what happens when the device disappears csba 2014
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Presentation by Peter Norman Levesque to the 2014 Canadian School Boards Association Congress in Niagara Falls Canada.TRANSCRIPT
What happens when the device disappears? Learning when technology is just part of the ecology?
Speaker: Peter Norman Levesque
President, Institute for Knowledge Mobilization
Organization:Canadian School Boards' Association
Niagara Falls
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Do we have data overload
or filter failure?5 June 2014
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Acceleration and Amplification
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Big Data
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Every day, we create 2.5 quintillion bytes of data — so much that 90% of the data in the world today has been created in the last two years alone.
This data comes from everywhere: sensors used to gather climate information, posts to social media sites, digital pictures and videos, purchase transaction records, and cell phone GPS signals to name a few.
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How did we get here?
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And are we having theneeded impact in education?
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Are we still Hunting and Gathering?
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Never in human history have we hunted for so much data, information and knowledge.
Never in human history have we gathered so much that is useful but not used.
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4000 BCE
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3000 BCE
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200
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1450
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1792
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1897
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1929
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1939
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Post WWII research expanded significantly
171945
2000
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1958 - 1969
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Advanced Research Projects Agency createdTen years later, creates the first computer network
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1959 - 1971
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1959 - Peter Drucker coins the term “knowledge worker“
1962 - Everett Rogers publishes “Diffusion of Innovation”
1971 - Ray Tomlinson, of BBN sent the first network e-mail
Institute for Knowledge Mobilization ©Peter Levesque 2007-2014
1980 - 1993
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1982 -"The Computer" was named Machine of the Year by Time Magazine
1991 - Tim Berners-Lee invents the “World Wide Web”
1993 – Mosaic Browser popularizes the Web
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Ray Kurzweil
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"When I was a student at MIT, we all shared one computer and it took up a whole building. The computer in your cell phone today is a million
times cheaper and a thousand times more powerful. What now fits in your pocket 25 years from now will fit into a blood cell and will again
be millions of times more cost effective."
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Access on “Steroids”
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Google Glass
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Nanotech Cancer Treatment
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Over – Consumption?
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Email: 144 billion email per day worldwide. Websites: 624 million Users: 2.4 billion Mobile: 6.7 billion mobile subscriptionsTwitter: 175 million tweets daily averageFacebook: 1+ billion users Google: 1.2 trillion searches annuallyYouTube: 4 billion hours/month of video watchedYouth: spend less time watching TV (60%) and more time online (600%)
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Data and information is for processing.
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It becomes knowledge when it has a social life.
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Education is a socialization
process.5 June 2014
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How are we thinking about
education?5 June 2014
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How are we thinking about
learning?5 June 2014
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How are we thinking about
technology?5 June 2014
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Significant shift in thinking about research impact
Passive push (until 1970s+)
Push harder (1990s+)
Partner & pull(2000+)
• Dissemination via traditional journals, conferences
• Focus on implementation, e.g. performance feedback
• Linkage & exchange, e.g. joint production
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Decisions are a complex calculus
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Philip Davies, Is Evidence-Based Government Possible?Jerry Lee Lecture 2004, Washington, DC
Evidence
ExperienceJudgement
Resources
Values
Habits
TraditionsLobbyists
Pressure Groups
Pragmatics
Contingency
Emotions
Other Factors
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Systems Thinking and Knowledge Mobilization
Now What: Decisions,
Directions, Actions
So What: Meaning,
Analysis, Interpretation
What: Data, Information, Description, Stories
MULTIPLE INPUTS FROM RESEARCH, PRACTICE, EXPERIENCE, CULTURE
Innovation
SupportingInfrastructure
Initiatives
Incentives to Share betweenLevels
Value Creation
ProgramsPoliciesPrioritiesProcessesPractice
ProductsPerspectivesProceduresPossibilitiesPeople Skills
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And beyond the common process of standardization or “herding cats”
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Core organizational process
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Vision Mission Goals Strategy Tactics Outputs Outcomes Impacts
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Core of Value Creation is Conversation
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Increasing the scale of implementation
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Trends we are watching– Communities of Practice– Social Network Analysis– Data Visualization– Mobile and geo-location– Crowdsourcing data– Crowd-funding projects– Gamification
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We need to be creative:
In order to create the “ideal” future, you need a lot of ideas from which to choose otherwise the future tends to
look like a linear extension of what already exists.
Or
If you want to know what the future is, be part of its development. (Peter Drucker)
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Technology
Should support social processes.
Not the other way around.
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Open Systems Interconnection Model (OSI)
Culture • Capacity • Content • Computers • Connectivity •
Construction • Coordination
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Cultureof the school and
classroom to support innovative use of learning
tech
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Capability of teachers to use technology to help every student learn
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Curriculum, courseware, & continuous assessment
that deliver knowledge and skills to students, that build relationships
between teachers and students, and that provide meaningful and timely feedback
to students, teachers, and parents.
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Computing devices to reliably and effectively
deliver the curriculum, courseware, and
continuous assessment.5 June 2014
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Connectivity to reliably link students to
other students, students to teachers, and students to both their local community and the
wider world.5 June 2014
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Co-ordination of changes to laws, funding, collective
agreement work rules, etc. to allow schools to effectively
harness the power of learning tech.
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• Start with why• Consistent and ongoing conversations• Adopt a systems perspective• One “nail” at a time• “Anchor” with principles and values• Fail fast and move to next iteration• Adapt and adopt from other sectors• Focus on the social – the tech will change
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Contact information
(613) 552-2725
www.knowledgemobilization.net
@peterlevesque
Fairmont Chateau Laurier1 Rideau Street, Suite 700Ottawa, ON, K1N 8S7
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