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2018 Fall CTP431: Music and Audio Computing Digital Audio Effects Graduate School of Culture Technology, KAIST Juhan Nam

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Page 1: 09-digital audio effects - GitHub Pages · Reverberation •Room reverberation is characterized by its impulse response-e.g. when a balloon pop is used as a sound source•The room

2018 FallCTP431: Music and Audio Computing

Digital Audio Effects

Graduate School of Culture Technology, KAISTJuhan Nam

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Introduction

• Amplitude- Gain, fade in/out, automation curve, compressor

• Timbre- Filters, EQ, distortion, modulation, flanger, vocoder

• Pitch - Pitch shifting, transpose

• Time stretching- Timing change, tempo adjustment

• Spatial effect- Delay, Reverberation, panning,

binaural (HRTF)

Source: http://www.uaudio.com/uad/downloadsSource: https://www.izotope.com/en/products/repair-and-edit/rx-post-production-suite.html

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Let’s first enjoy some effects!

• http://webaudioplayground.appspot.com

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Digital System

• Take the input signal ! " as a sequence of numbers and returns the output signal # " as another sequence of numbers

• We are particularly interested in linear systems that are composed of the following operations- Multiplication: # " = %& ' ! "- Delaying: # " = ! " − 1- Summation: # " = ! " + ! " − 1

Input OutputDigital System

! " # "

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Linear Time-Invariant (LTI) System

• Linearity- Homogeneity: if ! " → $ " , then a & ! " → a & $ "- Superposition: if !' " → $' " and !( " → $( (n), then !' " + !( " →$' " + $( "

• Time-Invariance- If ! " → $ " , then ! " − + → $ " − + for any +- This means that the system does not change its behavior over time

Input OutputDigital System

! " $ "

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LTI System

• LTI systems in frequency domain- No new sinusoidal components are introduced- Only existing sinusoids components changes in amplitude and phase.

• Examples of non-LTI systems- Clipping- Distortion- Aliasing- Modulation

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LTI Digital Filters

• A LTI digital filters performs a combination of the three operations- " # = %& ' ( # + %* ' ( # − 1 + %- ' ( # − 2 +⋯+ %0 ' ( # − 1

• This is a general form of Finite Impulse Response (FIR) filter

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Two Ways of Defining LTI Systems

• By the relation between input ! " and output # "- Difference equation- Signal flow graph

• By the impulse response of the system - Measure it by using a unit impulse as input- Convolution operation

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The Simplest Lowpass Filter

• Difference equation

• Signal flow graph

! " = $ " + $(" − 1)

*+,

$ " ! "+

“Delay Operator”

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The Simplest Lowpass Filter: Sine-Wave Analysis

• Measure the amplitude and phase changes given a sinusoidal signal input

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The Simplest Lowpass Filter: Frequency Response

• Plot the amplitude and phase change over different frequency- The frequency sweeps from 0 to the Nyquist rate

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The Simplest Lowpass Filter: Frequency Response

• Mathematical approach- Use complex sinusoid as input: ! " = $%&'- Then, the output is:

( " = ! " + ! " − 1 = $%&' + $%&('-.) = 1 + $-%& 0 $%&' = 1 + $-%& 0 !(")

- Frequency response: 1 2 = 1 + $-%& = $%34 + $-%

34 $-%

34 = 2cos(&9)$

-%34

- Amplitude response: 1(2) = 2 cos &9

- Phase response: ∠1 2 = −&9

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The Simplest Highpass Filter

• Difference equation: ! " = $ " − $(" − 1)• Frequency response

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Impulse Response

• The filter output when the input is a unit impulse- " # = % # = 1, 0, 0, 0, … → + # = ℎ(#)

• Characterizes the digital system as a sequence of numbers- A system is represented just like audio samples!

Input OutputFilter

" # = % # + # = ℎ(#)ℎ #

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Examples: Impulse Response

• The simplest lowpass filter- h ! = 1, 1

• The simplest highpass filter- h ! = 1,−1

• Moving-average filter (order=5)

- h ! = &' ,

&' ,

&' ,

&' ,

&'

• General FIR Filter - h ! = (), (&, (*, … , (, à A finite length of impulse response

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Convolution

• The output of LTI digital filters is represented by convolution operation between ! " and ℎ "

• Deriving convolution- The input can be represented as a time-ordered set of weighted impulses� ! " = !%, !', !(, … , !* = !% + , " + !' + , " − 1 + !( + , " − 2 +⋯+ !* +, " −2

- By the linearity and time-invariance � 3 " = !% + ℎ " + !' + ℎ " − 1 + !( + ℎ " − 2 +⋯+ !* + ℎ " −2 =∑56%* !(8) + ℎ(" − 8)

3 " = ! " ∗ ℎ " =;56%

*!(8) + ℎ(" − 8)

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Convolution In Practice

• The practical expression of convolution

- This represents input ! " as a streaming data to the filter ℎ "

• The length of convolution output - If the length of ! " is M and the length of ℎ " is N, the length of $ " is

M+N-1

$ " = ! " ∗ ℎ " ='()*

+! , - ℎ " − , ='

()*

+ℎ(,) - !(" − ,)

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Demo: Convolution

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Feedback Filter

• LTI digital filters allow to use the past outputs as input- Past outputs: ! " − 1 , ! " − 2 ,… , ! " − (

• The whole system can be represented as- ! " = +, - . " + 01 - ! " − 1 + 02 - ! " − 2 +⋯+ 04 - ! " − (- This is a general form of Infinite Impulse Response (IIR) filter

Input OutputFilter+. " ! "

Delay

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A Simple Feedback Lowpass Filter

• Difference equation

• Signal flow graph

- When ! is slightly less than 1, it is called “Leaky Integrator”

" # = % # + ! ' "(# − 1)

,-.

% # " #+

!

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A Simple Feedback Lowpass Filter: Impulse Response• Impulse response

- " 0 = % 0 = 1- " 1 = % 1 + ( ) " 0 = (- " 2 = % 2 + ( ) " 1 = (+- …- " , = % , + ( ) " , − 1 = (.

• Stability! - If ( < 1, the filter output converges (stable)- If ( = 1, the filter output oscillates (critical)- If ( > 1, the filter output diverges (unstable)

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A Simple Feedback Lowpass Filter: Frequency Response• More dramatic change than the simplest lowpass filter (FIR)

- Phase response is not linear

! " = $ " + 0.9 ) !(" − 1)

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Reson Filter

• Difference equation

• Signal flow graph

! " = $ " + 2' ( cos, ( ! " − 1 − '/ ( ! " − 2

012

$ " ! "+

2' ( cos,+

012−'/

+

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Reson Filter: Frequency Response

• Generate resonance at a particular frequency - Control the peak height by ! and the peak frequency by "

For stability: ! < 1

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Bi-quad Filter

• Difference equation

• Signal flow graph

!"#x(n) +

!"# b1

b2

b0

x(n-1)

x(n-2)

!"#

y(n)

!"#-a1

-a2

y(n-1)

y(n-2)

$ % = '( ) * % + '# ) * % − 1 + '. ) * % − 2 − 0# ) $ % − 1 − 0. ) $ % − 2

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Frequency Response

• Sine-wave Analysis- " # = %&'( à " # − * = %&'((,-) = %,&'-" # for any *- Let’s assume that / # = 0 1 %&('(23 ' ) à / # − * = %,&'-/ # for

any *

• Putting this into the different equation

/ # = 45 + 47 8 %,&' + 49 8 %,&9'1 + ;7 8 %,&' + ;9 8 %,&9'

"(#)

/ # = 45 8 " # + 47 8 %,&' 8 " # + 49 8 %,&9' 8 " # − ;7 8 %,&' 8 / # − ;9 8 %,&9' 8 / #

<(1) = 45 + 47 8 %,&' + 49 8 %,&9'1 + ;7 8 %,&' + ;9 8 %,&9'

<(1) : frequency response0 1 = <(1) : amplitude response= 1 = ∠<(1) : phase response

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Z-Transform

• !-transform- Define z to be a variable in complex plane: we call it z-plane- When z = ejω (on unit circle), the frequency response is a particular case of

the following form

- We call this "-transform or the transfer function of the filter- z-1 corresponds to one sample delay: delay operator or delay element- Filters are often expressed as "-transform: polynomial of "#$

% " = '(")*(") =

+, + +$ . "#$ + +/ . "#/1 + 1$ . "#$ + 1/ . "#/

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Practical Filters

• One-pole one-zero filters- Leaky integrator- Moving average- DC-removal filters- Bass / treble shelving filter

• Biquad filters- Reson filter - Band-pass / notch filters- Equalizer

• Any high-order filter can be factored into a combination of one-pole one-zero filters or bi-quad filters!

H (z) = b0 + b1z−1

a0 + a1z−1

H (z) = b0 + b1z−1 + b2z

−2

a0 + a1z−1 + a2z

−2

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Low-pass Filter

• Transfer Function

- fc : cut-off frequency, Q: resonance

H (z) = (1− cosΘ2

) 1+ 2z−1 +1z−2

(1+α)− 2cosΘz−1 + (1−α)z−2α =

sinΘ2Q

Θ = 2π fc / fs

102 103 104−30

−20

−10

0

10

20

30

f=400 f=1000 f=3000 f=8000

Lowpass Filters

freqeuncy(log10)

Gai

n(dB

)

102 103 104−30

−20

−10

0

10

20

30

Q =0.5

Q =1

Q =2

Q =4

Lowpass Filters

freqeuncy(log10)

Gai

n(dB

)

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High-pass Filter

• Transfer Function

H (z) = (1+ cosΘ2

) 1− 2z−1 +1z−2

(1+α)− 2cosΘz−1 + (1−α)z−2α =

sinΘ2Q

Θ = 2π fc / fs

102 103 104−30

−20

−10

0

10

20

30

f=400 f=1000 f=3000 f=8000

Highpass Filters

freqeuncy(log10)

Gai

n(dB

)

102 103 104−30

−20

−10

0

10

20

30

Q =0.5

Q =1

Q =2

Q =4

Highpass Filters

freqeuncy(log10)

Gai

n(dB

)

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Band-pass filter

• Transfer Function

H (z) = (sinΘ2) 1− z−2

(1+α)− 2cosΘz−1 + (1−α)z−2

102 103 104−30

−20

−10

0

10

20

30

f=400 f=1000 f=3000 f=8000

Bandpass Filters

freqeuncy(log10)

Gai

n(dB

)

102 103 104−30

−20

−10

0

10

20

30

Q =0.5

Q =1

Q =2

Q =4

Bandpass Filters

freqeuncy(log10)

Gai

n(dB

)

α =sinΘ2Q

Θ = 2π fc / fs

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Notch filter

• Transfer Function

H (z) = 1− 2cosΘz−1 + z−2

(1+α)− 2cosΘz−1 + (1−α)z−2α =

sinΘ2Q

Θ = 2π fc / fs

102 103 104−30

−20

−10

0

10

20

30

f=400 f=1000 f=3000 f=8000

Notch Filters

freqeuncy(log10)

Gai

n(dB

)

102 103 104−30

−20

−10

0

10

20

30

Q =0.5

Q =1

Q =2

Q =4

Notch Filters

freqeuncy(log10)

Gai

n(dB

)

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Equalizer

• Transfer Function

102 103 104−30

−20

−10

0

10

20

30

AdB=−12

AdB=−6

AdB=0

AdB=6

AdB=12

EQ

freqeuncy(log10)

Gain(dB)

102 103 104−30

−20

−10

0

10

20

30

AdB=−12

AdB=−6

AdB=0

AdB=6

AdB=12

EQ

freqeuncy(log10)

Gain(dB)

H (z) = (1+α ⋅A)− 2cosΘz−1 + (1+α ⋅A)z−2

(1+α / A)− 2cosΘz−1 + (1−α / A)z−2α =

sinΘ2Q

Θ = 2π fc / fs

Q=1 Q=4

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Delay-based Audio Effects

• Types of delay-based audio effect- Delay- Chorus- Flanger- Reverberation

https://www.youtube.com/watch?v=zmN7fK3fKUE&list=PL081D4BE59AE08F99

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Comb Filter

• Implemented by circular buffer: move read and write pointers instead of shift all samples in the delayline

! " = $ " + & ' $ " − )

*+,

$ " ! "+

FIR Comb Filter

! " = $ " + & ' !(" − .)

*+0

$ " ! "+

&

IIR Comb FIlters

&

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Comb Filter: Frequency Response

• ”Combs” become shaper in the feedback type

! " = $ " + $(" − 8)

! " = $ " + 0.9 - !(" − 8)

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Perception of Time Delay

• The 30 Hz transition- Given a repeated click sound (e.g. impulse train):� If the rate is less than 30Hz, they are perceived as discrete events. � As the rate is above 30 Hz, they are perceive as a tone

- Demo: http://auditoryneuroscience.com/?q=pitch/click_train

• Feedback comb filter: ! " = $ " + & ' !(" − *)- If N < ./

01 (23: sampling rate): models sound propagation and reflection with energy loss on a string (Karplus-strong model)

- If N > ./01 (23: sampling rate): generate a looped delay

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Delay Effect

• Generate repetitive loop delay- Parameters� Feedback gain� Delay length

- Ping-pong delay: cross feedback between left and right channels in stereo- The delay length is often synchronized with music tempo

+! "

feedback

# "Dry

+

Wet

Delay Line

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Chorus Effect

• Gives the illusion of multiple voices playing in unison- By summing detuned copies of the input- Low frequency oscillators (LFOs) are used to modulate the position of

output tops � This causes pitch-shift

x(n)

y(n)Dry

+

+

Wet

Delay Line

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Flanger Effect

• Emulated by summing one static tap and variable tap in the delay line- “Rocket sound”- Feed-forward comb filter where harmonic notches vary over frequency.- LFO is often synchronized with music tempo

x(n)

+

LFOs

Static tapVariable tap

y(n)+

WetDry

Delay Line

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Reverberation

• Natural acoustic phenomenon that occurs when sound sources are played in a room- Thousands of echoes are generated as sound sources are reflected

against wall, ceiling and floors- Reflected sounds are delayed, attenuated and low-pass filtered: high-

frequency component decay faster- The patterns of myriads of echoes are determined by the volume and

geometry of room and materials on the surfaces

SoundSource

ListenerDirect sound

Reflected sound

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Reverberation

• Room reverberation is characterized by its impulse response- e.g. when a balloon pop is used as a sound source

• The room IR is composed of three parts- Direct path- Early reflections - Late-field reverberation

• RT60- The time that it takes the reverberation

to decay by 60 dB from its peak amplitude

Signal Processing Techniques for Digital Audio Effects 70

Reverberation and Linear Time-Invariant Systems

0 10 20 30 40 50 60 70 80 90 100-0.4

-0.2

0

0.2

0.4

0.6

0.8

1CCRMA Lobby Impulse Response

time - milliseconds

resp

onse

am

plitu

de

direct path

early reflections

late-field reverberation

Figure 61: CCRMA lobby response to transient signal

• The arrival times and nature of reflected source signals are sen-sitive to the details of the environment geometry and materials.

• As a result, reverberation may seem unmanageably complex.

• Fortunately, reverberation has two properties which allow itsanalysis and synthesis without having to know the details:

– linearity, and

– time invariance.

• Here, we explore reverberation by studying impulse responsesof enclosed spaces.

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Artificial Reverberation

• Convolution reverb

- Measure the impulse response of a room

- Convolve input with the measured IR

• Mechanical reverb

- Use metal plate and spring

- EMT140 Plate Reverb: https://www.youtube.com/watch?v=HEmJpxCvp9M

• Delayline-based reverb

- Early reflections: feed-forward delayline

- Late-field reverb: allpass/comb filter, feedback delay networks (FDN)

- “Programmable” reverberation

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Delayline-based Reverb

• Schroeder model

• Feedback Delay Networks

- Cascade of allpass-comb filters- Mutually prime number for delay lengths

+x(n)Z-M1

Z-M2

Z-M3+

a11 a12 a13a11 a12 a13a11 a12 a13

y(n)

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Convolution Reverb

• Measuring impulse responses

- If the input is a unit impulse, SNR is low- Instead, we use specially designed input signals� Golay code, allpass chirp or sine sweep: their magnitude responses are all flat

but the signals are spread over time- The impulse response is obtained using its inverse signal or inverse

discrete Fourier transform

Signal Processing Techniques for Digital Audio Effects 74

Impulse Response MeasurementMeasurement Model:

Figure 63: Measurement Configuration

- Room presumed LTI.- Why not just crank an impulse out the speaker, record the resultand declare victory?

s(t)

LTI system

r(t)

test sequence

measured response

n(t)

h(t)

measurement noise

Figure 64: Measurement Model

- Noise assumed additive, unrelated to the test signal. (How will itbe related to the system?)

Signal Processing Techniques for Digital Audio Effects 75

Measurement Approach:- Given the measurement model

r(t) = s(t) ∗ h(t) + n(t),

the idea is to find a test signal which will reveal the impulse responseh(t).- Put an impulse into the room,

s(t) = δ(t),

and estimate h(t) as the system response,

h(t) = r(t).

- How good is this estimate h(t)?

0 5 10 15 20 25 30 35 40 45 50-0.4

-0.2

0

0.2

0.4

0.6

0.8Example Measured Impulse Response

time - milliseconds

resp

onse

am

plitu

de

Figure 65: Measured Impulse Response

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Convolution Reverb

Music 318, Winter 2007, Impulse Response Measurement 13

0 500 1000 1500-0.5

0

0.5sine sweep, s(t)

ampl

itude

frequ

ency

- kH

z

sine sweep spectrogram

0 200 400 600 800 10000

5

10

0 500 1000 1500 2000-1

-0.5

0

0.5

1sine sweep response, r(t)

time - milliseconds

ampl

itude

time - milliseconds

frequ

ency

- kH

z

sine sweep response spectrogram

0 500 1000 1500 20000

5

10

0 100 200 300 400 500 600 700 800 900 1000-0.04

-0.02

0

0.02

0.04

0.06

0.08measured impulse response

time - milliseconds

ampl

itude

CCRMA Lobby Measurment Example

s(t)

r(t)

ˆ h (t)

( J. Abel )

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Spatial Hearing

• A sound source arrives in the ears of a listener with differences in time and level- The differences are the main cues to identify where the source is.- We call them ITD (Inter-aural Time Difference) and IID (Inter-aural Intensity

Difference)- ITD and IID are a function of the arrival angle.

R

L

ITD

IID

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Head-Related Transfer Function (HRTF)

• A filter measured as the frequency response that characterizes how a sound source arrives in the outer end of ear canal- Determined by the refection on head, pinnae or other body parts- Function of azimuth (horizontal angle) and elevation (vertical angle)

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49

Fall 2007 Music 220D Report Kolar 3

Subject/Receiver Alignment: subject wearing mic attachment/strain relief and mirror-

alignment headgear positioned on rotating stool (noted during 2nd

session that midpoint of

rotation not fixed because of seat asymmetry); flashlight suspended above subject to

reflect light off top-of-head mirror onto azimuth markings on walls for sighted alignment

by subject (fig. 3); line-of-sight verification by subject for speaker elevation alignment

figure 3: receiver mic attachment & alignment headgear, flashlight-mirror-marker positioning system

Equipment/Signal Chain: AuSIM HeadZap speaker (fig. 2 & 3) powered by Samson

Servo 120 amplifier, AuSIM Binaural Probe Microphone Set (AuPMC002, Sennheiser

KE4-211-2 omni electret capsules, fig. 4) into Grace 101 preamplifier, RME Fireface 800

converter, Digital Performer 5.12 recording software on MacBook Pro running OS

10.4.11.

figure 3: AuSIM Binaural Probe Microphone specifications and response per product literature

Measured Head-Related Impulse Responses(HRIR)

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Magnitude responseof the HRIRs

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Binaural (3D Sound) Synthesis

• Rendering the spatial effect using the measured HRIRs as FIR filters- HRIRs are typically several hundreds sample long - Convolution or modeling by IIR filters

Input

Left output

Right output

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Web Audio Examples

• Pedal boards- https://pedals.io/

• 3D sounds- https://googlechrome.github.io/omnitone/#home