09 space & volumen-sistems of representation

29
Art and Design 1st E.S.O. RAMON DE FRANCISCO

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Art and Design 1st E.S.O.

RAMON DE FRANCISCO

INDEX

ELEMENTS OF VISUAL LANGUAGE

SPACE & VOLUME

FORMS & SHAPES COLOUR. U. 5 TEXTURE. U. 6

INTRODUCTION. U. 7 LIGHT & VOLUME. U. 8 SYSTEMS OF REPRESENTATION. U. 9

DOT, LINE & SURFACE. U. 3 GEOMETRIC SHAPES. U. 4

RAMON DE FRANCISCO

COMMUNICATION AND ITS PURPOSES. U. 1

VISUAL COMMUNICATION & VISUAL PERCEPTION. U. 2

SPACE & VOLUME

SYSTEMS OF REPRESENTATION U. 9

RAMÓN DE FRANCISCO

To represent the SPACE and VOLUME on a flat surface is not an easy task.

RAMÓN DE FRANCISCO

RAMÓN DE FRANCISCO

To represent the SPACE and VOLUME on a flat surface is not an easy task.

RAMÓN DE FRANCISCO

To represent the SPACE and VOLUME on a flat surface is not an easy task.

To represent the SPACE and VOLUME on a flat surface is not an easy task.

RAMÓN DE FRANCISCO

RAMÓN DE FRANCISCO

To represent the SPACE and VOLUME on a flat surface is not an easy task.

RAMÓN DE FRANCISCO

To represent the SPACE and VOLUME on a flat surface is not an easy task.

SYSTEMS of REPRESENTATION

AXONOMETRIC

PROJECTION

PERSPECTIVE

REPRESENTATION

ORTHOGRAPHIC

PROJECTION

RAMÓN DE FRANCISCO

ORTHOGRAPHIC PROJECTION

uses a 2D drawing of each side of an object.

PLAN VIEW

FRONT VIEW RIGHT SIDE VIEW

RAMÓN DE FRANCISCO

LEFT SIDE VIEW

PLAN VIEW

FRONT VIEW RIGHT SIDE VIEW

RAMÓN DE FRANCISCO

ORTHOGRAPHIC PROJECTION

uses a 2D drawing of each side of an object.

RAMÓN DE FRANCISCO

LEFT SIDE VIEW FRONT VIEW

PLAN VIEW

ORTHOGRAPHIC PROJECTION

uses a 2D drawing of each side of an object.

RAMÓN DE FRANCISCO

ORTHOGRAPHIC PROJECTION

uses a 2D drawing of each side of an object.

RAMÓN DE FRANCISCO

ORTHOGRAPHIC PROJECTION

This is the reason why we display the LEFT SIDE VIEW at the right of the FRONT VIEW

RAMÓN DE FRANCISCO

AXONOMETRIC PROJECTION

Volume and Space are drawn by following 3 directions represented by 3 axes (X, Y y Z)

x

z

y

RAMÓN DE FRANCISCO

x

z

y

AXONOMETRIC PROJECTION

Volume and Space are drawn by following 3 directions represented by 3 axes (X, Y y Z)

RAMÓN DE FRANCISCO

x

z

y

AXONOMETRIC PROJECTION

Volume and Space are drawn by following 3 directions represented by 3 axes (X, Y y Z)

RAMÓN DE FRANCISCO

x

z

y

AXONOMETRIC PROJECTION

Volume and Space are drawn by following 3 directions represented by 3 axes (X, Y y Z)

RAMÓN DE FRANCISCO

PERSPECTIVE REPRESENTATION

objects look like more realistic as they appear to recede as they get further away.

RAMÓN DE FRANCISCO

PERSPECTIVE REPRESENTATION

objects look like more realistic as they appear to recede as they get further away.

RAMÓN DE FRANCISCO

PERSPECTIVE REPRESENTATION

objects look like more realistic as they appear to recede as they get further away.

HORIZON

VANISHING POINT

RAMÓN DE FRANCISCO

PERSPECTIVE REPRESENTATION

objects look like more realistic as they appear to recede as they get further away.

RAMÓN DE FRANCISCO

PERSPECTIVE REPRESENTATION

objects look like more realistic as they appear to recede as they get further away.

VANISHING POINT

HORIZON

RAMÓN DE FRANCISCO

PERSPECTIVE REPRESENTATION

objects look like more realistic as they appear to recede as they get further away.

RAMÓN DE FRANCISCO

Horizon

Vanishing Point

PERSPECTIVE REPRESENTATION

objects look like more realistic as they appear to recede as they get further away.

RAMÓN DE FRANCISCO

PERSPECTIVE REPRESENTATION

objects look like more realistic as they appear to recede as they get further away.

PERSPECTIVE REPRESENTATION

objects look like more realistic as they appear to recede as they get further away.

Vanishing Point

RAMÓN DE FRANCISCO

PERSPECTIVE REPRESENTATION

objects look like more realistic as they appear to recede as they get further away.