04 - perancangan aplikasi mobile (hanifah m azzahra)
TRANSCRIPT
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PERANCANGAN
APLIKASI MOBILE
BIMBINGAN TEKNIS ENTREPENEURSHIP DIGITAL
(GAME & MOBILE APPS)
Hanifah M Azzahra, S.Sn., M.Ds.
JURUSAN SISTEM INFORMASIFAKULTAS ILMU KOMPUTER
UNIVERSITAS BRAWIJAYA
04
Grand Palace Hotel - Malang, 16-17 September 2016
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Further story: http://www.bbc.com/news/magazine-35560458
E.T.: The Extra-Terrestrial
Atari 2600
"The bosses believed that as long
as we put anything out the door
with ET's name on it would sell
millions and millions," he says.
The CEO goes, “We need it for 1
September.” That left five weeks to
do it! Normally it'd be six to
eight months to do a game, not
five weeks.
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Further story: http://www.bbc.com/news/magazine-35560458
E.T.: The Extra-Terrestrial
Atari 2600
Players complained that the
ET character would
inexplicably fall into pits and
get stuck. As one 10-year-old
told The New York Times:
"It wasn't fun."
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Further story: https://blog.placeit.net/apps-fail-teach-us-app-marketing/
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Everpix
• By 2012 they had 55,000 users and solid financing, and by
2013 they were broke.
• They weren’t sales people. They were developers and
designers, and relied on the product to sell itself.
• In the highly competitive world of apps, even the best
product needs some serious marketing effort behind it.
Further story: https://blog.placeit.net/apps-fail-teach-us-app-marketing/
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Further story: https://blog.placeit.net/apps-fail-teach-us-app-marketing/
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HAILO – The Taxi App
• The problem really boils down to two things: intense
competition, and a flawed business model.
• You almost have to assume that somebody else is out there
trying to build exactly what you are.
Further story: https://blog.placeit.net/apps-fail-teach-us-app-marketing/
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Further story: https://blog.placeit.net/apps-fail-teach-us-app-marketing/
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Google Wave – Group Email
• You don’t want to produce something amazing and watch
your audience go “oh yeah, I guess that’s ok.” Because
they’ve heard how amazing it is and the reality disappoints.
Further story: https://blog.placeit.net/apps-fail-teach-us-app-marketing/
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• They don’t meet customer needs in a way that is better
than other alternatives.
• Solution: Product Market-fit
• product that creates significant customer value.
• product that meets real customer needs and does so in a way
that is better than the alternatives.
• product that profitable
Further reading: Dan Olsen - The Lean Product Playbook Chapter 1
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Further reading: Dan Olsen - The Lean Product Playbook
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Further reading: Dan Olsen - The Lean Product Playbook
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• Customer/user problem, need or benefit that the product/service should address
• Product/service requirement
Example
• Ability to write in space (zero gravity)
• A specific implementation to address the need or product requirement
Example
• NASA: Space Pen
• Russian: Pencil
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• a pen that works in zero gravity
• a writing instrument that works in zero gravity
• a way to record notes in zero gravity for later reference that is easy to use
• a way to record notes in zero gravity for convenient reference later on that is easy to use, is inexpensive, and does not require an external power source.
• Space Pen
• Pencil
• Voice recorder
• Space Pen
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Further reading: Dan Olsen - The Lean Product Playbook
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• Demographics are quantifiable statistics of a group of
people,
• Such as: age, gender, marital status, income, and education
level
• Example:
Babies photo sharing app
Demographic Segmentation:
women 20 to 40 years old who have one or more
children under the age of three
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• Psychographics are statistics that classify a group of
people according to psychological variables
• Psychographic attributes are more useful than
demographics for many products.
• Such as: attitudes, opinions, values, and interests.
• Example:
Babies photo sharing app
Psychographic Segmentation:
moms who enjoy using social media and like sharing
pictures of their babies with friends and family
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• Behavioral defines particular action or how frequently
some group of people do
• Example:
Babies photo sharing app
Behavioral Segmentation:
moms who currently share an average of three or more
baby pictures per week on social media (e.g., Facebook,
Instagram, etc.)
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• Customer segments that each have distinct needs
• Example:
Dropcam
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• Good personas convey the relevant demographic,
psychographic, behavioral, and needs-based attributes of
your target customer.
• Personas should fit on a single page and provide a
snapshot of the customer archetype that’s quick to digest.
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• Name
• Representative photograph
• Quote that conveys what they most care about
• Job title
• Demographics
• Needs/goals
• Relevant motivations and attitudes
• Related tasks and behaviors
• Frustrations/pain points with current solution
• Level of expertise/knowledge (in the relevant domain, e.g., level of computer savvy)
• Product usage context/environment (e.g., laptop in a loud, busy office or tablet on the couch at home)
• Technology adoption life cycle segment (for your product category)
• Any other salient attributes.
Persona usually include the following information:
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How to Create Persona
1. use your judgment to make initial hypotheses about
your target customer’s attributes
2. test those hypotheses by talking to prospective
customers who match that profile.
3. gain a deeper understanding of their needs, usage of
current solutions, and pain points so you can identify
potential product opportunities.
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Further reading: Dan Olsen - The Lean Product Playbook
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• Identifying what customer needs that your product could
satisfy.
• Customer needs / benefits what customers want or
value
• Customer needs are not what the user literally says,
“I need [______________].”
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• Customer needs should be written from the customer’s
perspective (using “I” and “my”).
• Each need begins with a verb: help, check, reduce,
maximize.
1. Help me prepare my tax return
2. Check the accuracy of my tax return
3. Reduce my audit risk
4. Reduce the time it takes me to enter my tax information
5. Reduce the time it takes me to file my taxes
6. Maximize my tax deductions
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Further reading: Dan Olsen - The Lean Product Playbook
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• Determining your product value proposition, which
identifies the specific customer needs your product will
address and articulates how it is better and different than
the alternatives.
• A good product is designed with focus on the set of needs
that are important and that make sense to address
together.
• Identifying the Minimum Viable Product (MVP).
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Further reading: Dan Olsen - The Lean Product Playbook
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• Decide on the feature set for your minimum viable product
(MVP) candidate.
• Identify the minimum functionality required to validate
that you are heading in the right direction.
• How to? BRAINSTORM!
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1. Divergent thinking
Generate as many ideas as possible without any
judgment or evaluation
2. Convergent thinking
Evaluate the ideas and decide which ones you think are
the most promising
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1. Brainstorming
2. Capture all the ideas that your team generated, then
organize them by the benefit that they deliver.
3. Review and prioritize the list of feature ideas
4. Score each idea on expected customer value to
determine a first-pass priority
5. Identify the top three to five features for each benefit
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Further reading: Dan Olsen - The Lean Product Playbook
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Further reading: Dan Olsen - The Lean Product Playbook
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Usability how easy it is for customers to understand and
use your product
Product Market-fit how valuable they find your product
• User feedback usually begin with lots of usability issues
• Poor usability often prevents users from seeing the full
value your product provides
• Gather insights of product value by conducting
interrogative interview
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Further reading: Dan Olsen - The Lean Product Playbook
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download: http://gen.lib.rus.ec/book/index.php?md5=958BAD9FD7CBAB2B34F304781382BD77
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My company [company name]
is developing [a defined offering]
to help [a target audience] [solve a problem]
[with secret sauce]
Example:
My company Student Job Indonesia
is developing a Job Portal
to help high school & college students or fresh graduates with limited experience
to find intern, part-time, freelance or even full-time job
with our strong network and connection
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1 kelompok = 1 presenter, 5 menit, 5 slide
1. Opening / Judul
2. Problem
3. Solution
4. Market
5. Secret Sauce