© 2011 delmar, cengage learning chapter 1 getting started with flash

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© 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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Page 1: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

© 2011 Delmar, Cengage Learning

Chapter 1

Getting Started with Flash

Page 2: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

Chapter 1 Lessons

1. Understand the Flash workspace

2. Open a document and play a movie

3. Create and save a movie

4. Work with the Timeline

5. Distribute an Adobe Flash movie

6. Plan an application or a website

Ms. W 2

Page 3: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

• Introduction: What is Adobe Flash?– A developmental tool that allows students to create compelling interactive experiences, often by using animation– An excellent program for developing animations that are used in websites, such as product demonstrations and banner ads

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Getting Started with Flash

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Page 4: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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Tools You’ll Use

Getting Started with Flash

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Page 5: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

• Flash uses vector images.– Vectors are scalable– Reduces the size of graphic files

• Flash provides for streaming content over the Internet.– Does not need to wait for entire contents of

Web page to load to start playing

Ms. W

Getting Started with Flash

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Page 6: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

Tools panel

A Typical Flash WorkspaceMs. W

Movie Menu bar

Object on the stage

Title Bar

Menu Bar

Object in the Library panelPasteboard

–Stage–

Playhead

Selecting frame 1 displays the object (car) on the Stage

Understand the Flash Workspace

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Page 7: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

• You can place objects on the stage and they are incorporated on a timeline.

• You can create a movie by arranging objects on the stage and then animating the objects.

• You can play the movie on the stage using movie controls, such as play, stop, and rewind.

Ms. W

Understand the Flash Workspace

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Page 8: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

• There are three parts of the workspace.– Menu bar organizes commands within menus– Stage is where you place objects– Timeline is how you organize and control

objects on the Stage• You can display one or more panels at the

same time.

Ms. W

Understand the Flash Workspace

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Page 9: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

• The Stage contains all the objects such as drawings, photos, animations, text, and video.

– Shows how the objects behave within the movie and how they interact with each other

– You can resize and change the background color

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Understand the Flash Workspace

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Page 10: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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• The Timeline is used to organize and control the movie’s contents by specifying when each object appears on the Stage.

• The images of the Timeline are contained within frames.

• Layers help to organize the objects on the Stage.

Understand the Flash Workspace

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Page 11: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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Understand the Flash Workspace

• You can use Panels to view, organize, and modify objects and features in a movie.

• The Tools panel contains a set of tools, used to draw and edit graphics and text.

• The Properties panel is used to display and change the properties of an object, such as size and transparency of a circle.

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Page 12: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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Grouped panels

Stand-alone panel

Floating panel

Collapsed panel sets

Stacked panels (Properties/ Library and Color)

Arranging panels

Understand the Flash Workspace

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Page 13: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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Understand the Flash Workspace

• The Library panel is used to store and organize the various assets of a movie such as graphics, buttons, sounds, and video.

• You can expand a panel to show all of its features or collapse it to reduce the clutter on a workspace.

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Page 14: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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• Floating panels can be resized by dragging the left side, right side, or bottom of the panel.

• Flash provides several preset workspace configurations that provide panels and panel sets most often used.

Understand the Flash Workspace

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Page 15: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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Open a Document and Play a Movie

• Flash files are called documents or movies interchangeably.

• To play a Flash movie on computers without Flash, you must change the movie to the Flash Player (.swf) file format.

• Flash players can be downloaded free at www.adobe.com.

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Page 16: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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Open a Document and Play a Movie

• To preview a movie, you can play the frames by directing the playhead to move through the Timeline, and watch the movement on the Stage.

• You can preview a movie using the Controller. To display the Controller, open the Window menu, point to Toolbars, and then click Controller.

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Page 17: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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Control commands

Open a Document and Play a Movie

Controller

The Control menu commands and the Controller have buttons that resemble common DVD-type options.

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ShortcutsEnter-PlayTest Scene- Ctrl-Alt-Enter

Page 18: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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Open a Document and Play a Movie

• To preview the full functionality of a movie, you need to play it using a Flash Player.

• You can use the Test Movie command on the Control menu to test the movie using a Flash Player.

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Page 19: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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Open a Document and Play a Movie

Example of an Application19

Page 20: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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Open a Document and Play a Movie

• To view a Flash movie on the web, your computer needs to have the Flash Player installed.

• An important feature of Flash Player is that you are able to decompress a compressed file.

• A compressed file is small and delivered more quickly over the Internet.

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Page 21: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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Create and Save a Movie

• Creating a Flash Movie.– Flash movies are created by:

1. Placing objects on the Stage

2. Editing the objects

3. Animating the objects

• A keyframe indicates that there is a change in the movie, such as the start of an animation, or the resizing of an object on the Stage.

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Page 22: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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Create and Save a Movie

Circle object in frame 1

Object on the Stage is in frame 1 on the Timeline

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Page 23: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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Create and Save a Movie

• Creating an Animation.– The blue background color on the Timeline

indicates a motion animation that starts in frame 1 and ends in frame 24

– The dotted line on the Stage indicates the path the object will follow during animation

– A basic motion animation requires two keyframes: the starting and ending positions

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Page 24: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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Motion Animation

Create and Save a Movie

Dotted line indicates the path the object will follow during animation

Blue shading indicates a motion tween animation

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Page 25: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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Create and Save a Movie

• Flash provides a process called motion tweening that makes it relatively simple to move objects.

• Only symbols and text boxes can be motion tweened.

• Tween span is the number of frames in the motion tween.

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Page 26: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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Create and Save a Movie

• Two important things happen during the motion tween animation process.– The Timeline shows the tween span (also

called the motion span), which is the number of frames in the motion tween

– A dotted line is created, called the motion path, representing the path the object takes from the beginning frame to the ending frame

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Page 27: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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Create and Save a Movie

• Flash provides several preconfigured motion tweens that you can apply to an object on the Stage.

• You can preview each preset before applying it and you can easily change to a different preset, if desired.

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Page 28: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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Create and Save a Movie

Panel set with Motion Presets panel active

Note: Your Motion Presets panel may be part of a different panel set or it may be a stand-alone panel

Preview window

Default Presets available, scroll to see more

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Page 29: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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Create and Save a Movie

• You can animate an object’s appearance.• You can alter the object’s properties as it is

being animated using the motion tween process.

• You can make changes to an object by using the Properties panel.

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Page 30: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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Work with the Timeline

• The Timeline organizes and controls a movie’s contents over time.

• By learning how to read the information provided by the Timeline, you can determine and change what will be happening in the movie, frame by frame.

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Page 31: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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Work with the Timeline

Elements of the Timeline

Playhead Elapsed time Status bar FramesLayers Frame rateCurrent frame Frame View icon

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Page 32: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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Work with the Timeline

• Layers are like transparent sheets of plastic that are stacked on top of each other and can contain one or more objects.

• You can add layers using the Timeline command on the Insert menu or by clicking the New Layer icon on the Timeline.

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Page 33: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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Work with the Timeline

• When a new layer is added, Flash stacks it on top of other layer(s).

• You can change the stacking order of layers by dragging them up or down in the list of layers.

• You can name, hide, and lock layers.

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Page 34: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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Work with the Timeline

The concept of layers The Stage

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Page 35: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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Work with the Timeline

• The Timeline is made up of individual segments called frames.

• The contents of each layer appear as the playhead moves over the frames.

• Frames are numbered in increments of five.

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Page 36: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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Work with the Timeline

• If you create a motion tween, the first frame of the tween span will be a keyframe.

• Types of keyframes.– Property keyframe specifies locations on the Timeline

where you want an animation to change– Blank keyframe indicates that no content (objects)

appear on the frame

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Page 37: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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Work with the Timeline

The Timeline of a movie with a second object37

Page 38: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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Work with the Timeline

Interpreting the Timeline: What is happening on the Stage is represented by symbols and colors.

Common symbols and colors on the Timeline38

Page 39: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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Work with the Timeline

• The Playhead indicates which frame is playing and can be manually moved by dragging it left or right.

• Dragging the playhead allows you to do a quick check of the movie without having to play it.

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Page 40: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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Distribute an Adobe Flash Movie

• You can view Flash movies on the web as part of a website or directly from a viewer’s computer using the Flash Player; they cannot be viewed on the web using the web browser.

• To publish a Flash movie, you must create and save a movie and then select the Publish command on the File menu.

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Page 41: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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Distribute an Adobe Flash Movie

• Publishing a movie creates two files.– .html—the HTML document– .swf—the Flash Player file

• The HTML document contains the code that the browser interprets to display the movie on the web.

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Page 42: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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Distribute an Adobe Flash Movie

Sample HTML code

Movie source

Background color

Dimensions

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Page 43: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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Distribute an Adobe Flash Movie

• Creating a projector file is another way you can distribute a movie that may or may not involve delivery on the web.

• The projector file is an executable file where you can specify the type of file you want to create such as Windows .exe files and Macintosh .app files.

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Page 44: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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Plan an Application or a Website

• Use Flash to:– Develop animations that are part of a

product and delivered via the Internet– Create enhancements to web pages, such

as animated logos, interactive navigation buttons, and banner ads

– Create entire websites

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Page 45: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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Plan an Application or a Website

• Planning an application or an entire website should include:

– Stating the Purpose (Goals). “What do we want to accomplish?”

– Identifying the Target Audience. “Who will use our application or website?”

– Determining the Treatment. “What is the look and feel?”

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Page 46: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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• Defining Treatment.– Tone: Will the website be humorous, serious,

light, formal, or informal?– Approach: How much direction will be

provided?– Emphasis: How much emphasis will be

placed on various multimedia elements?

Plan an Application or a Website

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Page 47: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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Sample flowchart

Plan an Application or a Website

A flowchart is a visual representation of how the contents of an application or a website are organized and how various screens are linked.

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Page 48: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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• Specifications state what will be included in each screen as well as:

Plan an Application or a Website

– The Playback System: the choice of what configuration to target for playback

– Elements to include: details about the various elements included in the site

– Functionality: the way the program reacts to an action by a user

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Page 49: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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• A storyboard shows the layout of the various screens, often in the form of thumbnail sketches.

• It describes the contents and illustrates how text, graphics, animation, and other screen elements will be positioned.

Plan an Application or a Website

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Page 50: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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• Flowcharts and storyboards make up the user interface (how the objects are arranged on the screen) and the interactivity (how the user navigates through the site or application).

Plan an Application or a Website

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Page 51: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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• Screen design guidelines.– Balance refers to the distribution of optical

weight in the layout of the screen design– Unity helps the screen objects reinforce each

other– Intra-screen unity refers to how the various

screen objects relate and how they all fit

Plan an Application or a Website

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Page 52: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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Sample Storyboard

Plan an Application or a Website

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Page 53: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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• Screen design guidelines.– Inter-screen unity refers to the design that

viewers encounter as they navigate from one screen to another, and how it provides consistency throughout the entire application or site

– Movement refers to the way the viewer’s eyes move through the objects on the screen

Plan an Application or a Website

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Page 54: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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Distribute an Adobe Flash Movie

• Guidelines determine the interactivity of applications.– Simplicity: make it easy so users don’t have

to spend time learning what the application does

– Consistency: build in consistency in the navigation scheme so users don’t get lost

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Page 55: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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• Guidelines determine the interactivity of applications.– Feedback: provide feedback to user’s when

completing an action, such as changing the color of a clicked box

– User control: allow the user to skip long introductions and provide controls for starting, rewinding, and skipping animations

Distribute an Adobe Flash Movie

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Page 56: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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Distribute an Adobe Flash Movie

• Guidelines for a general workflow process.– Create/acquire the elements to be used in the application– Arrange the elements and create animations– Apply special effects– Create the interactivity– Test and publish the application

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Page 57: © 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash

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Distribute an Adobe Flash Movie

• Project Management.– Develop a project plan that provides the

project scope and identifies the milestones, including analyzing, designing, building, testing, and launching

– Identify personnel and resources needs, budget, tasks, and schedules

– Successful projects are a team effort

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