TextureSimulation
Shader3D Model
Particle SystemTrail / Ribbon
Animationetc.
TextureSimulation
Shader3D Model
Particle SystemTrail / Ribbon
Animationetc.
ブレンドモード
Opaque Transparent Additive Screen Subtract
Opaque, Transparent, Additive, Screen, Subtract
カリングモード
None Front Back Glass
Transparent + None Transparent + Glass
テクスチャ&簡易的な変形など
Flip X / Y Rotate UV Scroll
通常 Rotate
Flip X + Flip YRotate + Flip X + Flip Y
マテリアルカラー
Color Alpha Scale
Alpha Scale 1.0 Alpha Scale 3.0
Sub Texture Texture Blending
Base Intensity
Base 0.0
Base 1.0Sub TextureMain Texture + Color
Alpha Mask Texture Smoothness Offset
Smoothness0.001
Alpha MaskMain Texture Smoothness1.0
Gradation Texture Smoothness Offset
Gradation TextureMain Texture
Distortion Frequency Amplitude Offset Velocity Background
Amplitude Offset
通常 𝐹𝑟𝑒𝑞𝑢𝑒𝑛𝑐𝑦 = 1.00, 1.00𝐴𝑚𝑝𝑙𝑖𝑡𝑢𝑑𝑒 = 0.10, 0.10
𝑂𝑓𝑓𝑠𝑒𝑡 = 0.00, 0.50𝑉𝑒𝑙𝑜𝑐𝑖𝑡𝑦 = 0.50, 0.50
𝐹𝑟𝑒𝑞𝑢𝑒𝑛𝑐𝑦 = 2.00, 3.00𝐴𝑚𝑝𝑙𝑖𝑡𝑢𝑑𝑒 = 0.15, 0.05
𝑂𝑓𝑓𝑠𝑒𝑡 = 0.00, 0.50𝑉𝑒𝑙𝑜𝑐𝑖𝑡𝑦 = 0.50, 0.50
Fresnel Texture Smoothness Offset Invert Back Surface
Gradation Texture通常
Flipbook AnimationEffect Mask
Component と協調する機能のため詳細は省略
最終結果
Main Texture Sub Texture Gradation Fresnel
Sample Material 1
最終結果
Main Texture Alpha Mask Gradation 極座標化
Sample Material 2