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Virtual and Augmented Reality in Rolls-Royce

Dr Dimitris Triantafyllidis

Emerging Technologies Manager

Future Technologies, Rolls-Royce 2017 Rolls-Royce plc

The information in this document is the property of Rolls-Royce plc and may not be copied or communicated to a third party, or used for any purpose other than that for which it is supplied without the express written consent of

Rolls-Royce plc.

This information is given in good faith based upon the latest information available to Rolls-Royce plc, no warranty or representation is given concerning such information, which must not be taken as establishing any contractual

or other commitment binding upon Rolls-Royce plc or any of its subsidiary or associated companies.

The Company

Civil Aerospace

Defence Aerospace

Marine Power Systems Nuclear

Underlying Revenue

13.8bn

Underlining Profit

813m

Research & Development

1.3bn

Order Book

79.8bn

49,900 Employees in 46 counties

Future Technologies Group

Product Concepts Emerging Technologies

Impact of VR/AR to Rolls-Royce

Design Manufacturing & Assembly Aftersales Services Training Marketing Customer intimacy

Significant Operational Improvements

Core Product Technology

Key enabler for future company vision

Autonomous vessels Nuclear power plants Fully remote operations

VR/AR in Rolls-Royce Now

Marketing Training

Virtual Reality

Used since 2004 for Design and Training

Marketing and Product Familiarisation

Augmented Reality

Pilots for applications across product lifecycle for all 5 businesses

VR/AR in Rolls-Royce Aftersales Services

VR/AR In Rolls-Royce- Design

Technology Familiarisation in the Community

Internal External

Future of VR/AR in Rolls-Royce