© 2004 what is greatness? this is a simple educational scenario used to illustrate aspects of the...
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© 2004
What is Greatness?
This is a simple educational scenario used to illustrate aspects of the IMS Learning Design specification (IMS LD)
It is based on parts of the “What is greatness?” use-case created by James Dalziel of Macquarie University’s E-learning Centre of Excellence (MELCOE) and on work done by Pierre Gorissen in the Alfanet project
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© 2004
What is Greatness
Narrative Students individually consider “what is greatness?”; They enter a few sentences of initial thoughts; This process is monitored and ended by the tutor; All learners then see all responses (anonymous); All learners then enter personal reflections on all
responses (not made public); The tutor receives all responses and personal reflections
once the have been entered; The tutor gives feedback on the responses and
reflections and finishes the learning activity on a per learner basis.
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© 2004
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© 2004
Roles
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© 2004
Play, Act,
Role-parts,
Activity
structures,
Completion
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© 2004
Activity structures
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© 2004
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© 2004
Learning Activities (1)
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© 2004
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© 2004
Learning Activities (2a)This activity involves the learner entering thoughts …
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© 2004
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© 2004
Learning Activities (2b)This activity involves the learner entering thoughts …
This property set by the tutor who is monitoring how the group is doing …
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© 2004
Support Activities
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© 2004
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© 2004
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© 2004
How did the
flow move on?
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© 2004
How did the
flow move on?
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© 2004
New Act available
Activities in previous act
affected by this change
using SHOW and HIDE
in CONDITIONs
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© 2004
Learners able to view others’ thoughts using Monitor service in environment …
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© 2004
… and respond to these thoughts
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© 2004
Tutor able to view
initial thoughts and
response for each
learner
Then set to completed
for each learner
which completes
the second act
and the play
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© 2004
What aspects of IMS LD did we see?
Multiple roles Collaboration A learning service Properties Completion rules Conditions Showing and Hiding Global elements