welcome to a london that never was... a london we all remember…

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elcome to a London that never was... A London we all remember…

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Welcome to a London that never was...

A London we all remember…

A Fantasy-Driven Virtual World

Londontown

Design Philosophy Non-linear: A world that every member

of the audience can enjoy in her own way at her own pace.

Narrative-driven: Everything the imagination can conjure is offered. Participants can choose to sample as much or as little of the story as they like, and still have a fulfilling experience.

Design Philosophy Dynamic: A virtual world that is not indifferent to the accomplishments of its inhabitants, but encourages them to leave their marks on it in personal or public ways.

Responsive ongoing content: New stories and other content responsive to the audience; seeded and delivered organically without interruption to the world experience.

Design Philosophy Shallow learning curve: Experience with MMOs is not needed. You can move right in to Londontown.

Kitchen sink design: Appeals to the broadest spectrum of the mass market, including an online audience of millions currently untapped.

Convergence: Other media (TV, videogames, books, mobile phones etc.) will set content in the world built to each platform’s capabilities.

Ongoing Story

Non-linear storytelling

Overlapping story arcs

True multiplayer quests

Stories of all shapes and sizes (from personal errands to world-changing events)

NPCs both real and fictional, with lives of their own, who take an active role in the game story and become important parts of player-character identities

Time Stands Still1837 – Victoria has been crowned

1851 – The Great Exhibition has opened in Hyde Park

1855 – London parishes are organized into vestries

1858 – The "great stink" leads to the upgrading of the sewer system

1863 – The "underground," the world's first subway system, opens

1888 – Jack the Ripper terrorizes Whitechapel.

1892 – Construction begins on the Blackwall Tunnel under the Thames

Victoria will never die

Real-Life FiguresQueen Victoria

Charles Dickens

Charles Darwin

Benjamin Disraeli

Nikola Tesla

Joseph Lister

Dr. David Livingstone

Karl Marx

Gregor Johann Mendel

Florence Nightingale

Jack the Ripper

Fantasy FiguresMoriarty

Sherlock Holmes

Fu Manchu

Scrooge

Alice

Mowgli

Tess of the D’Ubervilles

Jonathan Harker

Dr. Jekyll

The Time Traveler

Dorothea Brooke

Class System

Lower ClassGreatest freedomLocal explorationCraftingUpward mobility

Middle ClassMost career choicesBuildersTradesmen & merchantsMobility in any direction

Upper ClassPoliticsElegant lifestyleDifficult advancementDownward mobility

The Crystal Palace

Booths from all over the world

Political debates

Explore the basement

Card games

Interesting characters

We Want YOULevel & System Designers

Quest Writers

Victorian Era Researchers

Experimental Economists

Concept Artists

3D Modelers

Animators

Database Designer

Programmers (with experience or interest in Gamebryo engine

Join Us!Contact Producer Phoebe ([email protected])

Register for your department’s internship class

Attend weekly workshops and meetings

Party like it’s 1859!