what are we talking about when we talk about european union funding for culture

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What are we talking about when we talk about European Union funding for culture @juanpedregosa [email protected] Trànsit Projectes Barcelona

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Page 1: What are we talking about when we talk about European Union funding for culture

What are we talking about when

we talk about European Union

funding for culture @juanpedregosa  jj@e-­‐itd.com  

Trànsit  Projectes  -­‐  Barcelona  

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Page 3: What are we talking about when we talk about European Union funding for culture

Objectives of the (double) session

•  To  provide  an  overview  about  what  is  the  European  Union  and  which  are  the  most  important  programmes  to  fund  culture  and  arts  

•  To  give  prac@cal  tools/@ps/advices  on  what  to  do  and  how  to  do  to  start  a  process  of  EU  funding  

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•  The  labyrinth  of  Europe,  the  European  Union,  the  European  Commission,  the  DGs  and  the  cultural  oriented  programmes  

•  Descrip@on  of  main  programmes  for  culture:  Crea@ve  Europe,  Erasmus  +,  horizon,  SME  instrument  

•  Applying  for  EC  in  prac@ce:  workshop  with  two  groups  

Contents/methodology

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EUROPEAN COMMISION DIRECTORATES-GENERAL

(DG)

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EUROPEAN BUDGET MANAGEMENT

Expenditure  

Na@onal  and  regional  76%  

European  Commission  22%  

Other  agencies  2%  

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2014-­‐2020  budget  

Crea@ve  Europe  

• 1.460  M€  •  (0,14%)  

Erasmus  +  

• 14.700  M€  •  (1,47%)  

H2020  

• 77.028  M€  •  (7,72%)  

Structural  funds  

• 325.149  M€  •  (32.61%)  

2014-2020 BUDGET

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•  Managed  from  Brussels  or  decentralized  agencies  •  Programmes  come  from  the  different  sectorial  policies  •  Transna@onality  is  compulsory  •  Provide  EU  added  value  •  In  general  focused  in  mobility,  pilots,  demonstra@on,  innova@on,  training,  dissemina@on,  visibility  

•  Programmes  are  foreseeable,  public  and  widely  publicized  

•  Programming  period  is  nowadays  2014-­‐20120  

The European “stability” and the programmes

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Advantadges  

•  Access  to  extra  funding  •  Unexpected  impact  locally  •  European  Added  Value  •  Training  process  •  Innova@on:  visibility  and  

changing  of  networks  

•  Access  to  EU  mainstreaming  •  Making  new  things  happen    

Disadvantages  

•  To  find  and  keep  partners  •  Diversity,  always  diversity:  

legal,  context,  geographical,  poli@cal,  organisa@onal  

•  Difficul@es  of  understanding  more  than  communica@on  

•  Investment  of  resources  

•  Administra@ve  burden  

Participating or not, that is the question

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EU  programme  for  Research  and  Innova@on  (2014-­‐2020).  

•  3  key  objec@ves:  Excellence  Science,  Compe@@ve  Industries,  Beger  Society.  

•  7  societal  challenges:    

1  Health,  demographic  change  and  wellbeing;  2  Food  security,  sustainable  agriculture  and  forestry,  marine  and  mari@me  and  inland  water  research,  and  

the  Bioeconomy;  

3  Secure,  clean  and  efficient  energy;  4  Smart,  green  and  integrated  transport;  5  Climate  ac@on,  environment,  resource  efficiency  and  raw  materials;  6  Europe  in  a  changing  world  -­‐  inclusive,  innova@ve  and  reflec@ve  socie@es;  7  Secure  socie@es  -­‐  protec@ng  freedom  and  security  of  Europe  and  its  ci@zens.  

SPECIAL  ATTENTION  TO  Challenge  6  /  2014-­‐2015  to  Work  Programme:  •  hgp://ec.europa.eu/research/par@cipants/data/ref/h2020/wp/2014_2015/main/h2020-­‐wp1415-­‐

socie@es_en.pdf    

•  Call-­‐Reflec@ve  Socie@es:  Cultural  Heritage  and  European  Iden@@es  

HORIZON 2020

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•  Erasmus+  is  the  EU  Programme  in  the  fields  of  educa@on,  training,  youth  and  sport  

•  Divided  in  3  key  ac@ons:  –  KA1:  Mobility  of  learners  and  staff  –  KA2:  Strategic  Partnerships,  Knowledge  Alliances,  Sector  Skills  alliances  

–  KA3:  Suport  for  policy  reforms  

•  More  info  at:    hgp://ec.europa.eu/programmes/erasmus-­‐plus/  documents/erasmus-­‐plus-­‐programme-­‐guide_en.pdf  

ERASMUS +

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Framework  programme  for  the  cultural  and  crea@ve  sectors  (2014-­‐2020)  General  objec@ve:    

–  Safeguard  and  promote  European  cultural  and  linguis@c  diversity,  and  fosters  Europe’s  cultural  richness.  

–  Contribute  to  Europe’s  goals  for  smart,  sustainable  and  inclusive  economic  growth.  –  Help  the  cultural  and  crea@ve  sectors  to  adapt  to  the  digital  age  and  globaliza@on.  –  Open  up  new  internaMonal  opportuniMes,  markets  and  audiences.  

•  Sub-­‐programmes:    CULTURE  (31%  of  the  budget).  •  hgp://ec.europa.eu/culture/opportuni@es/culture-­‐support/index_en.htm  

MEDIA  (56%  of  the  budget).  •  hgp://ec.europa.eu/culture/opportuni@es/audiovisual-­‐support/index_en.htm    

CREATIVE EUROPE

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CRE  

SUB-­‐PROGRAMME  CULTURE:  –  Cross-­‐border  cooperaMon  

projects  between  cultural  and  crea@ve  organisa@ons  within  the  EU  and  beyond.  

–  Networks  helping  the  cultural  and  crea@ve  sectors  to  operate  transna@onally  and  to  strengthen  their  compe@@veness.  

–  Transla@on  and  promo@on  of  literary  works  across  EU  markets.  

–  PlaQorms  of  cultural  operators  promo@ng  emerging  ar@sts  and  s@mula@ng  a  truly  European  

–  Programming  of  cultural  and  ar@s@c  works.  

CREATIVE EUROPE SUB-­‐PROGRAMME  MEDIA:  

–  Capacity  building  and  professional  training  for  audiovisual  professionals.  

–  Development  of  ficMon,  animaMons,  creaMve  documentaries  and  video  games  for  European  cinema,  television  markets  and  other  plaoorms.  

–  DistribuMon  and  sales  of  audiovisual  works  in  and  outside  Europe.  

–  Film  fesMvals  that  promote  European  films.  

–  Funds  for  the  internaMonal  co-­‐producMon  of  films.  

–  Audience  development  to  foster  film  literacy  and  to  raise  interest  in  Europe’s  films  through  a  wide  range  of  events.  

–  Grants  for  PRODUCTION,  BROADCASTING,  DISTRIBUTION,    FILMS  FESTIVALS,  ACCESS  TO  MARTKETS,  TRAINING,  EXHIBITION,  VIDEOGAMES  DEVELOPMENT,  INTERNATIONAL  COPRODUCTIONS  

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•  Sub-­‐programme  culture  –  Coopera@on  projects  

–  transna@onal  coopera@on  projects  bringing  together  cultural  and  crea@ve  organisa@ons  from  different  countries  to  undertake  sectoral  or  cross-­‐sectoral  ac@vi@es  

–  European  networks  –  ac@vi@es  by  European  networks  of  cultural  and  crea@ve  organisa@ons  from  

different  countries  

–  European  Plaoorms  –  ac@vi@es  by  European  networks  of  cultural  and  crea@ve  organisa@ons  from  

different  countries  

–  Literary  transla@ons  –  and  its  further  promo@on  

•  DATABASE  OF  FUNDED  PROJECTS:  hgp://ec.europa.eu/programmes/crea@ve-­‐europe/projects/  

CREATIVE EUROPE

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•  Coopera@on  Projects:  7  October  2015*  (then  early  October  annually)    

•  Literary  Transla@on  (Category  1  –  two  year  projects):  3  February  2015*  (then  early  February  annually)    

•  European  Networks:  5  October  2016    •  European  Plaoorms:  25  February  2015    

FORTHCOMING DEADLINES

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Crea@ve  Europe:  who  can  par@cipate?  

•  EU  organisa@ons  (public,  profit  or  not-­‐for-­‐profit)working  in  the  field  of  crea@ve  culture  industries  

•  Legally  established  •  2  years  of  existence  •  Finan@al  capacity  only  need  when  claiming  for  more  than  60000  €  

CREATIVE EUROPE: who can participate?

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•  suppor@ng  ac@ons  providing  cultural  and  crea@ve  players  with  skills,  competences  and  know-­‐how  that  contribute  to  strengthening  the  cultural  and  crea@ve  sectors,  including  encouraging  adaptaMon  to  digital  technologies,  tesMng  innovaMve  approaches  to  audience  development  and  tes@ng  of  new  business  and  management  models;  

•   suppor@ng  ac@ons  enabling  cultural  and  creaMve  players  to  cooperate  internaMonally  and  to  internaMonalise  their  careers  and  ac@vi@es  in  the  Union  and  beyond,  when  possible  on  the  basis  of  long-­‐term  strategies;  

•  providing  support  to  strengthen  European  cultural  and  crea@ve  organisa@ons  and  interna@onal  networking  in  order  to  facilitate  access  to  professional  opportuniMes.  

CREATIVE EUROPE: priorities for reinforcing the capacity of cultural actors

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•  suppor@ng  interna@onal  cultural  ac@vi@es,  such  as  for  instance  exhibiMons,  exchanges  and  fesMvals;  

•  suppor@ng  the  circula@on  of  European  literature  with  a  view  to  ensuring  the  widest  possible  accessibility;  

•  supporMng  audience  development  as  a  means  of  s@mula@ng  interest  in  and  improving  access  to  European  cultural  and  crea@ve  works  and  tangible  and  intangible  cultural  heritage.  Audience  development  seeks  to  help  European  ar@sts/cultural  professionals  and  their  works  reach  as  many  people  as  possible  across  Europe  and  extend  access  to  cultural  works  to  under-­‐represented  groups.  It  also  seeks  to  help  cultural  organisa@ons  adapt  to  the  need  to  engage  in  new  and  innova@ve  ways  with    audiences  both  to  retain  them,  to  build  new  audiences,  diversify  audiences  including  reaching  current  "non-­‐audiences",  and  to  improve  the  experience  for  both  exis@ng  and  future  audiences  and  deepen  the  rela@onship  with  them.  

•  REFERENCE:  EUROPEAN  AUDIENCES  2020  AND  BEYOND  hgp://www.ccp.ie/files/p_20140327111649European%20Audiences%202020%20and

%20beyond.pdf  

CREATIVE EUROPE: priorities for mobility

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•  Small  scale  project  (3+)  – One  project  leader  and  two  partners  – Max.200000  €  .  60  %  of  elegible  costs  

•  Big  scale  projects  (6+)  – One  project  leader  and  5  partners  (minimum)  

– Max.  2000000/500.000  year.  50  %  of  elegible  costs  

Current calls

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•  Relevance  –  how  the  project  will  contribute  to  reinforcing  the  sector's  professionalizaMon  and  capacity  to  operate  trans-­‐na@onally,  to  promo@ng  transnaMonal  circulaMon  of  cultural  and  crea@ve  works  and  mobility  of  ar@sts  and  to  improving  access  to  cultural  and  crea@ve  works.    

•  Quality  of  content  and  ac@vi@es  –  how  the  project  will  be  implemented  in  pracMce  (quality  of  the  ac@vi@es  and  deliverables,  the  experience  of  the  staff  in  charge  of  the  projects  and  working  arrangements),  with  a  par@cular  focus  on  how  such  ac@vi@es  can  help  to  effec@vely  implement  an  audience  development  strategy  

Eligibility criteria

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•  Communica@on  and  dissemina@on  – The  aim  is  to  maximise  the  impact  of  the  project  results  by  making  them  available  as  widely  as  possible  at  local,  regional,  na@onal  and  European  levels.    

•  Quality  of  partnership  –  the  extent  to  which  the  general  organisa@on  and  co-­‐ordina@on  of  the  project  will  ensure  the  effec@ve  implementa@on  of  the  ac@vi@es  and  will  contribute  to  their  sustainability.  

Eligibility criteria

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•  Exchange  of  professionals  amongst  organisa@ons  of  different  countries  

•  Co-­‐produc@ons  of    interna@onal  ac@vi@es  •  Exchanges  of  cultural  products    •  Ad  hoc  training  ac@ons  •  Networks  crea@on  

Examples of European cooperation projects

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•  Mobility  of  professionals  and  works  •  Transectoriality,  hybrida@on,  transdisciplinariety  

•  Innova@on  •  Crea@on  of  audiences  •  Link  to  2020  strategy  •  Crea@ve/culture  sector  as  a  factor  for  development    

KEY WORDS