1 of 29 spring 2004. 2 of 29 spring 2004 outline mission products describe process with examples ...

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1 of 29 Spring 2004

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Page 1: 1 of 29 Spring 2004. 2 of 29 Spring 2004 Outline  Mission  Products  Describe process with examples  Summary  Questions

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Page 2: 1 of 29 Spring 2004. 2 of 29 Spring 2004 Outline  Mission  Products  Describe process with examples  Summary  Questions

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Outline

MissionProductsDescribe process with examplesSummaryQuestions

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Mission

Edutainment• Educational• Entertaining

Create computer games that teachFacilitate learning through fun and

interactive environment

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The first 3D computer game about financial aid

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2002 Harris Poll: ~72% of youth and parents are not aware of basic sources of financial aid such as scholarships, loans, and grants

Educate players about various forms of aid

Simulate real world situations

Interactive 3D world

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2003 state by state assessment of 4th graders• 38% of students below basic reading standards• 24% of students below basic math standards

Multi-subject game with a museum theme Teach and reinforce concepts in a

student’s curriculum In-depth storyline

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Pipeline Process

Business-like approachUse a pipeline model

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Phase I

CriteriaBrainstormSelectionResearch

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Phase I – Criteria Example

Overlapping criteria create a marketable product

Marketable

Fun

Repla

yabl

e

Competitive

Educational

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Phase II

DesignDevelopmentTesting

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Phase II – High Level Design

Provides foundation for lower level design and development

Intro Animation

(Bus Scene)

Museum Lobby

(Beginning of Game)

Login Screen

Corridor

(Enter)

User enters 1 of 4 wings

Corridor

(Exit)

Museum Lobby

(End of Game)

Exit Animation

(Classmate Liberation Scene)

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Setting: Museum Field Trip

Class field trip to museum

Player gets separated from their class

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Main Hall Try to find class Meet variety of

characters Explore four wings

of the museum• Math• Science• Language Arts• Social Studies

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Museum Wing

Meet a boneless dinosaur

Agree to help recover his bones

Explore the exhibits

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Exhibit

Exhibit filled with artifacts and inanimate objects

Teaches material Games and activities

reinforce material Receive Key

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Entering Sibling's Den

All keys of a wing are used together to enter the evil Sibling’s Den

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Sibling’s Den

Challenges player to battle of knowledge

Tests all knowledge learned from exhibits

Incorporate all games in the wing

Failure to win results in losing keys

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Saving the class

Complete all four wingsRecover all bones of the dinosaurFour siblings have captured the

classMust pass the final challenge in

order to save the class and be the hero

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Phase II – Storyboarding

Storyboarding and screenshots evolve into paper prototypes.

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Phase II

DesignDevelopmentTesting

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Phase III

MarketingRollout

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Phase III – Marketing & Rollout

Published Website Trademark STC Competition

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Demo

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IPRO Experience

Operate like a businessTime managementResponsibilityUtilize team member and

resources• Effectively• Efficiently

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SummaryPipeline process allowed us to work

on two products at onceCompleted and published

CollegePursuitLaid the foundation for next term

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Looking forward

Continue Development on Scholars• Further design details• Further design individual games• Begin programming• Conduct initial user testing

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Acknowledgements

Dr. Susan Feinberg (Faculty Advisor)

Marketing & Usability TestingJackie SokolowskiJerrell MardisMatt Collier

DesignChris CoatsHosain ManeshLauren JoyceTony Pacheco

Special Thanks to:

John Duda

Jose Padilla

IIT IPRO Program

All our guests today…DevelopmentKevin RuettigerPJ SweseySteve PfistererWojciech Sierka

Sean Maloney Toan Nguyen

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Questions?

??

?