video games
TRANSCRIPT
Video Games in Video Games in Education Education Video Games in Video Games in Education Education
““Games can influence our thinking and Games can influence our thinking and our actions, and in this sense, games can our actions, and in this sense, games can persuade and teach” persuade and teach”
Nintendo Entertainment of America, 2013Nintendo Entertainment of America, 2013
Bastion: The ArtBastion: The Art
Warner Bros, 2012 Warner Bros, 2012
Bastion: The StoryBastion: The Story
Warner Bros, 2012 Warner Bros, 2012
http://www.youtube.com/watch?v=6RTkUgov60ghttp://www.youtube.com/watch?v=6RTkUgov60g
Bastion:Bastion:The MusicThe MusicThe MusicThe Music
Warner Bros, 2012 Warner Bros, 2012
http://www.youtube.com/watch?v=oLA0vB9LCTMhttp://www.youtube.com/watch?v=oLA0vB9LCTM
Bastion: The FilmBastion: The Film
Warner Bros, 2012 Warner Bros, 2012
http://www.youtube.com/watch?v=VZAuKkv4eZEhttp://www.youtube.com/watch?v=VZAuKkv4eZE
And of course the “Key” And of course the “Key” Piece...Interactivity and Piece...Interactivity and immersionimmersion
Curciulum is a product of time and spaceCurciulum is a product of time and space
Why Video Games?Why Video Games?Why Video Games?Why Video Games?
I • Interaction I • Interaction C • CommunicationC • CommunicationE • EngagementE • Engagement
I • Interaction I • Interaction C • CommunicationC • CommunicationE • EngagementE • Engagement
Harry Brown’s Harry Brown’s ArgumentArgument
He looks at videogames as:He looks at videogames as:
ArtArt
StorytellingStorytelling
Political/Propaganda/Addiction/ Violence Political/Propaganda/Addiction/ Violence
Pedagogy Pedagogy
““Video games are in their early stages Video games are in their early stages much like film in the 1920’s” -Harry J. Brownmuch like film in the 1920’s” -Harry J. Brown
Purpose in Purpose in Pedagogy Pedagogy
Oregon Trail (1993)Oregon Trail (1993)
““The game does not offer a clear path to victory. The game does not offer a clear path to victory. Every option bears its own risks, and even the Every option bears its own risks, and even the wisest players can be undone by chance. Its wisest players can be undone by chance. Its
structure... illustrates a fundamental approach to structure... illustrates a fundamental approach to thinking about the past, one that informs serious thinking about the past, one that informs serious
historical research: history is contingent upon historical research: history is contingent upon decisions.” decisions.”
Purpose in Purpose in Pedagogy Pedagogy The BenefitThe Benefit
envoke empathy envoke empathy
multiple perspectives of an eventmultiple perspectives of an event
playing the role invites the student to consider playing the role invites the student to consider a range of issues: identity, perspective, a range of issues: identity, perspective, causalitycausality
Learner can take charge in the process of Learner can take charge in the process of learning, their decisions learning, their decisions
Purpose in Purpose in Pedagogy Pedagogy Teamwork and Collaboration Teamwork and Collaboration
MMO’sMMO’s and online social communities and online social communities
Games do not promise to replace traditional Games do not promise to replace traditional pedagogy, but rather reinforces the necessity pedagogy, but rather reinforces the necessity of discussion by the teacher. of discussion by the teacher.
Placing the teacher as a facilitator and Placing the teacher as a facilitator and breaking down disciplines such as history, breaking down disciplines such as history, sociology, geography, drama, art and media sociology, geography, drama, art and media studies.studies.
Living an in online world to complete task Living an in online world to complete task promotes communication and collaboration. promotes communication and collaboration. Promotes identity by adopting different roles. Promotes identity by adopting different roles.
Purpose in PedagogyPurpose in PedagogyStrategy and cognitive abilityStrategy and cognitive ability
Insight into the larger patterns of Insight into the larger patterns of cause and cause and effectseffects, illustrating the complex interrelations of , illustrating the complex interrelations of economy, technology, politics, population, economy, technology, politics, population, popular, feeling, diplomacy, war and chance. popular, feeling, diplomacy, war and chance.
Civilization V, 2010Civilization V, 2010
EdutainemenEdutainementt Videogames foster cognitive developmentVideogames foster cognitive development
““Mating of education and entertainment, result Mating of education and entertainment, result in offspring that keep the bad featuresin offspring that keep the bad features of each parent and lose the good ones.” of each parent and lose the good ones.” -Seymour Papert-Seymour Papert
Blizzard Entertainment, 2010Blizzard Entertainment, 2010
MLG, Korea, 2011MLG, Korea, 2011
http://www.youtube.com/watch?v=JDujMWfREfkhttp://www.youtube.com/watch?v=JDujMWfREfk
Violence ESRBViolence ESRB
"To prevent minors from using violent point-and-shoot video games in public arcades and to create a task force to study the effects of violent video games on youth behavior.” -Toni Harp
Rockstar Entertainment, 2009Rockstar Entertainment, 2009
America’s Army, 2009America’s Army, 2009
Columbine, Associated Press, 1999Columbine, Associated Press, 1999
Modding-Bloom’sModding-Bloom’sCreating and innovatingCreating and innovating our own perspectives our own perspectives with video game source code. Minecraft gives with video game source code. Minecraft gives us the ability to create and not just interact. us the ability to create and not just interact.
Mojang, Minecraft 2011Mojang, Minecraft 2011
CritiqueCritique
Communication (Acadia Romantics)Communication (Acadia Romantics)
Collaboration Collaboration
IdentityIdentity
Cognitive Cognitive
Relationship to the Relationship to the CourseCourse
Curriculum changing in correspondence to time Curriculum changing in correspondence to time and space. Looking at virtual worlds and the and space. Looking at virtual worlds and the growing maturity of video games as an growing maturity of video games as an educational medium we can see how students educational medium we can see how students can learn and understand the world through the can learn and understand the world through the mutliple perspectives that video games provide. mutliple perspectives that video games provide.
Proof that Video games can Proof that Video games can Make you Think Make you Think
Nintendo EntertainmentNintendo Entertainment of America, 1985 of America, 1985
Discussion Discussion
Let’s here it! I know Let’s here it! I know you have comments.you have comments.At least about Peach...At least about Peach...
Works CitedWorks CitedAmerica’s ArmyAmerica’s Army
Blizzard Entertainment of AmericaBlizzard Entertainment of America
Mojang EntertainementMojang Entertainement
Nintendo Entertainement of AmericaNintendo Entertainement of America
Video Games in Education, Harry J. BrownVideo Games in Education, Harry J. Brown
Warner BrosWarner Bros