1 - introduction to concept mapping
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Compiled with the assistance of the Tiger University Program of the EstonianInformation Technology Foundation
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Concept Mapping and
PrototypingIlja morgun
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My Background
B.Sc - Computer Science
M.Sc - Interactive Media and KnowledgeEnvironments
PhD - Information Society Technologies
Estonian Information Systems Authority(Riigi Infossteemi Amet) - UsabilitySpecialist
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What is yourbackground?
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What are the issues ofworking in teams?
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Course Topics
An overview of concept mapping
How to establish an application concept How to draw sketches
How to create mockups
How to create interactive prototypes
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A Lot of Ground toCover
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A Lot of Practical Work
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You are Expected toActively Participate
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The Project
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Make a team and create
an interactiveprototype
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Focuse on Mobile
Mobile first Its simpler Forces you to focus on the core
functionality
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Context
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The best camera is the one
you have with you whensomething interesting happens.
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The best computer is the one you
have with you when you wantsomething done. This will often be
your phone or tablet.-Jakob Nielsen
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Mobile devices havebecome pervasive
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Most people carry one, have
them turned on almostcontinuously and use them in
different contexts
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The Evolution ofSmartphones
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The Evolution of Tablets
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The Evolution of
Mobile Devices
The design is dominated by the screen
Multi-touch based interactions The device becomes the content
Always on, always connected
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Mobile Usage
Informational needs Geographical needs
Personal information management needs
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Informational needs are
focused on the goal of obtaininginformation about a topic
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Is the Arsenal game onTV tonight?
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Geographical needs are
focused on the goal of findingan answer to a question
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The expected answer is
dependent on locationin some form
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Nearest Pennies orDunnes Stores
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Where do I getcoffee?
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Direction from Belfastto Randaldstown
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Personal information
management (PIM) needs arefocused on finding out somethingprivate relating to the individual
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PIM needs encompass personal
items, friend requests,scheduling tasks and to-do listitems
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The mobile phone and other
personal mobile deviceshave gained a new role
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What to consider when
designing mobileapplications?
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Native, web applicationor both?
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Native Applications
Provide a richer experience Integrate with various operating systemfeatures
Need to be approved in the App Store
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Questions
What features of the mobile device doesyour application need to use?
Does it need to work offline? How are people going to use your app?
How much will it cost?
Do you need to support various screensizes?
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Following UI
Conventions
Human Interface Guidelines Don't break existing patterns
Design for touch interaction
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Thats all good but howdo you design?
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By following a process
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Such as interactiondesign
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Interaction Design
Designing interactive products
Defining the structure and behavior ofinteractive systems
Focusing on satisfying the needs of users
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The Stages ofInteraction Design
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Developers
Illustrators
Stakeholders
Users
Interaction
Designers
Stakeholders
Users
Developers
Illustrators
Interaction
Designers
Stakeholders
Users
Developers
Illustrators
Interaction
Designers
Stakeholders
Users
Developers
Illustrators
Interaction
Designers
Research
Iteration Stage
Production
Stage
Design
Iteration Stage
Development
Iteration Stage
Data collection Sketching
Creating mockups
Prototyping
Writing code Promoting
Positioning
Marketing
Testing
Making changes
Testing
Making changes
Testing
Making changes
Building concepts
Actors
Stages
Activities
UMLFlowchartsState transition diagramsDecomposition diagrams
Graphical illustrations
UMLFlowchartsState transition diagramsDecomposition diagrams
Texts
Reports
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Developers
Illustrators
Stakeholders
Users
Interaction
Designers
Stakeholders
Users
Developers
Illustrators
Interaction
Designers
Stakeholders
Users
Developers
Illustrators
Interaction
Designers
Stakeholders
Users
Developers
Illustrators
Interaction
Designers
Research
Iteration Stage
Production
Stage
Design
Iteration Stage
Development
Iteration Stage
Data collection Sketching
Creating mockups
Prototyping
Writing code Promoting
Positioning
Marketing
Testing
Making changes
Testing
Making changes
Testing
Making changes
Building concepts
Actors
Stages
Activities
UMLFlowchartsState transition diagramsDecomposition diagrams
Graphical illustrations
UMLFlowchartsState transition diagramsDecomposition diagrams
Texts
Reports
Design
Iteration Stage
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The First Thing To Do
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Establish an ApplicationConcept
Th A li i
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The Application
Conce t
What does your application do?
Who is your target audience? How will people use your application?
How much will the application cost?
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But how do you dothat?
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You can write notesor...
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Use concept mapping
S B k d
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Some Background
Information
Created in 1970s at Cornell University
Support meaningful learning - a student isable to not only receive new informationbut also effectively incorporate it into the
previously established cognitive structure
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S Wh t i C t
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So What is a Concept
Ma Exactl ? Boxes and arrows
A diagram showing relationships betweenconcepts Represents relationships between ideas
Makes it easier to communicate ideas inteams
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In Addition
Successfully applied in education,government and business
Easily understood by both school childrenand researchers
Presents information in a visual andstructured way
Surfaces strengths and weaknesses of ideas
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An Example
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Why do we haveseasons?
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Drawbacks
Concept maps do not easily scale A lot of nodes make a concept map difficult
to read
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But how does thisexactly relate to design?
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Developers
Illustrators
Stakeholders
Users
Interaction
Designers
Stakeholders
Users
Developers
Illustrators
Interaction
Designers
Stakeholders
Users
Developers
Illustrators
Interaction
Designers
Stakeholders
Users
Developers
Illustrators
Interaction
Designers
Research
Iteration Stage
Production
Stage
Design
Iteration Stage
Development
Iteration Stage
Data collection Sketching
Creating mockups
Prototyping
Writing code Promoting
Positioning
Marketing
Testing
Making changes
Testing
Making changes
Testing
Making changes
Building concepts
Actors
Stages
Activities
UMLFlowchartsState transition diagramsDecomposition diagrams
Graphical illustrations
UMLFlowchartsState transition diagramsDecomposition diagrams
Texts
Reports
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A technique, which can be used
to support interaction designprocesses through variousstages
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Support
Elicitation Communication Representation
Adaptation
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Elicitation
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Drawing forth or bringingout specific knowledge
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Communication
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Transmitting knowledge
between individuals by usinga common system of symbols
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Representation
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Bringing knowledgeclearly before the mind
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Adaptation
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Making knowledge fit for
a new use bymodification
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Developers
Illustrators
Stakeholders
Users
Interaction
Designers
Stakeholders
Users
Developers
Illustrators
Interaction
Designers
Stakeholders
Users
Developers
Illustrators
Interaction
Designers
Stakeholders
Users
Developers
Illustrators
Interaction
Designers
Data collection Sketching
Creating mockups
Prototyping
Writing code Promoting
Positioning
Marketing
Testing
Making changes
Testing
Making changes
Testing
Making changes
Building concepts
Actors
Stages
Activities
UMLFlowchartsState transition diagramsDecomposition diagrams
Graphical illustrations
UMLFlowchartsState transition diagramsDecomposition diagrams
Texts
Reports
Conceptmapping
Research
Iteration Stage
Production
Stage
Design
Iteration Stage
Development
Iteration Stage
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A Practical Example
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iRadio
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Application Concept
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Find frequencies of
favorite radio stations onthe go
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How to Build Concept
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How to Build Concept
Ma s?1. Identify a focus question2. Identify 10 to 20 concepts that are related to the focus question
3. Begin to build your map by placing the most inclusive, most
general concept(s) at the top
4. Select two, three, or four subconcepts to place under eachgeneral concept
5. Connect the concepts by lines
6. Label the lines with or a few linking words
7. Look for crosslinks between concepts in different sections ofthe map and label these lines
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Building a Concept Mapfor a Reminders App
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Choosing a Tool forConcept Mapping
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CmapTools
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OmniGraffle
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Visio
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Pen and Paper
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Lets Build Our FirstConcept Map
Y A i
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Your Assignment
1. Make teams of 3-4 people
2. Make several concept maps describing yourapplication
3. Present concept maps to your colleagues
4. Collect feedback and improve your conceptmaps
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Please present yourwork at 15:00