virtual worlds, web. 2.0 and online learning

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Virtual Worlds, Web. 2.0 and Online Learning Thomas N. Robb Kyoto Sangyo University, Japan [email protected] http://tomrobb.org/weihai.ppt

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Virtual Worlds, Web. 2.0 and Online Learning. Thomas N. Robb Kyoto Sangyo University, Japan trobb@cc .kyoto-su.ac.jp http://tomrobb.org/weihai.ppt. Purpose. To define and clarify the relationship between Online Learning, Web 2.0 and “Virtual Worlds” What do they have in common? - PowerPoint PPT Presentation

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Page 1: Virtual Worlds, Web. 2.0 and Online Learning

Virtual Worlds, Web. 2.0 and Online Learning

Thomas N. Robb

Kyoto Sangyo University, Japan

[email protected]

http://tomrobb.org/weihai.ppt

Page 2: Virtual Worlds, Web. 2.0 and Online Learning

Purpose

• To define and clarify the relationship between Online Learning, Web 2.0 and “Virtual Worlds”

• What do they have in common?

• How are they different

• How can they complement each other?

Page 3: Virtual Worlds, Web. 2.0 and Online Learning

How Many Do You Know?

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QuickTime™ and aTIFF (Uncompressed) decompressor

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QuickTime™ and aTIFF (Uncompressed) decompressor

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Page 4: Virtual Worlds, Web. 2.0 and Online Learning

Brief ExplanationsBlackboard - a for-fee course management systemBlogger - a site for posting your own blog (or your students’)Flickr - a place to upload your photos and have others comment on themGmail - The best free e-mail siteGoogle - the premier web search engineMoodle - a for-free course management systemPodomatic - for creating and publishing podcastsQuia - create customized educational software online (quizzes, and more)Secondlife - a virtual reality environment/communitySkype - free telephone service, cheap computer-to-land service, too.Tappedin - for text chat, meetings with others for teacher professional developme

ntWordchamp - provided rollover translations of words from one language to anothe

rYahoo - for categorised information and many other servicesYoutube - upload your own videos and comment on those of others

Page 5: Virtual Worlds, Web. 2.0 and Online Learning

Web 2.0 - What is it?

• Tim O’Reilly

Page 6: Virtual Worlds, Web. 2.0 and Online Learning

Schmooze University

Page 7: Virtual Worlds, Web. 2.0 and Online Learning

Schmooze navigation

Page 8: Virtual Worlds, Web. 2.0 and Online Learning

Second Life

Page 9: Virtual Worlds, Web. 2.0 and Online Learning

“Real” Politics on SL

Page 10: Virtual Worlds, Web. 2.0 and Online Learning

Language Study Groups on SL

Page 11: Virtual Worlds, Web. 2.0 and Online Learning
Page 12: Virtual Worlds, Web. 2.0 and Online Learning

Similarities between SU & SL

• Users can go to specific spaces within the world and interact with the other users who are there.

• They can interact either in text or with various types of "emoting" -- nodding the head "yes", yawning, etc. although in SU these are only text-based, while in SL, they are portrayed realistically.

• There are objects that can be given, taken and shared among people.

• Since both involve real-time interaction, there are many opportunities for "speaking", using and being exposed to new vocabulary and grammar, asking for clarification, etc.

Page 13: Virtual Worlds, Web. 2.0 and Online Learning

Differences between SU & SL

• More visual – more opportunities for interaction

• Game-like atmosphere is motivating

Page 14: Virtual Worlds, Web. 2.0 and Online Learning

Web 2.0

Page 15: Virtual Worlds, Web. 2.0 and Online Learning
Page 16: Virtual Worlds, Web. 2.0 and Online Learning
Page 17: Virtual Worlds, Web. 2.0 and Online Learning

What Web 2.0 and Virtual Environments do not do

• Paul Nation• Meaning focus input -- 25%• Meaning focus output -- 25%• Deliberate study -- 25%• Fluency development -- 25%

Page 18: Virtual Worlds, Web. 2.0 and Online Learning

Real-life Problems

• 1. Slow Internet connections at 4Mbps or less.

• 2. Many sites blocked, including Google in one school that I visited in the West Midlands of the UK. In fact Google was blocked by thewhole of the local education authority.

• 3. Downloading of MP3, AVI and MPG files blocked.

• 4. Use of plug-ins such as Flash Player blocked.

• 5. Social networking sites such as MySpace blocked.

• 6. YouTube blocked.

• 7. Filters that respond negatively to sites containing words such as "cocktail".

(Graham Davies, on [email protected] May 26, 2007)

Page 19: Virtual Worlds, Web. 2.0 and Online Learning

Conclusion

• The Web is wonderful for self-study but...

• web-based material is not graded and...

• many, if not most, of our students still require a teacher as a guide and task-master.

There is still a place for us, the teachers!

Page 20: Virtual Worlds, Web. 2.0 and Online Learning

References - 1Autonomous Technology-Assisted Language Learning, Available: http://e

n.wikibooks.org/wiki/ATALL.Au, W. J. (2006). The Second Life of Governor Mark Wagner. New Worl

d Notes (August 31). Available. http://nwn.blogs.com/nwn/2006/08/the_second_life.html.

Campbell, A. (2007). Motivating Language Learners with Flickr, Available: http://e-poche.net/flickr.

Chappelle, C. (1998). Multimedia Call: Lessons To Be Learned From Research On Instructed SLA. Language Learning & Technology, 2,(1), July 1998, pp. 22-34. Available: http://llt.msu.edu/vol2num1/article1/index.html.

Davies, Graham (2007). Re: What is Web 2.0 ? Posting on [email protected], May 26, 2007).

e-Tandem. Available: http://www.slf.ruhr-uni-bochum.de/Tandem/etandem/

Page 21: Virtual Worlds, Web. 2.0 and Online Learning

References - 2O'Reilly, T. (2005). What is Web 2.0, Availalble: http://www.oreillynet.c

om/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html.Peterson, M. (2000). SchMOOze University: A virtual learning environm

ent. TESL-EJ, 4.4, Available: http://tesl-ej.org/ej16/m2.html.Robb, T. (2006). CALL and the Non-autonomous Learner: Build It, But

Will They Come? in E Hanson-Smith & S Rilling, Learning Languages through Technology, Alexandria: TESOL, pp. 69-76.

Schmooze University (Current version), http://schmooze.hunter.cuny.edu/.

Schmooze University (Original version), http://schmooze.hunter.cuny.edu/test.html.

Stevens, Vance (2006), Second Life in Education and Language Learning, TESL-EJ, 10.3, Available: http://tesl-ej.org/ej39/int.html.