we16 - virtual reality - beyond gaming
TRANSCRIPT
Elizabeth Dabbs
Senior Consultant, Booz Allen Hamilton
B.S. in Computer Science, Art minorCollege of William & Mary
- Web development : responsiveness, modernization, accessibility
- Rapid Prototyping- Content Management Systems
- Animation- Computer Graphics- Human-Computer Interaction
Interests
“Virtual Reality (VR) is a set of technologies that are aimed at fooling your senses into believing that you’re in a different environment than the real world”- Kim Pallister
VR @ Booz Allen Hamilton
- Tour of the human circulatory system
- Informative heads-up-display- See the body’s vessels and heart
through a virtual nanobot- Gaze-based speed controls- Studio-quality narration and sound
CelluVR
3D Hospital
Immersive training and exploratory analysis simulation of a hospital environment.
- Head tracking technology to quickly explore the model for trends using different viewing perspectives
- Configurable simulation models patient flow and contaminants within an enclosed environment
- Easy to adjust staffing levels and treatment protocols
What else could VR be used for?
Glen Keane – Disney Animator for 38 years. Worked on Little Mermaid, Aladdin, Tarzan, Pocahontas, …
Your turn!How could virtual reality disrupt each of these industries?
What other fields could use virtual reality to solve complex problems?