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Virtual and Augmented Reality in Rolls-Royce
Dr Dimitris Triantafyllidis
Emerging Technologies Manager
Future Technologies, Rolls-Royce © 2017 Rolls-Royce plc
The information in this document is the property of Rolls-Royce plc and may not be copied or communicated to a third party, or used for any purpose other than that for which it is supplied without the express written consent of
Rolls-Royce plc.
This information is given in good faith based upon the latest information available to Rolls-Royce plc, no warranty or representation is given concerning such information, which must not be taken as establishing any contractual
or other commitment binding upon Rolls-Royce plc or any of its subsidiary or associated companies.
The Company
Civil Aerospace
Defence Aerospace
Marine Power Systems Nuclear
Underlying Revenue
£13.8bn
Underlining Profit
£813m
Research & Development
£1.3bn
Order Book
79.8bn
49,900 Employees in 46 counties
Impact of VR/AR to Rolls-Royce
• Design • Manufacturing & Assembly • Aftersales Services • Training • Marketing • Customer intimacy
Significant Operational Improvements
Core Product Technology
Key enabler for future company vision
• Autonomous vessels • Nuclear power plants • Fully remote operations
VR/AR in Rolls-Royce Now
Marketing Training
Virtual Reality
• Used since 2004 for Design and Training
• Marketing and Product Familiarisation
Augmented Reality
• Pilots for applications across product lifecycle for all 5 businesses