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OVERVIEW & LESSONS PRESENTED BY CHI PARK UXPA CONFERENCE 2013

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Page 1: Uxpa conference 071913

OVERVIEW & LESSONSPRESENTED BY CHI PARK

UXPA CONFERENCE 2013

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27/19/13

SUMMARY / WHAT WAS IT ALL ABOUTLEARNING'S / WHAT WE BROUGHT BACKNOTES / AS SIMPLE AS THATAPPENDIX / SESSIONS ATTENDED UXPA CONFERENCE 2013

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3UXPA CONFERENCE 2013

UXPA 2013 SUMMARYSPONSORED BY UXPA - ASSOCIATION OF UX PROFESSIONALS4 DAY CONFERENCE, WASHINGTON DCTARGET ATTENDEES INCLUDE/ HARDWARE INTERFACE DESIGNERS/ WEB & MOBILE UX & UI DESIGNERS/ UX ARCHITECTS/ USABILITY PROFESSIONALS/ UX DESIGN MANAGER & DIRECTOR LEVEL

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4UXPA CONFERENCE 2013

UXPA 2013 SUMMARY / CONSISTENT CONFERENCE THEMES

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ATTENDEES SESSIONS

/ INTEGRATING UX INTO AN AGILE DEVELOPMENT ENVIRONMENT

/ BUSINESS VALIDITY FOR A UX TEAM

/ WORKING WITH DEVELOPERS

/ UX STRATEGY

/ ARCHITECTURAL APPROACH TO INTERFACE DESIGN

/ INNOVATING WITH LESS

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SUMMARY / WHAT WAS IT ALL ABOUTLEARNING'S / WHAT WE BROUGHT BACKNOTES / AS SIMPLE AS THATAPPENDIX / SESSIONS ATTENDED UXPA CONFERENCE 2013

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6UXPA CONFERENCE 2013

LEARNING’S 1WHAT WE BROUGHT BACKINTEGRATING UX INTO AN AGILE DEVELOPMENT ENVIRONMENT

/ EVERY ORGANIZATION CLAIMS AGILE, BUT EVERYONE DOES IT A BIT DIFFERENT.

/ WHAT’S IMPORTANT IS TO JUST KEEP INSTITUTING THE TWO PARADIGMS OF ADAPTIVE AND FLEXIBLE: METHODOLOGIES COME AND GO (AGILE), BUT AGE OLD PRINCIPLES AND IDEAS DO NOT CHANGE.

/ IT ALSO HELPS (SHORT TERM) THAT THIS ORGANIZATION WAS FOUNDED FROM A START-UP MENTALITY AND OUR KEY FOLKS IN THIS GROUP ARE STILL PART OF THIS TEAM. AS WE GROW, WE CAN CONTINUE TO GRADUALLY ATTAIN NEW FOLKS FROM THIS TYPE OF ENVIRONMENT.

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7UXPA CONFERENCE 2013

LEARNING’S 1 (CONT’D)WHAT WE BROUGHT BACKBUSINESS VALIDITY FOR A UX TEAM

/ UX DESIGN IS A BONA FIDE, VALIDATED STAGE OF DESIGN TO BE CONSIDERED WHEN DEVELOPING SOFTWARE PRODUCTS. WHETHER WE LIKE IT OR NOT, IT NEEDS TO HAVE A LEVEL OF CONSIDERATION EQUAL TO OTHER AREAS OF PROJECT.

UX STRATEGY / FUTURE ALIGNMENT: WHERE IS THIS BUSINESS (VF)

GOING? DO WE ALIGN WITH IT? / HOW CAN OUR UX/UI DESIGN CONTROL SPECIFIC

BUSINESS LEVERS THAT HELP US WIN OVER THE COMPETITION?

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8UXPA CONFERENCE 2013

LEARNING’S 2 WHAT WE BROUGHT BACKWORKING WITH DEVELOPERS

/ MANY (IF NOT ALL) ATTENDEES VOICED CONCERNS OVER COMMUNICATION ISSUES WITH DEVELOPERS.

/ FORTUNATELY, THIS ISSUE DOESN’T SEEM TO AFFECT US AND I HOPE TO KEEP IT THIS WAY.

ARCHITECTURAL APPROACH TO INTERFACE DESIGN / SOME FOLKS (INCLUDING US) STRESSED A LOGICAL, METHODICAL

APPROACH TO APP DESIGN, BASED ON NEW AGE AGILE AND “FAST APPROACH” PRINCIPLES.

/ BREAKING UP THE STRUCTURE OF AN APP AS SEPARATE COMPONENTS, THEN APPLYING A SIMPLIFIED APPROACH TO ENSURE NO MORE THAN TWO LEVELS OF HIERARCHY.

/ REINTRODUCTION OF THE NEWLY ADOPTIVE APPROACH FOR NAVIGATION: BRING THE CONTENT TO ME VS GO FIND THE CONTENT.

/ IT WAS NICE TO HEAR THIS SENTIMENT ECHOED BY OTHERS.

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9UXPA CONFERENCE 2013

LEARNING’S 2 (CONT’D) WHAT WE BROUGHT BACKINNOVATING WITH LESS

/ RAPID PROTOTYPING (WE DO ALREADY)

/ LOOK AT YOUR FUNCTIONALITY AND OPTIMIZE ONLY THOSE AREAS WITH HEAVY TRAFFIC USE.

/ FOCUS ON CUSTOMER VALUE, NOTHING ELSE IS MORE IMPORTANT THIS DOCTRINE IN ITSELF HOLDS LOTS OF IMPLICATIONS.

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10UXPA CONFERENCE 2013

DEFICITSTOO MUCH PEER REVIEW AND INTERNAL TRUST ON USER’S EXPERIENCE.

/ LET’S FOCUS MORE ON OUTSIDE, OBJECTIVE REVIEWS OF OUR PRODUCT FROM END-USERS AND CUSTOMERS.

/ LET’S POSITION OUR PRODUCT INTERFACES MORE TO THE WORLD (LISTS, BLOGS AND GET FEEDBACK).

ALIGNMENT WITH GLOBAL VF BUSINESS DIRECTIVES.

ALIGNMENT WITH GLOBAL VF MARKETING DIRECTIVES. / SUSTAINABILITY IS A GOOD EXAMPLE. WHAT DOES THAT MEAN FOR APP DESIGN?

HOW DO WE SUPPORT IT? HOW DO WE MAKE SURE ITS INLINE WITH VF MARKETING MESSAGING, OR HOW DO WE USE THE PRODUCTS’ STRENGTHS TO DRIVE THAT MESSAGING?

INSTITUTE STAND-UPS EVERY DAY AND HOLD TO 15 MINUTES OR LESS.NEED TO OWN THE PROTOTYPING PROCESS.

/ THIS IMPLIES HAVING A DEDICATED CODER ON MY TEAM.NEED TO BE ABSOLUTELY CUSTOMER FACING.

/ UNDERSTANDING THE CULTURE OF TARGET CUSTOMER.

/ UNDERSTANDING TARGET RETAILER.

EXAMPLE – IT SHOULD BE THE UX GUY HOLDING MEETINGS WITH CUSTOMERS TO UNDERSTAND WANTS AND NEEDS.

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SUMMARY / WHAT WAS IT ALL ABOUTLEARNING'S / WHAT WE BROUGHT BACKNOTES / AS SIMPLE AS THATAPPENDIX / SESSIONS ATTENDED UXPA CONFERENCE 2013

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NOTESDESIGN PATTERNSDESIGN PATTERNS

/ THINK ABOUT GOOD STRUCTURE FOR YOUR INTERFACE BEFORE APPLYING DESIGN. IN SHORT “COHERENT CHUNKS OF PURPOSE SUPPORT FOCUSED INTENT” (IN THE CONFERENCE, WE USED HIPMUNK.COM AS AN EXAMPLE). HIPMUNK CAN BE BROKEN UP INTO SECTIONS:

_ BRAND LOGO

_PRIMARY NAVIGATION

_AUX LINKS

_PRIMARY SEARCH FORM (SEARCH FLIGHTS)

_SECONDARY FUNCTIONS (SEARCH HOTELS)

_CONVINCES (THE RATINGS)

_DESTINATION GUIDES (THE LINKS TO CITIES)

_SITE LINKS

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BASICALLY WE CAN BREAK THIS DOWN MORE AS SUCH:

_HEADER SECTION_PRIMARY SECTION (SEARCH)_SECONDARY SECTION_FOOTER SECTION

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NOTESDESIGN PATTERNS

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SUMMARY OF SCREEN PATTERN

/ GROUP FUNCTIONS INTO COMPONENTS

/ GROUP COMPONENTS INTO SECTIONS

MORE THAN TWO LEVELS OF HIERARCHY MEANS IT MAY BE TOO COMPLEX (HUMANS CAN ONLY CONCENTRATE ON FIVE THINGS AT A TIME).

NAME THE SCREEN PATTERN.

IDENTIFY THE PURPOSE OF THE PLACE.

UNDERSTAND NEW INTERACTION PARADIGMS.

SKETCH THE STRUCTURE AND TRANSITIONS.

ASK YOURSELF, WHAT IS IT?

LOOK AT TWITTER MOBILE FOR EXAMPLE: YOU DON'T "GO" SOMEWHERE ELSE. INSTEAD THINGS ARE BROUGHT TO YOU.

PUSH YOUR DESIGN THINKING.

LOOK AT ALTERNATE EXAMPLES OF OTHER APPS THAT MOST CLOSELY FIT OR ARE MOST DIFFERENT FROM THE PROBLEM YOU ARE FIXING.

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14UXPA CONFERENCE 2013

NOTESFRUGAL INNOVATIONPREVALENT IN TODAY’S SOCIETY

/ WESTERN FIRMS ARE BEING ASKED TO INNOVATE FASTER, BETTER AND CHEAPER.

/ NO CORRELATION BETWEEN HOW MUCH $$ SPEND ON INNOVATION.

NEED A NEW INNOVATION MODEL

/ CHEAPER

/ FLEXIBLE

/ COLLABORATIVETHINKING OUTSIDE THE BOX

/ SCARCITY IS THE MOTHER OF INVENTION.

/ ADVERSITY IS THE FATHER OF INVENTION.

/ FRUGAL INGENUITY: “JUGAAD”. THE GUTSY ABILITY TO IMPROVISE AN EFFECTIVE SOLUTION. FRUGAL, FLEXIBLE, INCLUSIVE.

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FRUGAL INNOVATION: MAXIMIZING VALUE, LOWERING RESOURCES.

/ VALUE: CUSTOMERS, SHAREHOLDERS, SOCIETY.

/ RESOURCES: FINANCIAL, NATURAL, TIME.

TAKEAWAYS

1. FOCUS ON CUSTOMER VALUE (BABY WRAPPER EXAMPLE)

2. KEEP IT SIMPLE. SIEMENS (BABY MONITOR EXAMPLE)

3. DO RAPID EXPERIMENTATION. GET QUOTE FROM ELIE OHAYON. "I HAVE AN IDEA, I DEVELOP IT CHEAPLY, PUT IT IN MARKET QUICKLY, GET FEEDBACK AND REITERATE”

4. LEVERAGE PARTNERSHIPS.

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15UXPA CONFERENCE 2013

NOTESFRUGAL INNOVATIONNEW MODEL FOR OPEN INNOVATION NETWORKS

1. INVOLVE ALL CHARACTERS. PARTNERS TO HELP IDENTIFY MARKET NEEDS. HELP DEPLOY AND CO-MARKET.

2. FRUGAL SOFTWARE DEVELOPMENT. HE MENTIONED AN EXAMPLE OF “FOLLOW ME HOME” PROGRAM; INTUIT GUY WOULD FOLLOW A CUSTOMER HOME TO WATCH THEM USE THEIR PRODUCT(S) AND NOTICE THAT THE PERSON ONLY USED ABOUT 10% OF THE SOLUTION.  SO, BETTER TO FOCUS ON THOSE [10%] PIECES, RAPID PROTOTYPE AND ITERATE.

/ GOOD EXAMPLE: APPHAUS. 90 DAY DEV CYCLE. DESIGN THINKING CUSTOMER-CENTRIC. CROSS FUNCTIONAL AND AUTONOMOUS TEAMS. BOOST IN PRODUCTIVITY AND ENGAGEMENT. "LOOK AT MEDIUM VEHICLES THAT PROVIDE INSTANT COMMUNICATION”

/ IDEA: JUST DO SIZING APP FOR COMPANION. SEE IF IT HOOKS INTO REAL E-COMMERCE SYSTEM.

/ CHECKOUT TECHSHOP

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16UXPA CONFERENCE 2013

NOTESAGILE USE CASE EXAMPLESEXAMPLE: STARTUP FIRM, ENTIRE GROUP IS AGILE

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DAILY STANDUPS

UX STANDUPS

GROOMING

SPRINT PLANNING

RELEASE PLANNING

DEMO REHEARSALS

REMO

RETROSPECTIVE MEETINGS

DESIGN REVIEWS

DESIGN APPROVALS

+

WHAT WORKED

/ CLEAR COMMUNICATION

/ WHOLE TEAM FELT MUCH “INVOLVED”

/ RESEARCH/DESIGN WAS IN PARALLEL

PAIN POINTS

/ GROOMING REPEATS THE CONTENT IN SPRINT PLANNING

/ SPENT MUCH TIME ON “ACCURATE” STORE POINTS ESTIMATE

/ “TOO MANY MEETINGS”

/ 4 LAYERS OF DESIGN APPROVALS

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17UXPA CONFERENCE 2013

NOTESAGILE USE CASE EXAMPLESEXAMPLE: LARGE FIRM, CARVED NICHE AGILE GROUP

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BI-WEEKLY DESIGN PROUD

PARALLEL DESIGN & DEVELOPMENT

FEW FORMALITIES, FAST ITERATION

DESIGN REVIEWS

DESIGN APPROVALS

+DID WELL

/ DESIGNERS AND DEVELOPERS TOOK OWNERSHIP AND FELT RESPONSIBLE FOR WHAT THEY WORKED ON

/ START-UP CULTURE

/ SINGLE LAYER OF DESIGN REVIEW WITH CEO; OTHER REVIEWERS ARE INTEGRATED IN THE PROCESS

DO BETTER

/ LACK OF PRODUCT REQUIREMENT

/ RESEARCH FELL BEHIND

/ DESIGN BY COMMITTEE

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18UXPA CONFERENCE 2013

NOTESDEVELOP A UX STRATEGYWHAT IS A UX STRATEGY?

/ COMMUNICATES AN OVERARCHING APPROACH, VISION OR BIG IDEA THAT SERVES AS A “NORTH STAR” OF UX.

/ ALIGNS USER EXPERIENCE DESIGN WITH BUSINESS STRATEGY.

/ DIFFERENTIATES A COMPANY’S PRODUCTS AND SERVICES FROM THOSE OF ITS MAIN COMPETITORS.

/ IT DESCRIBES PRIORITIZED CUSTOMER SEGMENTS AND HOW TO ADDRESS THEIR NEEDS, WANTS AND INTERACTIVE BEHAVIORS.

/ PROVIDES A ROADMAP THAT SHOWS HOW FUTURE RELEASES PROGRESSIVELY ACHIEVE HIGH-LEVEL GOALS.

TACTICAL UX: DO WHAT SEEMS BEST RIGHT NOWVISION

/ VISION IS SEEING A DESIRED FUTURE STATE IN ENOUGH DETAIL TO GET THERE.

/ IT'S IMPORTANT TO DEVELOP A COHERENT VISION OF THE FUTURE.

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19UXPA CONFERENCE 2013

NOTESDEVELOP A UX STRATEGYCAN YOU ANSWER THESE QUESTIONS?

/ WHAT MOVES THE NEEDLE IN PROFITABILITY IN YOUR BUSINESS?

/ HOW DOES UX IMPACT THE NEEDLE?

/ HOW DOES THE BUSINESS VISION OR OPERATING PLAN DIRECTLY IMPACT UX DESIGN?  WHERE CAN I OBSERVE IT?

/ WHAT IS ROI OF UX SUCCESS? DOES A UX HOMERUN INCREASE REVENUE?

/ WHAT KINDS OF CUSTOMER DECISION FACTORS INFLUENCE USAGE AND PROFIT? ARE THEY CATEGORY SPECIFIC? MORE.

BUSINESS STRATEGY ALIGNMENT

/ ESTABLISH A RELATIONSHIP WITH BUSINESS STRATEGY.

/ OBTAIN BUSINESS STRATEGY DOCUMENTATION: ANNUAL OPERATING PLAN, MARKET DATA, COMPETITIVE DATA, MARKETING STRATEGY, PRIORITIZATION OF PRODUCT DEVELOPMENT, PRIORITIZATION OF CUSTOMER SEGMENTS.

CONNECT BUSINESS STRATEGY WITH SPECIFIC UX DESIGN DIRECTION AND COMPONENTS.

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20UXPA CONFERENCE 2013

NOTESDEVELOP A UX STRATEGYGENERATING A UX ROAD MAP

/ GATHER RELEVANT DATA

/ CREATE THE UNIVERSE OF POSSIBILITIES

/ ASSIGN A VALUE (TYPICALLY BUSINESS, CUSTOMER, OR TECHNOLOGY EFFORT OR COST)

/ APPLY WEIGHTING AS WARRANTED BY THE CONTEXT

/ APPLY A REALITY CHECK

/ STATE THE RESULTING PRIORITIZED LIST INTO RELEASES

/ CREATE A PRODUCT ROADMAP

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SUMMARY / WHAT WAS IT ALL ABOUTLEARNING'S / WHAT WE BROUGHT BACKNOTES / AS SIMPLE AS THATAPPENDIX / SESSIONS ATTENDED UXPA CONFERENCE 2013

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APPENDIX BSESSIONS ATTENDEDCHI

/ BUILDING A STRATEGIC AND EFFECTIVE UX TEAM

/ INTEGRATING UX INTO AN AGILE ENVIRONMENT

/ INTERACTION PATTERNS: BUILDING A BETTER FOUNDATION FOR YOUR DESIGN

/ FRUGAL INNOVATION: COLLABORATING TO INNOVATE FASTER, BETTER, CHEAPER

/ TOSS THE AGILE RITUALS: BE AGILE

/ DESIGNING WITH AN EMOTIONAL AWARENESS OF THE USER EXPERIENCE

/ DEVELOPING A USER EXPERIENCE STRATEGY

/ NEW IDEAS FOR DESIGNING MOBILE WEB APPLICATIONS

/ UX YOURSELF: A BUSINESS GUY'S PERSPECTIVE

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JEFF

/ DESIGNING FOR ENGAGEMENT

/ INTERACTION PATTERNS: BUILDING A BETTER FOUNDATION FOR YOUR DESIGN

/ THERE'S MORE THAN ONE WAY TO SKIN A CAT:  INTEGRATING UX INTO AN AGILE ENVIRONMENT.

/ FRUGAL INNOVATION: COLLABORATING TO INNOVATE FASTER, BETTER, CHEAPER

/ DESIGNING WITH AN EMOTIONAL AWARENESS OF THE USER EXPERIENCE

/ THE ART OF RAPID PROTOTYPING - SPECIFIC TECHNIQUES FOR HOW TO DESIGN FASTER WITH INTERACTIVE PROTOTYPES

/ NEW IDEAS FOR DESIGNING MOBILE WEB APPLICATIONS

/ MAKE YOUR CUSTOMERS WANT YOU: APPLYING MOTIVATIONAL DESIGN TO CUSTOMER EXPERIENCE