the hero’s journey notes tuesday, 18 september 2012
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The Hero’s Journey There are 12 stages to the journey Stages can be skipped, repeated or changed Not just a physical journey but also a psychological and/or emotional journey Shows the phases of growth the hero undergoesTRANSCRIPT
The Hero’s JourneyNotes Tuesday, 18 September 2012
Heroes and their Story
Heroes Main character Undergo Change Learn a lesson
Story Characters possess qualities that are a part of
every human being Journey is both physical and spiritual
The Hero’s Journey
There are 12 stages to the journey Stages can be skipped, repeated or
changed Not just a physical journey but also a
psychological and/or emotional journey Shows the phases of growth the hero
undergoes
Notes Tuesday, 18 September 2012The Stages of the
Hero’s Journey
1. The Ordinary World
We get to know the hero in his/her home BEFORE the journey begins
We learn the hero’s drives, urges and problems
2. Call to Adventure
The hero’s ordinary world is disrupted with a challenge or quest
The hero begins his journey
3. Refusal of the Call
The hero has doubts about the call to adventure Fears Insecurities Understands the risk of the Call and the
likelihood of failure
4. Meeting with the Mentor
The hero meets with his/her mentor to gain: Insight/Advice Knowledge Training Magical Gifts
5. Crossing the Threshold
This is the stage which separates the ordinary world from the special world
The hero may have to accept his fears, a map, or a swift kick in the rear from a Mentor
No turning back
6. Test, Allies and Enemies
The hero is tested, meets allies and confronts enemies
Here, he/she learns the rules of the Special World
Who can be trusted and who is a rival
7. Approach to the Inmost Cave
Preparations made for the Ordeal Plan attacks, review a map If the hero is confident then he/she may
spend this time doing other things such as taking a break for a cigarette, making a joke and finding romance
8. The Ordeal
The Central life or death crisis Faces his greatest fear, confronts this
most difficult challenge, and experiences “death”
The Hero may directly taste death, or witness the death of an Ally or Mentor or, even worse, directly cause that death.
9. Reward
The hero has survived the Ordeal, survived death
He overcame his greatest fear, slain the dragon, or weathered the Crisis of the Heart, and now earns the Reward that he sought.
The Hero may have earned the Reward outright, or the Hero may have seen no option but to steal it.
10. The Road Back
The hero must return to the Ordinary World
Sometimes the hero doesn’t want to Sometimes there’s a time limit to get
home
11. Resurrection
Life and death crisis that occurs in the Ordinary World
The hero will apply what he/she has learned in the Special World
Physical ordeal or final showdown
Allies may come to help
12. The Return with the Elixir
The Hero has been resurrected, purified and has earned the right to be accepted back into the Ordinary World and share the Elixir of the Journey.
It could be love, wisdom, or simply the experience of surviving the Special World.