primary objective: ◦ behavior change behavioral objective ◦ something you want the audience to...

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Primary objective:◦ Behavior change

Behavioral objective◦ Something you want the audience to DO

◦ Clear

◦ “Do-able”

◦ Obvious (to TA)

Possible sub- or process objectives:

Knowledge objectives◦ Facts, Statistics, other information◦ Helpful and motivating

Belief objectives◦ Attitudes, Opinions or Values◦ Encourages change

Best:◦ Quantifiable

◦ Measureable

◦ Related to campaign focus

Establish a level◦ An actual behavior or amount of change

Process◦ Knowledge, Awareness, Beliefs, Intentions

Use – 5%

Trial – 20%

Preference – 25%

Liking – 40%

Knowledge – 70%

Awareness – 90%

Behav

iora

l

Cogni

tive

Affe

ctiv

e

16-6

Informative advertising

Reminderadvertising

Reinforcementadvertising

Persuasiveadvertising

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Petty & Caccioppo

◦ Two questions:

Motivation to process?

Ability to process?

◦ When YES to both: HIGH elaboration

Central cues

◦ When NO: LOW elaboration

Peripheral cues

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15-10© Copyright 2008 Pearson Education Canada

Low Involvement Model

Dissonance/Attribution Model

Do Feel Learn

Learn Do Feel

Lower Involvement Topics

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12

1InformativeThe Thinker

3Habit

FormationThe Doer

Thinking Feeling

Low

In

volv

em

en

t2

AffectiveThe Feeler

4Self-

SatisfactionThe Reactor

Hig

h

Involv

em

en

t

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1InformativeThe ThinkerCar-house-furnishings-new productsModel: Learn-feel-do (economic?)

Possible implicationsTest: Recall diagnosticsMedia: Long copy format

Reflective vehiclesCreative: Specific information

Demonstration

Thinking

Hig

h

Involv

em

en

t

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2AffectiveThe FeelerJewelry-cosmetics-fashion goodsModel: Feel-learn-do (psychological?)

Possible implicationsTest: Attitude change

Emotional arousalMedia: Large space

Image specialsCreative: Executional

Impact

Feeling

Hig

h

Involv

em

en

t

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3Habit formationThe DoerFood-household itemsModel: Do-learn-feel (responsive?)

Possible implicationsTest: SalesMedia: Small space ads

10-second ID’sRadio; Point of Sale

Creative: Reminder

Thinking

Low

In

volv

em

en

t

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1.1.CDsCDs

2.2. Stamp Stamp

collectingcollecting

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4Self-satisfactionThe ReactorCigarettes, liquor, candyModel: Do-feel-learn (social?)

Possible implicationsTest: SalesMedia: Billboards

NewspapersPoint of Sale

Creative: Attention

Feeling

Low

In

volv

em

en

t

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