we16 - virtual reality - beyond gaming

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Virtual Reality Beyond Gaming WE16 Lightning Talk

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Post on 22-Jan-2018

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Virtual Reality Beyond Gaming

WE16 Lightning Talk

Elizabeth Dabbs

Senior Consultant, Booz Allen Hamilton

B.S. in Computer Science, Art minorCollege of William & Mary

- Web development : responsiveness, modernization, accessibility

- Rapid Prototyping- Content Management Systems

- Animation- Computer Graphics- Human-Computer Interaction

Interests

“Virtual Reality (VR) is a set of technologies that are aimed at fooling your senses into believing that you’re in a different environment than the real world”- Kim Pallister

The illusion that we are present where we are not

1931

1965

1962

1911

1939-

Current Technology

How does virtual reality work?

Technical Challenges – VR is taxing for a computer

VR @ Booz Allen Hamilton

- Tour of the human circulatory system

- Informative heads-up-display- See the body’s vessels and heart

through a virtual nanobot- Gaze-based speed controls- Studio-quality narration and sound

CelluVR

3D Hospital

Immersive training and exploratory analysis simulation of a hospital environment.

- Head tracking technology to quickly explore the model for trends using different viewing perspectives

- Configurable simulation models patient flow and contaminants within an enclosed environment

- Easy to adjust staffing levels and treatment protocols

We do it all with…

What else could VR be used for?

Glen Keane – Disney Animator for 38 years. Worked on Little Mermaid, Aladdin, Tarzan, Pocahontas, …

Your turn!How could virtual reality disrupt each of these industries?

What other fields could use virtual reality to solve complex problems?

Thank you!