic Assessments Educational Games*Sources:Victorian Essential Learning StandardsFederation of American Scientists
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Embedded or Stealth Assessment Characteristics
Standards Based
Variety of PurposesVariety of Measures
Validity
Reliability
Consistency
Attention to Outcomes
Clear Criteria
Clear Learning Objectives
Continuous Progress Monitoring
High Level of Engagement
Adaptivity
OngoingFeedback and ReflectionScaffolding
Fun
Personalization
Team Building
Increased Time on TaskHigher Order Thinking Skills
Contextual Bridging
Safe to Fail
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• Video games are out there. 65% of U.S. households play video games. The average gamer is 32 and 2 out of 5 gamers are females. (www.onlineeducation.net, 2006)
• Teachers already use games to foster learning. 32% use games 2 – 4 times per week. 18% use them every day. (Joan Ganz Cooney Center at Sesame Workshop, 2012)
• 60% of surveyed teachers report that using digital games helps personalize instruction, better assess knowledge, and collect helpful data. (Joan Ganz Cooney Center at Sesame Workshop, 2012)
Statistics
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• Playing Video Games– Drill and Practice– Solving quests while playing in a simulation
• Higher order thinking skills• 21st Century Skills
• Creating video games to demonstrate higher order thinking skills and creativity
• Using gaming technology in the development of assessments
Potential Use of Video Games in Assessment
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• Formerly referred to as “Drill and Kill”• Seem to be more engaging for students• May help in the development and assessment
of basic skills
Drill and Practice Games
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Math Lines
http://www.coolmath-games.com/0-math-lines/index.html
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Math Lines
http://www.coolmath-games.com/0-math-lines/index.html
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http
://ww
w.a
rcad
em
icskillbu
ilde
rs.com
/
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http
://ww
w.a
rcad
em
icskillbu
ilde
rs.com
/
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13Racing Cars – Multiplayer – Division Facts
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14http://www.bigbrainz.com/
1. Millions of users in 200 countries2. 95% mastery of math facts in 30 min/week, 8 weeks3. Free
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• Places the student within a simulated environment
• Can be ongoing• Can involve cooperation• Often requires creativity and depth of
knowledge
Solving Quests in Simulations
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http://www.filamentgames.com/
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The Secchi disk is a circular disk used to measure water transparency in lakes, and provides a measure of turbidity (cloudiness or haziness of a fluid caused by suspended solids not visible to naked eye).
Secchi Disk
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19http://www.filamentgames.com/
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• Performance tasks• Demonstrates creativity• Involves higher order thinking skills• Multiple ways to solve a problem• Multiple platforms
Creating Video Games
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http://ww
w.kodu
gamelab.com
/
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27http://scratch.mit.edu/
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A block of Scratch code that demonstrates that I understand how to determine if a number is divisible by 3
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Scratch-like drag and drop programming language designed especially for the creation of aps to be used on mobile phones.
Used to develop mobile program to track and report availability and prices of commodities in Haiti after earth quake
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• Hardware– Kinect– Wii– Leap Motion
• Accommodations• Early Childhood Assessment
Gaming Technology in Assessment Development
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• Engagement• Sustainability• Measurement Models• Test Purpose• Appropriateness• Transference• Environment• Inclusiveness
Future Research