primary objective: ◦ behavior change behavioral objective ◦ something you want the audience to...
TRANSCRIPT
Primary objective:◦ Behavior change
Behavioral objective◦ Something you want the audience to DO
◦ Clear
◦ “Do-able”
◦ Obvious (to TA)
Possible sub- or process objectives:
Knowledge objectives◦ Facts, Statistics, other information◦ Helpful and motivating
Belief objectives◦ Attitudes, Opinions or Values◦ Encourages change
Best:◦ Quantifiable
◦ Measureable
◦ Related to campaign focus
Establish a level◦ An actual behavior or amount of change
Process◦ Knowledge, Awareness, Beliefs, Intentions
Use – 5%
Trial – 20%
Preference – 25%
Liking – 40%
Knowledge – 70%
Awareness – 90%
Behav
iora
l
Cogni
tive
Affe
ctiv
e
17-7
Petty & Caccioppo
◦ Two questions:
Motivation to process?
Ability to process?
◦ When YES to both: HIGH elaboration
Central cues
◦ When NO: LOW elaboration
Peripheral cues
Low Involvement Model
Dissonance/Attribution Model
Do Feel Learn
Learn Do Feel
Lower Involvement Topics
17-
12
1InformativeThe Thinker
3Habit
FormationThe Doer
Thinking Feeling
Low
In
volv
em
en
t2
AffectiveThe Feeler
4Self-
SatisfactionThe Reactor
Hig
h
Involv
em
en
t
17-
13
1InformativeThe ThinkerCar-house-furnishings-new productsModel: Learn-feel-do (economic?)
Possible implicationsTest: Recall diagnosticsMedia: Long copy format
Reflective vehiclesCreative: Specific information
Demonstration
Thinking
Hig
h
Involv
em
en
t
17-
18
2AffectiveThe FeelerJewelry-cosmetics-fashion goodsModel: Feel-learn-do (psychological?)
Possible implicationsTest: Attitude change
Emotional arousalMedia: Large space
Image specialsCreative: Executional
Impact
Feeling
Hig
h
Involv
em
en
t
17-
23
3Habit formationThe DoerFood-household itemsModel: Do-learn-feel (responsive?)
Possible implicationsTest: SalesMedia: Small space ads
10-second ID’sRadio; Point of Sale
Creative: Reminder
Thinking
Low
In
volv
em
en
t
17-
26
4Self-satisfactionThe ReactorCigarettes, liquor, candyModel: Do-feel-learn (social?)
Possible implicationsTest: SalesMedia: Billboards
NewspapersPoint of Sale
Creative: Attention
Feeling
Low
In
volv
em
en
t