why can't i, we, it produce anything quickly

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Why Can't I, We, It Produce Anything Quickly? By Brian Sjoberg (@onek2go ) AnAgileMind.net

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Page 1: Why Can't I, We, It Produce Anything Quickly

Why Can't I, We, It Produce Anything Quickly?

By Brian Sjoberg (@onek2go)

AnAgileMind.net

Page 2: Why Can't I, We, It Produce Anything Quickly
Page 3: Why Can't I, We, It Produce Anything Quickly
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Page 5: Why Can't I, We, It Produce Anything Quickly

6

Information

Systems Electronic

Systems

Geospatial

Systems

Mission

Systems

AgendaIntroductions

So What?

Agile Manifesto

Game Time!!

Wrap Up

DoneDoing

Page 6: Why Can't I, We, It Produce Anything Quickly

7

Information

Systems Electronic

Systems

Geospatial

Systems

Mission

Systems

AgendaIntroductions

So What?

Agile Manifesto

Game Time!!

Wrap Up

DoneDoing

Page 7: Why Can't I, We, It Produce Anything Quickly

• Who are you?

• Where are you on your agile journey?

• Who am I?

Introductions

8

Page 8: Why Can't I, We, It Produce Anything Quickly

• Agile Coach with Excella Consulting

– Find me on LinkedIn

• Connect. Share. Learn.

– DC Scrum User Group Organizer

– Tweet - @onek2go

– Blog - AnAgileMind.net

– Email - [email protected]

Who Am I?

Page 9: Why Can't I, We, It Produce Anything Quickly

10

Information

Systems Electronic

Systems

Geospatial

Systems

Mission

Systems

AgendaIntroductions

Agile Manifesto

Game Time!!

Wrap Up

Done

So What?

Doing

Page 10: Why Can't I, We, It Produce Anything Quickly

11

Information

Systems Electronic

Systems

Geospatial

Systems

Mission

Systems

AgendaIntroductions

So What?

Agile Manifesto

Game Time!!

Wrap Up

DoneDoing

Page 11: Why Can't I, We, It Produce Anything Quickly

Do you have difficulty explaining

the cost associated with behaviors

within a complex system?

So What?

Page 12: Why Can't I, We, It Produce Anything Quickly

Do you keep doing something even

though you know it reduces your

productivity?

So What?

Page 13: Why Can't I, We, It Produce Anything Quickly

Insanity: Repeating the same

behaviors and

expecting a different

outcome.- Albert Einstein

Page 14: Why Can't I, We, It Produce Anything Quickly

• As a facilitator, I would like to run a game that

helps understand impacts of behaviors so that it

may help attendees and others ADAPT(credit: Mike Cohn)

User Story

15

Awareness

Desire

Ability

Promote

Transfer

Page 15: Why Can't I, We, It Produce Anything Quickly

16

Information

Systems Electronic

Systems

Geospatial

Systems

Mission

Systems

AgendaIntroductions

So What?

Game Time!!

Wrap Up

Done

Agile Manifesto

Doing

Page 16: Why Can't I, We, It Produce Anything Quickly

17

Information

Systems Electronic

Systems

Geospatial

Systems

Mission

Systems

AgendaIntroductions

So What?

Agile Manifesto

Game Time!!

Wrap Up

DoneDoing

Page 17: Why Can't I, We, It Produce Anything Quickly

18

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1. Our highest priority is to satisfy the

customer through early and

continuous delivery of valuable

software.

Agile Manifesto (Principles)

Page 22: Why Can't I, We, It Produce Anything Quickly

2. Welcome changing requirements,

even late in development. Agile

processes harness change for the

customer's competitive advantage.

Agile Manifesto (Principles)

Page 23: Why Can't I, We, It Produce Anything Quickly

3. Deliver working software frequently,

from a couple of weeks to a couple

of months, with a preference to the

shorter timescale.

Agile Manifesto (Principles)

Page 24: Why Can't I, We, It Produce Anything Quickly

4. Business people and developers

must work together daily throughout

the project.

Agile Manifesto (Principles)

Page 25: Why Can't I, We, It Produce Anything Quickly

5. Build projects around motivated

individuals. Give them the environment

and support they need, and trust them to

get the job done.

Agile Manifesto (Principles)

Page 26: Why Can't I, We, It Produce Anything Quickly

6. The most efficient and effective

method of conveying information to

and within a development team is

face-to-face conversation.

Agile Manifesto (Principles)

Page 27: Why Can't I, We, It Produce Anything Quickly

7. Working software is the primary

measure of progress.

Agile Manifesto (Principles)

Page 28: Why Can't I, We, It Produce Anything Quickly

8. Agile processes promote

sustainable development. The

sponsors, developers, and users

should be able to maintain a

constant pace indefinitely.

Agile Manifesto (Principles)

Page 29: Why Can't I, We, It Produce Anything Quickly

9. Continuous attention to technical

excellence and good design

enhances agility.

Agile Manifesto (Principles)

Page 30: Why Can't I, We, It Produce Anything Quickly

10.Simplicity--the art of maximizing the

amount of work not done--is

essential.

Agile Manifesto (Principles)

Page 31: Why Can't I, We, It Produce Anything Quickly

11.The best architectures,

requirements, and designs emerge

from self-organizing teams.

Agile Manifesto (Principles)

Page 32: Why Can't I, We, It Produce Anything Quickly

12.At regular intervals, the team

reflects on how to become more

effective, then tunes and adjusts its

behavior accordingly.

Agile Manifesto (Principles)

Page 33: Why Can't I, We, It Produce Anything Quickly

1. Satisfy the customer through early and continuous delivery

2. Welcome changing requirements

3. Deliver frequently, preferring a shorter timescale

4. Business & technical team working together daily

5. Pick the right team, support them & trust them

6. Face-to-Face communication

Agile Manifesto (Principles)7. Working software is the

primary measure of progress

8. Sustainable constant pace

9. Technical excellence and

good design enhances

agility

10. Simplicity; maximizing the

amount of work not done

11. Best results emerge from

self-organizing teams

12. Team inspects and adapts to

become more effective

Page 34: Why Can't I, We, It Produce Anything Quickly

35

Information

Systems Electronic

Systems

Geospatial

Systems

Mission

Systems

AgendaIntroductions

So What?

Agile Manifesto

Wrap Up

Done

Game Time!!

Doing

Page 35: Why Can't I, We, It Produce Anything Quickly

36

Information

Systems Electronic

Systems

Geospatial

Systems

Mission

Systems

AgendaIntroductions

So What?

Agile Manifesto

Game Time!!

Wrap Up

DoneDoing

Page 36: Why Can't I, We, It Produce Anything Quickly

Name Game

BrianOriginally created by Henrik Kniberg, THANK YOU!

Page 37: Why Can't I, We, It Produce Anything Quickly

Round 1

Credit: Henrik Kniberg

Page 38: Why Can't I, We, It Produce Anything Quickly

Round 1

Credit: Henrik Kniberg

Page 39: Why Can't I, We, It Produce Anything Quickly

Round 1

Credit: Henrik Kniberg

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Round 1

Credit: Henrik Kniberg

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• Never keep a customer waiting

• Start early = Finish early

Round 1 Policy

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Name Game

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• Limit WIP (Work In Process)

• Current Limit = 1 Customer at a Time

Round 2 Policy

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Round 2

Credit: Henrik Kniberg

Page 45: Why Can't I, We, It Produce Anything Quickly

Name Game

Page 46: Why Can't I, We, It Produce Anything Quickly

Credit: Henrik Kniberg

Page 47: Why Can't I, We, It Produce Anything Quickly

Credit: Henrik Kniberg

Page 48: Why Can't I, We, It Produce Anything Quickly

Now What?

Page 49: Why Can't I, We, It Produce Anything Quickly

Team working 4 projects

Project A

Project B

Project C

Project D

JAN FEB MAR APR MAY JUN

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Org Working ProgramsQ1 Q2 Q3 Q4

Program A

Program B

Program C

Program D

Priority

Q5 Q6

Page 51: Why Can't I, We, It Produce Anything Quickly

Team Working ProjectsJAN FEB MAR APR

Project A

Project B

Project C

Project D

Priority

MAY JUN

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Team Working User StoriesDay 2 Day 4 Day 6 Day 8

User Story A

User Story B

User Story C

User Story D

Priority

Day 10

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Individual Working Tasks9 AM 11 AM 1 PM 3 PM

Task A

Task B

Task C

Task D

Priority

5 PM

Page 54: Why Can't I, We, It Produce Anything Quickly

• Create a Vision

• Create long term goals

– Release

– Epics

• Create short term goals

– Iteration

– User Stories

• Align priorities based on the above

How to Prioritize?

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56

Information

Systems Electronic

Systems

Geospatial

Systems

Mission

Systems

AgendaIntroductions

So What?

Agile Manifesto

Game Time!!

Done

Wrap Up

Doing

Page 56: Why Can't I, We, It Produce Anything Quickly

57

Information

Systems Electronic

Systems

Geospatial

Systems

Mission

Systems

AgendaIntroductions

So What?

Agile Manifesto

Game Time!!

Wrap Up

DoneDoing

Page 57: Why Can't I, We, It Produce Anything Quickly

58

Information

Systems Electronic

Systems

Geospatial

Systems

Mission

Systems

AgendaIntroductions

So What?

Agile Manifesto

Game Time!!

Wrap Up

Doing Done

Page 58: Why Can't I, We, It Produce Anything Quickly

Contact MeBrian Sjoberg (@onek2go)

[email protected]

301.404.0765 (USA)

AnAgileMind.net blog