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Video Games in Video Games in Education Education Video Games in Video Games in Education Education Games can influence our thinking and Games can influence our thinking and our actions, and in this sense, games can our actions, and in this sense, games can persuade and teach” persuade and teach” Nintendo Entertainment of America, 2013 Nintendo Entertainment of America, 2013

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Page 1: Video games

Video Games in Video Games in Education Education Video Games in Video Games in Education Education

““Games can influence our thinking and Games can influence our thinking and our actions, and in this sense, games can our actions, and in this sense, games can persuade and teach” persuade and teach”

Nintendo Entertainment of America, 2013Nintendo Entertainment of America, 2013

Page 2: Video games

Bastion: The ArtBastion: The Art

Warner Bros, 2012 Warner Bros, 2012

Page 3: Video games

Bastion: The StoryBastion: The Story

Warner Bros, 2012 Warner Bros, 2012

http://www.youtube.com/watch?v=6RTkUgov60ghttp://www.youtube.com/watch?v=6RTkUgov60g

Page 4: Video games

Bastion:Bastion:The MusicThe MusicThe MusicThe Music

Warner Bros, 2012 Warner Bros, 2012

http://www.youtube.com/watch?v=oLA0vB9LCTMhttp://www.youtube.com/watch?v=oLA0vB9LCTM

Page 5: Video games

Bastion: The FilmBastion: The Film

Warner Bros, 2012 Warner Bros, 2012

http://www.youtube.com/watch?v=VZAuKkv4eZEhttp://www.youtube.com/watch?v=VZAuKkv4eZE

Page 6: Video games

And of course the “Key” And of course the “Key” Piece...Interactivity and Piece...Interactivity and immersionimmersion

Curciulum is a product of time and spaceCurciulum is a product of time and space

Page 7: Video games

Why Video Games?Why Video Games?Why Video Games?Why Video Games?

I • Interaction I • Interaction C • CommunicationC • CommunicationE • EngagementE • Engagement

I • Interaction I • Interaction C • CommunicationC • CommunicationE • EngagementE • Engagement

Page 8: Video games

Harry Brown’s Harry Brown’s ArgumentArgument

He looks at videogames as:He looks at videogames as:

ArtArt

StorytellingStorytelling

Political/Propaganda/Addiction/ Violence Political/Propaganda/Addiction/ Violence

Pedagogy Pedagogy

““Video games are in their early stages Video games are in their early stages much like film in the 1920’s” -Harry J. Brownmuch like film in the 1920’s” -Harry J. Brown

Page 9: Video games

Purpose in Purpose in Pedagogy Pedagogy

Oregon Trail (1993)Oregon Trail (1993)

““The game does not offer a clear path to victory. The game does not offer a clear path to victory. Every option bears its own risks, and even the Every option bears its own risks, and even the wisest players can be undone by chance. Its wisest players can be undone by chance. Its

structure... illustrates a fundamental approach to structure... illustrates a fundamental approach to thinking about the past, one that informs serious thinking about the past, one that informs serious

historical research: history is contingent upon historical research: history is contingent upon decisions.” decisions.”

Page 10: Video games

Purpose in Purpose in Pedagogy Pedagogy The BenefitThe Benefit

envoke empathy envoke empathy

multiple perspectives of an eventmultiple perspectives of an event

playing the role invites the student to consider playing the role invites the student to consider a range of issues: identity, perspective, a range of issues: identity, perspective, causalitycausality

Learner can take charge in the process of Learner can take charge in the process of learning, their decisions learning, their decisions

Page 11: Video games

Purpose in Purpose in Pedagogy Pedagogy Teamwork and Collaboration Teamwork and Collaboration

MMO’sMMO’s and online social communities and online social communities

Games do not promise to replace traditional Games do not promise to replace traditional pedagogy, but rather reinforces the necessity pedagogy, but rather reinforces the necessity of discussion by the teacher. of discussion by the teacher.

Placing the teacher as a facilitator and Placing the teacher as a facilitator and breaking down disciplines such as history, breaking down disciplines such as history, sociology, geography, drama, art and media sociology, geography, drama, art and media studies.studies.

Living an in online world to complete task Living an in online world to complete task promotes communication and collaboration. promotes communication and collaboration. Promotes identity by adopting different roles. Promotes identity by adopting different roles.

Page 12: Video games

Purpose in PedagogyPurpose in PedagogyStrategy and cognitive abilityStrategy and cognitive ability

Insight into the larger patterns of Insight into the larger patterns of cause and cause and effectseffects, illustrating the complex interrelations of , illustrating the complex interrelations of economy, technology, politics, population, economy, technology, politics, population, popular, feeling, diplomacy, war and chance. popular, feeling, diplomacy, war and chance.

Civilization V, 2010Civilization V, 2010

Page 13: Video games

EdutainemenEdutainementt Videogames foster cognitive developmentVideogames foster cognitive development

““Mating of education and entertainment, result Mating of education and entertainment, result in offspring that keep the bad featuresin offspring that keep the bad features of each parent and lose the good ones.” of each parent and lose the good ones.” -Seymour Papert-Seymour Papert

Blizzard Entertainment, 2010Blizzard Entertainment, 2010

MLG, Korea, 2011MLG, Korea, 2011

http://www.youtube.com/watch?v=JDujMWfREfkhttp://www.youtube.com/watch?v=JDujMWfREfk

Page 14: Video games

Violence ESRBViolence ESRB

"To prevent minors from using violent point-and-shoot video games in public arcades and to create a task force to study the effects of violent video games on youth behavior.” -Toni Harp

Rockstar Entertainment, 2009Rockstar Entertainment, 2009

America’s Army, 2009America’s Army, 2009

Columbine, Associated Press, 1999Columbine, Associated Press, 1999

Page 15: Video games

Modding-Bloom’sModding-Bloom’sCreating and innovatingCreating and innovating our own perspectives our own perspectives with video game source code. Minecraft gives with video game source code. Minecraft gives us the ability to create and not just interact. us the ability to create and not just interact.

Mojang, Minecraft 2011Mojang, Minecraft 2011

Page 16: Video games

CritiqueCritique

Communication (Acadia Romantics)Communication (Acadia Romantics)

Collaboration Collaboration

IdentityIdentity

Cognitive Cognitive

Page 17: Video games

Relationship to the Relationship to the CourseCourse

Curriculum changing in correspondence to time Curriculum changing in correspondence to time and space. Looking at virtual worlds and the and space. Looking at virtual worlds and the growing maturity of video games as an growing maturity of video games as an educational medium we can see how students educational medium we can see how students can learn and understand the world through the can learn and understand the world through the mutliple perspectives that video games provide. mutliple perspectives that video games provide.

Page 18: Video games

Proof that Video games can Proof that Video games can Make you Think Make you Think

Nintendo EntertainmentNintendo Entertainment of America, 1985 of America, 1985

Page 19: Video games

Discussion Discussion

Let’s here it! I know Let’s here it! I know you have comments.you have comments.At least about Peach...At least about Peach...

Page 20: Video games

Works CitedWorks CitedAmerica’s ArmyAmerica’s Army

Blizzard Entertainment of AmericaBlizzard Entertainment of America

Mojang EntertainementMojang Entertainement

Nintendo Entertainement of AmericaNintendo Entertainement of America

Video Games in Education, Harry J. BrownVideo Games in Education, Harry J. Brown

Warner BrosWarner Bros