using design thinking to develop visitor-centered experiences

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Page 1: Using Design Thinking to Develop Visitor-Centered Experiences

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Dana Liz

@lizmcdermott35 @dmitroff

Welcome! Twitter hashtags:

#wma2015 #designthinking

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What is design thinking?

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A set of methods and mindsets for framing problems & generating

innovative, human-centered solutions

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Image by the Stanford d.school

The process

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Empathize Define

Prototype

Test

Ideate

REPEAT!

Image by the Stanford d.school

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Image by the Stanford d.school

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focus groups

usability tests

surveys

web analytics

Where does design thinking fit in?

a/b testing

market research

formative evaluation

summative evaluation

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Helps us connect with the people + stories behind our data

Wikimedia Foundation Strategic Plan Survey by Bridgespan Partners, 2009. Licensed under GNU Free Documentation License via Wikimedia Commons , CC BY-SA 4.0.

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So we can understand the why, not just the what

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Institutions trained in design thinking

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Human-centered

Bias towards action

Iterative Prototype-driven

Collaborative

All icons licensed from The Noun Project

The Mindsets

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Before

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After

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“Design Doing”

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Get some blank paper and a Sharpie

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3 min on your own. Go!!!

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That was a problem-solving approach

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Image by the Stanford d.school

Now, a design thinking approach…

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Get a new partner

Not someone you already know!

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How might you make your museum*

comfortable and welcoming for your partner?

*or any museum of your choice if you don’t

currently work in a museum!

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Your mission is to discover what comfortable and

welcoming means for your user.

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Start with empathy

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Empathize: what?

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Empathize: why?

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Empathize: methods

immersions

observations

ethnographic interviewing

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Immersion

Image by Maryanna Rogers

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What? How? Why? )

Observation

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What? How? Why?

Ethnographic Interviewing

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Interview best practices

Encourage stories Use open-ended questions Always ask “Why?” Allow space for silence Take notes!

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Interview your partner

Tell me about a place where you feel comfortable and welcome. o  Where is it? o  Why do you feel that way there?

Tell me a story about a recent experience in which you felt uncomfortable and unwelcome somewhere.

2 sessions x 4 min each

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Follow-up and go deeper

“Why did you say…” “Can you say more about…” “Do you have another example of …?” “Really? And why was that?” “Why? Why? Why?”

2 sessions x 4 min each

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If I had 20 days to solve a problem, I would take 19 to define it. -Albert Einstein

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What is the real need?

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Needs and insights

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Human emotional and physical necessities.

Verbs, not nouns

Opportunities, not solutions

Needs are…

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Something you can see from the outside that your user cannot see.

A contradiction, a surprise, an “aha!”

Why do you think your user has this need?

What’s really going on here?

Insights are…

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Needs + insights mapping

Insights:

What + why behind the needs

Needs:

Verbs, not nouns

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Needs + insights mapping

Insights:

What + why behind the needs

She wants to feel smarter than her brother—he’s been getting all the attention these days!

Needs:

Verbs, not nouns

To reach To get attention To gain knowledge To learn To feel like an adult

3 min on your own

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Let’s plan a trip

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Brainstorming

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go for quantity be visual encourage wild ideas build on ideas defer judgment headline ideas

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Solo ideation

6 min on your own.

1.  Prep a sheet for “Crazy8s” 2.  Look back at your needs + insights 3.  Brainstorm solutions to help your user feel

comfortable + welcome in your museum

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2 sessions x 3 min each

Share and capture

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3 min on your own

Reflect + plan your solution

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Lo-fidelity prototyping

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Prototype examples

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Mobile app

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Tablet app

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In-gallery interactive

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Objects

Image courtesy Michael Edson, Smithsonian Institution

Wayfinding and signage

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#mw2014proto

Programs and services

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#mw2014proto

Experiences

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#mw2014proto

What do they all have in common?

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Fast, rough, low-fidelity Easy to iterate

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Set the scene

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Product or service?

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Build your solution

10 min on your own

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Share prototypes Ethnographic mindset

Observe, listen, question

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Share prototypes Testing best practices

Hand over your prototype!

Let the user touch and hold it

Show, don’t tell!

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Test and get feedback

What worked? What could be improved? Questions? Ideas?

2 sessions x 4 min each

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Share your prototypes!

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Image by the Stanford d.school

Wrapping up

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Human-centered

Bias towards action

Iterative Prototype-driven

Collaborative

All icons licensed from The Noun Project

The Mindsets

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Case studies from the Getty

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Example #1: Design Thinking to Redesign the

Getty’s Exhibition Websites

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www.getty.edu

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Example #2 Project Reboot! Using Design Thinking to

Redesign Your Job

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Design thinking resources

DesignThinkingforMuseums.net

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Design thinking resources

dschool.stanford.edu/use-our-methods

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All icons licensed from The Noun Project

Questions?

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Debrief

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I like… I wish… I wonder…

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!

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