user experience (ux) design and the internet of things

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Good evening. Thanks for having me here. Today I want to give you a bit of my perspec;ve on user experience design for the internet of things. The talk will be in two main parts: a general overview of what I believe the Internet of Things is beyond the marke;ng hype and defini;onal slippage in the news, and to talk about some specific approaches I’ve taken to developing products in this space. I normally don’t go deep into the niBy griBy of what I do, but I thought this group may appreciate knowing at least a bit about my design prac;ce. Overall, however, remember that this field is new. Not just the Internet of Things, but user experience design in general, so one of things I urge you to do is to think about about all of things I’m missing, all of the different ways to think about this space and how to design in it. We’re just at the beginning here, so the field is wide open for innova;on at all levels. 0

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This talk is in two main parts: a general overview of what I believe the Internet of Things is beyond the marketing hype and definitional slippage in the news, and a review of specific design processes and deliverables I currently use when developing products in this space.

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Page 1: User Experience (UX) design and the Internet of Things

Good$evening.$Thanks$for$having$me$here.$Today$I$want$to$give$you$a$bit$of$my$perspec;ve$on$user$experience$design$for$the$internet$of$things.$The$talk$will$be$in$two$main$parts:$a$general$overview$of$what$I$believe$the$Internet$of$Things$is$beyond$the$marke;ng$hype$and$defini;onal$slippage$in$the$news,$and$to$talk$about$some$specific$approaches$I’ve$taken$to$developing$products$in$this$space.$I$normally$don’t$go$deep$into$the$niBy$griBy$of$what$I$do,$but$I$thought$this$group$may$appreciate$knowing$at$least$a$bit$about$my$design$prac;ce.$Overall,$however,$remember$that$this$field$is$new.$Not$just$the$Internet$of$Things,$but$user$experience$design$in$general,$so$one$of$things$I$urge$you$to$do$is$to$think$about$about$all$of$things$I’m$missing,$all$of$the$different$ways$to$think$about$this$space$and$how$to$design$in$it.$We’re$just$at$the$beginning$here,$so$the$field$is$wide$open$for$innova;on$at$all$levels.$

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Page 2: User Experience (UX) design and the Internet of Things

Let me begin by telling you a bit about my background. I�m a user experience designer. I was one of the first professional Web designers. This year I am celebrating professionally designing Web sites for 20 years. This is the navigation for a hot sauce shopping site I designed in the spring of 1994.

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I’ve$also$worked$on$the$user$experience$design$of$a$lot$of$consumer$electronics$products$from$companies$you’ve$probably$heard$of.$

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I’ve$wriBen$a$couple$of$books$based$on$my$experience$as$a$designer.$One$is$a$cookbook$of$user$research$methods,$and$the$second$describes$what$I$think$are$some$of$the$core$concerns$when$designing$networked$computa;onal$devices.$

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I$also$started$a$couple$of$companies.$The$first,$Adap;ve$Path,$was$primarily$focused$on$the$web,$and$with$the$second$one,$ThingM,$I$got$deep$into$developing$hardware.$

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Today$I$work$for$PARC,$the$famous$research$lab,$as$a$principal$in$its$Innova;on$Services$group.$

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PARC$is$also$in$many$ways$where$the$Internet$of$Things$began.$In$the$late$1980s$Mark$Weiser,$who$was$then$the$CTO$of$PARC$predicted$that$just$as$mainframes—one$computer$to$many$people—gave$rise$to$personal$compu;ng—one$computer$per$person—there$would$be$a$next$period,$which$he$called$ubiquitous$compu;ng,$that$would$happen$when$there$was$more$than$one$computer$per$person.$That’s$his$chart$from$20$years$ago$predic;ng$that$the$crossover$would$happen$around$2005,$which$was$basically$right.$I$never$knew$him$and$he$died$in$1999,$but$I$wish$he$was$around$today$to$give$his$thoughts$about$what’s$going$on$today.$

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I$want$to$start$by$talking$about$Moore’s$Law,$since$that’s$where$all$conversa;ons$about$the$implica;on$of$digital$technology$start.$When$people$talk$about$Moore’s$Law,$it’s$o[en$in$the$context$of$maximum$processing$power.$But$it’s$actually$something$different.$It’s$actually$a$descrip;on$of$the$cost$of$processing$power.$It’s$a$model$of$how$much$more$processing$power$we$can$fit$into$a$single$chip$that’s$priced$at$a$predictable$pricing$point$this$year$than$we$could$last$year.$This$means$that$it’s$not$just$that$processors$are$ge]ng$more$powerful,$it’s$that$PROCESSING$is$ge]ng$cheaper.$$For$example,$at$the$beginning$of$the$Internet$era$we$had$the$486$as$the$state$of$the$art$and$it$cost$$1500$in$today�s$dollars.$It�s$the$processor$that$the$Web$was$built$for$and$with.$Today,$you$can$buy$that$same$amount$of$processing$power$for$30$cents,$and$it$uses$only$a$frac;on$of$the$energy.$That$decrease$in$price$is$the$same$orders$of$magnitude$drop$as$the$increase$in$speed.$This$is$not$a$coincidence,$because$both$are$the$product$of$the$same$underlying$technological$changes.$$What$this$means$in$prac;ce$is$that$embedding$powerful$informa;on$processing$technology$into$anything$is$quickly$approaching$becoming$free.$

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This$means$that$because$of$compe;;ve$pressure,$anything$that$can$have$networked$informa;on$processing$embedded$in$it,$will.$Everyday$objects$will$make$sophis;cated$autonomous$decisions$and$act$using$arbitrary$informa;on.,$which$is$as$deep$an$infrastructural$change$in$our$world$as$electrifica;on,$steam$power,$and$mechanical$prin;ng.$Maybe$it�s$as$big$of$a$deal$as$bricks.$

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The$other$dominant$trend$right$now$is$of$course$pervasive$data$communica;on.$This$is$an$image$from$Timo$Arnall$that’s$envisioning$how$saturated$our$environment$is$with$networks,$and$it’s$not$even$coun;ng$the$mobile$phone$network.$This$means$that$virtually$any$device,$anywhere$can$share$data$with$the$cloud$at$any$;me.$This$means$it$can$offload$func;onality$that$used$to$be$local$to$the$cloud,$which$means$that$almost$all$processing,$storage$and$most$baBery$life$issues$disappear.$If$your$;ny,$wimpy$device$can$talk$to$the$cloud,$it$can$be$effec;vely$as$powerful$as$the$most$powerful$computer$on$earth.$

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The$Internet$of$Things$is$a$really$challenging$name$to$work$with,$because$there$are$so$many$defini;ons.$$This$is$Time$Magazine’s$illustra;on$of$the$Internet$of$Things$for$their$$“Best$Inven;ons$of$2008”$edi;on.$I$love$this$illustra;on$is$because$it$makes$no$sense$no$maBer$how$you$think$about$it,$which$is$actually$quite$an$accurate$representa;on$of$how$confusing$the$many$defini;ons$of$the$Internet$of$Things$are$right$now.$

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The$first$thing$to$note$is$that$there$are$two$defini;ons$of$the$Internet$of$Things,$which$causes$a$bit$of$confusion.$In$the$original$one$Kevin$Ashton$looked$at$how$RFIDs$could$affect$the$logis;cs$industry$and$saw$an$analogy$to$the$Internet.$RFIDs$could$be$like$the$packet$header$in$Internet$data$packets,$trucks$were$like$wires,$depots$like$routers,$warehouses$like$caches.$$Somewhere$around$2010$the$defini;on$slipped$and$rather$than$being$an$analogy$between$shipping$and$the$Internet,$it$came$to$mean$what$Mark$Weiser$had$earlier$described$as$ubiquitous$compu;ng,$which$means$that$everyday$objects$as$fullgfledged$ci;zens$of$the$Internet.$Instead$of$being$LIKE$packets,$the$objects$now$send$packets$themselves.$$What’s$especially$confusing$is$that$since$so$many$of$the$new$objects$are$mobile,$the$first$defini;on$ALSO$kind$of$applies.$When$you’re$using$Waze$to$guide$you$around$traffic,$it’s$trea;ng$your$car$like$a$data$packet$because$your$phone$has$made$your$car$into$a$networked$compu;ng$device.$

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The$implica;ons$of$this$technological$change$are$broad,$but$today$I$want$to$focus$on$two$aspects:$how$consumers’$rela;onships$to$devices$change,$and$how$companies$value$chains$change.$

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The$first$thing$I$want$to$talk$about$is$how$people’s$rela;onship$to$their$devices$is$changing.$

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The core of this change is a shift from generic devices and software to specialized devices and software. When computing was expensive, you had general purpose devices and general purpose software that had deal with almost every situation. This necessitated design compromises that resulted in devices and software that could do almost everything, but did none of it well.!!Now that processing is so cheap, you can have a combination of 10, 20, or 30 computing devices and apps for the price of that one device, and you can acquire new functionality as needed. This means that every device and software package can have a narrower purpose.!!Adobe brush!Haiku deck!

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The$second$trend$is$that$much$of$the$value$of$compu;ng$is$now$remote.$Today,$most$people$understand$that$the$experience$you$see$on$one$device$is$o[en$a$part$of$something$that’s$distributed$throughout$the$world.$There’s$no$longer$a$need$to$pack$everything$into$a$single$piece$of$so[ware,$and$there’s$no$expecta;on$that$everything$will$be$there.$$Foursquare$as$a$whole$doesn’t$live$on$your$phone$in$any$meaningful$way,$and$people$know$that.$

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If we chart these two tends, two broad classes of digital products emerge.!$If$we$follow$the$local$to$remote$axis,$we$find$generalgpurpose$devices$that$do$roughly$the$same$set$of$things,$and$differ$primarily$in$size.$They exist to provide access to online services, in a form factor that’s appropriate to the context in which they’re used.!I$call$these$devices$terminals.!$If$we$follow$the$general$to$specific$axis,$we$see$a$shi[$is$to$more$narrowgfunc;on$devices$that$are$designed$to$do$a$small$set$of$things with specialized hardware. A parking meter can take quarters, which your phone can’t do, and a digital SLR has a giant lens on it, which you probably don’t want on your phone. These devices differ in their specialized hardware. I$call$these$devices$appliances.!

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The most interesting thing, however, to me is that these shifts are part of an even larger transition, one where devices are simultaneously specific AND deeply tied to online services. In this model, the service provides the majority of the value, and can be represented either as a dedicated appliance, an app running on a terminal, or anything in between. !!I call these devices service avatars. And this is where much of the Internet of Things currently lies, at least for consumer products.!

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As value shifts to services, the devices, software applications and websites used to access it—its avatars—become secondary. A camera becomes a really good appliance for taking photos for Flickr, while a TV becomes a nice Flickr display that you don’t have to log into every time, and a phone becomes a convenient way to take your Flickr pictures on the road.!!Hardware becomes simultaneously more specialized and devalued as users see “through” each device to the service it represents. The hardware exists to get better value out of the service.!

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Another$example$is$the$Kindle.$Here�s$a$telling$older$ad$from$Amazon$for$the$Kindle.$It’s$saying$�Look,$use$whatever$device$you$want.$We$don�t$care,$as$long$you$stay$loyal$to$our$service.$You$can$buy$our$specialized$devices,$but$you$don�t$have$to.�$

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At$first$Withings$was$kind$of$a$gimmick.$“You$can$tweet$your$weight$to$your$friends!”$was$one$of$the$ways$it$was$originally$pitched.$That’s$of$course$not$par;cularly$interes;ng,$but$that$was$not$the$purpose$of$the$device.$The$scale$is$the$avatar$to$Withings’$health$service$that$helps$you$track$your$weight.$The$scale$originally$differen;ated$Withings$from$other$weight$tracking$apps,$but$the$value$is$not$in$the$scale,$but$in$the$service,$which$you$can$only$fully$experienced$using$other$avatars,$such$as$the$web$site$and$the$phone$and$tablet$apps.$$Withings$has$since$expanded$the$service$to$include$a$bunch$of$other$hardware$and$so[ware$avatars.$$Again,$the$value$is$not$in$the$devices,$but$in$the$knowledge$that$they$create$by$collec;ng$simple$pieces$of$informa;on$and$then$providing$users$with$the$full$power$of$cloudgbased$services$to$make$use$of$that$piece$of$informa;on.$Withings$can$keep$adding$avatars,$new$sensors$and$new$ways$to$display$the$informa;on$the$sensors$collect,$without$fundamentally$changing$the$promise$of$the$service.$$

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Smart$Things$clearly$states$its$service$offering$right$up$front$on$their$site.$The$first$thing$they$say$about$their$product$line$is$not$what$the$func;onality$is,$but$what$effect$their$service$will$achieve$for$their$customers.$Their$hardware$products’$func;onality,$how$they$will$technically$sa;sfy$the$service$promise,$is$almost$an$a[erthought.$

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Compare$that$to$X10,$their$spiritual$predecessor$that’s$been$in$the$business$for$more$than$20$years.$All$that$X10$tells$is$you$is$what$the$devices$are,$not$what$the$service$will$accomplish$for$you.$I$don’t$even$know$if$there$IS$a$service.$Why$should$I$care$that$they$have$“modules”?$I$shouldn’t,$and$I$don’t.$

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Finally,$I$want$to$talk$about$the$change$in$the$business$strategy$that$all$of$this$entails.$

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Connec;ng$everyday$objects$to$the$cloud$isn’t$interes;ng$in$itself.$That’s$why$the$naïve$value$proposi;on$of$many$consumer$electronics$companies$is$o[en$so$laughable.$Any$reason$for$you$to$be$able$to$check$with$your$phone$whether$your$stove$is$on,$or$your$garage$door$is$open,$is$contrived$and$of$ter;ary$value$to$consumers,$at$best,$but$that’s$what$we’re$ge]ng$a$lot$of.$

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I$think$that$the$biggest$change$is$that$once$you$can$uniquely$iden;fy$an$object$and$aBach$it$to$an$online$service,$you$can$fundamentally$change$the$ownership$model.$You$are$no$longer$selling$objects,$genera;ng$revenue$in$singlegunit$quan;;es,$you$are$selling$services$that$the$physical$objects$are$avatars$of.$Companies$in$this$new$model$no$longer$sell$products$but$supply$services,$like$the$old$phone$company$used$to,$but$applied$to$everything.$

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Durable$objects$are$no$longer$owned,$but$rented.$For$example,$much$heavy$construc;on$equipment$is$not$owned$by$construc;on$companies,$but$rented$by$the$minute$that’s$it’s$actually$running,$with$that$telemetry$collected$by$a$company$that$provides$the$construc;on$equipment$service.$If$a$piece$of$equipment$breaks$down,$the$company$is$immediately$no;fied$and$they$send$out$a$replacement$equipment.$That’s$part$of$the$service,$because$they’re$not$selling$a$digger,$but$the$service$of$digging.$The$same$model$is$rapidly$trickling$down$to$every$form$of$heavy$transporta;on$from$Zipcar$to$Scoot$to$bike$rental.$

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Consumables$become$services.$We$already$have$this$in$some$respect$with$Amazon$subscrip;ons$and$all$of$the$various$Birchboxglike$subscrip;on$services,$but$what$happens$when$processing$becomes$cheap$enough$that$these$products$can$reorder$themselves?$Well$that$already$exists$for$inkjet$printer$ink$because$inkjet$printers$are$one$of$the$first$common$Internet$of$Things$device.$Picture$this$service$mapped$to$everything$that$you$use$up.$That’s$coming.$

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Also$let$me$make$it$clear$that$the$service$modelgglike$any$technology—has$a$posi;ve$side$and$a$nega;ve$side.$On$the$posi;ve$side$are$all$of$things$I$just$described:$predic;ve$behaviors,$access$through$many$different$touchpoints,$a$holis;c$view$of$someone’s$life,$a$wingwin$business$model$that$trades$people’s$cogni;ve$overhead$for$a$recurring$revenue$stream$for$the$service$provider.$You$never$have$to$think$about$running$out$of$cereal,$or$anything$else,$and$the$products$you$use$improve$based$on$how$you$use$them,$etc.$On$the$other$hand,$the$things$in$your$life$are$increasingly$embedded$with$a$single$corporate$en;ty.$Today$door$locks$don’t$stop$working$when$the$company$that$made$them$goes$out$of$business,$or$gets$hacked,$but$in$the$service$model$they$might,$and$a$Sony$radio$doesn’t$only$get$sta;ons$that$Sony$has$approved,$but$in$this$model$it$might.$You$already$experience$some$of$that$in$Google$or$Apple’s$ecosystem$and$it’s$only$going$to$become$more$pervasive,$so$that’s$something$we$need$to$keep$in$mind$as$designers$of$such$systems.$

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Now$I$would$like$to$talk$about$how$this$is$changing$design$prac;ce.$$When$I$started$20$years$ago,$interac;on$design$was$a$combina;on$of$graphic$design$and$cogni;ve$psychology.$There$was$part$of$it$that$was$about$guiding$people$visually$around$a$flat$surface$and$another$part$that$was$about$understanding$their$intent$so$that$you$could$guide$them$beBer.$In$the$IoT$UX$space,$graphic$design$has$been$largely$replaced$by$industrial$design,$which$guides$people’s$use$of$an$object,$and$cogni;ve$psychology$has$been$replaced$with$service$design,$where$you$project$specific$business$models$through$a$range$of$customer$interac;ons.$However,$this$is$not$a$simple$onegtogone$tradeoff,$since$IoT$UX$design$s;ll$includes$all$of$those$visual$design$and$cogni;ve$psychology$ques;ons,$plus$a$whole$new$set$of$challenges$because$the$experiences$span$mul;ple$touchpoints,$mul;ple$avatars.$

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One$thing$that’s$for$sure$is$that$the$era$of$a$hero$design$object—that$single$thing,$whether$is$a$device,$a$poster,$or$a$Web$page,$that$is$the$primary$focus$of$a$design$process—that$era$is$over.$Every$service$avatar,$whatever$it$is,$is$merely$one$facet$of$a$larger$whole,$and$design$as$a$prac;ce$is$no$longer$the$crea;on$of$objects,$but$a$prac;ce$for$solving$problems.$

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Because$design$that$focuses$only$on$the$experience$of$a$single$touchpoint$produces$gadgets,$not$solu;ons$to$problems,$and$gadgets$are$the$kind$of$thing$that$liBer$your$closet,$not$things$you$use$every$day$and$that$you$love$and$associate$with$your$own$happiness.$

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The$design$ar;facts$you$make$are$all$over$the$board.$I’m$going$to$go$through$a$handful$that$I’ve$found$to$be$useful,$but$like$I$said$at$the$beginning,$it’s$a$new$discipline$and$one$of$the$most$interes;ng$design$challenges$is$actually$designing$the$ar;facts$that$use$to$understand$the$problems$you’re$trying$to$solve$and$how$to$communicate$your$ideas$to$the$appropriate$audiences$in$the$appropriate$way.$

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Many$of$my$conversa;ons$with$clients$start$our$with$a$lot$of$the$typical$whiteboard$and$postgit$note$discussion$where$we$describe$what$they$believe$the$value$of$their$service$will$be$to$poten;al$customers.$Typically$no$one$has$very$good$answers$at$this$point,$so$we$take$guesses.$$Based$on$those$guesses$I$put$together$a$highglevel$descrip;on$of$what$pieces$the$service$is$going$to$contain.$The$diagram$separates$data$sources,$analy;cs,$displays,$controllers,$sensors$and$actuators$so$I$can$start$a$discussion$about$how$many$avatars$we’re$actually$going$to$design$and$the$value$each$one$adds$to$customers$and$to$the$business.$The$diagram$is$super$simple,$but$one$of$its$goals$is$to$reinforce$that$all$of$the$pieces$are$connected$and$that$neither$the$app$or$the$watch$is$more$important.$That$helps$me$talk$to$stakeholders$about$the$scope$of$what$we’re$going$to$build.$

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Next,$someone$on$the$product$team$needs$to$create$one$of$these.$It’s$a$Business$Model$Canvas,$from$Alex$Osterwalder$and$Yves$Pigneur’s$Business$Model$Genera;on$book,$which$is$a$singlegpage$checklist$that$describes$what$the$service$is$going$to$do$for$people,$who’s$it’s$for,$and$why$they’ll$pay$for$it.$$$The$user$experience$of$most$mul;gtouchpoint$Internet$of$Things$services$is$much$more$closely$;ed$to$their$business$model$than$in$a$tradi;onal$tradi;onal$consumer$electronics$company.$For$example,$say$you’re$making$a$smart$lock.$How$much$func;onality$should$you$put$in$the$lock$mechanism?$Well,$that$depends$on$what$customer$problem$the$service$is$trying$to$address.$If$you$primary$audience$is$AirBNB$property$owners$who$want$to$create$a$unique$code$for$each$tenant,$that’s$a$different$set$of$needs$than$for$a$securitygconcerned$homeowner.$Same$lock,$perhaps$even$same$locking$hardware,$but$a$different$emphasis$based$on$the$key$business$model.$

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A[er$the$Business$Model$Canvas,$we’re$in$straighrorward$UX$design$for$a$while.$I$like$personas,$so$I$create$4g5$different$users$of$the$product$based$on$facets$of$the$business$model—here’s$one$we$did$for$a$Stanford$project.$These$can$be$built$with$some$upgfront$ethnography,$which$is$what$I$prefer,$or$one$of$the$other$techniques$that$gets$you$a$reasonable$persona.$

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Then$you$get$to$use$scenarios$and$storyboards.$These$help$to$tell$the$story$of$how$people$interact$with$various$avatars,$what$role$each$does$and$does$not$play$in$people’s$lives.$It’s$useful$for$both$communica;ng$a$vision$among$team$members$and$stakeholders,$and$you$o[en$learn$important$UX$lessons$just$by$talking$through$a$couple$of$stories.$This$is$one$we$did$with$Smart$Design.$My$approach$to$wri;ng$scenarios$is$to$start$by$assuming$that$people$don’t$want$to$use$your$product,$but$your$product$helps$them$accomplish$a$goal$faster,$easier$or$more$elegantly$than$they$would$have$otherwise,$so$my$scenarios$and$storyboards$o[en$feature$situa;ons$where$personas$don’t$use$the$product$much,$or$only$use$one$aspect$of$it,$but$it$plays$a$key$role$in$their$lives.$$Storyboard$by$Smart$Design$

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Page 40: User Experience (UX) design and the Internet of Things

Next,$you$start$bringing$things$together$by$pu]ng$various$touchpoints$against$important$goals$your$personas’$and$your$stakeholders’$goals.$These$touchpoints$can$be$fullgfledged$service$avatars$or$just$interac;ons$with$the$service.$One$way$to$do$that$is$by$making$a$swim$lane$diagram$that$puts$the$touchpoints$across$the$top$and$then$maps$interac;ons$across.$$$This$is$a$chunk$of$a$journey$diagram$I$put$together$for$Si[eo,$the$game$company,$a$couple$of$years$ago.$We$developed$a$set$of$goals$for$the$UX$of$the$devices,$and$those$goals$spanned$the$documenta;on,$the$interface$on$the$devices,$and$the$Web$site.$Across$the$top$is$a$set$of$touchpoints,$which$range$from$the$text$on$the$box$to$the$instruc;ons$that$people$won’t$read,$to$the$firmware$and$the$site.$Horizontally$I$created$swim$lanes$for$people’s$mo;va;on,$what$informa;on$we$gave$them,$what$they$can$do$at$that$point,$etc.$And$then$across$this$grid$I$mapped$out$a$strategy$for$interac;ons$that$we$hoped$would$lead$people$to$do$things$such$as$downloading$the$so[ware$and$buying$new$games.$

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Page 41: User Experience (UX) design and the Internet of Things

Next$comes$the$design$for$all$of$the$avatars.$I$divide$this$process$into$2D,$which$is$essen;ally$screengbased$interac;on$design$like$how$you$would$design$an$app$or$a$Web$page…$

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Page 42: User Experience (UX) design and the Internet of Things

…and$3D.$Here$we$take$our$process$cues$from$industrial$design$prac;ce$and$start$with$sketches$then$move$to$models$and$renderings,$with$looksglike$prototypes…$$This$is$a$rendering$from$a$project$we$did$with$Smart$Design.$

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Page 43: User Experience (UX) design and the Internet of Things

…and$worksglike$prototypes.$This$is$by$Yoichi$Nagashima$for$a$project$he$did,$but$I$think$it’s$a$good$representa;on$of$what$our$stuff$looks$like$at$the$crazier$end.$$This$process$is$essen;ally$the$tradi;onal$consumer$electronic$product$development$process,$don’t$think$it’s$easy.$It’s$not$and$it’s$where$much$of$your$;me$is$going$to$go,$but$it’s$fairly$well$established,$so$I’m$glossing$over$it$here.$

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Page 44: User Experience (UX) design and the Internet of Things

In$fact,$we$o[en$make$the$renderings$less$realis;c$so$we$can$focus$on$the$concept,$rather$than$the$actual$execu;on.$Today’s$so[ware$make$it$really$easy$to$produce$images$or$3D$models$that$are$completely$nonviable$as$products$and$at$this$stage$we’re$much$more$interested$in$understanding$what’s$valuable$than$making$things$that$are$preBy.$Too$much$fidelity$leads$to$stakeholders$and$poten;al$customers$focusing$on$the$wrong$aspects$of$the$device.$$Also$by$Smart$Design$

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Page 45: User Experience (UX) design and the Internet of Things

And$of$course$in$between$many$of$these$steps$is$a$lot$of$user$research.$Here’s$a$photo$of$one$of$my$colleagues$doing$preliminary$ethnography$for$a$shopping$product.$I’m$a$firm$believer$that$no$idea$is$worthwhile$unless$it’s$been$validated$by$people$who$are$not$your$team.$Customer$test$and$valida;on$is$a$cri;cal$part,$and$we$try$to$include$it$as$o[en$as$we$can,$which$is$never$as$much$as$we’d$like.$

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Page 46: User Experience (UX) design and the Internet of Things

In$prac;ce$this$means$that$the$range$of$things$that$need$to$be$designed$is$enormous.$One$minute$you’re$deba;ng$the$business$model,$the$next$you’re$si]ng$next$to$an$engineer$picking$out$sensors.$There’s$a$lot$of$uncertainty.$

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Page 47: User Experience (UX) design and the Internet of Things

Broadly$speaking,$our$process$is$itera;ve$and$we$try$to$use$agile$and$lean$best$prac;ces,$but$as$any$of$you$who$have$ever$done$that$with$a$client$know,$it’s$tough$to$be$doctrinaire.$We$try$to$be$as$light$on$our$feet$on$to$commit$to$plas;c$or$code$as$late$as$possible,$while$tes;ng$for$customer$value$early$and$o[en.$

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Page 48: User Experience (UX) design and the Internet of Things

One$of$the$biggest$ques;ons$that$our$clients$have,$and$frankly$we$have,$is$how$to$know$if$a$largely$new$technology$or$service$is$going$to$be$successful$with$people$without$actually$going$through$the$expense$and$process$of$developing$a$complete$product.$No$one$in$an$interview$or$a$focus$group$is$going$to$tell$you$that$they’d$pay$$250$for$a$wifigconnected$thermostat$with$predic;ve$behavior$aimed$at$reducing$energy$usage$when$they’ve$never$seen$such$a$thing$before.$Nest$was$able$to$build$one$because$Tony$Faddell$had$the$bankroll$and$connec;ons$of$the$guy$who$had$created$the$iPod,$but$most$other$projects$have$Indiegogo$and$hunches$at$best.$$Here’s$the$process$I’m$currently$using$to$help$me$push$the$bounds$of$exis;ng$products$and$services,$and$to$do$it$with$some$idea$of$what$people$value$and$what’s$technologically$feasible.$The$top$layer$describes$a$highly$itera;ve,$highly$explora;ve$phase$that$exists$solely$to$help$us$understand$what$experiences$provide$value$to$people$and$what$technology$our$team$can$reasonably$deliver.$A[er$this$phase$is$done,$we$throw$everything$we$did$away$and$start$designing$the$real$product$from$scratch,$and$that’s$where$the$prototyping$process$starts.$Probes,$which$I$based$on$the$technology$probes$idea$described$by$Hillary$Hutchinson$and$Wendy$Mackay,$are$things$that$resemble$finished$products—perhaps$they’re$nonfunc;onal$apps$or$boxes$with$lights—but$exist$to$explore$hypotheses$about$what$kinds$of$avatars$people$will$respond$well$to.$We$give$them$to$people$for$a$couple$of$days$or$a$week$and$then$we$interview$them$when$they’ve$had$a$chance$to$live$with$them.$Proofs$of$concept$exist$to$test$the$core$technological$ideas.$I$don’t$care$if$we$have$to$throw$a$$3000$server$at$the$problem$when$the$end$product$has$to$cost$$10,$is$it$possible$for$us$to$do$that$thing$AT$ALL?$A[er$we’ve$done$these$two$things$itera;vely,$we$have$a$preBy$idea$of$what$goes$into$the$$

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Page 49: User Experience (UX) design and the Internet of Things

So,$stepping$back,$why$do$this?$Why$go$through$this$process$where$I$as$a$designer$don’t$end$up$doing$that$much$design?$Well,$it’s$because$I$think$that$there’s$enormous$possibility$in$the$Internet$of$Things,$but$it’s$not$in$the$things.$

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Page 50: User Experience (UX) design and the Internet of Things

To$me$why$we$make$Internet$of$Things$is$not$about$crea;ng$new$gadgets,$but$developing$services$that$extend$ourselves$from$our$bodies$out$into$the$world.$Our$biggest$challenge$as$innovators,$designers,$developers$and$entrepreneurs$will$not$be$adding$cheap$electronics$to$everyday$objects.$That’s$a$solved$problem.$Our$challenge$will$be$to$understand$how$to$use$those$things$to$create$value,$and$to$create$sustained$and$sustainable$change,$in$a$world$where$there$is$an$enormous$amount$of$poten;al$for$embedded,$networked$technology,$and$an$enormous$number$of$paper$thin,$one$note$gadgets.$I$once$heard$an$industrial$designer$say$that$everything$you$design$is$garbage$from$the$minute$it$comes$off$the$assembly$line,$and$that$it’s$your$responsibility$to$keep$it$out$of$the$trash$bin$for$as$long$as$possible.$I$think$that$in$the$internet$of$things$that$is$especially$true$and$today$I$think$that$our$biggest$challenge$as$designers$will$be$to$think$about$why$we$want$to$make$things$at$all,$and$then$how$we$can$make$them$provide$the$most$value,$for$the$least$cost,$for$the$most$people,$for$the$longest$;me.$

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Thank$you.$

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