wod merits

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Standard Backgrounds 1 | Page World of Darkness Classic: Backgrounds Master Index Note: This document is uses 20 th Anniversary Editions where available, and does not contain the backgrounds for Wraith: The Oblivion or Mummy, nor does it contain any backgrounds from Orpheus, as any Orpheus backgrounds that are not Orpheus/Wraith- specific are better covered elsewhere, i.e. Detective Licence vs M20’s Certification, or Personal Trainer covered by Mentor. In the case of Mummy and Wraith, my group doesn’t play them, so I didn’t include them. Further, some House rulings on eligibility are applied within. Further, to reduce confusion with the Alertness Talent, our group refers to the Awareness talent as Arcane Awareness. Special Backgrounds Certain Backgrounds may have special functions, and will be denoted by the following: (+) – These Backgrounds may exceed 5 dots, whether through pooling or special circumstance. Backgrounds beyond 5 dots should only be granted with special approval from the ST. ($) – These Backgrounds cost double the usual points (2 background points or 2 freebies, 2x the XP cost for backgrounds set by the Storyteller) (P) – These backgrounds may be pooled. Standard Backgrounds These backgrounds can be taken by any mortal or supernatural that does not have an explicit restriction stated in their rules (i.e, certain Shapechangers may not take Resources or Influence.) Allies (+, P) Allies represent people who have your back in times of need – Friends, People with connections, errand runners, or even minor supernatural beings. This background generally refers to mundane human or animal allies – Not Supernatural acquaintances, which may have their own backgrounds, though the Storyteller may allow otherwise at their discretion. X (none) No allies to help in times of need (1) One ally of moderate power/two “sidekicks” •• (2) Two Moderate Allies, Four Sidekicks or one powerful ally ••• (3) Three Moderate allies, or a combination of lesser ones •••• (4) Four moderate allies, six sidekicks, or a combination of all 3 ••••• (5 – Normal Limit) Five Moderates or an assortment of lesser and greater ones ••••• • (6) Six moderates, a small gang of sidekicks, one or two really powerful friends ••••• •• (7) Seven moderates, a staff of sidekicks, or a handful of strong companions ••••• ••• (8) Eight moderates, a bunch of followers, or a few major badasses. ••••• •••• (9) Nine moderates, a private militia, or a pack of major friends. ••••• ••••• (10 – max) Ten capable allies, a small army, or a truly deadly gang. Note that Allies are friends, contacts and associates – they are not minions to be dragged along for every romp into enemy territory. This is better reflected instead by the Retainers background. Alternate Identity With this background, you have an established alternate identity. The number of dots in this background represents how well your ID holds up, and how complete it is. This background may be taken multiple times to show multiple identities. A fake ID that kinda looks like you

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  • Standard Backgrounds

    1 | P a g e

    World of Darkness Classic: Backgrounds Master Index

    Note: This document is uses 20th Anniversary

    Editions where available, and does not contain the

    backgrounds for Wraith: The Oblivion or Mummy,

    nor does it contain any backgrounds from

    Orpheus, as any Orpheus backgrounds that are

    not Orpheus/Wraith- specific are better covered

    elsewhere, i.e. Detective Licence vs M20s

    Certification, or Personal Trainer covered by

    Mentor. In the case of Mummy and Wraith, my

    group doesnt play them, so I didnt include them.

    Further, some House rulings on eligibility are

    applied within. Further, to reduce confusion with

    the Alertness Talent, our group refers to the

    Awareness talent as Arcane Awareness.

    Special Backgrounds Certain Backgrounds may have special functions,

    and will be denoted by the following:

    (+) These Backgrounds may exceed 5 dots,

    whether through pooling or special circumstance.

    Backgrounds beyond 5 dots should only be

    granted with special approval from the ST.

    ($) These Backgrounds cost double the usual

    points (2 background points or 2 freebies, 2x the

    XP cost for backgrounds set by the Storyteller)

    (P) These backgrounds may be pooled.

    Standard Backgrounds These backgrounds can be taken by any mortal or

    supernatural that does not have an explicit

    restriction stated in their rules (i.e, certain

    Shapechangers may not take Resources or

    Influence.)

    Allies (+, P) Allies represent people who have your back in

    times of need Friends, People with connections,

    errand runners, or even minor supernatural

    beings. This background generally refers to

    mundane human or animal allies Not

    Supernatural acquaintances, which may have their

    own backgrounds, though the Storyteller may

    allow otherwise at their discretion.

    X (none) No allies to help in times of need

    (1)

    One ally of moderate power/two sidekicks

    (2)

    Two Moderate Allies, Four Sidekicks or one powerful ally

    (3)

    Three Moderate allies, or a combination of lesser ones

    (4)

    Four moderate allies, six sidekicks, or a combination of all 3

    (5 Normal Limit)

    Five Moderates or an assortment of lesser and greater ones

    (6)

    Six moderates, a small gang of sidekicks, one or two really powerful friends

    (7)

    Seven moderates, a staff of sidekicks, or a handful of strong companions

    (8)

    Eight moderates, a bunch of followers, or a few major badasses.

    (9)

    Nine moderates, a private militia, or a pack of major friends.

    (10 max)

    Ten capable allies, a small army, or a truly deadly gang.

    Note that Allies are friends, contacts and

    associates they are not minions to be dragged

    along for every romp into enemy territory. This is

    better reflected instead by the Retainers

    background.

    Alternate Identity With this background, you have an established

    alternate identity. The number of dots in this

    background represents how well your ID holds up,

    and how complete it is. This background may be

    taken multiple times to show multiple identities.

    A fake ID that kinda looks like you

  • Standard Backgrounds

    2 | P a g e

    A passable fake ID, plus supporting documents

    Respectable ID papers and supporting documents thatll pass casual inspection

    An established alternate identity A fully supported identity with

    complete history, support documents, witnesses, fake family photos, alternate homes, etc.

    Animal Companion This background represents useful pets or work

    animals, as opposed to run of the mill pets a

    Rottweiler that can crush soup bones, or a cat

    that is sensitive to supernatural presences.

    A very loud cat that is sensitive to unnatural presences (8-dice Arcane awareness pool)

    A big, mean dog A horse, raised from a colt A horse and a big dog, several dogs, or

    equivalent. You own a stable, or you train

    attack/seeing eye dogs professionally

    Suggested Stats: Animal Companions

    Big, Mean Dog Strength: 4, Dex: 3, Stamina: 3, Perception: 4 Abilities: Alertness: 3, Athletics: 2, Brawl: 3, Dodge: 3, Empathy: 2, Intimidation: 3, Stealth: 2 Health: OK, -1, -1, -2, -2, -5, Dead Attack: Bite (5 dice), Claw (4 Dice) Willpower: 5

    Well-Trained Horse Strength: 5, Dex: 2, Stamina: 4 Abilities: Alertness: 3, Athletics: 2, Brawl: 3, Empathy: 2, Intimidation: 2 Health: OK, OK, -1, -1, -2, -2, -5, Incapacitated Attack: Trample or kick (6 dice), bite (3 dice) Willpower: 3

    Aware Cat Strength: 1, Dex: 3, Stamina: 3, Perception: 3 Abilities: Alertness: 5, Athletics: 3, Brawl: 2, Intimidation: 2, Stealth: 4, Empathy: 2, Subterfuge: 2

    Armoury This background represents a large stockpile of

    weapons and associated paraphernalia. Note that

    this background does not represent the necessary

    qualifications and licenses required to allow their

    possession, merely the possession itself, and

    without other backgrounds (such as Influence,

    Certification and Rank), a character may find

    themselves losing the points invested into this

    background very quickly if they arent careful,

    especially in a chronicle set outside the trigger-

    happy United States.

    You have an excellent starter armoury, including many legal weapons copmonly available on the street, and extra weapons relevant to regional culture.

    You have access to enough legal weaponry to outfit a street gang of 10 men

    You could start your own small militia, and have access to weaponry that exists in a legal grey area for the region

    You have an armoury appropriate to a SWAT team, including some military hardware, and could outfit 10 men with such advanced weaponry

    Your armoury could outfit a paramilitary force, can clean and repair almost any personal weapon, and have access to significant quantities of illegal weaponry.

    Backers This is similar to the Allies background, but

    represents unknown forces with a stake in the

    Characters activities. These Backers are secret

    forces that support the character for reasons of

    their own. (Note: See Patron below)

    One backer of moderate influence and power

    Two backers, both of moderate power Three backers, one of them quite

    influential Four backers, one very influential Five backers, one of them extremely

    influential.

  • Standard Backgrounds

    3 | P a g e

    Backup (+, P) This background represents a large pool of skilled,

    but mundane, personnel you can call in an

    emergency. Unlike Allies, these people are largely

    faceless, have limited skills, and are effectively

    expendable mooks Generic, faceless nobodies.

    They could be gun-wielding grunts that come to

    cover a characters escape, a group of drunken

    students that serve as a distraction, or a rock

    stars roadies. With the storytellers permission

    and appropriate justification, this background may

    even cover spirits or animals.

    The number of individuals provided by this

    background depends on the kind of individuals

    involved a motley band of drunken gang bangers

    versus paramilitary shock troops. Note that these

    individuals are not your servants they belong

    to a particular organization, of which you must

    also be a member. Further, once their job is done,

    these individuals return from whence they came

    (provided their alive You may have to clean up

    any casualties yourself.)

    X (none) Youre on your own (1)

    Two typical individuals

    (2)

    Four typicals or two elites.

    (3)

    Six typicals

    (4)

    Eight typicals or four elites

    (5 Normal Limit)

    Ten typicals

    (6)

    Twelve typicals or six elites

    (7)

    14 typicals

    (8)

    16 typicals or eight elites

    (9)

    18 typicals

    (10 max)

    20 typicals, 10 elites

    Base of Operations (P) This background represents a secure location,

    controlled and owned by your character. In this

    place, you may rest, train and plan in relative

    safety. This background has three different

    categories that points may be split between

    effectively, this background has a minimum of 3

    dots, and a maximum of 15, with 1-5 in each

    category.

    Luxury Quality and comfort Thrift Store and low cost furniture Modest decoration, basics of first

    world lifestyle where appropriate Relative comfort and a host of

    amenities Luxurious respite, unique in both

    design and appearance A degree of ostentation usually

    reserved for the extremely wealthy or celebrities.

    Size: The approximate size and floorplan A small apartment or underground

    chamber, 1 or 2 rooms A large apartment or family home, 3-4

    rooms A Warehouse, Church or large home,

    5-8 rooms A mansion or network of tunnels, 9-15

    rooms or chambers A sprawling estate or vast network of

    subway tunnels, 20+ rooms. Security: How tough it is to break into the base. Each dot adds 1 to the difficulty of any roll to penetrate the base, or 1 to number of successes to gain access. Locks on the doors, but little else Doors have deadbolts and windows are

    barred, perhaps a guard dog that barks Modern locks, bars on windows,

    electronic security measures such as alarms and CCTV

    Reinforced walls, Sectionalized access, panic rooms and hidden chambers

    Protected by a remote location, geographical boundary (Waterfall/mountain pass), and possibly even occult protections.

  • Standard Backgrounds

    4 | P a g e

    Blessing This background represents something out there

    that has left a mark on your character. Blessing

    ties a character to forces greater than themselves

    a minor quirk of fate. Choose one non-combat,

    story-based ability that blesses your character

    with an unusual talent. The higher the rating, the

    more useful that talent becomes. Note that the

    blessing must follow certain guidelines it must:

    - be based on the characters beliefs about the

    world (Magical Paradigm for mages)

    - Tie into their personal history

    - Be connected to a potent supernatural or

    mythical figure (God, Hero, Fae Noble) that fits

    the characters concept

    - It may not influence combat directly (Knives may

    remain sharp, one bullet may be left at a critical

    moment, but no bonus to aim or the like)

    - Not be obviously inhuman or impossible, and

    must have a rational explanation

    - have a corresponding weird quirk, also story-

    based, that mirrors the blessing (odd breeze, one

    eye and an affinity for ravens, etc.)

    - If the character breaks faith with their patron,

    the blessing disappears.

    The blessing shares a clear connection with the

    figure that favours your character A man blessed

    by Pan always goes home with the best-looking

    person in the club, a guy nicknamed Lucifer can

    talk people into anything, and his skin seems a

    little red.

    Small favours, clothes always look clean, kitchen always tidy, you find the odd dollar on the ground

    Little things, you always find parking, win a little whenever you play lotto

    An affinity for things, cooking always tastes good, you never get lost

    Uncanny, kids shut up as soon as you tell them to, suggestions always sound reasonable

    Major, your wallet and bank account always have a dollar left, always have

    one final bullet, you know secrets nobody should be able to know, etc.

    The Storyteller may require certain characters to

    take complementary backgrounds alongside this

    (i.e. Totem, Past Life, Madness Network, etc.)

    Certification This background represents official papers that

    allow your character to pursue some regulated

    activity hunting, driving, operating heavy

    machinery, medicine, etc. Unless the character

    has somehow gained the permit without proper

    training, this background cannot be higher than

    the relevant ability (i.e. a Medical Licence requires

    4 dots in Medicine.) This background may be

    taken multiple times, representing multiple types

    of licence.

    X Drivers Licence, Government ID, nothing special

    Hunting Licence, Business Licence, Passport to an open country, etc.

    Teaching Certificate, Bodywork Licence, basic firearms permit

    Concealed weapon permit, HAZMAT disposal licence, Church Ordainment, private investigator licence, private pilot permit

    Class C weapons permit, Medical or Legal professional, professional aircraft licence, government intelligence operative

    Diplomatic Immunity, licence to kill

    Contacts (+, P) This background represents people who know

    things. They may lack the personal investment

    that Allies or Backers have, but they can help dig

    up information, spread messages, and maybe call

    in small favours though theyll expect the same

    of you of course. Each dot in Contacts represents

    a major contact, a proper individual you know

    (and who the Storyteller gives a proper profile and

    personality), as well as a number of minor

    contacts.) When calling on these minor contacts,

    roll an appropriate social attribute + Contacts.

    Note that these contacts are all in the same field

    street artists, doctors, military and the

    background must be taken multiple times for

  • Standard Backgrounds

    5 | P a g e

    separate fields of contact (i.e. Contacts (Military)

    and Contacts (Legal) are not the same

    background), further these contacts are not

    reliable with sensitive information for the most

    part, theyre just run-of-the-mill folks that will

    spread you average information. For sensitive or

    secret information, see the Spies background

    below.

    Each dot in this background represents one major

    Contact.

    Database This background represents access to a

    commercial or civil database, with the rating

    representing the depth, detail and scope of the

    information within. The nature and scope of the

    database is at the storytellers discretion, and like

    Contacts, this background may be taken multiple

    times to represent multiple databases. An Ex-Cop

    might still have access to crime records, while a

    bank teller might have access to bank records

    with their bosss passwords.

    A database with basic personal info (A phone companys database of unlisted numbers, a businesss Loyal Customer list with names, emails and phone numbers)

    Local government databases (City Police, Vehicle Registration, property records)

    Sensitive personal data (Credit Histories, Bank Statements, social security information)

    With time, you can call upon nationwide resources the FBIs criminal database, Medical Histories on a nationwide basis. Gaining data from these massive databases may take between 4 and 48 hours

    You have access to state and federal databases, providing everything from ATM Transactions to sealed military records, and even worldwide law or financial databases such as INTERPOL. Results may take one to five working days, but provide a wealth of detail.

    Destiny Note: This is the Mage: 20th anniversary version of

    the Destiny background. For simplification, the

    Hunter: The Reckoning Background of the same

    name has been renamed Providence in this

    document. The Fate background is a similar trait

    from the Werewolf 20th anniversary book.

    This background represents the divine pulls of

    fate on a character, marking you as having a grand

    part to play in coming events and you know

    youre fated to be special. Once per game session,

    while facing a challenge or tight spot, you may call

    upon this sense of destiny. If youve spent all of

    your Willpower points before this crisis, roll your

    Destiny dice pool against Difficulty 8. Each success

    you roll instantly restores one point of Willpower.

    At some point, however, you will face your final

    destiny. When that time comes, the Storyteller

    declares that this is your moment of destiny, and

    you lose access to this background. Should you

    survive this background and achieve something

    memorable, this background goes away and may

    be replaced by another background or effect

    (Storytellers discretion.) If you fail, destiny came

    calling, and you werent up to the task.

    A minor destiny, 1 die Significant, 2 dice Important, 3 dice Destined for greatness, 4 dice Destined for Legend, 5 dice

    Fame For a story-based reason, youre famous in

    mundane society. Maybe youre a musical star, a

    politician or athlete, or a youtube-famous e-star.

    Among folks in the know, youre a celebrity, the

    greater your rating, the more famous you are.

    Authorities may be less likely to mess with you (or

    more likely, if theyre out to make an example.)

    Fans will give you deference, and people may

    believe things from you they otherwise wouldnt.

    However, this comes with a caveat People know

    who you are, and may bring stalkers, haters,

    critics and thieves. And of course, with Fame

    comes the need to maintain it, or face the

    Hollywood nightmare irrelevance!

  • Standard Backgrounds

    6 | P a g e

    Known in a subculture, perhaps youre a has-been star.

    A local celebrity, known in the community

    Someone of note, known by portions of the population at large

    A national or minor international figure Youre famous almost everywhere.

    Fate (P) Note: This is the Werewolf 20th Background. For

    the similar Mage 20th background, see Destiny

    above. Or for the similar Hunter: The Reckoning

    background, see Providence below.

    This background represents a prophecy that

    accompanies your character from birth, or the

    formation of their group (cell, pack, cabal, etc.) A

    fate is always significant, but likely to be dark and

    infamous as it is to be full of glory. In addition to

    whatever fame or infamy this prophecy brings to

    you, once per game session, after failing a roll or

    coming short in the number of required successes,

    you may roll your rating in this background

    (Difficulty 8). Each success is added to the failed

    roll, and if it succeeds the player should describe

    the fortuitous events that caused them to succeed

    However, if the action the player seeks to take

    goes against the prophecy given, the Storyteller

    may disallow the use of this background.

    If Fate is pooled, each player may call on this

    background once per game session. If the action

    failed involves the entire group in some way, the

    player may draw on an amount of fate up to the

    highest individual fate in the group. If acting

    alone, they may only draw on the lowest (to a

    minimum of 1). Further, in a pack with pooled

    fate, the character may raise their personal fate

    with XP, to a maximum of the highest fate in the

    group (thus, the highest cannot raise theirs, and if

    all members have the same fate, nobody may

    raise it).

    Your group will be involved in an event that will make you known amongst all of your society, though only the organization with which you are involved knows of your fate.

    Your group will be the cause of an event that greatly impacts your organization, such as the destruction of a long-time enemy or highly admired individual. Those of your society throughout the city or local geography know your fate.

    You will be responsible for an event that impacts your society across the continent, perhaps singlehandedly saving or destroying a Caern or Node. All of your society in your hemisphere might know of the prophecy

    Your group will affect the entirety of your society, perhaps defeating a great Wyrm creature or disgracing a Methuselah.

    You or your group will be a direct factor in the fate of the world, one way or another. There are none among your organization that havent heard of your destiny.

    Note: To make this background more apt to fit

    with multiple Archetypes, the terms

    Organization and Society are used. It is up to

    the Storyteller what this reflects Among

    Werewolves, the Organization is the Sept and the

    Society is the Garou Nation. Among Vampires, it is

    most likely the city Elysium and Sect, and Mages

    their Chantry and Tradition. For groups such as the

    Imbued or Demons, the Storyteller should use their

    own judgement.

    Favours Members of an organization, generally of which

    you are part, owe you certain favours and

    concessions. Similar to Contacts or Allies, these

    represent individuals of power and influence. But

    unlike Contacts or Allies, these individuals are only

    offering you help because they owe you. Once a

    favour is used up, its gone. Note: This background

    appears in several books. In Freak Legion and

    Project Twilight, each dot represents one favour,

    while in World of Darkness: Mafia, the

    background is exponential. The table below

    presents both sets of rules, for the storytellers

    discretion. In general, a supernatural organization

    like Project Twilight or the Technocracy should be

    at a 1:1 ration, whereas more mundane groups

  • Standard Backgrounds

    7 | P a g e

    The Mafia, the Triad, the Military may call for

    the higher rate.

    1 favour 2 favours Three supernatural/four mundane

    favours Four supernatural/seven mundane

    favours Five supernatural/ten mundane

    favours

    Influence (+, P) While Fame represents how well known you are

    in mundane society, Influence represents your

    power. This background represents a certain

    amount of social deference you receive even

    without rolling. When a high-influence person

    walks into a room, people take notice.

    Arrangements are made, favours are offered, and

    people may bend over backwards for you. Similar

    to Fame, this background may combined with

    social attributes to use its pull, while mental

    attributes may be used to spot or secure

    information through your networks.

    X (none) No influence to speak of (1)

    Folks within your profession recognize you

    (2)

    Youve got various associates and a small degree of clout

    (3)

    People within your field respect your abilities

    (4)

    Youve got quite a bit of clout

    (5 Normal Limit)

    Youre a force to be reckoned with

    (6)

    You command influence in national political affairs

    (7)

    Your actions influence various allied nations

    (8)

    You command vast respect across whole cultural regions

    (9)

    Your dominance extends across whole socio-political spheres (the EU, UN, etc.)

    (10 max)

    Your influence extends across the mortal world, and may confer some respect in others.

    Information Network This background represents a network of

    informants that come to you, bringing you secrets

    to trade. Many may be irrelevant to the problems

    you have right now, in which case you might trade

    them away for secrets you can use, or wait until

    time permits you act. Facts and data you harvest

    may not be relevant yet, but may come to

    relevance later. (Note that the Storyteller may

    elect bundle this backgrounds ability in with the

    Contacts background, rather than making players

    spend points for it by itself)

    At the beginning of each Chapter of a story, roll a

    number of dice equal to the number of dots you

    have in this background against Difficulty Eight. If

    you succeed, the storyteller will give you a

    random rumour youve acquired from one of your

    contacts. One success is a hint, three includes

    some commentary on the reliability, and five

    should reveal a secret valuable enough to elicit a

    favour from another supernatural creature in the

    city.

    Library (+, P) This background represents access to a wealth of

    information vital to the character A collection of

    dusty old tomes, DVDs or even a massive

    computerized database. Because the background

    is based around a store of information useful to

    your character, it may help you research your

    chosen Abilities and Advantages. Youll need to

    add to your library when learning new topics, but

    provided you have the appropriate material you

    may research topics regarding the traits with a

    successful Mental Trait + Library Roll, though such

    research requires both time and effort.

    When pooled, the Library Background is equal to

    the rating of the highest contributor, plus one for

    each contributing member After all, with so

    much material, there will be some overlap. (i.e.

    3,4,2,2 would equal seven, not 11)

    X (none) A few trashy magazines are no use to you.

    (1)

    You have a few new-age paperbacks.

    (2)

    Lots of fiction, little of use.

  • Standard Backgrounds

    8 | P a g e

    (3)

    Theres some useful stuff in here if you dig.

    (4)

    Your collection of Occult data is respectable.

    (5 Normal Limit)

    Youve got a pretty decent collection of diverse lore.

    (6)

    You enjoy a huge personal archive.

    (7)

    Your database features extensive written, recorded and virtual information.

    (8)

    Youve got full access to a national archive.

    (9)

    You enjoy unrestricted access to personal, national and classified databases.

    (10 max)

    Given enough time (and assistance), you can access almost anything thats been written down and stored. You might not Understand it, but you can probably find it

    Note: The Storyteller should exercise their

    judgement on what kind of data is included in a

    Library for Non-Mage Characters, as well as

    whether they will allow pooling for mixed-

    cosmology characters A Vampire is likely to have

    little material of use to a Mage, while an Imbued

    Hunter is unlikely to have any information on

    Edges and the Messengers, except for the most

    esoteric and ancient documents written by the

    Hengeyokai on the Kue-Jin.

    Military Force (+, P, $*) This background represents command of an

    armed group, from a gang of thugs to elite

    military forces. Note that ratings of six or above

    generally require some kind of government

    sponsorship.

    A note on Military Force and Backup: This

    Background exists in Vampire: The Masquerade

    books dealing with powerful vampires, Elysium:

    The Elder Way, and may not be appropriate for

    most chronicles. See instead the Backup

    background, which is far more suitable for

    average characters. After all, it is extremely

    unlikely for a group of five hunters to lead an

    entire nations Armed forces! By the Elysium rules,

    points in this background are 1:1, however the

    Storyteller may decide to make them cost 2 or 3x if

    they are allowing purchase in a lower-power

    chronicle, though some Storytellers may desire to

    play a high-military chronicle where Vampire

    Hunters besiege the strongholds of the Inconnu or

    the Technocracy besieges Tradition bastions.

    (1)

    15-Person mob, generally unorganized and untrained. Street gang or student rebels.

    (2)

    25-person team, generally with some combat training; police, crime family

    (3)

    40-person platoon, all combat trained, SWAT team or army reserves.

    (4)

    75-person troop, all veterans. Mercenary soldiers, Terrorist unit

    (5 Normal Limit)

    100-person company, Elite troops; special forces company, intelligence unit

    (6)

    Several companies with a mix of weapons; mechanized infantry, air assault group

    (7)

    Military division, thousands of trained soldiers.

    (8)

    One branch: A countrys entire army, navy, air force or similar

    (9)

    National: An entire countrys military

    (10 max)

    Forces worldwide

    Characters may allow higher numbers of mortals

    with lower training, generally one-up-one-down

    i.e. 2 dots may be a 40 man mob, while 4 may be a

    100-man SWAT team.

    Patron The Patron background reflects a powerful party

    whos watching out for your characters interests.

    Only the Storyteller knows what this partys plans

    are, and what their interest in the character might

    be. At the beginning of the chronicle, at least, this

    benefactor exerts force in mysterious ways:

    Orders get reversed, contracts issued or

    terminated, hits dropped and strings pulled.

    Magic or disciplines will not reveal the reason for

    these indulgences, but theres clearly some

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    alliance or common ground involved, though the

    meaning of this is elusive.

    Note: This background is extremely similar to the

    Backers background above, from Project Twilight.

    This background comes from Mage 20th

    anniversary, and thus if the Storyteller decides to

    use only one, this background is the most recent,

    and should supersede. Not to be mistaken for the

    Imbued-Specific background of the same name,

    representing the Heralds influence. Alternatively,

    the Storyteller may treat this as a more Active or

    Supernatural version of the Backers while

    Backers might represent an organization like the

    Society of Leopold, Strike Force Zero or Project

    Twilight, Patron might represent the Technocracy,

    the Camarilla or the Garou Nation.

    A shadowy someone pulling occasional strings

    A helpful benefactor who chooses to remain concealed

    A superior or Elder who helps you for mysterious reasons

    A powerful party who appears to favour you

    A high-ranking mage, Technocrat or Prince who seems dedicated to your wellbeing For now.

    Providence Note: This is the Hunter: The Reckoning

    background Destiny, re-named due to conflict

    with the Mage: The Ascension background of the

    same name with differing function.

    This background represents the mark of destiny

    on your character, marking them as having a vital

    part to play in shaping the future. Your character

    may be aware of this manifest destiny, or they

    may be unaware until another individual points it

    out. Regardless, they carry their destiny like a

    standard that must be respected, feared or envied

    by those who recognize their significance. A

    Blessed One must be watched closely and

    criticized when seen not following what is

    believed to be their True Path, and others may

    even try utilize their Higher calling to their own

    ends, though nobody has a clear idea of what

    awaits these individuals, and fate is not

    unwavering destined people have been known

    to die before fulfilling their roles, though rarely in

    an inglorious manner.

    For each dot your character possesses in this

    background, they may make one re-roll per game

    session. If a single roll fails or does not achieve the

    successes that you hoped for, you may roll again.

    Only one re-roll is allowed per action, and re-rolls

    are even allowed in situations where Willpower

    does not apply, such as an Imbued conviction

    gamble.

    You have a funny feeling about your future

    You are bound to make an indelible impact on the lives of many others

    Your destiny is powerful, perhaps a respected innovator or leader Winston Churchill, Nikola Tesla

    Your destiny is one of Arthurian Legend The course of the world may be

    revolutionized by your fate

    Rank While Influence represents control and Fame

    represents how well known you are, Rank

    represents some distinction in mundane society,

    such as military rank or political office. Naturally,

    while this background grants certain perks, it also

    requires responsibility A Governor cant go

    hunting Werewolves in the woods for a week!

    This background may have the same effects as the

    Influence background, but only on individuals

    beneath the ranks denomination (A captain

    commanding sailors)

    Minor rank: Army sergeant, squire, deacon, school board member, junior manager

    Low: Junior officer, knight, prior, city councillor, senior manager, professor

    Medium: Captain, Baron, Abbot, Mayor, middle-management, tenure.

    High: Major, count, bishop, governor, department head

    Command: General, prince, archbishop, corporate VP, dean

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    Resources This background represents your material wealth

    both material and income. The higher this

    background, the richer you are, though it must be

    carefully managed. A fool and his money are

    easily parted, and if a character never turns up for

    work, they wont retain that resources 5 for long.

    X (None) Working poor: You live paycheck-to-paycheck.

    (1)

    Working class income, small apartment and cheap vehicle

    (2)

    Lower middle class: Condo or apartment, plus vehicle, some savings and money for occasional indulgence

    (3)

    Middle class: You either own or have decent equity in some property plus a vehicle, investments and savings. You could maintain a 1-dot standard of living indefinitely.

    (4)

    Well-Off: You own a large house, some property, and at least two vehicles, as well as notable savings and investments.

    (5 Normal Limit)

    You are the 1%, multimillionaire with substantial holdings and investments.

    (6)

    Hollywood; you want it you got it

    (7)

    Billionaires club. You can influence entire businesses or industries

    (8)

    Bruce Wayne. You own companies

    (9)

    Tony Stark. You own Industries.

    (10 max)

    Doctor Doom. You own governments.

    Retainers Unlike Allies or Familiars, Retainers have no

    supernatural skills or combat abilities, but unlike

    Backup and Spies they arent faceless guns or

    information streams. Each retainer represents a

    devoted servant, employee, mind-controlled thrall

    or minor supernatural construct who does your

    bidding with a decent sense of loyalty Perhaps a

    lab assistant, apprentice, lover or devoted friend.

    Retainers have strictly mundane skills, they cant

    generally heft a machine gun or take on Vampires.

    If you train a Retainer character up, they become

    an Ally instead. Even Constructs or Spirits are

    essentially normal individuals with certain special

    effects and origins, but no special powers beyond

    perhaps flight or unusual strength.

    Each dot in this background represents one

    retainer, though at the Storytellers discretion the

    character may instead take less, but greater

    retainers i.e. a 3-pt retainer for a talented

    bodyguard.

    Roots Your character has especially deep ties to their

    local community They are a benefactor or

    confidant, someone that they may tell their

    problems or expect reliable help from. In return,

    they might look out for your character, so long as

    they remain there for them. Your character still

    cannot reveal matters of the Supernatural to

    them without seeming insane. Combined with

    Allies, bystanders and contacts, this can make a

    truly connected character.

    You watch over a small group, such as a single family or friend group

    You protect a specific community, such as a housing complex or high school

    You are the patron of a small neighbourhood, no more than a few blocks

    You are the patron of a large neighbourhood of several dozen blocks or a small social or ethnic group

    You watch over a significant ethnic or social group in your city

    Secrets The character possesses information that would

    be considered desirable or damaging by

    someone else. While such knowledge may

    sometimes place the character in danger, mostly

    it gives them leverage and advantages. What they

    do with the secrets is up to them they could be

    bartered for favours or cash, or used to take down

    enemies, or something else entirely. The player

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    and storyteller should work together to determine

    what sort of secrets the character possesses.

    Small but noteworthy A secret affair, a hidden sexual orientation, a minor crime

    A moderate secret the human identities of a Werewolf pack, location of a criminal on the run, a significant crime.

    A substantial, or equivalent number of lesser secrets. A matter of life or death, or utter ruination for someone. The location of a lost artefact somebody needs to stay lost.

    A heavy secret, or equivalent amount of lesser secrets. The location of a national fugitive, a vampires book of contacts, the location of a Gurahl.

    An enormous secret or equivalent number of lesser secrets. A high-level Pentex plot, the location of a legendary cursed artefact, the secret weakness of an Incarna spirit.

    Spies (P, +) This backgrounds represents a collections of

    informers and agents. These people may not

    necessarily like you some may even hate you

    but for whatever reason, you have something

    they want, whether that be money, sex, drugs, or

    power. In return for whatever that indulgence

    may be, theyll tell you what you know.

    Spies may represent disgruntled associates,

    dismayed staff, desperate addicts, or even loyal

    idealists to your cause and folks who owe you

    favours. Some may even have strange devices or

    tiny critters to report back to them. This trait lets

    you ferret out information (Intelligence + Spies);

    circulate misinformation (Manipulate + Spies);

    impress people from a distance (Charisma +

    Spies); or be aware of potential threats before

    they manifest (Perception + Spies.)

    X (None) No special informants (1)

    One or two spies in helpful places the police, the mob, Wall Street, etc.

    (2)

    Four to Six informants in various helpful areas

    (3)

    A handful of spies in helpful places, plus a few in hard-to-reach areas (The Pentagon, the CIA, the UN, etc.), or one or two in highly secure areas (A classified government bureau, a supernatural organization)

    (4)

    Infiltrators in a whole sphere of influence (National government, the underworld, stock market) or a handful in a Supernatural Group Vampire clan, Werewolf Tribe, Mage Chantry, Hunter-Net, etc.

    (5 Normal Limit)

    Eyes and ears throughout the mortal world, or several in the supernatural realm

    (6)

    A small news industry or intelligence agency on your payroll, and some perspective on supernatural affairs as well.

    (7)

    Hundreds of mundane contacts and plenty of supernatural Friends as well

    (8)

    You have an entire intelligence agency fielding and processing info for you

    (9)

    Big Brother

    (10 max)

    Big Brother on a global scale

    Status Similar to influence, this background represents

    your status among your supernatural peers Your

    rank in the Camarilla, among your Mystic

    Tradition, Convention or Craft, or rank in an

    organization such as the Society of Leopold or

    Project Twilight. Note that Shapeshifters cannot

    take this background for status in their tribes or

    nations it is instead replaced by their Renown

    attributes. Similarly, Imbued Hunters or Mortals

    must be part of a relevant secretive society in

    order for this to apply.

    Acknowledged; your peers recognize your name when it comes up.

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    Credible; youre considered noteworthy.

    Respected; your word carries weight Admired; most people in your group

    look up to you. Revered; youre considered a paragon

    of your groups principles.

    Stronghold Note: This background is similar in theme, if not

    function, to a high-security Base of Operations

    background above, and Storytellers may elect to

    disallow it for better rule cohesion, or combine this

    backgrounds rules with the Security portion of

    that background.

    This background represents a room or facility your

    character has invested time and resources in for

    their plans and protection. Its filled with maps,

    tools, books and computers useful to plan, secure

    and defend the place and maintain the watch.

    More importantly, its designed as a supernatural

    bomb shelter, rigged with traps and security

    devices, and stocked with enough food, supplies,

    and perhaps weaponry (dependent on Armoury)

    to outfit the hunter and perhaps several other

    besieged people.

    For each dot in Stronghold, design one trap,

    reviewed by the storyteller to ensure its

    reasonable and within the characters means. This

    background also provides a dice pool from which

    you can draw when the hideout is attacked. These

    dice can be added to any roll used to harm or

    repel intruders in the scene, as long as the

    storyteller agrees the application makes sense in

    context. Once dice are assigned, they are spent

    for the scene Thus, with five dice, you might

    assign two to the flame-thrower trap in the

    corridor and one to hold the door, but not three

    in each.

    A workroom in a house, with high-speed internet and provisions for one or two people over a few days.

    Your citadel can feed and supply two to five people for a week

    Food for six to eight people for two weeks and state-of-the-art security

    A sealed environment the size of a large house, it can withstand assault for a few months, if its you alone, or a dozen people for a month, though times will be lean and cramped.

    The fortress is a bunker. You and a handful of others could live there for several months.

    Quick Index: Standard Backgrounds

    Allies 1

    Alternate Identity 1

    Animal Companion 2

    Armoury 2

    Backers 2

    Backup 3

    Base of Operations 3

    Blessing 4

    Certification 4

    Contacts 4

    Database 5

    Destiny [Mage] 5

    Destiny [Hunter] (See: Providence)

    Fame 5

    Fate 6

    Favours 6

    Influence 7

    Information Network 7

    Library 7

    Military Force 8

    Patron 8

    Providence 9

    Rank 10

    Resources 10

    Retainers 10

    Roots 10

    Secrets 10

    Spies 11

    Status 11

    Stronghold 12