1 mobile software development framework 10/2/2012 y. richard yang
TRANSCRIPT
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Mobile Software Development Framework
10/2/2012
Y. Richard Yang
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Admin.
Homework 2
Start to think about project
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Recap: OFDM
Basic: use multiple subcarriers to reduce symbol rate per carrier
Key idea 1: orthogonal subcarriers to avoid inter-carrier-interference (ICI): chose each subcarrier frequency so that an integral number of cycles in a symbol period
Key idea 2: iFFT as an efficient algorithm for modulation on multiple subcarriers
Idea 3: cyclic prefix (guard interval)
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Recap: Summary of Wireless PHY
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Recap: GNURadio
A software development toolkit that provides signal processing blocks to implement software-defined radio systems.
Some key ideas Hybrid software system (Python/C++) Composite pattern to build a hierarchy of blocks
• http://en.wikipedia.org/wiki/Composite_pattern Internal scheduler to orchestrate data flows
among blocks Define gr_block as a reusable base so that
defining a new block typically means only rewrite general_work and forecast
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Recap: TinyOS
A free and open source component based operating system and platform targeting wireless sensor networks (WSNs)
Some design features TinyOS: Generate customized
OS + application: support one appat a time but flexible reprogramming
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TinyOS: Software Concepts
A TinyOS consists of one or more components/modules linked together software components
motivated by hardware component
Each component specifies: it provides some interfaces
• allows other components to control it
also uses some interfaces• control other components
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Interface
An interface declares a set of
functions called commands that provider must implement
another set of functions called events that the interface user must implement
A uses interfaces I1 and I2
B provides I1 C provides I2
commands events commands eventsI1 I2
C provides I3
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Interface: Examples
StdControl.nc
interface StdControl { command result_t init(); command result_t start(); command result_t stop();}
Timer.nc
interface Timer {
command result_t start(
char type,
uint32_t interval);
command result_t stop();
event result_t fired();
}
ADC.nc
interface ADC {
async command result_t getdata();
async command result_t getContinuousData();
event result_t dataReady(uint 16_t data);
}
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Example Application
A simple TinyOS application which periodically reads in the light intensity value, computes a moving average, displays it on the LED
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Module: Definition
SenseTaskM.nc
module SenseTaskM {
provides {
interface StdControl;
}
uses {
interface Timer;
interface ADC;
interface StdControl as ADCControl;
interface Leds;
}
}
A uses interfaces I1 and I2
B provides I1 C provides I2
commands events commands eventsI1 I2
C provides I3
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Module: Implementation
Define commands and event
handlers
frame (storage)• statically allocated, fixed
size to know memory requirement and avoid overhead of dynamic allocation
See SenseTaskM.nc
Component
Internal StateInternal Tasks
Commands Events
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Linking Components
Two types of components:
modules: individual components
configurations : assemble components together, connecting interfaces (objects) used by components to interfaces (objects) provided by others
• See SenseTask.nc
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TinyOS Execution Model
A uses interfaces I1 and I2
B provides I1 C provides I2
commands events commands events
C provides I3
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TinyOS Execution Model
Concurrency model: only two threads long running tasks that can be interrupted by hardware
event handlers
Each task is atomic with respect to other tasks run to completion, but can be preempted by events the task scheduler is a simple FIFO scheduler
Tasks perform the primary computation work commands and event handlers post tasks call lower level commands signal higher level events schedule other tasks within a component
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Running tinyOS Program make mica ncc -o main.exe -target=mica SenseTask.nc avr-objcopy --output-target=srec main.exe
main.srec Use uisp to install
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A More Complete Sample Application Sensor network
monitoring monitor temperature and
light conditions periodically transmit
measurements to a base station
sensors can forward data for other sensors that are out of range of the base station
dynamically determine the correct routing topology for the network
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Internal Component Graph
RFM
Radio byte
Radio Packet
UART
UART Packet
I2C
Temp
Light
Active Messages
Clocksbit
byte
packet
Ad hoc Routing Applicationapplication
HW
SW
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Message Send Transition
Total propagation delay up the 5 layer radio communication stack is about 80 instructions
Timing diagram of event propagation
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Evaluation: Storage
Component Name Code Size (bytes)
Data Size (bytes)
RoutingAM_dispatchAM_temperatureAM_lightAMRADIO_packetRADIO_byteRFMLightTempUARTUART_packetI2C
884078
1463563348103108464
196314198
00
328
4040
81111
408
Processor_initTinyOS schedulerC runtime
17217882
3016
0
Total 3450 226
Scheduler only occupies 178 bytes
Complete application only requires 3 KB of instruction memory and 226 bytes of data (less than 50% of the 512 bytes available)
Only processor_init, TinyOS scheduler, and C runtime are required
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Evaluation: Timing
Operations Cost (cycles)
Time (µs)
Normalized to byte copy
Byte copy 8 2 1
Post an Event
Call a Command
Post a task to scheduler
Context switch overhead
10104651
2.52.5
11.512.7
5
1.251.25
66
Interrupt (hardware cost) 9 2.25 1
Interrupt (software cost) 71 17.75
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Summary: TinyOS Components
provide commands andrequire callback hooks for event-driven programming
Configurations Link components
TinyOS an app (configuration)
at a time, linkingonly necessary components
Two threads exec one for event one for task
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ADC.nc
interface ADC {
async command result_t getdata();
async command result_t getContinuousData();
event result_t dataReady(uint 16_t data);
} configuration SenseTask { // this module does not provide any interfaces}implementation{ components Main, SenseTaskM, LedsC, TimerC, DemoSensorC as Sensor;
Main.StdControl -> TimerC; Main.StdControl -> Sensor; Main.StdControl -> SenseTaskM;
SenseTaskM.Timer -> TimerC.Timer[unique("Timer")]; SenseTaskM.ADC -> Sensor; SenseTaskM.Leds -> LedsC;}
Discussion: Compare TinyOS/GNURadio
What are some similar software concepts?
What are some differences?
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Discussion
Can we use GNURadio/TinyOS for writing mobile applications for mobile phones, or in other words, what are missing?
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Java2 Micro Edition (J2ME)
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Outline
Admin and recap Mobile/wireless development framework
GNURadio TinyOS J2ME
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Java Platforms
Java2 is divided into three platforms J2EE (Java2 Enterprise Edition)
• business applications
J2SE (Java2 Standard Edition)• general applications
J2ME (Java2 Micro Edition)• small devices such as mobile phone, PDA, car navigation
Oracle’s claims on Java on mobile devices http://www.java.com/en/about/
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J2ME Basic Concepts: Versioning To accommodate heterogeneous mobile
devices, define configurations and profiles
http://developers.sun.com/techtopics/mobility/getstart/articles/survey/
-A configuration provides fundamental services for a broad category of devices (e.g., lang, io, util)
- A profile supports higher-level services common to a more specific class of devices or market (e.g., life cycle, GUI)
-An optional package adds specialized services that are useful on devices of many kinds, but not necessary on all of them
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J2ME
128-512K mem16-32 bit proc
Upto 2M mem32 bit proc
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Example J2ME Configurations
Connected Limited Device Configuration (CLDC) 160 KB to 512 KB of total memory available 16-bit or 32-bit processor low power consumption and often operating with battery
power connectivity with limited bandwidth examples: cell phones, certain PDAs
Connected Device Configuration (CDC) 2 MB or more memory for Java platform 32-bit processor high bandwidth network connection, most often using
TCP/IP examples: set-top boxes, certain PDAs
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CLDC Available Packages
java.lang java.util java.io javax.microedition.io
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CLDC Classes Boolean Byte Character Class Integer Long Math Object Runnable Runtime Short String StringBuffer System Thread Throwable
Calendar Date Enumeration Hashtable Random Stack TimeZone Vector
ByteArrayOutputStream ByteArrayInputStream DataOuput DataInput DataInputStream DataOutputStream InputStream InputStreamReader OutputStream OutputStreamWriter PrintStream Reader Writer
java.lang java.util java.io
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Example J2ME Profiles
Mobile Information Device Profile (MIDP) GUI, multimedia and game functionality,
end-to-end security, and greater networked connectivity
mobile phones and entry level PDAs
Foundation Profile set of Java APIs that support resource-constrained devices
without a standards-based GUI system
Personal Profile Full set of AWT APIs, including support for applets and Xlets CDC + Foundation Profile + Personal Profile for high-end PDA
…
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Mobile Phone Framework
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MIDP Hardware
Memory (added to CLDC memory) 128 KB non-volatile for MIDP components 8 KB non-volatile for application persistent
data 32 KB volatile for KVM
Display screen 96x54 display depth 1-bit pixel shape (aspect ratio) 1:1
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MIDP Hardware
Input (one or more)one-handed keyboard (ITU-T phone
keypad)two-handed keyboard (QWERTY keyboard)or touch screen
Networking two-way wireless possibly intermittent limited bandwidth
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MIDP Packages
java.io java.lang java.util javax.microedition.io javax.microedition.lcdui javax.microedition.rms javax.microedition.midlet
javax.microedition.lcdui.game javax.microedition.media javax.microedition.media.contr
ol javax.microedition.pki
addition in version 2.0version 1.0
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MIDP Technology Stack
Mobile Information
Device Profile
KVMCLDC = KVM + J2ME Core
APIs in this
example DSP chip(e.g., ARM)
J2ME core APIs
YourMIDlet
Yellow Pages, train schedules and ticketing, games…
UI, HTTP networking...
Threads, no Floats…
32-bit RISC, 256K ROM, 256K Flash, 64K RAM
MIDlet
GUI based
Each MIDP has one instance of Display• Display.getDisplay(this) to get the manager• At any instance of time at most one Displayable
object can be shown on the display device and interact with user– display.setCurrent(<Displayable object>)
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MIDlet
An MIDP application is called a MIDlet similar to the J2SE applet
A MIDlet moves from state to state in the lifecycle, as indicated
start – acquire resources and start executing
pause – release resources and become quiescent (wait)
destroy – release all resources, destroy threads, and end all activity
Pause
Active
Destroyed
startApp
destroyApp
pauseApp
destroyApp
MIDP Visual Display
Each MIDP has one instance of Display
Display.getDisplay(this) to get the manager
At any instance of time at most one Displayable object can be shown on the display device and interact with user• display.setCurrent(<Displayable object>)
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MIDP Visual Display
Displayable Canvas
• GameCanvas
Screen• Alert, List, TextBox, Form
Form can contain multiple form items for organization Labels, Image Items, String Items, Text Fields, Date
Fields, Gauges, Choice Groups
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MIDP: User Interaction
Displayable objects can declare commands and declare a command listener: addCommand(Command cmd) addCommandListener()
Command(<label>, <type>, <priority>) Type: BACK, CANCEL, EXIT, HELP, ITEM, OK, SCREEN, and STOP
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HelloWorldMIDlet.javaimport javax.microedition.midlet.*;import javax.microedition.lcdui.*;
public class HelloWorldMIDlet extends MIDletimplements CommandListener {
private Command exitCommand;private Display display;private TextBox t;
public HelloWorldMIDlet() { display = Display.getDisplay(this);exitCommand = new Command("Exit", Command.EXIT, 2);t = new TextBox(“CS434", "Hello World!", 256, 0);t.addCommand(exitCommand);t.setCommandListener(this);
}public void startApp() { display.setCurrent(t); }public void pauseApp() { }public void destroyApp(boolean unconditional) { }public void commandAction(Command c, Displayable s) {
if (c == exitCommand) {destroyApp(false);notifyDestroyed();
}}
}
MIDP: Persistent State
Record store defined in javax.microedition.rms
Record store identified by name: static String[] listRecordStores();
recordStore = RecordStore.openRecordStore("scores", true);
recordId = addRecord(byte[] data, int offset, int numBytes);
getRecord(int recordId);
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Summary : J2ME
Scale down a popular programming environment to ease learning
Use virtual machines to mask device heterogeneity
Use configuration/profiling to handle device heterogeneity and avoid using lowest common denominator
MIDLet to manage app life cycle Displayable to visual display, commands and
provides command listener Introduce persistent record store
Discussion on J2ME
What designs of J2ME do you like and hence expect newer frameworks (e.g., IOS, Android) may have too?
What features do you think are missing in J2ME?
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Outline
Admin and recap Mobile/wireless development framework
GNURadio TinyOS J2ME Android
http://developer.android.com/index.html
Android
A mobile OS, application framework, and a set of applications OS
• Customized Linux kernel 2.6 and 3.x (Android 4.0 onwards)
– E.g., default no X Windows, not full set of GNU libs
Application development framework• Based on Java (J2SE not J2ME)• Dalvik Virtual Machine
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Android Architecture
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Poking Android OS
See http://developer.android.com/tools/workflow/index.html
Android SDK Manager (android) to start a simulator
Android debug bridge (adb) can connect to an Android device and start a shell on the device
Application Framework (Android): Key Concepts
Activity View External resources Service Intercommunications
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Communication among apps: - Intent- broadcast- data provider
Activity
A single, focused thing that the user can do.
Interaction with users: creating a window to place UI views
full-screen windows, floating windows, embedded inside of another activity
Android Activity Life cycle
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View
A view component is a building block for user interface components.
Widget Toolbox TextView, EditText, Button, Form,
TimePicker… ListView Layout
• Positions of controls• LinearLayout, Relativelayout
http://developer.android.com/guide/tutorials/views/index.htm
View by XML
Layout of visual interface
Java Code Initialize
Access TextView myTextView =
(TextView)findViewById(R.id.myTextView);
<?xml version=”1.0” encoding=”utf-8”?><LinearLayout xmlns:android=”http://schemas.android.com/apk/res/android” android:orientation=”vertical” android:layout_width=”fill_parent” android:layout_height=”fill_parent”><TextView android:id=”@+id/myTextView” android:layout_width=”fill_parent” android:layout_height=”wrap_content” android:text=”Hello World, HelloWorld”/></LinearLayout>
@Overridepublic void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.main);}
main.xml
User Interaction Event
onKeyDown. onKeyUp onTrackBallEvent onTouchEvent
myEditText.setOnKeyListener(new OnKeyListener() { public boolean onKey(View v, int keyCode, KeyEvent event) { if (event.getAction() == KeyEvent.ACTION_DOWN) if (keyCode == KeyEvent.KEYCODE_DPAD_CENTER) { … return true; } return false; }});}
registerButton.setOnClickListener(new View.OnClickListener() { public void onClick(View arg0) {….}}
Example: TipCal
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Application Framework (Android): Key Concepts
Activity and view Visible screen for user interaction
External resources
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External Resources
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Application Framework (Android): Key Concepts
Activity and view Visible screen for user interaction
External resources Service
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Service: Working in Background A basic function of Android Service:
A facility for an application to tell the system about something it wants to be doing in the background (even when the user is not directly interacting with the application).
The system to schedule work for the service, to be run until the service or someone else explicitly stop it.
NO GUI, higher priority than inactive Activities Note
A Service is not a separate process. The Service object itself does not imply it is running in its own process; unless otherwise specified, it runs in the same process as the application it is part of.
A Service is not a thread. It is not a means itself to do work off of the main thread (to avoid Application Not Responding errors).
Application and Component Glues Intent
An intent is an abstract description of an operation to be performed.
To invoke operations from your own or others Can pass data back and forth between app.
Intent Filter Register Activities, Services, and Broadcast
Receivers as being capable of performing an action on a particular kind of data.
Intent Description <Component name> Action
Data Category, e.g., LAUNCHER
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Intent Usage
Pass to Context.startActivity() or Activity.startActivityForResult() to launch an activity or get an existing activity to do something new.
Pass to Context.startService() to initiate a service or deliver new instructions to an ongoing service. Pass to Context.bindService() to establish a connection
between the calling component and a target service. It can optionally initiate the service if it's not already running.
Pass to any of the broadcast methods (such as Context.sendBroadcast(), Context.sendOrderedBroadcast(), or Context.sendStickyBroadcast()) are delivered to all interested broadcast receivers. Many kinds of broadcasts originate in system code.
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Android: Broadcast Receiver
Sending a broadcast: Context.sendBroadcast(Intent intent, String receiverPermission)
Context.sendOrderedBroadcast()
Receiving broadcast: Intent registerReceiver (BroadcastReceiver receiver, IntentFilter filter)
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Intent Resolution: Explicit
Explicit intents: component identified
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Make sure AndroidManifest.xml announces activities to be started
Intent myIntent = new Intent(IntentController.this, TipCal.class);startActivity(myIntent);
<application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".IntentController" android:label="Intent1"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".TipCal"></activity> </application>
Intent Resolution: Implicit
Implicit intents System matches an intent object to the intent
filters of others
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http://developer.android.com/guide/topics/intents/intents-filters.html
Intent filter
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action
category
data
Intent Example II: Implicit
AndroidManifest.xml file for com.android.browser
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String action = "android.intent.action.VIEW";Uri data = Uri.parse("http://www.google.com");Intent myIntent = new Intent(action, data);startActivity(myIntent);
<intent-filter> <action android:name="android.intent.action.VIEW" /> <category android:name="android.intent.category.DEFAULT" /> <scheme android:name="http" /> <scheme android:name="https" /> <scheme android:name="file" /></intent-filter>
Intent Example II: Implicit
String action = "android.intent.action.DIAL";String phno = "tel:4326400";Uri data = Uri.parse(phno);Intent dialIntent = new Intent(action, data);startActivity(dialIntent);
A Design Template: Invoker
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String action = “com.hotelapp.ACTION_BOOK";String hotel = “hotel://name/“ + selectedHotel;Uri data = Uri.parse(hotel);Intent bookingIntent = new Intent(action, data);startActivityForResults(bookingIntent, requestCode);
A Design Template: Provider
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<activity android:name=".Booking" android:label=“Booking"> <intent-filter> <action android:name=“com.hotelapp.ACTION_BOOK" /> <data android:scheme=“hotel" android:host=“name”/> </intent-filter></activity>
For more complex data passing, please read the tutorial
A Design Template: Provider
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@Overridepublic void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main);
Intent intent = getIntent(); // why am I called String action = intent.getAction(); Uri data = intent.getdata();
String hotelName = data.getPath(); // do the booking
setResult(RESULT_OK); finish();}
Intent and Broadcast: Sender
String action = "edu.yale.cs434.RUN";
Intent cs434BroadcastIntent = new Intent(action);
cs434BroadcastIntent.putExtra("message", "Wake up.");
sendBroadcast(cs434BroadcastIntent);
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Example: IntentLaunch
Intent and Broadcast: Receiver
<receiver android:name=".CS434BroadcastReceiver" android:enabled="true">
<intent-filter>
<action android:name="edu.yale.cs434.RUN" />
</intent-filter>
</receiver>
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Intent, Broadcast, Receiver, Notificationpublic class CS434BroadcastReceiver extends BroadcastReceiver {
public static final String CUSTOM_INTENT = "edu.yale.cs434.RUN";
// Display an alert that we've received a message.
@Override
public void onReceive(Context context, Intent intent) {
if (intent.getAction().equals(CUSTOM_INTENT)) {
String message = (String)intent.getExtras().get("message");
CharSequence text = "Got intent " + CUSTOM_INTENT + " with " + message;
int duration = Toast.LENGTH_SHORT;
Toast mToast = Toast.makeText(context, text, duration);
mToast.show();
} // end of if
} // end of onReceive
}
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Recap: Do not Block
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ANRs (Application not responding) happen when Main thread (“event”/UI) does
not respond to input in 5 sec A broadcast receiver does
not finish in 10 sec 5-10 sec is absolute upper
bound
Recap: Do not Block
Numbers (Nexus One) ~5-25 ms – uncached flash reading a byte ~5-200+(!) ms – uncached flash writing tiny amount 100-200 ms – human perception of slow action 108/350/500/800 ms – ping over 3G. varies! ~1-6+ seconds – TCP setup + HTTP fetch of 6k over 3G
Rules Notify users Use background processing Example: LaunchThread Example: SimplyService
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Background Processing using a Thread
Problem: Background thread and UI thread are running
concurrently and may have race conditions if they modify simultaneously
Solution: Android Handler Use Handler to send and process Message and
Runnable objects associated with a thread's MessageQueue.
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Android Handler
Each Handler instance is associated with a single thread and that thread's message queue.
A handler is bound to the thread / message queue of the thread that is creating it from that point on, it will deliver messages
and runnables to that message queue and execute them as they come out of the message queue.
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Using Handler
There are two main uses for a Handler: to schedule messages and runnables to be
executed as some point in the future; and to enqueue an action to be performed on a
different thread than your own.
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Handler
public class MyActivity extends Activity {
[ . . . ] // Need handler for callbacks to the UI thread final Handler mHandler = new Handler();
// Create runnable for posting final Runnable mUpdateResults = new Runnable() { public void run() { updateResultsInUi(); } };
@Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState);
[ . . . ] }
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Handler
protected void startLongRunningOperation() {
// Fire off a thread to do some work that we shouldn't do directly in the UI thread Thread t = new Thread() { public void run() { mResults = doSomethingExpensive(); mHandler.post(mUpdateResults); } }; t.start(); }
private void updateResultsInUi() {
// Back in the UI thread -- update our UI elements based on the data in mResults [ . . . ] }}
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Examples
See BackgroundTimer
See HandleMessage
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Tools
AsyncTask
IntentService
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Tools: AsyncTask
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private class DownloadFilesTask extends AsyncTask<URL, Integer, Long> { protected Long doInBackground(URL... urls) { // on some background thread int count = urls.length; long totalSize = 0; for (int i = 0; i < count; i++) { totalSize += Downloader.downloadFile(urls[i]); publishProgress((int) ((i / (float) count) * 100)); } return totalSize; } protected void onProgressUpdate(Integer... progress) { // on UI thread! setProgressPercent(progress[0]); } protected void onPostExecute(Long result) { // on UI thread! showDialog("Downloaded " + result + " bytes"); }}
new DownloadFilesTask().execute(url1, url2, url3); // call from UI thread!
See GoogleSearch
Does Background Solve All Issues?
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Example: Accessing Data in Cloud
A typical setting is that a device accesses data in the cloud, e.g., background sync
Challenge: How do you keep data on a device fresh?
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Polling
Simple to implement Device periodically asks server for new
data Appropriate for content that changes
constantly Stock Quotes, News Headlines
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Impact of Polling on Battery
Baseline: ~5-8 mA Network: ~180-200 mA
Tx more expensive than Rx Assume radio stays on for 10 sec.
Energy per poll: ~0.50 mAh 5 min frequency: ~144 mAh / day
Droid 2 total battery: 1400 mAh
91Source: Android development team at Google
Solution: Push
Google Contacts, Calendar, Gmail, etc., use push sync
A single persistent connection from device to Google
Android Cloud to Device Messaging (C2DM) to make it a public service
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C2DM Overview
Uses existing connection for Google services
Your servers send lightweight “data” messages to apps
Tell app new data available Intent broadcast wakes up app App supplies UI, e.g., Notification, if/as
necessary
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C2DM Flow
Enabling cloud to device messaging App (on device) registers with Google, gets
registration ID App sends registration ID to its App Server
Per message App Server sends (authenticated) message to
Google Google sends message to device
Disabling cloud to device messaging App can unregister ID, e.g., when user no
longer wants push94
C2DM
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Android Code: Registration to C2DM// Use the Intent API to get a registration ID
// Registration ID is compartmentalized per app/device
Intent regIntent = new
Intent(“com.google.android.c2dm.intent.REGISTER”);
// Identify your app
regIntent.putExtra(“app”,
PendingIntent.getBroadcast(this, 0, new Intent(), 0);
// Identify role account server will use to send
regIntent.putExtra(“sender”, emailOfSender);
// Start the registration process
startService(regIntent);
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Receiving Registration ID
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// Registration ID received via an Intent
public void onReceive(Context context, Intent intent) {
String action = intent.getAction();
if (“…REGISTRATION”.equals(action)) {
handleRegistration(context, intent);
} }
private void handleRegistration(Context context, Intent intent){
String id = intent.getExtra(“registration_id”);
if ((intent.getExtra(“error”) != null) {
// Registration failed. Try again later, with backoff.
} else if (id != null) {
// Send the registration ID to the app’s server.
// Be sure to do this in a separate thread.
} }
Receiving Registration ID
App receives the ID as an Intent com.google.android.c2dm.intent.REGISTRATIO
N App should send this ID to its server Service may issue new registration ID at
any time App will receive REGISTRATION Intent
broadcast App must update server with new ID
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Android: Content Provider
Each provider can expose its data as a simple table on a database model
Each content provider exposes a public URI that uniquely identifies its data set:
android.provider.Contacts.Phones.CONTENT_URI android.provider.Contacts.Photos.CONTENT_URI android.provider.CallLog.Calls.CONTENT_URI android.provider.Calendar.CONTENT_URI
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Intent and Content Provider private void pickContact() {
// Create an intent to "pick" a contact, as defined by the content provider URI Intent intent = new Intent(Intent.ACTION_PICK, Contacts.CONTENT_URI); startActivityForResult(intent, PICK_CONTACT_REQUEST);}
@Overrideprotected void onActivityResult(int requestCode, int resultCode, Intent data) { // If the request went well (OK) and the request was PICK_CONTACT_REQUEST if (resultCode == Activity.RESULT_OK && requestCode == PICK_CONTACT_REQUEST) { // Perform a query to the contact's content provider for the contact's name Cursor cursor = getContentResolver().query(data.getData(), new String[] {Contacts.DISPLAY_NAME}, null, null, null); if (cursor.moveToFirst()) { // True if the cursor is not empty int columnIndex = cursor.getColumnIndex(Contacts.DISPLAY_NAME); String name = cursor.getString(columnIndex); // Do something with the selected contact's name... } }}
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Windows .NET Compact Framework Similar to J2ME Scales down a popular programming environment to ease
learning the .NET CF is a subset of the full .NET framework with some additions designed for resource constrained devices 1,400 classes for .NET CF vs. 8,000 for full 27 UI controls for .NET CF vs. 52 for full 1.5 MB for .NET CF vs. 30 MB for full
Uses versioning to avoid using lowest common denominator pocket PC pocket PC phone version smart phone version
Uses virtual machines to mask device heterogeneity programming languages compile to MSIL
• MSIL is JIT compiled on the device• MSIL code is smaller than native executables• MSIL allows your code to be processor independent
Android
Linux kernel as foundation Java based framework (J2SE not J2ME)
Dalvik Virtual machine Nice features
Touch screen, accelerometer, compass, microphone, camera, GPS,
GSM, EDGE, and 3G networks, WiFi, Bluetooth, Near field communications
Media, SQLite, WebKit, SSL Location-based service, map (Google API)
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