utilizing gamification to enhance elearning engagement

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710 - Utilizing Gamification To Enhance Elearning Engagement Sach Chaudhari Founder and Technical Director Paradiso Solutions Thursday, March 20, 2014 03:45 PM - 4:45 PM

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Do you want to learn more about this topic? Read Gamification of Education blog post: http://www.paradisosolutions.com/blog/gamification-of-education/ This is a presentation given at the Learning Solution Conference in Orlando. The speaker provided to the audience with the most important theoretical aspects of gamification that are applicable to enhancing eLearning in a meaningful way. Practical real-world solutions to utilizing gamification techniques. Twitter https://twitter.com/ParadisoSol Google+ https://plus.google.com/u/0/115726699434928841525/posts Facebook https://www.facebook.com/ParadisoSolutions LinkedIn http://www.linkedin.com/company/paradiso-solutions

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Page 1: Utilizing Gamification to enhance eLearning Engagement

710 - Utilizing Gamification To Enhance Elearning Engagement

Sach ChaudhariFounder and Technical Director

Paradiso Solutions 

Thursday, March 20, 2014 03:45 PM - 4:45 PM

Page 2: Utilizing Gamification to enhance eLearning Engagement

My Story

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M.S.

Passionate about Technology in EducationIndia

Page 3: Utilizing Gamification to enhance eLearning Engagement

Outline

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- Why Gamification?- What is Gamification?- How to Gamify?- LMS Selection- Pitfalls- Q & A

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HIV Enzyme

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Foldit

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HIV Puzzle – What we learn from it

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- Challenge- Social Interaction

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WHY GAMIFY?

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TRADITIONAL ELEARNING IS boring

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WHY GAMIFY?

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Games are FUN

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WHY GAMIFY?

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WHY GAMIFY?

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58% of Americans play video

games

There are an average of TWO GAMERS

in each game-playing U.S. household

The average U.S. Household OWNS AT LEAST ONE dedicated game console, PC or smarphone

51% of U.S. household OWNS a dedicated game console

and those that do, own an average of 2

The average age of game players is:

30

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WHAT IS GAMIFICATION?

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DEFINITION

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¨ …….Gamification is the use of game 

thinking and game mechanics in non-game contexts …….¨

Context = LEARNING

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GAME MECHANICS AND DYNAMICS

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TECHNOLOGY + PSYCHOLOGY = GAME

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Technology

Psychology

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HOW TO GAMIFY?

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GAME MECHANICS

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• Badges• Points• competition• rewards• Leaderboard• Social – shares• Simulation• LMS skins

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Adobe LevelUp

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• Product Training• Customer Training• Challenge• Points• Sharing

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Adobe LevelUp- Share

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Leaderboard

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SIMULATIONS

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- Safety training- Financial Training- Military training

Mouse over for more info

Adjust Dialer to See Reaction

- Medical- Leadership - Management

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DEMO VIDEO

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3D- Virtual World

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Go back here

Choose subject

Choose material

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McDonald´s Nintendo

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2 Nintendo DS systems for each of their 3,800+ stores in Japan

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McDonald´s Nintendo

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SAP SCN

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SAP SCN

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SAP SCN

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After a month

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SAP SCN

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BADGES

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Acknowledge little achievements

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BADGES

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• Internal/external

• like certificate

• Great for marketing too

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Sharing Achievements

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SALESFORCE CHATTER

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• personal attention from external peers friends

• Free marketing

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AVATARS

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PERSONALIZE

• Acceptance of individuality

• Fun

• Employee satisfaction

• Encourages culture

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AVATARS

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IMPORTANCE OF LMS IN GAMIFICATION

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COURSES VERSUS LMS

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Gamified courses are isolated to the course.

Gamification in the LMS takes it to ALL actions.

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LMS SELECTION CRITERIA

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- Badges? - Open API- Easy to customize- Low cost- Gamification modules?

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Customization is Key in Gamification

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O P E N S O U R C E

Customization

Implementation

T R A D I T I O N

Customization

Licensed/Implementation

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Moodle/Totara with Gamification Module

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Badges in Moodle/Totara

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CMSCourse Library

LMS

eCommerce

Virtual Class

GAMIFICATION

Sales Training

CRM

Customer Training Partner

Training

Certification

Performance Management

Talent Management

HRIS LDAP Legacy

Integrations

CRM

Portal

Mobile App

Just in Time

API

EmployeeTraining

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WILL SAAS WORK FOR YOU?

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Public CloudPrivate Cloud

• Multiple Clients• Low-Cost• Shared Infrastructure

• Single Client• High-Security

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LMS Skins

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Page 44: Utilizing Gamification to enhance eLearning Engagement

LMS Skins

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Leaderboard

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Trigger/Action based games in LMS

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With triggers achievements can be anything

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• 10:10 on quiz

• Top score for team.

• Most training in a week.

• Most points in a week

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Trigger/Action based games in LMS

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Bring it to the real world!

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Physical Rewards

Immediate Satisfaction

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Pitfalls

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-Most games are FLOP- Need expert to create simple but sticky

game

- Gaming for the sake of GAME- Do not loose site of Learning Objective

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MAIN POINTS

• Gamification is the way of thinking, not a tool or process

• 80/20 Rule in Selecting content

• Find easy to customize LMS

Sach Chaudhari ¦ 1001 - Leveraging the Power of LMS and CRM Integration

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About Paradiso Solutions

• In Business since 2007, based in Silicon Valley

• Experts in LMS Software and Content Creation

• Education and Corporate Sector• Full Service Providers:

LMS Implementations Integrations/Customizations Gamification Content Development

Sach Chaudhari ¦ 1001 - Leveraging the Power of LMS and CRM Integration

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Contact us!

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Sach ChaudhariTechnical DirectorParadiso Solutions

Email: [email protected]

USA : +1 800 513 5902

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QUESTIONS?Evaluations