what games say

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What Games Say Bret Staudt Willet

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Page 1: What Games Say

What Games SayBret Staudt Willet

Page 2: What Games Say

What is a game?

Page 3: What Games Say

What is a game?

Basic elements of any game:

• objectives

Page 4: What Games Say

What is a game?

Basic elements of any game:

• objectives

• environmental constraints

Page 5: What Games Say

What is a game?

Basic elements of any game:

• objectives

• environmental constraints

• formal constraints

Page 6: What Games Say

What is a video game?

Basic elements of any VIDEO game:

• objectives

• environmental constraints

• formal constraints

• machine-based arbitration

Page 7: What Games Say

What is a video game?

Basic elements of any VIDEO game:

• objectives

• environmental constraints

• formal constraints

• machine-based arbitration

The rest is just style!

Page 8: What Games Say

Gamer Personality TypesRichard Bartle, Designing Virtual Worlds

Page 9: What Games Say

Gamer Personality Types

Page 10: What Games Say

What is a video game?

A video game is a medium of expression.

Page 11: What Games Say

What is a video game?

A video game is a medium of expression.

• Basic elements: objectives, environmental constraints, formal constraints, machine-based arbitration.

• Gamer Personalities: different ways to act and interact with it.

Page 12: What Games Say

What is a video game?

A video game is a medium of expression.

• Basic elements: objectives, environmental constraints, formal constraints, machine-based arbitration.

• Gamer Personalities: different ways to act and interact with it.

Communicating something—but what? And how?

Page 13: What Games Say

What is a video game?

A video game is a medium of expression.

• Basic elements: objectives, environmental constraints, formal constraints, machine-based arbitration.

• Gamer Personalities: different ways to act and interact with it.

Communicating something—but what? And how?

Wall Street Journal looks at Serious Games

Page 14: What Games Say

WHAT Games Communicate

• Skill development

https://www.youtube.com/watch?v=BHtjRilQ8xY

Page 15: What Games Say

WHAT Games Communicate

• New knowledge or understanding

http://www.gameslearningsociety.org/project_virulent.php

Page 16: What Games Say

WHAT Games Communicate

• Changing real world beliefs:o alcoholism and child abuse

https://www.youtube.com/watch?v=CAkUDP5ZqYY

Page 17: What Games Say

WHAT Games Communicate

• Changing real world beliefs:o sweatshops

http://www.playsweatshop.com/

Page 18: What Games Say

WHAT Games Communicate

• Changing real world beliefs:o international conflicts

http://www.peacemakergame.com/video.php?v=gameplay

Page 19: What Games Say

WHAT Games Communicate

• Changing real world beliefs:o environmental sustainability

http://artworksforchange.org/bioharmonious/webplayer.html

Page 20: What Games Say

WHAT Games Communicate

• Changing real world realitieso empower women around the world

https ://www.youtube.com/watch?v=N6Ahpocmjs0

Page 21: What Games Say

WHAT Games Communicate

• Changing real world realitieso help kids fight cancer

https://www.youtube.com/watch?v=xewFHfquK54

Page 22: What Games Say

HOW Games Communicate

Page 23: What Games Say

HOW Games Communicate

• Not necessarily FUN

https://www.youtube.com/watch?v=n3o0HFXPfco

Ian Bogost on designing fun: http://vimeo.com/74943170

Page 24: What Games Say

HOW Games Communicate

• Not necessarily even ENGAGING

http://www.depressionquest.com/dqfinal.html#

Page 25: What Games Say

HOW Games Communicate

• BUT, not-fun, not-engaging games can still be very good games

Page 26: What Games Say

HOW Games Communicate

• BUT, not-fun, not-engaging games can still be very good games

• How can that be?

Page 27: What Games Say

HOW Games Communicate

• Two ideas from Ian Bogost:

Page 28: What Games Say

HOW Games Communicate

• Two ideas from Ian Bogost:o Procedural Rhetoric

Page 29: What Games Say

HOW Games Communicate

• Two ideas from Ian Bogost:o Procedural Rhetorico Deliberation

Page 30: What Games Say

HOW Games Communicate

• Procedural Rhetorico Rhetoric = persuasive expressiono Procedures = rule-based representations and

interactions

Page 31: What Games Say

HOW Games Communicate

• Procedural Rhetoric in BioHarmonious

http://artworksforchange.org/bioharmonious/webplayer.html

Page 32: What Games Say

HOW Games Communicate

• Procedural Rhetoric in Darfur is Dying

http://www.darfurisdying.com/

Page 33: What Games Say

HOW Games Communicate

• Deliberationo Not incentives or reinforcement

Page 34: What Games Say

HOW Games Communicate

• Deliberationo Persuade, no coerce—through meaningful

choice

Page 35: What Games Say

HOW Games Communicate

• Deliberation in Data Dealer

http://www.youtube.com/watch?v=x2eCAgQ1DTo

Page 36: What Games Say

HOW Games Communicate

• Deliberation in Cow Clicker

http://www.bogost.com/games/cow_clicker.shtml

Page 37: What Games Say

Go Make Serious Games

https://www.scirra.com/construct2

http://unity3d.com/

http://gamestarmechanic.com/

Page 38: What Games Say

Go Make Serious Gameshttp://gel.msu.edu/winn/Winn_DPE_chapter_final.pdf

Page 39: What Games Say

Go Study Serious Gameshttp://seriousgames.msu.edu/

3 online courses for Master’s Certificate:

• Foundations of Serious Games

• Theories of Games and Interaction for Design

• Understanding Users

Page 40: What Games Say

Questions? [email protected]

Page 41: What Games Say

References

Bogost, I. (2010). Persuasive Games: The expressive power of videogames. Cambridge, MA: MIT Press.

Ferrara, J. (2012). Playful Design: Creating game experiences in everyday interfaces. Brooklyn, NY: Rosenfeld Media.