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Assessing “eXperiences” and “abilities”: Usability,
Communicability, Accessibility, User eXperience, Customer eXperience
Dr. Cristian RusuPontificia Universidad Católica de Valparaíso, [email protected]. Toni GranollersU. de Lleida, Catalonia, [email protected]
El taller “Evaluando eXperiencias y habilidades: Usabilidad, Comunicabilidad, Accesibilidad, User
eXperience, Customer eXperience” ha sido impartido por Cristian Rusu y Toni Granollers en la
ciudad de Popayán-Colombia del 27 al 30 de Septiembre del 2016 durante el 11Congreso
Colombiano de Computación.Este material está sujeto a la licencia
Creative Commons Reconocimiento-NoComercial 4.0 Internacional License
.
Content1. Usability and User Experience as HCI
Topics2. Usability, Communicability,
Accessibility, User eXperience, Customer eXperience
3. Assessing “eXperiences” and “abilities”
4. Conclusions11CCC, Popayán, Colombia, September,
2016
11CCC, Popayán, Colombia, September, 2016
Usability and User Experience as HCI Topics
Human – Computer Interaction (HCI): Part of the Body of Knowledge in Computer Science
(CS) 18 CS knowledge areas Usability: a compulsory core HCI topic User eXperience (UX): NOT explicitly incorporated as
a core HCI topic Nothing (yet) about Costumer eXperience (CX)
ACM and IEEE Curricula proposal (CS2013, 2013)
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UsabilityUsability: The extent to which a system, product or
service can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use.
(ISO 9241-11, 1998)
11CCC, Popayán, Colombia, September, 2016
User eXperienceUser eXperience (UX): “A person's perceptions and responses
that result from the use and/or anticipated use of a product, system or service”.
(ISO 9241-210, 2010)
Usability vs. User eXperience
Some authors consider UX as an extension of the usability concept; others use the terms indistinctly
“Usability Professionals Association” (UPA) redefined itself as “User Experience Professionals Association” (UXPA.org, 2014)
11CCC, Popayán, Colombia, September, 2016
Usability vs. User eXperience
Lewis (2014):User – Centered Design (UCD) included usability engineering (and ergonomics and human factors engineering)UX subsumed UCDUX will probably become part of a larger customer experience effort (service science)
11CCC, Popayán, Colombia, September, 2016
11CCC, Popayán, Colombia, September, 2016
Customer eXperienceCustomer eXperience (CX): The interaction between an organization and a customer
over the duration of their relationship Customers’ perceptions, both conscious and subconscious CX includes a series of interactions between the customer
and the company (or companies) that offer the product and/or service, called customer “touch-points”
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Customer eXperience
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Communicability The designer’s deputy (software system’s)
capacity to achieve full metacommunication, conveying to users the essence of the original designer’s message
de Souza and Leitão (2009)
Do we really understand designer’s message?
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Accessibility Usability of a product, service, environment or facility
by people with the widest range of capabilities(ISO 9241-171, 2008)
A usability - oriented definition… The concept of accessibility addresses the full range of
user capabilities and is not limited to users who are formally recognized as having a disability
“eXperiences” and “abilities” Usability: User – product interaction User eXperience, UX: User – product
interaction Customer eXperience, CX: User –
organization interaction Communicability: Designer – user (system
mediated) interaction Accessibility: users’ capability – orientedOther “eXperiences” and “abilities”?
Assessing “eXperiences” and “abilities”
How can we “measure” Usability/UX/CX? Well known and new methods to evaluate
usability Allboutux.org: more than 80 methods to
evaluate UX… Overwhelming for newcomers!Cristian Rusu: “Assessing eXperiences: Usability,
User eXperience, Customer eXperience” (www.youtube.com/watch?v=23PjhEIQNW4)
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Usability Evaluation
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Usability, User eXperience, Customer eXperience
What about CX? Usability/UX evaluation methods may also
evaluate some CX aspects… Evaluating other CX aspects requires
specific methods A key indicator is the customer satisfaction CX should be assessed at least at each
“touch-point”!
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Heuristic evaluation The system is carefully reviewed by several
evaluators (usually 3 to 5), based on usability heuristics (“principles”) and checklists
A single evaluator will (probably) detect a low number of usability problems/issues and will (probably) be subjective
Cheap, intuitive, applicable in any stage of the development process, finds many problems (both major and minor), but… may miss domain-specific problems!
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Heuristic evaluation(1) Individual work: Each evaluator detect a set of usability problems (and
positive findings)(2) Group work: Evaluators join the problems in a unique list(3) Individual work: Each evaluator rates all problems: severity, frequency,
criticality(4) Group work: Usability report: severity, frequency, criticality averages
and rankings; solutions are proposed11CCC, Popayán, Colombia,
September, 2016
Heuristic evaluation:Nielsen’s 10 usability heuristics
Visibility of system status Match between system and the real world User control and freedom Consistency and standards Error prevention Recognition rather than recall Flexibility and efficiency of use Aesthetic and minimalist design Help users recognize, diagnose, and recover from errors Help and documentation
(www.nngroup.com/articles/ten-usability-heuristics/)
Specific usability heuristics
SMASH12: Physical interaction and ergonomics Definition: The device should provide physical buttons or the
equivalent for main functionalities, located in positions recognizable by the user, which should fit the natural posture (and reach) of the user’s dominant hand.
Explanation: Mobile devices are designed as hand-held devices. From this point of view, ergonomics and comfort play a very important role in the interaction between user and device. Any product that does not have a shape, weight, dimensions or buttons’ position matching the normal posture of the palm might produce exhaustion…
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Specific usability heuristics
SMASH12: Physical interaction and ergonomics
Examples: Figure shows a Samsung Galaxy S6 device that, with its 5.1 inches screen, does not fit the user’s palm. The circle marks the thumb’s reach area.
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Conclusions Over more than three decades usability was
(re)defined by many authors and standards UX is usually considered an extension of usability,
but the terms are sometimes (still) used indistinctly
CX will probably be the next step… The practice is usually more appealing than the
theory Usability/UX/CX practice should include
summative and formative approaches, and should combine qualitative and quantitative methods
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References Quiñones D., Rusu C., Roncagliolo S., Rusu V., Collazos C. (2016) Developing
Usability Heuristics: A Formal or Informal Process? (to be published in IEEE LA Transactions)
Collazos C., Ortega M., Granollers A., Rusu C., Gutierrez F. (2016) Human-Computer Interaction in Ibero-America. Academic, Research, and Professional Issues, IT Professional, ISSN 1520-9202, IEEE Computer Society, Vol.18 (2), pp. 8-11.
Inostroza R., Rusu C., Roncagliolo S., Rusu V., Collazos C. (2016). Developing SMASH: A set of SMArtphone’s uSability Heuristics, Computer Standards & Interfaces, Elsevier, Vol. 43, pp. 40-52.
Hermawati S., Lawson G. (2016) Establishing usability heuristics for heuristics evaluation in a specific domain: Is there a consensus?, Applied Ergonomics, Elsevier, Vol. 56, pp. 34-51.
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References Rusu V., Rusu C., Guzmán D., Espinoza D., Rojas D., Roncagliolo S., Quiñones D. (2016).
Assessing the Customer eXperience Based on Quantitative Data: Virtual Travel Agencies, LNCS, 9746, pp. 499–508, Springer.
Rusu C., Rusu V., Roncagliolo S., Quiñones D., Rusu V.Z., Fardoun H., Alghazzawi D., Collazos C. (2016). Usability Heuristics: Reinventing the Wheel?, LNCS, 9742, pp. 59–70, Springer.
Quiñones D., Rusu C., Roncagliolo S., Rusu V., Collazos C. (2016). Developing Usability Heuristics for Grid Computing Applications: Lessons Learned, Advances in Intelligent Systems and Computing, Vol. 448, pp. 485 – 495, Springer.
Sanz F., Galvez R., Rusu C., Roncagliolo S., Rusu V., Collazos C., Cofré J.P., Campos A., Quiñones D. (2016). A Set of Usability Heuristics and Design Recommendations for u-Learning Applications, Advances in Intelligent Systems and Computing, Vol. 448, pp. 983 – 993, Springer.
Quiñones D., Rusu C., Roncagliolo S., Rusu V., Collazos C. (2016). Formalizing the Process of Usability Heuristics Development, Advances in Intelligent Systems and Computing, Vol. 448, pp. 1279 – 1282, Springer.
Barría C., Rusu C., Cubillos C., Collazos C., Palma M. (2016). Analysis of a Training Platform for the Digital Battlefield, Based on Semiotics and Simulation, Advances in Intelligent Systems and Computing, Vol. 448, pp. 1283 – 1286, Springer.
Campos A., Rusu C., Roncagliolo S., Sanz F., Galvez R., Quiñones D. (2016). Usability Heuristics and Design Recommendations for Driving Simulators, Advances in Intelligent Systems and Computing, Vol. 448, pp. 1287 – 1290, Springer.
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References Quiñones, D., Rusu C. & Roncagliolo S. (2014). Redefining Usability Heuristics for
Transactional Web Applications. In Proceedings ITNG2014: 11th International Conference on Information Technology: New Generations (pp. 260 – 265). IEEE Computer Society Press.
Diaz, J., Rusu, C., Pow-Sang, J. & Roncagliolo, S. (2013). A Cultural – Oriented Usability Heuristics Proposal. In Proceedings ChileCHI2013: First Chilean Conference on Human - Computer Interaction (pp. 82-87). ACM International Conference Proceeding Series.
Inostroza, R., Rusu, C., Roncagliolo S. & Rusu V. (2013). Usability Heuristics for Touchscreen-based Mobile Devices: Update. In Proceedings ChileCHI2013: First Chilean Conference on Human - Computer Interaction (pp. 24-29). ACM International Conference Proceeding Series.
Solano, A., Rusu, C., Collazos, C. & Arciniegas, J. (2013). Evaluating interactive digital television applications through usability heuristics. Ingeniare, 21 (1), pp. 16-29.
Roncagliolo, S., Rusu, V., Rusu, C., Tapia, G., Hayvar, D. & Gorgan D. (2011). Grid Computing Usability Heuristics in Practice, In Proceedings ITNG2011: 8th International Conference on Information Technology: New Generations (pp. 145-150). IEEE Computer Society Press.
Rusu, C., Muñoz, R., Roncagliolo, S., Rudloff, S., Rusu, V. & Figueroa A. (2011). Usability Heuristics for Virtual Worlds, In Proceedings AFIN2011: The Third International Conference on Advances in Future Internet (pp. 16-19). International Academy, Research, and Industry Association (IARIA).
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References Rusu, C., Roncagliolo, S., Rusu, V. & Collazos C. (2011). A Methodology to
Establish Usability Heuristics. In Proceedings ACHI2011: The Fourth International Conference on Advances in Computer-Human Interactions (pp. 59-62). International Academy, Research, and Industry Association (IARIA).
Collazos, C., Granollers, T. & Rusu C. (2011). A Survey of Human-Computer Interaction into the Computer Science Curricula in Iberoamerica. In Proceedings ITNG2011: 8th International Conference on Information Technology: New Generations (pp. 151-156). IEEE Computer Society Press.
Rusu, C. & Rusu V. (2007). Teaching HCI: A Challenging Intercultural, Interdisciplinary, Cross-field Experience. In Ishida, T., Fussell, S.. & Vossen, P (Ed.): Intercultural Collaboration, Proceedings IWIC2007 (pp. 344-354). Lecture Notes in Computer Science 4568: Springer.
Rusu, C., Rusu, V. & Roncagliolo, S. (2008). Usability Practice: The Appealing Way to HCI. In Proceedings ACHI 2008: The First International Conference on Advances in Computer-Human Interactions (pp. 265-270). IEEE Computer Society Press.
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References ACM SIGCHI (2009). ACM SIGCHI Curricula for Human-Computer Interaction.
Retrieved August 12, 2014, from http://old.sigchi.org/cdg/cdg2.html#2_1. CS2013 (2013). Computer Science Curricula 2013. Curriculum Guidelines for
Undergraduate Degree Programs in Computer Science (Final Report). ACM/IEEE-CS Joint Task Force on Computing Curricula, ACM/IEEE Computer Society, USA.
ISO 9241-11 (1998). Ergonomic requirements for office work with visual display terminals (VDTs) -- Part 11: Guidance on usability. International Organization for Standardization, Geneva, Switzerland.
ISO 9241-210 (2010). Ergonomics of human-system interaction — Part 210: Human-centred design for interactive systems. International Organization for Standardization, Geneva, Switzerland.
ISO 13407 (1999). Human-centered design processes for interactive systems. International Organization for Standardization, Geneva, Switzerland.
ISO/IEC 9126 (2001). Software engineering — Product quality. International Organization for Standardization, Geneva, Switzerland.
ISO/IEC 25010 (2011). Systems and software engineering — Systems and software Quality Requirements and Evaluation (SQuaRE) — System and software quality models. International Organization for Standardization, Geneva, Switzerland.
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References Allaboutux.org (2011). All About UX. Retrieved August 20, 2014, from
http://www.allaboutux.org/. Usability.gov (2014). Improving the User Experience. U.S. Department of Health
& Human Services. Retrieved August 20, 2014, from http://www.usability.gov/. UXPA.org (2014). User Experience Professionals Association. Retrieved August
20, 2014, from http://uxpa.org/. www.sigchi.org - ACM SIGCHI www.aipo.es –Asociación Interacción Persona-Ordenador
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