1 multicom, a platform for the design and the evaluation of interactive systems. multicom, a...
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MultiCom, a platform for the design and the evaluation of interactive systems.
MultiCom, a platform for the design and the evaluation of interactive systems.
BP 53 - 38041 Grenoble Cedex 9 - FranceCNRS - INPG - UJF
Communication Langagière etInteraction Personne-Système
J. Caelen, CLIPS-IMAG, GRENOBLE
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Needs
• The designers of interactive systems need tools and methods for system design and evaluation.
• The academic research teams are sought frequently by the industry for studies on user needs, and on user evaluation.
It would be more benefit, to create a common platform for the both partners. The platform would be more a service centre devoted to the experimentation than a classical academic or industrial institution.
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Objective
A platform for the design and the test of interactive systems, allowing to :
- study the usage and the usability of the interactive systems under real conditions of using- design and assess complex systems to respect with the usage and the usability- analyse the human behaviour (under definite scenarios of using) from collected data
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Expected benefits
• Improved feasibility assurance of development projects,• Improved procedures, methods and concepts,• Reduced development costs and time,• Improved product quality and increased flexibility and adaptability,• Progress towards the establishment of software engineering standards,• Improved guarantees to end-users that a product has been developed following best software and cognitive engineering practice.
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Rationale
MultiCom is an approach to software development which emphasises the use of operational models throughout the lifecycle.
MultiCom is a complete platform for the design and the evaluation of the interactive systems, including all the stages of the development cycle and supporting tools for sociologic observations and ergonomic tests (by taking into account human factors).
MultiCom provides training to the end-users as soon as the system comes in the exploitation phase.
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The complete lifecycle
A Observing the current usage, predicting the future usage,B Defining the specification notebook,C Defining the using scenario and assessing it,D Refining the specification on the diagnosis delivered in C, E Developing a mock up,F Evaluating the use and the usability of the mock up,G Modifying after debriefing and debugging,H Developing another version of the mock up,I Returning at the step F while it is necessary,J Evaluating the final mock up,K Developing a prototype,L Pushing it on the market,M Training end users if needed,N Analysing the market returns.
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The pre-development lifecycle
Specific approach : to enrich the product concept as soon as possible, before the first stage of the pre-development, using a complete parameters palette(a) sociological questionnaires, (b) human factors grid and task analyses,(c) data collected from users
Concept
Specification
Diagnosis
CriteriaFunctions
Virtualinterface
Scenario
TestFunctions
Mock up 1
Devel.
Test Mock up 2Criteria
Correct.
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The design cycle
To integrate as soon as possible the human factors in the design process : three phases
Information Elicitation Phase
Design Synthesis Phase
Design Specification Phase
Concept
Specification
Diagnosis
CriteriaFunctions
Virtualinterface
Scenario
TestFunctions
Mock up 1
Devel.
Test Mock up 2Criteria
Correct.
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MultiCom Tools
Simulation Measure Analysis
The platform :
rooms
workstations
audio-video
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Tools : simulation
The simulation consists in :
— simulate a product/system using some virtual reality tools,
— or simulate a situation (using wizard of Oz method),
— or simulate the situation and the product together.
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Tools : measure
The simulation The measure consists in :
— choosing adequate criteria,
— selecting parameters,
— defining scenarios and test protocols,
— collecting data about the user behaviour,
— applying criteria on the selected parameters.
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Tools : analysis
The simulation The measure The analysis consists in :
— making functional analysis or task analysis before the specification phase,
— applying reverse engineering method during the specification phase in order to validate it,
— applying statistical methods on collected data after the development phase,
— studying spoken dialogues if any.
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By prediction : from socio-cognitive theory : to specify the design and to specify the system.
Materials : questionnaires,
task trees,
sociological criteria grid
Methods
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Methods
By prediction By simulation :
(virtual prototype, wizard of Oz, etc.) in order to refine functionality and to control the level of usability of the prototype, during the development phase.
Client Magicien - Agent
Echange de- images- plans- textes
DAT
Vidéo-disque
1 Magicien "Gestion du dialogue" 1 Magicien "Annotation"
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Methods
By prediction By simulation By direct observation on the prototype working : in
applying assessment protocol,
Materials : scenario editor,
observation scripts and annotation,
data collecting software,
data analysis tools,
simulation tools.
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Methods
By prediction By simulation By direct observation : By indirect observation : in verifying the conformity
of the system to the specifications.
Materials : ergonomic expertise.
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Benefits to the developing countries
Last years, usability budgets have been steadily growing... Costs for a usability labs ? Not really a problem...
– Sharing equipment
– Sharing specialists
– Portable equipment Usability laboratories can also be used for certain variants of
heuristic evaluation (for the design phase but also for the adaptation to the user and for the “computerisation” phase)
The single-most important decision in usability engineering is simply to do it !
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Conclusion
MultiCom is…
A competence network (sociology, ergonomics, computer science)
A complete platform of experimentation and measure A training centre (seminars, short courses) A resource centre offering services on sociology and
human factors areas